Разработчик: Massive Damage, Inc.
Описание
ВОССТАТЬ. ОТБИТЬ. ВЫЖИТЬ. ПОВТОРИТЬ
В ваше измерение прибыл сервобот по имени J5T-1N, чтобы предупредить о надвигающемся вторжении таинственной злобной силы, известной как Империум.
Бейтесь за выживание в процедурно-генерируемой захватывающей кампании, используя все нюансы тактической походовой боевой системы с упором на прерывания и контратаки. Вам предстоит столкнуться с «умной» системой супостатов – постоянно эволюционирующих и растущих в званиях офицеров армии противника.
Если ваш героический отряд падет в неравном бою и часы вашего измерения окажутся сочтены, не забудьте отправить J5T-1N (вместе со всем багажом накопленных знаний) в следующую реальность, чтобы у следующей группы героев появился шанс на победу. Каждое прохождение игры уникально, и битвы за новые измерения никогда не будут одинаковы.
КЛЮЧЕВЫЕ ОСОБЕННОСТИ
- Побеждайте противников, используя прерывания, контратаки, комбо-атаки и другие особенности нашей боевой системы.
- Сражайтесь с уникальными противниками и боссами, создаваемыми «умной» системой супостатов – они будут совершенствоваться вслед за вами.
- Получайте доступ к десяткам новых персонажей: выжившие бойцы вашего отряда могут вступать в близкие отношения и создавать новых героев.
- Прорывайтесь с боем в самое сердце Империума: наш движок Rebellion Engine делает каждое прохождение игры уникальным – благодаря захватывающему геймплею и игровым событиям, процедурно-генерируемым операциям, постоянно меняющимся приоритетам, развивающимся противникам и огромному количеству снаряжения и улучшений для ваших бойцов.
Поддерживаемые языки: english, french, german, spanish - spain, russian, simplified chinese, korean, polish, portuguese - brazil, japanese
Системные требования
Windows
- ОС *: Windows 7+
- Процессор: Intel® Core™ i3-3220T @ 2.80GHz / AMD Phenom II X4 820 @ 2.8 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA® GeForce® GTX 750(2GB VRAM) / AMD Radeon™ Pro 460 (2GB VRAM)
- DirectX: версии 11
- Место на диске: 5 GB
- Звуковая карта: Yes
- ОС: Windows® 10 64-bit
- Процессор: Intel® Core™ i5-6600K @ 3.5GHz / AMD Ryzen™ 3 2200G @ 3.5GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA® GeForce® GTX 960(4GB VRAM) / AMD Radeon™ Pro 570 (4GB VRAM)
- DirectX: версии 11
- Место на диске: 5 GB
- Звуковая карта: Yes
Mac
- ОС: Mac OS X
- Процессор: 2GHZ
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 128MB
- Место на диске: 2 GB
- ОС: Mac OS X
- Процессор: 2GHZ
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 512MB
- Место на диске: 2 GB
Linux
- ОС: Linux Ubuntu
- Процессор: 2GHZ
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 128MB
- Место на диске: 2 GB
- ОС: Linux Ubuntu
- Процессор: 2GHZ
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 512MB
- Место на диске: 2 GB
Отзывы пользователей
Fantastic game.. The vibe, the style, the Amiga music.. the systems. An absolute treat. Reminds me a little of Crosscode
Fun rogue-lite. Seems nicely balanced so far. At times buggy and not the smoothest, but fun to play all the same.
The story, concept, and art style are good. However, Star Renegades fails where it counts - providing interesting gameplay. First, the tutorial does not explain enough. As you level up you get new abilities and gear, yet it's not well explained what they do. Sometimes all you have is an icon or symbol. For example, the red targeting icons for the slash and sunder ability are different, yet I have no idea what the difference is and can't tell how it matters. Second, even for the parts I understand the effects of attacks are often unclear and unpredictable. For example, if I delay an enemies attack to the next turn, how far into the next turn was it delayed? Lastly, for the amount I played I'm not seeing interesting synergies to exploit. Combat feels grindy, with wearing down hitpoints rather than using interesting or smart tactics.
the combat is confusing for me but other than that it's fun 👍
Well, it's not a bad game at all. It has a good style and interesting combat system, really appreciated it. However there are few moments worth mentioning.
First thing you need to know, it's a rogue stuff where you have to do the same things over and over, starting again once you've failed. But I'm not going to complain about that, there are masochists who really enjoys such genre. It just may not be suitable for some people as well.
The second but the main problem is the interface. Battles have a planning stage but despite the fact it's the planning stage. you can not undo once assigned actions. You misclicked — now pay for it. Besides some things just are not felt inuitive or obvious where it's better for them to be like that. All this is kinda annoying considering you have to restart the whole campaign if you're mistaken.
I'd mark this one as neutral if Steam had such kind of review but it hasn't. So...
Solid roguelike.
Combat is juicy: you need to time your attacks properly, think ahead, build your team correctly (bit of space with that one, but can't expect to have four dps and be grand), use advantages of your teammates. Lots of difficulty levels, decent replayability, with bunch of characters to unlock (although way to do it is bit annoying sometimes, as you might to have to roll with team comp that is not great), bunch of enemies and bosses and lots of abilities to chose from (be wary of both enemies and your skills - sometimes screen can be very dense with info and you might miss that one essential piece that will wipe out your team).
Graphics are not stellar, but stylish, both in terms of encounters and enviroment, and game itself is not too long, which I find great - not have to spend hours upon hours to get to the end, and right after I can go for another run, since I know, that I'll be done in 6-iish hours.
My biggest issue is false advertisement that comes with intro: you might be under impression that you will be dealing with gritty, serious characters on the path of vengeance. Nope - game tend to be goofy and wacky (in terms of the dialogues) and that tonal shift was bit baffling to mee at the beginning.
Still, good fun.
nice mechanics
What is it about myself which allures me towards games that are excruciatingly unwinnable? Is my intrinsic stubborn-ness so malignant that I must incessantly beset myself against ever-looping, self-defeating endeavors towards rewards that are only idealized? Is this game a punishing simile of the self-martyrdom I carry through the trials and tribulations of real life, always striving, but never obtaining some sort of meaning and conclusion to all this chaotic, gamified nonsense?
Or am I like the Hicks-proverbial moth joke, forever flying towards the sun, constantly self-affirming that it's gonna be worth it with fatalistic naivety?
Yes.
Sometimes I reload just to harass the dog.
Buy this game, you animaloid jerks.
10/10, you bastards.
This is one of my most played games on Steam. Each run is such great fun using different character setups and seeing what crazy combinations you can pull out. Turn based Roguelite that isn't a deckbuilder is fairly rare. Such a good game
most turn-based rpgs are way too easy and one-dimensional. in those games, the game loop: no defense. only attack. if ice monster? fire attack. if low hp? use potion. NOT this game. you have to prep properly and you have to fight properly. however, this makes the game way too unforgiving. you can lose half an hour to hours of progress because of a single mistake. there should be checkpoints every 30 minutes at the very least. because of that, it's not for me, but it's still a great game. i have yet to play a turn-based rpg like this, and i could see myself coming back for more.
the game is great all the way up to Entropy 3
5 stars
Fun, challenging and absolute exquisite design!
Not going to bother writing anything other than it sucks.
Good writing that roasts everyone.
Solid nostalgia and references.
That's it.
I love it.
It's a strange feeling when a niche game becomes one of your favorite games of all time.
I did lose a save to some buggy interactions... but overall, a great experience.
Got this game on sale and wasn't totally sure what to expect.
The game a great pick up! Quick and easy to learn turn based mechanics. Good amount of characters to unlock and they have a friendship mechanic that you can level up and try different team combos.
Easy pick up if its on sale just go for it!
Excellent graphics but extremely repetitive gameplay loop and barely any story to hold it all together. The combat is novel and fun for the first few runs, but the way that they increase the difficulty lacks tact and feels mostly unrewarding. Solid meh.
This has to be one of my personal favorite turn-based games. It has a lot of replayability and is overall a good time.
The game it's awesome, everyone who like turn based rpg will absolutely love it.
It's fairly balanced, visually really appealing and it has quite a lot of replayability, but the most important thing it's it's extremely fun to play. It can be hard but if you are good with your turns and your party composition it's not impossible.
The only Con it's the extremely cringy, stupid, moronic and out of context dialogues, and it's a shame since the whole setting and characters designs are actually well made. Unfortunatley all it's ruined by the twitter like dialogues, i cant fathom why they thought it was a good idea, i arrived to apoint to actually skip every dialogue.
great tactical RPG game so far
Really great game, beat it on my first play through. A few of the boss battles were incredibly close.
My second play through I thought I was making a really stacked team but it's way harder, so I might abandon and restart again which feels bad from a role play aspect.
I wish there was a little more tutorial or explanation.
My one tip for other players, the stinky Han Solo chr was great, stun is amazing, strongly suggest bringing 1 stun
Graphics are cool, but unfortunately the gameplay is mediocre and repetitive.
perfect - 10/10
My personal favourite Roguelite.
I love this game so much. I have way more time played on game pass
Star Renegades is a roguelite "dungeon" crawler adventure spanning multiple planets and with a turn-based combat system. In the far future, there's a possibility to interact with parallel dimensions of existence, and in each of them the evil empire is trying to colonise and exploit planets. This is where we come in - the last team of rebels to face the empire, destroy their mothership, and save the whole world... well, only this one dimension.
The game has managed to connect its quirky interdimensional lore with the key gameplay loop it's created. That is - in roguelikes and roguelites we start anew every time whether we win or lose a run, and the same way here. With infinite dimensions, in some the rebels win, and in others the empire wins. We're simply playing out the events in one of those dimensions in each of our runs. Even if we win in this dimension, many other dimensions are still threatened by the Imperium. But our knowledge and all the unlockables carry over from one run to another, so even if we fail, we can get stronger and with more "ammunition" to save the next dimension.
Not all characters are unlocked from the start. Some become available as we come across them during the runs. And there are even progeny heroes that can be unlocked too. During the camping downtime during the mission, we can forge relationships between teammates with the use of camping cards/skills. If we maximize certain relationships, they can result in a child, which in turn becomes one of the new available heroes - a pretty original and awesome concept in roguelikes!
During each run, we have 3 planets to visit before facing the Imperium mothership. On each planet, we are given in-game 3 nights to breach through locked areas, fight the guards, get stronger, and eventually fight the Behemoth - the Imperium boss leading the charge on that planet. Once the Behemoth is defeated on this planet, we then fly over to the next one to repeat the process.
One of the key aspects of the gameplay that we spend most time doing is a well-thought out turn-based combat system. What makes combat system unique in Star Renegades is that each turn has its own timeline. We get to see right away what enemy units have planned to do that turn, and this helps us to decide how we should act. If we can hit an enemy before they execute their action that turn, we deliver an automatic critical hit against them, which will often deal more damage and may also inflict debuffs and other status effects. Weaker attacks generally have a faster execution, whereas stronger ones are slower to execute, which means you may leave yourself to be crit-ed by enemies if you decide to use them. But, there's more. Many of the abilities we use have an effect of staggering and pushing the struck enemy further along the timeline, which means it opens up chances for our other allies to crit them too. If we push them beyond the edge of the timeline, we essentially push them into the next turn and rob them off their action this turn completely!
It's a really original and interesting take on the turn-based formula. It may seem like a simple idea that could get repetitive, but as we delve further into our run, enemy behaviours change, and enemy team compositions vary, and this creates many different challenges for us with this key gameplay mechanic. Moreover, we have an additional resource of Fury points, which we can use on special abilities or combo abilities. Specials are free actions in a turn (so you can still act after you've executed them), whereas combo abilities are strong, hard-hitting attacks that are executed by 2 party members at the same time, but these require unlocking during a run by forging relationships between teammates.
In addition to an awesome gameplay and world, the presentation is stunning. Pixel art graphics for everything ranging from environments, to character busts, to character battle sprites, to combat animations - it's all god tier. Some of the eye-candiest pixel art I've ever seen in my life. Every strike and impact in battles can be felt, every shot and explosion just blows your mind. This is combined with kickass music, especially in battles, which makes the whole adventure feel more epic.
The game and its world are very light-hearted and humourous. It doesn't take itself seriously. All of the recruitable characters we can use have something unique and peculiar about them, and enemy commanders often say silly things when we see them arrive on the planet or fight our team. Yes, it's a fight to save the world, but this world is a weird and outlandish place.
I generally love the gameplay formula, the setting, and the presentation. But there are a few minor hiccups worth mentioning. The most obvious one is that pathfinding on the map is not very good. When we tell our crew to go somewhere, they often get stuck on obstacles, so if you want them to go around, you have to make them go in straight lines around it. I generally love the UI and the way the game provides information to the player, but at times in some fights, things can obscure each other. Either one enemy obscuring another, so it's hard to click on an enemy further away from us to check their stats and abilities, or parts of UI may obscure enemy healthbars. It doesn't always happen, but on a few occasions this can be an inconvenience.
Each run generally can last for around 6 - 7 hours in length if you manage to get through all the planets to the final boss without dying and do sidequests on each planet too. This may be both good and bad. Good because it gives more opportunity to really build and customize your team over the course of a run, but bad because it may feel a tad repetitive later on or feel like a waste of so many hours if you lose right at the end.
Overall, I've had a blast with this game. Beaten it twice now (out of five total runs I've had so far) and intend to keep playing to try out more team combinations. What's awesome is how after beating the final boss, you have to face someone else as the final boss in the next run. This is tied to the game's lore, so I won't say anything else to keep it spoiler-free. I think this game is criminally overlooked and underappreciated. Every person who enjoys turn-based combat systems really needs to get this as soon as possible.
Its a great game.
Needs more work on midgame. Difficulty goes hard and pacing feels bad. If you stumble on 2nd level just start over
long turn based fights. loot choices. enemy promotion system like shadow of mordor. it's cool
Some encounters are extremely unbalanced, such as when an enemy summons an ogre turn 1 without being able to interact.
Really impressed with the art and mechanics. Strong recommend to any fans of the tactical rpg genre.
Wish this was an actual RPG not a cheap roguelike/roguelite gimmick of a game. They could've done so much yet made some cheap, watered down, run of the mill mechanic game. What a disappointment.
Yet another pretty cool turn-based pixel art rogue-like, but this one is about party based mech combat and other techno-creature/drones.
If you can get it for 75% off, it's definitely a steal.
This game is fucking dope. Excellent replayability, customization, difficulty curve, and sick art style
I need more!
Great battle system.
Pretty cool turn based combat system, I haven't seen anything else quite like it.
Frozen in 5 hours of playtime. It's probably a rare bug. There may be a learning curve to playing through glitch free.
I've had regular controller glitches and two lock screens.
The UI is garbage. The screen gets clogged up in battles, so it's a "where's waldo" to figure out who is doing what. The text is scaled as if you should be playing this on a monitor from 3ft away, but the game menu and screen is arranged so wide that you can't use a smaller screen. A big tv from far away means you can't read any of the symbols or text. From a glance it's difficult to tell the weapons apart. Why make it more difficult? Do the devs really think I'm in love with the squiggly swirly sword that looks like a rifle? The gameplay is also clogged with inane text. That runs counter to the apparent replay appeal of the game. The intent and direction of the game make it a clear C+ project from the top down. There may have been passionate artists or programmers somewhere, but they got drowned out.
The fact that I keep coming back to trying another, harder run every few months is a testament how much I like how Star Renegades plays, looks and sounds. Finishing a run is insanely fulfilling. It's just really hard to justify investing time because the formula barely changes but runs take 4–6 hours and could end after the second bad decision.
Dialog is astonishingly cringe sadly. I hope no developer ever believes that it's a good idea to put this marvel-ass-shit in a game again.
Дополнительная информация
Разработчик | Massive Damage, Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Metacritic | 77 |
Отзывы пользователей | 82% положительных (1451) |