Разработчик: Pro Social Games
Описание
You are an agent, thrown headfirst into your first mission trying to unravel the mystery of the veil that is consuming the galaxy.
The game focuses on the core ARPG 'trinity' mechanics of fast-paced combat, deep character customization and tons of loot!
Key Features
- Intense combat - A hallmark of this genre and Imperatum delivers! Battle your way through 13 levels and more than a dozen different enemy types!
- Character customization - Familiar stat and skill allocation with a twist. Skills can be used in active mode or slotted in other skills for a passive effect. Want your fire bomb to heal you? Done! Want your Three Shot Burst to explode and irradiate your enemies? Done and done! This active passive system with 48 unique skills allows for near limitless combinations.
- All the loot - Love finding loot? There is so much loot we had to implement a recycling feature that allows players to turn extra loot into crafting currencies on the fly instead of having to run back to town.
- Vast Sci-Fi Universe - Have you played the other big ARPG's and wonder why there was no good Sci-Fi game? It is our passion to deliver that experience that has been missing in the genre. No more high fantasy, dark fantasy or voxel settings. Just good old fashioned Sci-Fi awesomesauce.
- Targeting Overlay - It can be frustrating at times to not have visual indicators for how far your skills work. We sought to solve this with a toggle-able targeting overlay that displays your skills range and area of effect.
- Healthy Player Mechanics - Being a gamer in 2017 is hard. There are so many good games and so little time it can be hard to pull yourself away. We feel that as developers it is part of our ethical duty to encourage gamers to make healthy choices. To that end we have been implementing and testing systems within the game to encourage players to make healthy choices. Let us know what you think!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP SP3, Windows 7, Windows 8
- Processor: Dual Core CPU 2.0 GHz
- Memory: 2 GB RAM
- Graphics: GeForce 8800, Radeon HD4000, Intel HD4000
- DirectX: Version 9.0c
- Storage: 20 GB available space
- Sound Card: DirectX 9.0c compatible sound card
- OS *: Windows 7 (64 bit), Windows 8 (64 bit)
- Processor: Quad Core CPU 2.5 GHz
- Memory: 4 GB RAM MB RAM
- Graphics: GeForce 560 or Radeon HD5800
- DirectX: Version 11
- Storage: 20 GB available space
- Sound Card: DirectX 11 compatible sound card
Отзывы пользователей
I have no idea what this game is like as I've only been able to see the splash intro screen, before it crashes. It's crashed 17 times in the short time I've owned it. It seems like the kind of game I'd want to play, and yet, I can't.
I played more this game - I kinda like it. It is not as bad as some people write. But it is not full release, it is more early access due to launch and freezes problems. Other than that it is was fun to play.
This is a post-release review.
I've been wanting a spacey sci-fi Diablo-esque game for some time. Sadly, Imperatum falls short of the mark. After playing the first level, I'm considering going back to Shadowgrounds (which was really good) and Space Hack, of all things. Total play time is just shy of 90 minutes so take this with however much salt you want.
Imperatum does have potential but this is not a pro. This is an indication of being incomplete.
PROS
Sci-fi spacey-ness (instead of yet another fantasy setting).
Item recycling allows for cleaning out the inventory on the fly.
Guns. Lots of guns, including various energy guns, chain guns, rocket launchers, and the staple of the laser gun.
Lots of equipment options.
Decent graphics.
Picking up loot is a matter of clicking on it. The item goes to the character instead of the character going to the item.
Loot view is a toggle, so you can turn off the loot when you need to kill stuff instead of picking stuff up.
I like the stim slots and health stims simply having a cooldown instead of carrying hundreds of health pots.
Default key config utilizes the WASD position for the action hotkeys. There are eight hotkeys in all (1-4, Q-R), plus L/RMB.
Slotting skills you don't use into passive slots within other skills is an interesting idea. I never tested it because I needed the skills I had on active use. That said, each skill appears to have four passive slots.
CONS
Way too much loot. I spent almost as much time picking up loot, evaluating and equipping loot, and recycling loot as I did shooting enemies. Not cool. I play these games to kill stuff and progress through the game not act like a portable warehouse.
Solutions:
Auto-loot. I don't want to click on dozens of items on the ground. That takes away from the game. Let the character pick up the loot by walking near it or have the companion pick it up automatically.
Auto-Recycling: If the game handles item recycling automatically according to a quality level set by the player, inventory management is not taking away from the game.
Shift-attack doesn't adjust for elevation differences. If I am at the top of a hill and I have line of sight to an enemy lower than me, using shift-attack should shoot the enemy. Instead, it fires straight horizontally, completely missing the enemy. However, using normal attack lets the player shoot downhill or uphill normally. This creates tactical problems. As soon as the target is dead, the character moves.
This probably means the shift-attack code is flawed. It should only prevent the character from moving. It should not affect the attack aim or accuracy.
Solution: Fix it.
Some weapons don't fire right away when I press LMB. Notably, these are slow fire weapons like the rocket launcher and the plasma rifle. This creates two problems. First, by the time the weapon fires, the player has to move to avoid being swarmed. A rocket launcher should allow a player to wreck a swarm before it gets too close. Maybe not destroy it but wreck it. Second, if the mouse moves before the shot actually happens, the shot goes where the mouse is at the time of actual firing instead of the target that the LMB was pressed on. This typically results in a clean miss. Now, imagine the difficulty this causes in a boss fight. This automatically makes rapid fire weapons the most effective weapons in the game.
Solutions: Do what everybody else does. Make the attack happen when the attack button is used, then have a cooldown for the refire rate.
Intro video is a waste of time. The video does nothing to set the stage for the game. This is all handled by the click-through text within said video. For what little it accomplishes, it still requires a loading screen.
No weapon switching or alternate weapon sets. The alternate weapon slot is actually the off hand.
Screen rotation is only a look-rotate. Unlike Grim Dawn, it doesn't retain the new view position.
So, Imperatum does have potential but I can't recommend a game based on its potential. It needs to work properly, have smooth implementation of all features, and look good for me to recommend it.
I want to like this game but with all the lock ups and crashes...
Game locksup when loading half the times
Game locks up in the middle of play twice so far.
Please fix bugs. I would like to not get rid of this.
This game is a shit, dev dont update and dont work on it. game is still unplayable, cant load savegame, lagging as hell on every shot fired. quest dont stay completed, inventory dont stay on load(if you can load you game) etc...
DONT BUY THIS SHIT
Obviously being early access it still needs work, but until the music being turned off in the options has some effect in the gameplay this can wait a while.
Feels like alpha stage at this point. Clunky gameplay, sounds are horrible.
You can tell this game is in early access, but I think it has some potential. The game-play itself has the basics down, though it could use some polishing in some areas (would be nice to be able to zoom in, the terrain blocks view sometimes, interface is slightly confusing). Audio feels sub-par. You can barely hear any background music for some reason.
First Impression Video: https://www.youtube.com/watch?v=GrgfHFlz5b0
The biggest issue so far is a blandness of quests. At least from what I've seen in about a half hour of game-play. There are quest markers and things to do, but feels like there is no overarching motivation or core quest going on. It's possible the devs wanted to get the game working well before adding some good story, but I'm just speculating here.
Despite that, there are some good quality's as well. The graphics look pretty good, combat feels familiar, and there are a huge selection of weapons and abilities. The maps feel very large and are fairly detailed.
While I feel $17.00 is a bit expensive for what this game is right now, I'm going to recommend it. Fans of Diablo will most likely enjoy it, and I think with a few tweaks by the devs, this will turn out to be pretty good.
Дополнительная информация
Разработчик | Pro Social Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 25% положительных (8) |