
Разработчик: Thorium
Описание

Не хотите ли спуститься в мрачные подземелья UnderMine? Здесь вас ждет множество тайн, для разгадки которых наверняка потребуется не одна жизнь! UnderMine — это экшн-игра в жанре roguelike, объединившая сражения, исследование подземелий и RPG. Добывайте золото, улучшайте своего персонажа и жизнь за жизнью продвигайтесь вперед! В игре сотни увлекательных элементов — артефакты, зелья, проклятия и благословения, которые могут комбинироваться друг с другом и каждый раз порождать совершенно новые эффекты. Вам предстоит биться с опасными боссами и спасать персонажей, а те, в свою очередь, будут помогать вам в прохождении квеста. Попробуйте расшифровать тайные письмена обитателей подземелья и узнать, что скрывается в самом его сердце.

Открывайте реликвии, зелья, молитвы, благословения и даже проклятия – и готовьте идеальный забег. Делайте предметы и сочетайте их друг с другом – сделайте из селянина бога разрушения.

Знакомьтесь с новыми друзьями (и недругами), которые ждут помощи. Вернувшись в центр шахты, они предложат вам мощные улучшения, которые можно использовать в забегах.

Исследуйте каждый уголок в поисках сотен секретов. Новые реликвии, зелья, персонажи и повороты сюжета прячутся в статуях, скалах и стенах каждого этажа.

В каждой зоне Шахты есть один (как минимум!) смертоносный босс, который испытает вашу подготовку, терпение, стратегию и мастерство. Готовьтесь к испытанию!
Беззаботная до безобразия
В игре UnderMine вас ждет огромный мир со множеством очаровательных персонажей и интересный сюжет с неожиданными поворотами и интригами. Побывайте в шкуре бедного селянина Делвемора, которого отправляют в опасное путешествие и заставляют сражаться с боссом, совершенно не заботясь о том, выживет ли он. Ситуация кажется вам знакомой? Почему бы не показать эту игру вашему начальнику?
Сообщество
Хотите узнать больше об UnderMine? Задать вопрос? Запостить глупые картинки? Заходите в наш Discord!

Поддерживаемые языки: english, german, portuguese - brazil, french, japanese, korean, simplified chinese, spanish - latin america, russian, italian
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7
- Процессор: 2.4 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Integrated GPU or better (1024 MB)
- DirectX: версии 10
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- 64-разрядные процессор и операционная система
- ОС: Windows 10
- Процессор: 3.2 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 480 / Radeon HD 5870 or better
- DirectX: версии 11
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Mac
- ОС: 10.11 El Capitan
- Процессор: 2.4 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Integrated GPU or better (1024 MB)
- Место на диске: 2 GB
- Дополнительно: Metal, 1080p, 16:9 recommended
- ОС: 10.13 High Sierra
- Процессор: 3.2 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Integrated GPU or better (2048 MB)
- Место на диске: 2 GB
- Дополнительно: Metal, 1080p, 16:9 recommended
Linux
- ОС: Ubuntu 12.04
- Процессор: 2.4 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Integrated GPU or better (1024 MB)
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
- ОС: Ubuntu 16.04
- Процессор: 3.2 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 480 / Radeon HD 5870 or better
- Место на диске: 2 GB
- Дополнительно: 1080p, 16:9 recommended
Отзывы пользователей
Hard at first but gets easier and more fun each new miner. Love it
YUP!
good, but you might want to wait for sequel, from what i gathered looks like all improved experience
some items totally broken, some useless
a little too much random for my liking, would be cool if you could at least choose starting relic from unlocked
unique bosses for the most part, and i liked their design
endgame content mid, good that it's there but i recommend just not playing anymore, these ~20h were worth it anyway
玩到后面才发现花样真的多,可惜前期紫晶太缺了,后期反而没用
Its ok but there are better games to waste half a centahour. It gets very tedious very quickly the progression is so slow even when you focus obtaining as much gold as possible its almost impossible to get enough back to upgrade consistantly, or maybe i just suck. The jumping mechanic is a little confusing i think its trying to be original and not have a roll but it just does not feel satisfying in any 2.5D game especially this one. I think half of the time i ended up dying was from jumping and falling into a hole. It is fun and addicting though, the art is really nice but theres too many flaws to make it recommendable... maybe if its on sale
Good roguelite.
Really fun, a great game!
love this game!! cant wait for the second one <3
fun game
Mediocre
gud game
An excellent game that seems to go under rated and appreciated. It starts out relatively basic then it keeps evolving as you get deeper. One of my favorite roguelikes. I'm eagerly looking forward to the sequel.
great game, typical rouge-like. It's my go to when I want a game that's not stressful
Just like in the binding of isaac, the jump mechanic/vertical gameplay is clunky, unpredictable and unfair, yet it affects most of the gameplay, like enemies, traps and pitfalls.
The slimes that try and steal your gold are annoying and when gold flies everywhere it bounces on the ground, which doesn't allow you to collect it for a second, causing more anxiety.
VERY FUN I LIKE
Binding of Minesac
Fantastic game.
Originally played this through Xbox gamepass, and enjoyed it enough to want to own it on steam.
This is an easy to pickup roguelite for newcomers to the genre, while being challenging enough, (overly challenging at times), to hook the battle hardened. The loop is nothing new, and the story, while definitely not the first of it's kind, at least gives an easily understandable narrative over the course of the first full playthrough. The gameplay itself could use some QOL touch ups but overall is polished and feels rewarding when you get an overpowered item or figure out some good item/potion combinations.
I personally enjoyed this game enough to be excited for the sequel which was announced somewhat recently.
excellent dungeon rpg game. I'd guess your final playtime will be about 150-200 hrs (i leave the game on overnight wayyyy too often), and lots of fun
Note: I played this on the Steam Deck.
To run: No changes needed, ran straight away.
How it played: Challenging indie game. Sometimes frustrating and the end boss was too easy!
Rating: 7/10 + Recommended
Absolute garbage. Wish I had played it soon enough to get a refund.
This is a great rogue-lite dungeon crawler, but it had a good portion of the game became super repetitive where I almost quit from boredom.
I got over that hump and then cruised to the end with nearly 100% achievements because the flow was nigh perfect at that point.
8/10 overall
⭐️⭐️⭐️⭐️⭐️ "This Game Ruined My Life, and I Couldn't Be Happier"
Listen, I booted up UnderMine thinking, "Oh, a cute little pixel-art roguelike? I'll just play for a bit." That was 72 hours ago. I have not seen the sun. My family thinks I went on a soul-searching retreat. My plants died. My goldfish left me a note that just said "coward" before jumping out of the bowl.
AND I REGRET NOTHING.
This game is dangerously fun. Every time I die (which is often, because I'm an absolute gremlin for swinging at bombs), I just whisper, "One more run." The dopamine hit from watching my gold reserves grow is stronger than my will to live. The little peasant guy? Absolute legend. Dude gets hit by a rock, electrocuted, poisoned, and still keeps going like he's got a mortgage to pay.
The mechanics? ✨ Perfectly addictive. ✨
The enemies? Adorable murder machines.
The bosses? They will ruin you.
The pet system? 1000/10 would die for my canary again.
If you like risk, rewards, and the sheer thrill of dropping your entire life savings into a pit because you misjudged a jump, UnderMine is for you. Get it. Play it. Watch your productivity and personal relationships crumble. It’s worth it.
🔥 FINAL SCORE: 10/10 Would Yeet Myself Into a Hole Again 🔥
charming and fun game. It's not a perfect game for me personally, but there is a ton here to sink your teeth in to.
Fun game, love it lots.
Bought it blindlessly on sale last spring, played it only now, sadly didn't refunded it. The game in general is meta progression hell: upgrade swing\throw damage, throw range, upgrade shop, buy passive meta relics, and the most absurd buy upgrade your sack to loose less gold on death to buy more fucking meta progression, yes you save money with some % loss if you lose run, needless to say that economy in runs are fucked up. Floor structure is similar to isaac, the secret rooms(we will show you where are they with yellow paint replacement) are also here and, they are just cutted from isaac with similar logic of spawn. Talking about relics, they are mediocre, most of them feel useless and most of them unbalanced as hell, most of items\blessings give little boost to something and bite you with 3 times bigger penalty, feels like devs dont want you to build anything. Speaking of builds, i could not see any, every run i've had was just solo items something for this something for that, get some damage get some dogshit get bomb effect (wich you can get only 1). The altar room is also, another circus, yea there is some features with it but 90% of the time altar does nothing litteraly it just holds your item, why? I think god could not answer this question, why whould you want to save FUCKING ITEM FOR NEXT RUN maggot game. Talking about gameplay its boring, absolutely tedious, unenjoyable(for me) clearing of floors with only thing in mind: "i need to cary more gold to hub to do pointless upgrades". And oh, yeah the kys jump because dodgerolls are for loosers.
Update: just beaten the game, final boss have scripted as hell attacks, after beating run based last boss also unlocked weird othermine mode in wich you play absolutely separate game without allat meta progression dogshit. BUT you get perma unremovable curses every floor ...... maybe it's me don't understanding something or what but what the fuking idiot come up with this idea.
fire gameplay but the story is mid
Just grind and grind more, until you're strong ennough to take on the next boss...
The handful of bosses constitute the only actual content in between the ginormous grind treadmill that is the main gameplay. Which isn't fun to play, extremely repetitive, lacking variety. You'll get bored after just one hour of play. Synergies are almost non-existent and only a handful of relics are really useful in the whole game.
Use your run-earned money to buy ridiculously insignificant incremental upgrades, rince, repeat. Ad nauseam
(follow my curator page GenXPlayers for more retro and indie reviews)
Very fun, art is nice, and music is catchy. No sight of bugs either.
endless buffs
nice game
Undermine is a fun and addictive rouge-like, but it is not without it's faults. If the faults didn't steamroll into each other they wouldn't even be as problematic. I'm recommending the game only cause there is no middle ground on steam reviews.
Issues:
Depth- This game has a lot of inconsistencies with mechanics, but the most glaring is depth. This game plays like an isometric, but it's really a top-down. You can stand behind walls, stones, and other objects in the game. These things give cover, and clearly shows that the world has a depth about it. This effect however is misleading as you have no depth as a player despite your shadow being directly under your feet showing a concept of depth. If a ranged attack comes at you from the left or right, you still have to move your entire body (which is very large when considering the size of most enemies) out of range. Which isn't an issue if the game sets this concept up for you by not allowing you to be "behind" other objects in the game or if they would make the player smaller.
Jumping-
The dodge mechanic in the game is jumping, but again there's inconsistencies with this. Jumping or leaping enemies can still be attack about half the time, so the idea of jumping being free of damage feels unreliable. This rolls into the issue with depth that just makes it more frustrating.
Hitboxes-
There's a lot of times in the game where I watch my character take damage from an attack that hasn't fully executed. The game freezes when you die, and I have lost count how many times I stared at the space between me and the enemy that killed me.
STRONG RECOMMENDATION
Bad overall design of relics and blessings, no real variety, the best thing to do each run is focus on either swing damage or throw upgrades.
Binding of Isaac but with a friendlier paint job and true dungeon theme.
I like the progression and can see this getting addicting the more you unlock.
Fun game. Pretty much exactly what you'd expect. Surprisingly challenging at times, but when you do well it's very rewarding.
This game is one of the best roguelites you'll find, it's fun, addicting, and has a lot of content, from a lot of secrets and npcs to find in the mine, to several levels, each with unique enemies, style and soundtracks that always keeps the game fresh, can't recommend it enough.
Fantastic roguelite
Undermine is a roguelike action-adventure game with charming pixel art and dungeon-crawling mechanics. While it offers some solid gameplay moments, the experience can be a mixed bag depending on your expectations.
The Good
1. Charming Aesthetic:
The pixel art is visually appealing, and the dungeon designs have enough variety to keep the environment fresh. The attention to detail, from character animations to environmental effects, showcases a lot of effort and polish.
2. **Addictive Progression System**:
Undermine hooks players with its progression loop. Gold collection and upgrades create a sense of incremental progress, encouraging "just one more run." The introduction of relics and blessings adds a layer of strategy to each run.
3. Creative Boss Design:
The bosses in Undermine are challenging and engaging. Their unique patterns require skill and timing, offering satisfying victories when mastered.
4. Lighthearted Humor:
The game has a quirky sense of humor, often displayed through NPC interactions and flavor text, which adds personality to the otherwise grim dungeon setting.
The Bad
1. Repetitive Gameplay:
Despite its charm, Undermine suffers from repetition. Many runs feel similar, with limited variety in enemy types and room layouts. This can make the game feel grindy over time, especially if you're stuck trying to gather enough gold for upgrades.
2. Pacing Issues:
The early game can feel slow, as it takes a significant amount of time to unlock meaningful upgrades. Players may feel frustrated by the grind, which can detract from the sense of adventure.
3. Unbalanced RNG Mechanics:
While roguelikes thrive on randomness, Undermine sometimes feels unfair in its distribution of resources and power-ups. A bad streak of relics or blessings can lead to frustratingly difficult runs.
4. Combat and Controls:
Combat can feel clunky at times, especially when dealing with swarms of enemies. The hit detection isn't always consistent, and the controls lack the precision needed for the fast-paced combat the game demands.
5. Limited Long-Term Depth:
While the initial progression feels rewarding, the lack of significant endgame content or innovation means that Undermine struggles to maintain its appeal for extended play sessions.
Conclusion
Undermine is a game with heart, but it doesn’t fully realize its potential. Its charming art style and addictive progression loop are offset by repetitive gameplay, pacing issues, and unbalanced mechanics. Fans of roguelikes may enjoy the journey, but those looking for a highly polished and varied experience might find it lacking.
Overall, Undermine is worth a try, but it might not hold your attention for long.
Very grindy, takes forever to get almost nowhere.
I really want to like and get into this game but it is just TOO much on the "you have to die to figure it out" side of the genre. Honestly just too difficult from the get go to really get into
A really fun Roguelite. The meta progression system is great. Wish the controls were a bit tighter. Excited for the sequel.
must go deeper
I really enjoyed it! Not too long, but lots of fun. More like this please!
Pretty good roguelite, finished the game about 15 hours in. 7.5/10
game has pretty women good game
GREAT ASS GAME
Good game but very bad performance under Win11 capable to run 4k 3D games, but not this one... Low FPS and even lower with VSynk On. Why not revise this game and keep updates for new systems? Make it playable on 4k lol... Sys req for the game is low, but in reallity is very very high!
i've actually played this game for a couple thousand hours and it keeps getting better and harder. more unlocks, more curses and relics. replay value off the charts
If you like roguelike dungeon crawlers with addictive gameplay loops and upgrades, you'll probably have a good time here.
Game needs to explain things, it's annoying when you lose currency (in a funny way) and you're not told why
Дополнительная информация
Разработчик | Thorium |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Metacritic | 79 |
Отзывы пользователей | 91% положительных (4118) |