Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

4.0
Очень положительные
780.00₽
Steam Store

Разработчик: Iron Tower Studio

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Описание



It is the Year of Our Lord 2754…

You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.




Colony Ship is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices will determine who your friends and enemies are.





Your adventure starts in the Pit - a sprawling heap of vacant cargo containers slowly getting filled up with those who couldn't afford to stay in the Habitat or needed to get away from its bosses and factions. Out here, folks live free and die fast...

You open your eyes to a grey hull-metal ceiling, one panel of which flickers yellow, indicating dayshift. You overslept, not that it matters. With a grunt you roll off your stained mattress and open the "window" to let some fresh air in. Like everything else around here, fresh is relative. The Ship does its best to recycle air and water, but cargo holds aren’t high on Her priority list. You breathe in metal and burning oil and look up. Four of the bridge's six projectors are still operational, shining dully down on the container towers of Cargo Hold 3, better known as the Pit, the Free City.

Calling the Pit a city is a bit of a stretch, but so is calling this reddish-brown liquid water. You've read that water is supposed to be clear and cities are supposed to be big, but no ship-born has ever seen either. Maybe in another hundred years water will look and taste like oil and people will be talking about the good old days when it was the color of rust and tasted refreshingly bitter and tangy. That's the kind of optimism that keeps you going.

The elevator crawls up a groove in the cargo hold's wall like a black steel bug that's worn a path traveling to the bridge and back. It’s time to get up there and earn a few credits, but first you need a drink.



Once tasked with adapting Terran plants and grasses to the alien environment of Proxima Centauri, Hydroponics was abandoned during the Mutiny. Quickly overwhelmed by out-of-control mutant vegetation, it more closely resembles deep jungle than a research complex. In addition to the abnormal plants, oversized pest control species –bioengineered to safeguard the colony's farmlands– are also on hand to punish the careless.

Plants were sacred to the Founding Fathers. They represented our connection to Mother Earth, our sustenance, and our future. Picture rippling fields of wheat, rye, and barley to the horizon, mighty oaks and cedars, children eating apples right from the tree. That was the vision for Proxima.

But they didn't anticipate how many seedlings would fail in the Ship's simulated environments. And unless they found a way to make good those losses, it would be catastrophic. Alien fauna and poor soil were deemed the biggest threats, so they matched the most important plant species with customized, symbiont fungi. The latter were meant to act as pest killers. Unfortunately, the fungus did its job a little too well. We’re the pests now.




Before the Mutiny, the rooftops of the Habitat supported a sprawling amusement park. There, the people of the Ship could experience at least a few of the novelties they would never enjoy on Earth or Proxima: walk barefoot on real green grass – courtesy of Hydroponics – or soft, red-tinted 'Proxima' sand; sit under tall, artificial trees; and watch the sunrise on gigantic screens suspended all around. This last was said to be indistinguishable from the real thing, not that anyone aboard had ever seen it.

Nowadays, the three remaining rooftops are heavily fortified platforms, patrolled by armed guards. The sky-screens went dark long ago, a frivolous luxury in a decaying world. The grass underfoot and simulations of golden fields have likewise vanished, replaced by watchtowers and checkpoints. With enemies on all sides, cheap entertainment is a useless distraction from reality and its harsh demands.



The Armory - Among the stars, the children of Earth wish most of all for peace. Nevertheless, the wise prepare for every eventuality – we should not survive long without the means to protect our territory and interests, with violence if every other method is exhausted. To that end, the Ship launched with a wide assortment of peacekeeping weapons and armaments, most of it looted and spent during the Mutiny and the hundred lesser skirmishes that followed.

Mission Control - The century-old wreckage of the Ship Authority government complex that once controlled every aspect of life on the Ship. Now scavengers infest this ancient seat of power, a grim reminder that nothing lasts.

The Shuttle Bay - Noah relied on doves to find a landing place, the Ship carried twelve survey shuttles for that same purpose. Even though the Shuttle Bay survived the Mutiny intact, it was looted in the interim, the life support systems and emergency supplies stripped, and the shuttle interiors used by generations of squatters.

The Factory - An abandoned industrial complex that once worked 'round the clock to produce tools for the Ship and the future colony. Why squander your precious shekels on second-hand Earth machinery, when your captive workforce will have three hundred years to manufacture everything you need?

And many others.





Combat is difficult. You’ll be outnumbered and outgunned, so you’ll have to figure out how to even the odds or avoid fights you can't win. There are 3 main factors determining the difficulty of any combat encounter and your character's life expectancy: Accuracy, Evasion, Damage (both dealt and taken). To succeed in combat, you must learn to control these factors.

Accuracy = 50 + bonuses from (stat + skill + feat + implant + helmet/goggles + weapon). You can easily neglect a couple of items from this list and still be a competent fighter, meaning you don't need to min/max your stats because it's only 1 item out of 6. The attacker's accuracy is further modified by the attack type (different attacks have different pros and cons), the weapon's gun's effective range, and inflicted penalties.

Evasion = bonuses from (stat + skill + feat + implant + armor handling – armor penalty). The defender's evasion is further modifier by cover (the exact bonus depends on the angle), gadget bonus (i.e., using a Disruptor Field), and smoke/spore cloud (smoke grenades and certain critters). More detailed information can be found on the character and inventory screens (which show your accuracy and evasion), and in combat, where you can press ALT when targeting while targeting to learn what is affecting the accuracy of a particular attack.

The damage depends on both the weapon and the target's defense. Incoming damage is reduced by damage resistance (feat + implants + armor) and energy shield (gadget and/or energy armor). Weapons with good penetration and/or aimed attacks can reduce enemy's damage resistance, dealing more damage.



When you enter the stealth mode all tiles are automatically assigned detection values, determined by the distance from the guards, which way they're facing, their Perception, and thermal vision gear, if any. Green - safe (you remain undetected), yellow - risky (if you end your turn there, you'll be spotted), red - instant discovery. High sneaking ability (modified by skill, feats, gear) turns more tiles green and opens up more options, whereas a low level thief might see nothing but yellow and red tiles.

Each step and action (lockpicking, climbing, using computers, killing guards in stealth mode, etc) generates noise. Not a whole lot of noise to instantly alert the guards the moment you do something, but enough to add up over time and raise the guards' suspicions. The higher the guards' Perception, the faster the alert bar is filled. An alerted guard turns towards the last noise generated, meaning a lot of safe tiles will turn red and if you're in the line of vision you'll be instantly discovered.



If fighting isn't you thing, you can avoid ALL combat by relying on speech skills: Persuasion, Streetwise, and Impersonate. Not every solution is in your face, but it is there. We check stats, skills, reputation, deeds, and track your choices to deliver appropriate consequences.


Ten party members (max party size is 4) and well over a hundred different characters, some less friendly than others.






Lord's Mercy was her given name. Though he wasn't a priest, her father had called himself a Man of Scripture, and never tired of reminding his only child of God's wrath, His vengeance, His untiring thirst for retribution. If that’s what her name meant, Mercy did her best to live up to it.
"Are you now?" Bartholomew looks at you with interest. "I assume you were on your way to the Habitat, but now you're stuck here... Your odds aren't looking good, my friend,” he gives you a salesman's smile. “Attacking the Black Hand's stronghold is suicide, with or without our help. If Stanton loses...” He makes a pause, letting you work it out on your own.“You may address me as Harbinger. I no longer have a name." The bitterness in her voice is unmistakable. She must not have been doing this Harbinger thing for long. One of the guards removes his helmet to reveal an oddly leathery face with deep-sunk eyes and a lipless mouth. He grins as he savors your discomfort.

“I wonder if the Neanderthals were as shocked by your outlandish appearance,” the woman says. “I wonder if they foresaw their own doom.”




A generation ship is a perfect ant-farm where different societies can coexist within a limited space, influencing and affecting each others' development while fighting for that limited space, which adds 'the end justifies the means' pressure.



The Protectors' one truth is the Mission, and the sole way to ensure successful completion of the Mission is to follow the Old Ways. The ways of the fathers, forefathers, and Founding Fathers are together the beam upon which the Ship travels to our ultimate destination. The mutiny, which through their steadfast and timely intervention was thankfully aborted, was the ultimate betrayal of the Old Ways, of everyone who had come before, the nullification of every sacrifice and every life dedicated to the Mission.



The Brotherhood was formed to liberate the people from the iron shackles of the Ship Authority. Though their first sally -which the fossils of the old world denigrate with the term "mutiny"- failed to completely achieve this aim, the Brotherhood was successful in establishing themselves as a power to be reckoned with. The Brotherhood's initially pure goal, to free the enslaved wherever they may be, has unfortunately been sullied by the practical concerns of democracy. To bring freedom to the Ship entire must involve war, and no war may be won without sacrifice, nor may battles be managed by committee.



As inevitably happens in dark and challenging times, some citizens turn to God for reassurance, the promise of an end to pain and hunger. Or failing an end, at least a purpose. The Church of the Elect rejected both the Protectors of the Mission and the Brotherhood of Liberty as worldly fools distracted by politics and their own egos. Teaching their adherents that they were chosen by God, the Church frames the journey of the Ship as a centuries-long test of faith. When the Ship arrives at her destination, Judgment Day awaits every citizen. The righteous will be welcomed into the Promised Land of Proxima Centauri, while the unrepentant will be returned to the Hell from which we fled - Earth - to suffer for all eternity.
Plus lesser factions and groups: People of the Covenant (the mutants), the House of Ecclesiastes, formerly known as ECLSS - the Environmental Control and Life Support System, the Pit's Freemen, Thy Brother's Keepers, the Grangers, Jackson's Riflemen, and more!

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/Windows 8/Windows 10
  • Processor: 2 GHz Processor or better
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 or better
  • DirectX: Version 11
  • Storage: 17 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/Windows 11
  • Processor: Intel Core i5-6600 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 970 / AMD Radeon R9 390 or better
  • DirectX: Version 11
  • Storage: 17 GB available space

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
        Recommended:

          Отзывы пользователей

          Не рекомендую 12.11.2024 13:50
          1 0

          Kind of boring and lack luster. it feels incomplete and very linear. Nothing new or stand out about any of the game features.

          Время в игре: 948 ч. Куплено в Steam
          Рекомендую 11.11.2024 21:34
          0 0

          A worthy follow-up to the CRPG masterpiece that was Age of Decadence, this game offers a similar story sandbox to play in with a variety of play styles, although it feels a little easier to wander into a situation that you have no way of resolving with your skills and tools. If you don't mind keeping a few backup saves, you'll be fine. I will say that my playthrough (with a largely diplomatic non-combat character) had me feeling that combat was very clunky and unwieldy, largely due to battlefields providing almost no usable cover for you and your party when the system felt as though it was almost trying to go in an XCOM sort of direction with the importance of half-cover, full-cover, etc. This might just be my experience, as my combat characters in my party were underequipped and a long way from full effectiveness, so take this with a grain of salt.

          This one's worth it, though. Recommended.

          Время в игре: 1080 ч. Куплено в Steam
          Рекомендую 11.11.2024 19:16
          2 0

          Played the game since the days of EA, primarily on GoG, but I own the game on Steam as well as a show of support.
          Its a old school RPG with tough combat that greatly rewards preparation and persistence.
          Recommended!

          Время в игре: 783 ч. Куплено в Steam
          Рекомендую 10.11.2024 14:12
          1 0

          Once I'd got over the lack of rotatable camera I really got into the game.

          I liked the morally neutral tone, the factions who were all in it for themselves and the combat was fun and varied. The right mix of story, exploration and action.

          I'd happily buy a sequel or expansion set after the finale.

          Время в игре: 2510 ч. Куплено в Steam
          Не рекомендую 09.11.2024 13:13
          7 0

          I can forgive the iffy UI and control problems, but the save game system keeps crashing and forcing me to start from scratch. I'm just lucky I found that out before putting more than a couple of hours into it. Caveat emptor

          Время в игре: 99 ч. Куплено в Steam
          Рекомендую 07.11.2024 17:00
          3 0

          Good Game, Play on Hero


          Colony Ship is an enjoyable rpg with a unique setting, held back by a lacking combat system and a stealth system that is reliant on an item that can be missed. I'm going to be critiquing the game on basis of Underdog difficulty, as that is the recommended way of playing the game and I cannot stress enough how casual player should avoid Underdog and play Hero. Most of the problems I had with the game are much less noticeable in Hero.

          Story


          The story is, for the most part, interesting and engaging. Most decisions matter, to a limited extent, and almost every quest has multiple ways it can be completed. The different factions all kinda suck, and no matter what choice you make you're deciding between two evils and using your judgement to guess at the lesser. Charisma builds felt very viable due to this, and you were often able to negotiate and/or persuade your way towards an ending you wanted- with notable, and annoying, exceptions. There's enough variety there for a couple playthroughs, with the status of both major and minor factions being important in the endings that are available to you.

          Companions and choices are very much faction aligned, and feel a little shallow because of that. Each companion has a preferred faction, and maybe one quest. Their dialogue is exhausted early on, and from that point they become favored tools as opposed to companions you're attached to, more Xcom than Baulders Gate. The ending sequences do not give any focus to your companions.

          Graphics


          The game is surprisingly pretty. The 3d models look good, each piece of gear shows up on the ragdoll, the environments are nice to look at. You can only choose from a limited selection of character portraits, but you have the ability to import your own.

          Character Creation/Progression


          Character creation is a little bit daunting at first, and the choices you make matter for the rest of the game. It's one of those games that I wish I knew a little about what to expect going in, as you're given a big character sheet list and aren't aware of the context of the skills yet. You only need one of the two primary charisma stats focused to do charisma, and the impersonate stat can be treated, but I focused both primaries and my character suffered for it. You want your stealth and science person to be the same person. You need to focus roles, you want as little overlap in non-combat skills as possible. As far as I know, there's no way to respec in game, so you have to be really careful about who does what so that you can get the loot you need.

          Stealth


          Stealth is... either easy, or annoying as heck. There's an item that turns you invisible, and if you have that then pretty much every stealth section is a breeze, especially with a stealth character. If you don't have that item, stealth is excruciatingly annoying and a source of constant reloads. I didn't focus lockpicking enough and had to struggle through a couple stealth segments before I got the item, but once I had it I saw why stealth was done the way it is.

          Combat


          Combat is... weird. I played on the suggested difficulty, and my first 10-15 hours in the title were enjoyable. Early game has a really rough curve in getting your team together and combat worthy, but it feels good once you get there. Mid game has a nice curve that is challenging. Early to mid game, all the guns feel viable, melee feels good, and things are generally fun. There are some interesting optional bosses and challenge rooms, and the fights feel rewarding.

          By the late game combat falls apart to the point that I can't suggest playing through the experience. I was beating my head against the wall out of frustration. I had the best possible armor, the best possible guns, solid combat builds that focused these areas, but I had to beat my head against each fight until I found a way to cheese it, usually in using a consumable at JUST the right moment.

          There were multiple occasions where I had 5% chance to hit an enemy while they were doing ~30 damage a turn to one of my characters. All their shots penetrated my shields and/or hit my characters with extremely high evasion that I'd build specifically to either tank blows or avoid getting hit as much as possible, but neither build seemed to have any survivability. This problem exists primarily with humanoid enemies.

          There is also a problem with how damage works, in that certain enemies are all but immune to damage that doesn't come from an energy weapon. Energy weapons require energy cells, a very rare and very expensive ammunition that exists in a limited supply throughout the entire game. There are fights that are straight up impossible without it, where your damage will be either resisted completely or brought down to 1, which is a major problem when enemies can do 30+ damage to you a turn.

          Early to mid game, it feels like you're playing on the same playing field as the enemies. It's hard, but fair. Late game loses that fairness. The enemies are given buffs that you cannot possibly have and it becomes more about how much money you've made throughout the game up to that point, and if the shopkeeps have what you need for sale. Enemies will hard target your characters, and rarely will they ever go after the ones you've designed to take a beating.

          The combat changes from a fair playing field to living up to the 'Underdog' title, where you have to use every scrap at your disposal to MAYBE scrape out a victory. It took me banging my head against the wall for hours on some of these fights to figure out the winning strategy, often having to go tour the shops to find what I needed to win. It is a drastically different experience from the first 10-15 hours. the final few fights being utter slogs.

          I don't enjoy games that make me struggle like that. It was such a drastic shift. I loved the combat up to that point, but the thought of slogging through any of those fights again feels more exhausting than fun.

          TLDR


          If you like hyper-tactical rng consumable-based combat after 15 hours of challenging but fair combat, get the game and play Underdog. Otherwise get the game and play Hero. Either way, it's a good game in the vein of the Shadowrun trilogy.

          Время в игре: 1484 ч. Куплено в Steam
          Рекомендую 07.11.2024 04:23
          1 0

          Super fun. Kind of like Fallout 2 in a space ship. Or Wasteland 2/3. Or Underrail.

          Время в игре: 640 ч. Куплено в Steam
          Рекомендую 02.11.2024 01:09
          0 1

          I enjoyed the game, but it can be completed in a little over 20 hours, which isn't a long game for the price. Also, the "Underdog" difficulty setting is really, really hard. I couldn't even complete the first chapter on the setting and I'm not a novice gamer.

          Is it perfect? No. There are a few game mechanics that aren't explained well/don't work well. Some areas are hard to navigate because you can't tell what ground is traversable. But, as others have mentioned, there are some nice features too. The game auto-saves like mad, so you can always try again. It warns you before you initiate any major quests that will cut off side-quests. And playing in a post-apocalyptic (without the apocalypse) world is always fun.

          I'd give the game a B-.

          (And on a side-note, don't read the Heinlein story it was based on. Doesn't spoil anything or something like that, it is just really sexist. Not the game, the source story.)

          Время в игре: 1351 ч. Куплено в Steam
          Рекомендую 01.11.2024 10:00
          14 0

          Long story short, I think Colony Ship deserves to be regarded as one of greatest RPGs ever made, among the elite of the elite. It’s excellently balanced in a genre of games that is known for a lack of balance, it’s very challenging but fair, the combat is deep but intuitive to grasp, the setting is expertly written, it has fun stealth mechanics, I could go on and on.

          That said, I don’t think Colony Ship is as good as The Age of Decadence—it doesn’t have the off the charts levels of choice and consequence that AoD does, the dialogue isn’t as sharp, the prose is a bit less polished, AoD’s skill leveling system allows for better roleplaying—but overall, it’s a highly respectable follow up game. And although I think AoD is clearly superior, it must be said that Colony Ship does do a number of things better, e.g., combat and stealth, as well as the ability to form a party.

          However, I think there is one aspect where Colony Ship drops the ball hard, and that’s its lack of interesting characters. The setting is excellent, the factions are fantastic, but when it comes to interacting with the people inhabiting this expertly written world, far too many of them give a dull impression. The characters are very detailed and believably depicted, but many of them have such mediocre personalities that it’s hard for the player to care about them. Even the most important characters, people the game gives you the option of allying with, tend to be corrupt careerists, rigid bureaucrats, conmen, narrowminded simpletons, bookish intellectuals, etc. It’s hard to like any of these people, and that’s a big problem in a game that expects you to take sides in their conflicts.

          The best example of this mediocrity of character—spoilers ahead—is the conflict between Jonas and Braxton. On the one hand, Jonas is a fairly honest and well-meaning man, with a certain amount of smarts and savvy, but he has no higher ambitions in life than running The Pit, and he’s clearly in over his head just managing that, let alone taking on more responsibilities. He hardly inspires confidence as a leader. On the other hand, Braxton does appear to have higher ambitions for himself and the world and he has the drive to organise a coup against Jonas, but he’s such a slippery, slimy liar that he also comes across uninspiring. And the game throws this choice at you more or less at the very beginning. Do you want the unambitious, friendly pimp running The Pit? Or the arrogant, scheming, potentially overambitious lawman?

          Compare this with The Age of Decadence’s opening act—spoilers ahead—where the player is given the choice of siding with Antidas or Carrinas, and the difference is night and day. Although Antidas and Carrinas both have their share of faults, their good qualities far outshine the bad. Antidas is a bit naïve and narrowminded, but it’s exactly his naïve and narrowminded dream of restoring his noble house to its former glory that makes him an interesting character to side with. On the other hand, Carrinas is bitter and volatile to the point of insubordination, but again, his bitterness at the state of society and his willingness to turn against his superiors is exactly what makes him interesting to side with.

          That’s what’s missing from Colony Ship. For all of its great strengths as an RPG, it doesn’t have interesting characters, characters that the player can easily get emotionally invested in and roleplay alongside, like Antidas and Carrinas. The fact that the game stands among the best of the best RPGs ever made, despite having such bland characters that fail to pull the player into the roleplaying experience, is a testament to how well done the rest of the game is.

          Время в игре: 2583 ч. Куплено в Steam
          Рекомендую 30.10.2024 09:39
          0 0

          Space game? No. B a s e d game. Lot of ways to go about the game, however there's a couple kinks and a MASSIVE requirement to invest into electronics and lockpicking. 8.9/10 Make a second game on Proxima B.

          Время в игре: 3829 ч. Куплено в Steam
          Рекомендую 28.10.2024 21:45
          0 0

          This is an absolutely fantastic CRPG. I prefer this game over many triple A titles due to the perfect atmosphere/setting, great exploration, tight combat, and compelling dialogue. The game does pretty well on choice and consequence as well. Truly a unique experience that leaves you hoping they are working on Colony Ship 2. Probably the best indie title that I've ever played. The game is a 10/10 for me.

          Время в игре: 2357 ч. Куплено в Steam
          Рекомендую 28.10.2024 03:49
          0 0

          I can't say enough about this game. Steam has been doing a solid job lately on the recommendations, but this might be the best game I've played in the last 5 years. Cyberpunk? Baldurs Gate 3? PoE? DoS2? This has a better story than all of your favorite RPGs.

          The game is heavy on the reading but also enjoyable if you just escape through all of it and just play it for the turn based combat, which is perfectly done in a way that doesn't make it feel like battles take an hour.

          The variety of weapons/armor/cybernetics is pretty phenomenal too, it's not Borderlands levels of redundant weapons just with weird affixes. It's reality based sci-fi with guns that make sense and resemble the guns they were inspired by generations ago on Terra.

          One of my personal favorites has always been the Winchester lever action. This game has both the rifle and shotgun Winchesters, though not by name.

          The only negative is the AI pathing. When you tell your character to go somewhere, there's a chance they get stuck on some random thing, or try to run through a wall because it seems faster. There should be a setting of some sort that makes actions you take repeatedly stop giving you a prompt (I don't need to confirm I want to squeeze through this gap the 14th time this playthrough with a popup)

          Время в игре: 3731 ч. Куплено в Steam
          Рекомендую 26.10.2024 17:24
          0 0

          Heavily inspired by Fallout 1, Colony Ship keeps the virtues of older and beloved CRPGs with an interesting premise, exciting exploration and various ways to roleplay and influence the story.
          Dont expect to see everything in your first playthrough, especially on the harder difficulty, and just enjoy the ride.

          Время в игре: 2652 ч. Куплено в Steam
          Не рекомендую 24.10.2024 01:53
          1 0

          This game crashes with a fatal error at least once an hour. Tired of reloading back to the last save.

          Время в игре: 845 ч. Куплено в Steam
          Не рекомендую 24.10.2024 00:47
          2 0

          It's...okay. Colony Ship tries to give you the freedom to play the game how you see fit, which is nice, but it's sorely lacking in depth and QoL features (for the love of GOD why is there no decent inventory sorting or filtering system?). Frankly it feels like a worse version of Underrail pretty much across the board. The story premise is cool, and it's presented well, but ultimately I spent most of the game thinking "Is this it?" Fights are all the same - hope your stats and items can see you through with very little strategy. Half of the fights don't give you access to any good cover, and *none* of them start you off in it. Your deployment area is always tiny as hell, and even if you pump your points into initiative, a bunch of enemies will always go first.

          It's also *extremely* rigid with what does or doesn't work. Doing even one thing wrong on your build can completely screw you over, but at the same time doing everything right barely pushes you over the edge to passing. You're basically required to swap over and use your energy weapons for some fights, which is fine, but the simplicity of the game's combat system combined with the lack of variety and this rigidity means the game might give you freedom of choice in the story...but god help you if you want freedom of choice for how you tackle your characters.

          Время в игре: 2487 ч. Куплено в Steam
          Рекомендую 24.10.2024 00:31
          0 0

          The game has an interesting story and combat was always challenging. My advice make sure to have a character with high intelligence for all the skills you will need to know. Avoid pistols for ranged combat.

          The only real downside is that the camera view never changes making it hard to navigate sometimes.

          Время в игре: 2753 ч. Куплено в Steam
          Рекомендую 22.10.2024 23:11
          1 0

          This is such a gem of a game. I really enjoyed the story. The gameplay is fun. I love how many ways you can complete objectives. Lots of replay value due to varied endings and factions and playstyle.

          Some of the fights are super tough even on hero mode.

          Love the way it tells you if quests need to be resolved before you move onto the next bit.

          The feats are pretty cool. I like the companion characters and their differing personalities.

          Время в игре: 2202 ч. Куплено в Steam
          Рекомендую 21.10.2024 05:10
          0 0

          A proper "Fallout in Space!!" game. The atmosphere is great and the prose is delicious. A couple of caveats!

          I found the combat a little lackluster, especially with how much there was. It's perfectly serviceable, but it seemed to lack depth. Line of Sight and Cover didn't seem all that important. I (unfortunately) never found a need to set up firing lanes or flank people. My guys would fire from one pile of cover at the AI who were behind their pile of cover. I rarely moved my team after the first turn. Sadly the environments didn't really allow for a lot of positioning, and the stat bonuses for cover seemed largely negligible. Combat items like stims and grenades did add a bit of variety, but I would liked more emphasis on movement/positioning. Ymmv.

          The story was divided into a couple of distinct vibes: exploring and faction politics. Exploring the ruins of Starfarer was fucking excellent, some of the most enjoyable exploration I've had in an RPG. The looting, lore, and interactions with NPCs have cemented this game as a favorite of mine. The faction politics were, imo, a little less interesting. The ideologies of the various habitat factions were aesthetically pretty different, but the factions themselves felt pretty bland and uninteresting. The game makes it clear up front that there are "no good options, only less bad ones" -- which is a cool idea, ala New Vegas, but in practice each faction lacked any half-convincing reason to go along with their scheme. I appreciate the commentary that comes from the "they're all equally shite" writing, but as a player it just left me feeling disillusioned and disengaged from the factional struggle (just like irl).

          Despite my longwinded critiques, the game really is excellent. Iron Horse knows how to write a damn good setting. There are dozens of memorable set pieces and quests, and the lore is some of the best of any game I've played. Please give these people your hard earned credits so they can make a sequel!

          Время в игре: 1497 ч. Куплено в Steam
          Рекомендую 21.10.2024 00:13
          1 0

          Good game for a certain type of gamer. If you like a classic isometric style RPG with tactical combat and big stories, then you will likely enjoy this game. That said, it really doesn't hold your hand and does not have "something for everyone".

          Pros:
          The story is deep and full of meaningful choices. The story takes place decades after a mutiny wrecked the generation ship, with an almost post-apocalyptic tone because of how far the ship has declined. There are multiple factions trying to deal with the reality of life on the Ship in different ways that you'll need to work with/ against throughout the story, though there's no clear "good" or "bad" faction which I liked.

          There is a good variety of builds and strategies you can employ to progress the story, but you can also recruit other characters to your party to cover your bases (mostly). It's even possible to beat the game without killing anyone if you play your cards right. The combat can be quite difficult but there is difficulty settings to make things easier or harder. Though the difficult combat does add to the appeal of going the peaceful route to avoid hard fights.

          Cons:
          The UI is not great, I don't like how the trading UI works in particular and sometimes it isn't clear what some things do. I had to google what stuff would do fairly often to make sense of the game systems. The graphics are nothing to write home about if that's something you care about.

          Overall I've had a fun experience with this game. If you are on the fence I recommend playing the demo and seeing how you like it. Demo saves are compatible with the main game so you could pick up where you left off should you buy the game. (Also props to the devs for having a demo)

          Время в игре: 1992 ч. Куплено в Steam
          Рекомендую 20.10.2024 14:15
          0 0

          Not as good or difficult as Age of Decadence but very much enjoyable.

          Время в игре: 2219 ч. Куплено в Steam
          Рекомендую 15.10.2024 21:44
          0 0

          This game is Fantastic. Unique setting and great writing. My only complaint is that I want even more than my 30 hour play-through. I loved every moment of it.

          Время в игре: 2395 ч. Куплено в Steam
          Рекомендую 15.10.2024 13:22
          1 0

          Loved all the games from this studio, especially this one. Definitely hope they get to make more :]

          Время в игре: 647 ч. Куплено в Steam
          Рекомендую 14.10.2024 18:14
          0 0

          This is an old-fashioned game, and I consider that its greatest selling point. This game feels like Fallout (1997) or Wasteland 2 (2014). Since I enjoyed those games, I am really enjoying this game (just finished chapter 1). I will probably play it again with a different character and make different choices to experience all that the game has to offer.

          The writing is above average for a computer game. There are no recorded voices and not too many sound effects. The art is good quality, although it's hard to tell your party members apart if they are wearing similar armor pieces. I would like to see the graphical representation of NPCs be of different heights and builds. Some combat animations take longer than I would like--it would be nice to either make them quicker or have a setting that allows them to be sped up.

          I'm playing on the original/hard difficulty level, so combat is harder than I'm used to. I typically have to fail each fight at least once in order to figure out what the optimum strategy is for my party against the opponent(s) in question. For hard fights, I may have to replay the combat more times in order to win. Once so far there was one fight that I could not win without getting tactical advice from a walkthrough. Part of my difficulty of this could be due to the fact that I decided to try something new: my character is a speech-oriented character with stats and skills not suited for combat (I won't be making that choice again).

          This game suffers from the limitations of its genre. It's easy to blunder into quests too early and not be strong enough to take advantage of certain opportunities. It's easy to miss quests entirely if you're not being very slow and methodical (holding down "tab" helps to see which parts of the environment you can interact with). Playing with a walkthrough to guide you is required if you don't want to miss out on quests or blunder into quests early.

          One of the things that makes this game different from others in the genre is the setting on board a generation ship. In this era of boring repetition in video games (every game is basically a remake of an older game), I consider this innovation refreshing. However, it's hard to imagine a generation ship being so big as the setting in this game is. It's also hard to imagine a generation ship's crew and passengers surviving a mutiny. It would have made more sense if the setting had been a hollowed-out comet or asteroid.

          I am enjoying this game so much that I am going to check out Iron Tower's previous game. I hope this game is a great success and that they keep producing games like Colony Ship.

          Время в игре: 1847 ч. Куплено в Steam
          Рекомендую 13.10.2024 09:57
          1 0

          For now, 8h in (so not very far):

          What an amazing game. The atmosphere, the writing, the intrigue of the factions, the choices and gameplay come together nicely, all of that is wrapped in a cozy blanket of "nostalgia" for old giants of the genre done right.

          It helps that the graphics are very... very nice (with a small caveat.).

          The good:
          - Writing
          - It feels like you can do a LOT without resorting to meta (unlike the earlier game from the studio)
          - Combat is a step up from earlier game and is somewhat doable on a speechcraft char.
          - Gearing feels fun, satisfactory
          - Graphics!... (however...)

          The Bad:
          - ...Sometimes the lack of fading out upper levels makes for confusing times trying to find where to click to navigate. On rare occasion the graphics feel less thought out for the fixed viewpoint.
          - Pathfinding feels somehow even worse than in AoD (the earlier game from the studio), however the problem is not that large, since the areas are meant to be more cramped and linear.
          - Lone Wolf (in my opinion) does not do quite as much as hoped, this of course affects only solo playstyles which is NOT the intended way of playing, especially for combat.


          Very minor glitches, very very few typos / inconsistensies (for now), very good time. Streamlining has done a world of good while not oversimplifying things. All in all, a big YES on should you buy this game.

          8/10.


          (( Review might change once I go farther in))

          Время в игре: 515 ч. Куплено в Steam
          Рекомендую 13.10.2024 02:07
          0 0

          Great ideas went into this game. It's a futuristic cRPG with turn-based combat, dialogue, skill ckecks. Every area is handcrafted, you only encounter enemies once and they permanently disappear after being killed. Aside from armor, you also have a gadget which can be either a type of shield or a cloaking field. Your body also supports a limited number of implants that will give you a +1 to your main (otherwise unchangeable) attributes and some other perks.

          Overall I loved the general idea. This is definitely a project with a somewhat modest budget (Eg. no voice acting or cutscenes whatsoever) however its heart is in the right place. Other things I didn't love that much were probably limitations due to the engine used. I didn't particularly loved that you could easily completely avoid confrontation/combat in almost any scenario - this was a choice as the devs could have simply not present the option of avoiding combat in some cases. I do get why they did it: probably because it would become a little tedious to have to solve situation after situation with a relatively long fight, however this is where I think it could have been a little more elaborate: instead of simply using your impersonation/persuasion skills you could have been given an alternative quest. I get it, even that would have required more work from everyone in their team and again, it seems like the budget was an issue (I am assuming this is a very small company that created the game).

          The writing is pretty good, I really enjoyed the music in this game, the world is as immersive as it can be (constrained by the budget). I liked most aspects of the game (I am definitely a cRPG and sci-fi guy). I would love to see a future project from their creatores that's more ambitions, better funded, with voice-acting cutscenes. Overall I really liked the direction of this game.

          Время в игре: 1690 ч. Куплено в Steam
          Не рекомендую 12.10.2024 19:22
          2 0

          Maybe there's a gem in here somewhere, but the controls are so bad it's really a deal breaker and ruins the game. Not sure I'm going to devote any more time to this disappointment. I am a bit suspicious of the game's raving reviews...

          Время в игре: 280 ч. Куплено в Steam
          Не рекомендую 11.10.2024 23:08
          4 0

          The game is Extremely tedious and very hard on normal difficulty. I'm a casual player, but love most strategy games. I do not enjoy games that punish the player if you don't get everything right in the very beginning.

          Many, many battles are Very hard or at least hard, especially if you have less than 4 in your party. I chose to be a Squad Leader so I could get 3 followers. But, in chapter 1, I didn't know certain NPC's could be your companions until it was too late. I was having difficulty with battles with 3 in my party. So, I sought out a 4 player, only to find online that I missed out on Jed, whatever. No way to get him, no way to progress in the game because I can't get past several battles to finally make it to chapter 2!

          The game is EXTREMELY linear as a result of this. The game presents everything as if it is semi-open (that is, you can go almost anywhere and do virtually any quest in any order. But, the problem with this is you very well could end up going "out of order" and screw yourself as I apparently have done.

          I would love to reduce the difficulty to Easy, but that is not an option without restarting the game from the beginning. No way am I going to do that.

          I may try to play some more, but I just don't see how to finish the game at this point. That sucks!!

          Время в игре: 1195 ч. Куплено в Steam
          Рекомендую 11.10.2024 21:11
          0 0

          Отличная рпг старой школы, ненмого камерная и нехватает свободы или открытого мира. За возможность пройти игру в режими поцифиста - мое почтение)

          Время в игре: 2517 ч. Куплено в Steam
          Рекомендую 10.10.2024 01:17
          1 0

          Just so well done. The RNG feels like actual RNG, which if you've ever played this kind of game you know is actually an amazing technical achievement. They also understand what so many other games fail to get: you can never have too many fast travel points. I'm not very far into the game as of writing but the fact that I can instantly fast travel to all the major vendors I want to buy from is a great sign that the devs understand what they're doing. You want the player spending as little time as possible in between the actual "fun" parts of your gameplay loop. I've yet to run into something where I'm tediously managing resources or thinking about what's the most efficient way to make a resupply run. SO many developers don't understand how that can detract from your player experience.

          Время в игре: 446 ч. Куплено в Steam
          Рекомендую 09.10.2024 07:09
          0 0

          I have barely been able to put this game down since I got it. It is ridiculously good. It has fascinating world building with a setting that is almost a dark exploration of human nature - Just how far will you go to get ahead - lots of moral / ethical choice. The factions are distinct with meaningful interactions and goals. Choices really matter... from the attributes you choose to the people you help (or ignore)... so many things impact your game play and even the overall narrative. Encounter design is one of the best I've ever seen giving you multiple ways to deal with most things. You can talk your way out of / around things... or slink through the shadows and take people down one by one. When and if you go into into full combat is often completely your choice but the devs didn't skimp here either. The combat is gritty, balanced, and tactical. There is a learning curve to be sure, but after you get the hang of it, it clicks into place and you realize how good and nuanced it is.

          Whether you just want game with tactical combat, or one that has an exuberant amount of choices for role play in an interesting story... Colony Ship checks many boxes. (As long as you don't mind reading a fair bit) I undoubtedly recommend this game.

          Время в игре: 2783 ч. Куплено в Steam
          Не рекомендую 09.10.2024 00:07
          5 0

          Everything is so clunky, dialogue options are very limited and boring, combat just plain bad.

          You feel like you're playing a game in the 90s, but in a bad way.

          Время в игре: 390 ч. Куплено в Steam
          Рекомендую 07.10.2024 22:37
          0 0

          It feels similar to Wasteland in perks, stats, and gameplay. I dislike that the camera is very quickly moved when scrolling around.

          Время в игре: 385 ч. Куплено в Steam
          Рекомендую 07.10.2024 20:25
          1 0

          Very nice at first half, but lacks exploration and variety at second half. Awesome writing, though!

          Время в игре: 1922 ч. Куплено в Steam
          Рекомендую 07.10.2024 10:41
          0 0

          Snagged this game around the time it came out without ever hearing about it at all. Finally played it through in two sessions over a year later, and i have to say, I never leave actual reviews, but this game is worth picking up if you're looking for an in depth RPG with lots of Stats, Weapons, Choices, and replayability.

          Время в игре: 1307 ч. Куплено в Steam
          Рекомендую 07.10.2024 02:11
          0 0

          I pirated the game and finished it then bought the game. This game is almost amazing but there are a few kinks here and there so it sits as a very high good. Very Good game, 100% recommend.

          Время в игре: 52 ч. Куплено в Steam
          Не рекомендую 05.10.2024 22:33
          6 1

          I really like the story, setting and overall aesthetic of the game... but the combat is absolutely dire...
          The devs present the modes as 'Easy Mode and Normal', but playing the 'Normal' mode feels like trying to club someone in a suit of armour to death with a fist-full of soggy Pasta.

          You're always surrounded, with little in the way of cover, against AI that never misses and always gets the drop on you... sometime downing characters before you can even get a shot / swing off.
          it's deeply unsatisfying and often feels unfair.

          I've only made it to ACT 2 now by avoiding combat as much as possible and going the 'high charisma' route to talk my way around conflict.

          I'm aware there's a lower difficulty setting, but that requires starting over and I don't really feel motivated anymore.

          Время в игре: 702 ч. Куплено в Steam
          Не рекомендую 05.10.2024 02:56
          15 0

          This game has nothing to offer that is worth the heavy character build restrictions placed upon you if you want to successfully beat the game on the standard difficulty. The game gives you the illusion of character building but punishes you for playing anything other than min-maxed characters by not allowing you to proceed and forcing you to create a new character to try again. You will be gatekept hard if you fail to read guides before playing. There is no learning or skill curve, you either make a character that can beat the game or you do not and there is nothing in between.

          The game isn't difficult, it just challenges you to a game of chess without telling you the rules to play by, which is as about as objectively bad as a game can be. You can always play on easy mode or fine tune the difficult settings to "play your way", but it just feels like a cheap and lazy way to balance a game. The game is too linear, you really only decide which order you will read the page in a given chapter, but eventually you will be corralled into the next chapter. Your actions on a place hardly have an impact, enemies don't move around or respawn and there is little reason to explore places you've already visited and the world feels lifeless for it.

          The game just doesn't offer enough of a reward to be worth playing multiple playthroughs and even a single playthrough is tedious and uneventful enough.

          Время в игре: 1166 ч. Куплено в Steam
          Не рекомендую 04.10.2024 22:24
          11 0

          I've played tons of these types of isometric rpgs (fallout style) games over the years. It pains me to give this one a thumbs down but I must even after 30 hours of trying to enjoy it. There are so many strange design decisions in this one. Its odd that a colony ship spending hundreds of years in space doesn't have any crafting capability. Most of the fights are in 1 room types of areas where the differences between weapons is not very pronounced. Dialogue/Charm based battles are ridiculously easy to win and yet gun battles are ridiculously hard to win. I can have perception of 10 (high) and yet I miss a guy 6 feet in front of me with a shotgun. However If I throw a flashbang I hit everything easily. I must have started this game 10 times over with all different kinds of builds, but every run ended in frustration. I also noticed on the steam achievements that my act 1 ending (allying with Braxton) was completed by only a small percentage of people. Hence I think most people who start the game don't make it even that far. Its quite sad because there are some good ideas here (the story reminded me of M.R. Forbes Forgotten books). If you want an indie game of this type that is good, try underrail, encased, atom rpg or something like that.

          Время в игре: 2059 ч. Куплено в Steam
          Рекомендую 04.10.2024 16:05
          2 0

          This is one of the best fallout CRPGS I've played in an extremely long time. If you're a fan on the genre it's a no brainer.

          Время в игре: 210 ч. Куплено в Steam
          Не рекомендую 02.10.2024 23:20
          4 0

          Massively clunky UI. I absolutely love this genre of game, and despite evidence of significant work and effort to make it manageable, it's just too janky and weird. Great lore, poor execution.

          Время в игре: 34 ч. Куплено в Steam
          Не рекомендую 02.10.2024 02:25
          17 1

          If you value tactical based combat in RPGs, avoid this shit at all costs. I know, I get erect when I read "turn based tactical combat", but trust me, in this case it's false advertising.

          Worst combat design that ever got shat into a turn based combat RPG.

          You're incentivized at character creation to pick guns and stats like awareness for accuracy etc, but every combat encounter takes place in an area the size of a small toilet with the enemies spawned right on top of you on turn one, with everyone bashing each other or shooting smallarms at 0 range. Clusterfuck garbage.

          Then you have the most convoluted piece of crap Action Point system ever puked into code, where your action point total can change every turn based on all sorts of conditions, and each attack with each weapon costs a different ammount of AP, except with each weapon you have 10 different types of attacks (flurry, target head, target arm, aim more, aim less, etc), but not done in an elegant way like JA2, but in the most convoluted crappy way you can imagine.
          In effect, in every combat your eyes will always be on a tiny number on the bottom left of the monitor, where it says how many AP your next attack will cost and how many AP you have left, and you'll be forced to minmax with many many mouse clicks every turn.

          I swear if whoever designed combat in this game just didn't design it, left it out, it would have probably been a great game, that's how bad this design is.



          Время в игре: 531 ч. Куплено в Steam
          Рекомендую 30.09.2024 17:08
          2 0

          Fantastic game. I NEED a sequel

          Время в игре: 2672 ч. Куплено в Steam
          Рекомендую 28.09.2024 10:09
          0 0

          Going to recommend it if it's the type of game you're looking for. It wasn't for me, but it's not a bad game and might be for you. I probably won't be finishing it myself. It's the type of RPG that has no renewable access to experience or skill points preventing you from overcoming difficulty spikes with a bit of grinding, and there _will_ be difficulty spikes. It's also the kind of RPG that is tuned to require starting over multiple times and optimizing.

          If you're looking for a one play through type of game, you won't find it here. On your first play through, even if you're a veteran RPG player, you'll find yourself always a couple of levels too short to pick that lock or hack that computer or pass that persuasion check. Fights will start taking hours and many retries and becoming more and more dependent on RNG luck until you hit a wall (for me was the Bart fight). At that point, you start over and begin optimizing builds and point allocations. The game seems very intentionally built so that your 3rd or 4th attempt will hit that satisfying balance of being just difficult enough to beat it while making you work for it.

          It just wasn't for me. I like games that are designed for that first and possibly only play through.

          Время в игре: 1217 ч. Куплено в Steam
          Рекомендую 27.09.2024 21:44
          7 0

          A gem and a delight, a science fiction RPG with superb writing, fascinating world, great combat mechanics but also a number of alternate ways to accomplish goals including stealth and persuasion. Some difficult choices, unique scenarios, and pretty decent graphics to boot. I think it's especially great for old-timer gamers like myself, who fondly remember isometric RPGs of yore but shudder everytime they try to replay them due to lack of modern conveniences, UI, and respect for player 😂. highly recommended!

          Время в игре: 3503 ч. Куплено в Steam
          Рекомендую 25.09.2024 17:06
          0 0

          Good rpg system, story is passable. World building in pretty good. Combat will be hit and miss. Kind of old school rpg. Also game is pretty cheap. I would say worth a buy for rpg lovers.

          Время в игре: 1378 ч. Куплено в Steam
          Рекомендую 25.09.2024 15:39
          0 0

          A great hardcore RPG with real choices and consequences. Great developer.

          Время в игре: 833 ч. Куплено в Steam
          Рекомендую 23.09.2024 13:01
          1 0

          Iron Tower, the developers of the game, claims that their game is for a very small percentage of hardcore RPG players. I think Colony Ship RPG should be enjoyed by much wider audience.

          If you relish a great in-game narrative, if you prefer a great story more than shooting things up - then this game is definitely for you. Colony ship is true to RPG genre – it really gives you the freedom to play the type of persona you like: fighter, thief, negotiator archetype and everything in between. It’s deep, complex and extremely rewarding.
          I do not dash through the game, playing it for nearly 100 hours and enjoying it as a fine wine. Take you time to enjoy this immersive setting, beautiful soundtrack and compelling story of Colony Ship.
          One of the very best classic RPGs of all time among Betrayal at Krondor, Baldur’s Gate. Very highly recommended.

          Время в игре: 4983 ч. Куплено в Steam
          Рекомендую 22.09.2024 21:41
          1 0

          It's good. I love these Pandorum-esque stories about a colony ship where things have gone awry, and after some indeterminate amount of time has gone by, no one knows what exactly is going on. I also loved that the interactions had multiple paths to resolve. Meaning that you could have talked, stealthed, hacked, or fought your way out of them. I remember the designers of the original Fallout games had the same design principle. Clearly an inspiration, as seen from the subtitle. In Colony Ship, there is even an achievement for completing the game without starting any combat at all.

          Now, this does railroad you to play a certain style. If you never fight anything, then you don't get much exp in fighting skills. So, the later fights can become somewhat impossible for you. I also feel that the other gameplay systems here do not support this as much as they should. For example, you can mostly buy guns and armor. Wearing too much armor takes away from your stealth skills. But there isn't almost any armor or consumable that would add to it or benefit any other non-combat skill. So, in a run where you want to mostly talk things out or find some other solution than combat, you still get mostly combat-related gear.

          The writing is quite interesting. I was very captivated by the story and world. Reading the logs of people long dead who actually knew what was going on, was so intriguing. The scenery was also great. Seeing how the trains on the ship had crashed, and the railroad made into a street in the Brotherhood was amazing. However, some of the writing could have been a bit better. For example, at some point, you read a log that the ship hasn't made it to the destination according to the schedule, and the author of the log postulates that maybe the engines have been damaged and the ship has been going too slow because of that. This is not how you fly in space. The engines could be dead, and the ship would still travel at the same velocity. After acceleration, you only need the engines to break or avoid collisions. Driving a spaceship is not like driving a car. I feel this was a bit dumb in a game about a spaceship. :)

          The art was nice. I get it that this is made by a small studio, and so many of the NPC portraits looked similar or were reused. The portraits of some of the more memorable NPCs did stand out nicely. However, I wish the portraits of your party members would have also been more distinguishable and less brown. It would have also been nice to have another female core follower early on. I liked the small interactions you have with the followers at different story moments (entering a new area, making a choice, etc).

          This game also has a very good soundtrack. I wish they would sell it separately here. The music has an epic industrial and celestial ambiance that is also mixed together with broken melodies. I love the track that is playing at the Maintenance Deck. There are subtle layers that really resonate with the world. A string melody that doesn't quite follow through as you would expect, leaving the melody broken and uneasy. It also has creepy industrial sounds underneath it. Perfect representation of what is happening on the ship and the story.

          One more little thing. Why does it have such a generic title Colony Ship? :D
          This title makes it feel like it's a strategy game where you are building and managing a colony ship.

          Anyway. The game is good. Very captivating sci-fi spaceship story where you can resolve most conflicts with words. I hope there is a sequel. The ending kinda left me wanting to know what happens next.

          Время в игре: 1139 ч. Куплено в Steam
          Рекомендую 21.09.2024 01:13
          1 0

          Amazing game: the lore, the exploration, the choice, the stealth, the combat, the replay-ability.
          P.S. If the combat is too hard - play on hero mode, after you get the idea of how ti works, you can play gain on underdog (and make different choices).

          Время в игре: 8269 ч. Куплено в Steam
          Рекомендую 19.09.2024 23:30
          4 0

          This game... Where to begin?

          Story. Excellent. LOVED the ending.

          Choices. Holy shit so many choices. I had decision paralysis at least 10 times.

          Development of story. There were no stale parts for me, I thoroughly enjoyed and felt that the story was chugging along at all points.

          Grittiness was a major plus. I enjoyed knowing that my decisions had direct affects on the story, even things like whether or not I chose to fight a seemingly random and pointless battle against no names directly affected my character's reputation and gave me unique options during conversationS. That S is capitalized because it wasn't a one-off comment I made in a random conversation. No it influenced NPC attitudes and behavior toward me and my party for the entirety of the game every SINGLE time I caused a ripple. Telling someone off? Helping out a random NPC? Killing those nameless guys? Picking up a random datapad I found and selling it without to make a quick buck? All actions feel like they MAKE your character yours, something I find severely lacking in many AAA titles, including Baldur's Gate 3 (Sorry but they have to cater to the global crowd. This studio doesn't. They make what they think is good, not what shareholders tell them is good.)

          Overall Rating? 20/10. I have completed 1 full playthrough, having owned the game since the first day of Early Access and putting it down while they developed it into the brilliant game it is now. Well done Iron Tower Studio. Well done indeed.

          Время в игре: 1827 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Iron Tower Studio
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 17.11.2024
          Отзывы пользователей 87% положительных (2051)

          Отзывы пользователей

          87%
          1,785 положительных и 266 отрицательных отзывов
          Обновлено: 12.11.2024 20:02

          Жанры

          RPG

          Особенности

          Single-player Steam Achievements Steam Cloud Family Sharing