Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

4.0
Очень положительные
780.00₽
Steam Store

Разработчик: Iron Tower Studio

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Описание



It is the Year of Our Lord 2754…

You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.




Colony Ship is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices will determine who your friends and enemies are.





Your adventure starts in the Pit - a sprawling heap of vacant cargo containers slowly getting filled up with those who couldn't afford to stay in the Habitat or needed to get away from its bosses and factions. Out here, folks live free and die fast...

You open your eyes to a grey hull-metal ceiling, one panel of which flickers yellow, indicating dayshift. You overslept, not that it matters. With a grunt you roll off your stained mattress and open the "window" to let some fresh air in. Like everything else around here, fresh is relative. The Ship does its best to recycle air and water, but cargo holds aren’t high on Her priority list. You breathe in metal and burning oil and look up. Four of the bridge's six projectors are still operational, shining dully down on the container towers of Cargo Hold 3, better known as the Pit, the Free City.

Calling the Pit a city is a bit of a stretch, but so is calling this reddish-brown liquid water. You've read that water is supposed to be clear and cities are supposed to be big, but no ship-born has ever seen either. Maybe in another hundred years water will look and taste like oil and people will be talking about the good old days when it was the color of rust and tasted refreshingly bitter and tangy. That's the kind of optimism that keeps you going.

The elevator crawls up a groove in the cargo hold's wall like a black steel bug that's worn a path traveling to the bridge and back. It’s time to get up there and earn a few credits, but first you need a drink.



Once tasked with adapting Terran plants and grasses to the alien environment of Proxima Centauri, Hydroponics was abandoned during the Mutiny. Quickly overwhelmed by out-of-control mutant vegetation, it more closely resembles deep jungle than a research complex. In addition to the abnormal plants, oversized pest control species –bioengineered to safeguard the colony's farmlands– are also on hand to punish the careless.

Plants were sacred to the Founding Fathers. They represented our connection to Mother Earth, our sustenance, and our future. Picture rippling fields of wheat, rye, and barley to the horizon, mighty oaks and cedars, children eating apples right from the tree. That was the vision for Proxima.

But they didn't anticipate how many seedlings would fail in the Ship's simulated environments. And unless they found a way to make good those losses, it would be catastrophic. Alien fauna and poor soil were deemed the biggest threats, so they matched the most important plant species with customized, symbiont fungi. The latter were meant to act as pest killers. Unfortunately, the fungus did its job a little too well. We’re the pests now.




Before the Mutiny, the rooftops of the Habitat supported a sprawling amusement park. There, the people of the Ship could experience at least a few of the novelties they would never enjoy on Earth or Proxima: walk barefoot on real green grass – courtesy of Hydroponics – or soft, red-tinted 'Proxima' sand; sit under tall, artificial trees; and watch the sunrise on gigantic screens suspended all around. This last was said to be indistinguishable from the real thing, not that anyone aboard had ever seen it.

Nowadays, the three remaining rooftops are heavily fortified platforms, patrolled by armed guards. The sky-screens went dark long ago, a frivolous luxury in a decaying world. The grass underfoot and simulations of golden fields have likewise vanished, replaced by watchtowers and checkpoints. With enemies on all sides, cheap entertainment is a useless distraction from reality and its harsh demands.



The Armory - Among the stars, the children of Earth wish most of all for peace. Nevertheless, the wise prepare for every eventuality – we should not survive long without the means to protect our territory and interests, with violence if every other method is exhausted. To that end, the Ship launched with a wide assortment of peacekeeping weapons and armaments, most of it looted and spent during the Mutiny and the hundred lesser skirmishes that followed.

Mission Control - The century-old wreckage of the Ship Authority government complex that once controlled every aspect of life on the Ship. Now scavengers infest this ancient seat of power, a grim reminder that nothing lasts.

The Shuttle Bay - Noah relied on doves to find a landing place, the Ship carried twelve survey shuttles for that same purpose. Even though the Shuttle Bay survived the Mutiny intact, it was looted in the interim, the life support systems and emergency supplies stripped, and the shuttle interiors used by generations of squatters.

The Factory - An abandoned industrial complex that once worked 'round the clock to produce tools for the Ship and the future colony. Why squander your precious shekels on second-hand Earth machinery, when your captive workforce will have three hundred years to manufacture everything you need?

And many others.





Combat is difficult. You’ll be outnumbered and outgunned, so you’ll have to figure out how to even the odds or avoid fights you can't win. There are 3 main factors determining the difficulty of any combat encounter and your character's life expectancy: Accuracy, Evasion, Damage (both dealt and taken). To succeed in combat, you must learn to control these factors.

Accuracy = 50 + bonuses from (stat + skill + feat + implant + helmet/goggles + weapon). You can easily neglect a couple of items from this list and still be a competent fighter, meaning you don't need to min/max your stats because it's only 1 item out of 6. The attacker's accuracy is further modified by the attack type (different attacks have different pros and cons), the weapon's gun's effective range, and inflicted penalties.

Evasion = bonuses from (stat + skill + feat + implant + armor handling – armor penalty). The defender's evasion is further modifier by cover (the exact bonus depends on the angle), gadget bonus (i.e., using a Disruptor Field), and smoke/spore cloud (smoke grenades and certain critters). More detailed information can be found on the character and inventory screens (which show your accuracy and evasion), and in combat, where you can press ALT when targeting while targeting to learn what is affecting the accuracy of a particular attack.

The damage depends on both the weapon and the target's defense. Incoming damage is reduced by damage resistance (feat + implants + armor) and energy shield (gadget and/or energy armor). Weapons with good penetration and/or aimed attacks can reduce enemy's damage resistance, dealing more damage.



When you enter the stealth mode all tiles are automatically assigned detection values, determined by the distance from the guards, which way they're facing, their Perception, and thermal vision gear, if any. Green - safe (you remain undetected), yellow - risky (if you end your turn there, you'll be spotted), red - instant discovery. High sneaking ability (modified by skill, feats, gear) turns more tiles green and opens up more options, whereas a low level thief might see nothing but yellow and red tiles.

Each step and action (lockpicking, climbing, using computers, killing guards in stealth mode, etc) generates noise. Not a whole lot of noise to instantly alert the guards the moment you do something, but enough to add up over time and raise the guards' suspicions. The higher the guards' Perception, the faster the alert bar is filled. An alerted guard turns towards the last noise generated, meaning a lot of safe tiles will turn red and if you're in the line of vision you'll be instantly discovered.



If fighting isn't you thing, you can avoid ALL combat by relying on speech skills: Persuasion, Streetwise, and Impersonate. Not every solution is in your face, but it is there. We check stats, skills, reputation, deeds, and track your choices to deliver appropriate consequences.


Ten party members (max party size is 4) and well over a hundred different characters, some less friendly than others.






Lord's Mercy was her given name. Though he wasn't a priest, her father had called himself a Man of Scripture, and never tired of reminding his only child of God's wrath, His vengeance, His untiring thirst for retribution. If that’s what her name meant, Mercy did her best to live up to it.
"Are you now?" Bartholomew looks at you with interest. "I assume you were on your way to the Habitat, but now you're stuck here... Your odds aren't looking good, my friend,” he gives you a salesman's smile. “Attacking the Black Hand's stronghold is suicide, with or without our help. If Stanton loses...” He makes a pause, letting you work it out on your own.“You may address me as Harbinger. I no longer have a name." The bitterness in her voice is unmistakable. She must not have been doing this Harbinger thing for long. One of the guards removes his helmet to reveal an oddly leathery face with deep-sunk eyes and a lipless mouth. He grins as he savors your discomfort.

“I wonder if the Neanderthals were as shocked by your outlandish appearance,” the woman says. “I wonder if they foresaw their own doom.”




A generation ship is a perfect ant-farm where different societies can coexist within a limited space, influencing and affecting each others' development while fighting for that limited space, which adds 'the end justifies the means' pressure.



The Protectors' one truth is the Mission, and the sole way to ensure successful completion of the Mission is to follow the Old Ways. The ways of the fathers, forefathers, and Founding Fathers are together the beam upon which the Ship travels to our ultimate destination. The mutiny, which through their steadfast and timely intervention was thankfully aborted, was the ultimate betrayal of the Old Ways, of everyone who had come before, the nullification of every sacrifice and every life dedicated to the Mission.



The Brotherhood was formed to liberate the people from the iron shackles of the Ship Authority. Though their first sally -which the fossils of the old world denigrate with the term "mutiny"- failed to completely achieve this aim, the Brotherhood was successful in establishing themselves as a power to be reckoned with. The Brotherhood's initially pure goal, to free the enslaved wherever they may be, has unfortunately been sullied by the practical concerns of democracy. To bring freedom to the Ship entire must involve war, and no war may be won without sacrifice, nor may battles be managed by committee.



As inevitably happens in dark and challenging times, some citizens turn to God for reassurance, the promise of an end to pain and hunger. Or failing an end, at least a purpose. The Church of the Elect rejected both the Protectors of the Mission and the Brotherhood of Liberty as worldly fools distracted by politics and their own egos. Teaching their adherents that they were chosen by God, the Church frames the journey of the Ship as a centuries-long test of faith. When the Ship arrives at her destination, Judgment Day awaits every citizen. The righteous will be welcomed into the Promised Land of Proxima Centauri, while the unrepentant will be returned to the Hell from which we fled - Earth - to suffer for all eternity.
Plus lesser factions and groups: People of the Covenant (the mutants), the House of Ecclesiastes, formerly known as ECLSS - the Environmental Control and Life Support System, the Pit's Freemen, Thy Brother's Keepers, the Grangers, Jackson's Riflemen, and more!

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/Windows 8/Windows 10
  • Processor: 2 GHz Processor or better
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 or better
  • DirectX: Version 11
  • Storage: 17 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/Windows 11
  • Processor: Intel Core i5-6600 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 970 / AMD Radeon R9 390 or better
  • DirectX: Version 11
  • Storage: 17 GB available space

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
        Recommended:

          Отзывы пользователей

          Рекомендую 15.01.2025 17:19
          0 0

          10/10!
          The music is nice and sometimes plays in my head. The story and the atmosphere are unforgettable! I have not replayed the game yet, but I have heard that it has great replay value. The combats are good, and they feel like you are trying to solve a puzzle, but sometimes you have to make do because you are missing a piece. I had to retry many tough fights because I'm bad at the game. I really like this game and I hope it gets its sequel.

          Время в игре: 3795 ч. Куплено в Steam
          Рекомендую 15.01.2025 01:09
          0 0

          I thoroughly enjoy playing ITS games, and I really hope ITS is able to produce another game.

          Время в игре: 1219 ч. Куплено в Steam
          Рекомендую 14.01.2025 02:52
          2 0

          Great game, It's style reminds me of Fallout 1 and 2.

          Время в игре: 1116 ч. Куплено в Steam
          Рекомендую 13.01.2025 21:08
          1 0

          problem with this game is it ended , i took my time , but it was fun , to bad cant really make a 2 , the ship aspect was just cool

          Время в игре: 9047 ч. Куплено в Steam
          Рекомендую 12.01.2025 12:42
          5 0

          A cool little game. Very confusing at times, very realistic outcomes and the end had me laughing at the whole situation. Definetly a good step towards a very decent game. Does it need some polish ? sure especially on quest help ..but on the other side its quite an adventure without much handholding.

          Grade: 7/10

          Время в игре: 1231 ч. Куплено в Steam
          Рекомендую 12.01.2025 05:30
          1 0

          It's gameplay is fun and I do quite like the story and the choices you have to make on the journey can be difficult. One thing to keep in mind, though, I have only played a diplomatic runthrough, so I have only won easy to medium difficulty battles. The harder stuff is just ridiculous and my characters cannot handle so be aware that in this game you cannot do all things well

          Время в игре: 1128 ч. Куплено в Steam
          Рекомендую 11.01.2025 17:38
          8 0

          I give this overall recommend because as a niche player of these type of games I am always happy to have some in this day and age making them. This is a a game with very fun and challenging combat once you figure out the mechanics but lacking in RPG depth. The rest of this will be thoughts on what prevents this from being a 9/10 as opposed to its current 7.5/10 that I can give.

          I understand the game was in development for 7 years but for the scale the devs were trying to achieve it still feels not up to the task. The closest analogy I can come up with is Tides of Numenera, another game with lot of interesting concepts and creative process that was in the oven for 7ish years that was let down by the lack of depth at the end. From the RPG perspective there really isn't enough content to justify the scale of the setting, a lot of areas seemed to exist just for the sake of it (shuttle bay being a big one), followers have little dialogue or questline progression as the plot progresses. The habitat really lets you down as you feel there is too much symmetry in the plotlines of the difference factions, right down to each faction having admin area, residence area,...etc.

          To put it quantitatively you go in expecting a sprawling 40-50 hour adventure and you end up with a 20ish hour sampler. What holds this game up and by far the most enjoyable aspect is the challenging combat system and that aspect has kept me coming back and booting the game up several times over - retrying challenging fights and difficult encounters but the in between RPG components just seem dull.

          I hope the devs can somehow find the resources to add some more content. I would be willing to pay for a meaty expansion pack.

          Время в игре: 2298 ч. Куплено в Steam
          Рекомендую 09.01.2025 22:44
          7 0

          Fantastic Single Player RPG. Great Grim and grimy atmosphere of a sleeper ship slowly falling apart around the would-be colonists headed for a new world. Loot and Equipment is fun and meaningful. Stats/Skills/Character Generation as well as the game itself lend itself to numerous choices and you're free to play how you want -- fast talking problem solver? Brutal armored juggernaut? Elusive thief and infiltrator? Variety of weapons, your words being one are all different and play differently. Combat is interesting and challenging -- and if you get in over your head with bad decisions it can be your worst option for getting out of a situation. Choices are meaningful and the people and factions you support or snub have an impact on what happens and how the game ends. So many RPGs promise consequences and meaningful choices but this game delivers them by the truckload. Assembling and leveling a party is fun and important too -- covering all the skills is critical to gaining access to everything and getting the most loot and discoveries in this interesting gameworld which leaves you with as many great questions as it starts you with. This game is made by the same developer as "Age of Decadence" -- which is one of my favorite RPGs of all time, and is highly critically acclaimed so I was expecting an excellent game and I wasn't disappointed. Took me just under 60 hours to finish my first playthrough, which I did almost entirely back to back because once the game got it's hooks in me I didn't want to stop until the end.

          HIGHLY RECOMMENDED.

          Время в игре: 3534 ч. Куплено в Steam
          Рекомендую 09.01.2025 15:30
          1 0

          Very original RPG that doesn't really hold your hand. Neat setting and the visuals and gameplay have been far improved from the studios old games while still keeping that distinct story and writing style from Age of Decadence. A very big recommend for RPG fans to play. I hope Iron Tower Studios get to further their visions and develop more games.

          Very much recommend

          Время в игре: 1263 ч. Куплено в Steam
          Рекомендую 09.01.2025 08:26
          2 0

          So about 16 hours into the game and trying to figure out habitat. The game is an interesting mix of non-real-time-fight and adventure. Why I recommend it is because the story is really rich, unconventional and well put together. The most intriguing aspect is that you can really move forward via a highly diverse amount of paths, decisions and strategic decisions (skill-set development, aligning with factions, moral decisions). You can move fwd' by becoming assasin-, stealth-, steal-, shoot-, brows-, political-, hacker-, implant-, bio-hacker-, money-heavy (and possibly more I didn't figure out yet) . It does not feel like a complete "open world" but the decision tree is actually a very good balance of things and leaving enough degrees of freedom that you can progress. I love e.g. "Disco Elysium" but the world is so open at certain point you get "stuck". You talked to everyone, looked everywhere and you just don't know how to progress after hours of checking and re-checking. This does not happen here (or at least not along the branches I took). The fights are interesting, especially since balancing the crew is difficult, any decision taken (emphasize intellect over brows) has endless implications in terms of e.g. implants, traits possible or useful and hence amount of armor, weapon efficiency etc. On top some of the events during the game influence the crew again. They are not as sleek graphically as e.g. Fallout but are really 7 dimensional chess things. If you like that kind of huge puzzle it's a great game, if you're more for extreme real-time eye candy then the game feel probably like over complicated mystery.

          Время в игре: 979 ч. Куплено в Steam
          Рекомендую 08.01.2025 07:47
          4 0

          Just finished it. Had a ton of fun.

          Atmosphere is great, writing is good. Art looks way better in game than in screen shots.

          Recommend it.

          Время в игре: 2948 ч. Куплено в Steam
          Рекомендую 07.01.2025 15:55
          4 0

          So far it's an ok, 6/10, pick it up on sale - type of game.
          Almost 40 bucks for an ok game in a genre shared with Wasteland 3, the original Fallouts,
          Rogue Trader and by extension Divinity: Original Sin 2 and Baldurs Gate...
          It's not an easy buy for me.

          Время в игре: 1359 ч. Куплено в Steam
          Рекомендую 07.01.2025 15:19
          2 0

          Scratches that RPG itch that you just can't find anymore. Great story, atmosphere, setting. Plot points are intriguing, combat system is great, skill system is expansive.

          Время в игре: 1369 ч. Куплено в Steam
          Рекомендую 07.01.2025 14:51
          1 0

          If you like CRPG, sci-fi and postapocalyptic themes this game is awesome.
          An amazing discovery for me, wish it was more known.

          Время в игре: 901 ч. Куплено в Steam
          Рекомендую 07.01.2025 00:45
          3 0

          Enjoyed this game quite a bit and played it in two days. I did use the guides a lot as it's quite hard to not get stuck and eventually used a cheat for unlimited APs as the fights got really hard, even in "easy" mode. I mostly play for story so hard fights that have to be well prepared and replayed a few times just annoy me. An easier mode would be great here.

          Ran into one bug that required me to load an earlier save, so make sure to save often.

          Overall really enjoyed this one!

          Время в игре: 1243 ч. Куплено в Steam
          Рекомендую 06.01.2025 23:47
          0 0

          Hidden gem game. Amazing story, atmosphere, music, challenging combat system. Very decent crpg.

          Время в игре: 3170 ч. Куплено в Steam
          Рекомендую 05.01.2025 08:55
          0 0

          My god this game is goated. Straight sauced up. It may be the best RPG I have ever played. I picked it up on a whim and will definitely be picking up The Age of Decadence.

          Jed is the best companion. Fight me.

          Время в игре: 2151 ч. Куплено в Steam
          Рекомендую 30.12.2024 14:35
          1 0

          Very fun, but challenging game. Interesting story and characters. Very niche setting (a generational ship but you're in the middle of the voyage) which I absolutely love. Turn based combat that can be hard, so save often. And a lot of player freedom to pursue the game in your own way, from the smooth talker, to the rough and humble chopper, to the gun 'em down stalker. It's not as vast as other RPGs, but it packs a punch and isn't too expensive.

          Overall, if you enjoy a solid RPG that demands your patience, I would definitely pick this up. I've heard that the developers, after nearly 10 years, have unfortunately declared this is likely their last game. They've always served a niche community, and I honestly think, if this is their last game, that they are going off on a high note.

          Время в игре: 924 ч. Куплено в Steam
          Рекомендую 30.12.2024 10:15
          3 0

          I manage to make peace, thank you for this option! Sometimes in other rpgs it's very annoying that in the end you forced to kill every other faction besides the one you choose.
          Great game, if you love exploration, well written characters, and tough battles that actually justify having consumables *no more hoarding potions. :)

          Время в игре: 1938 ч. Куплено в Steam
          Рекомендую 27.12.2024 21:52
          2 0

          Took a minute to get its hooks in me, but they got in good. If you are into the first two fallout games or early Baldur's Gate, definitely worth getting.

          Время в игре: 2017 ч. Куплено в Steam
          Рекомендую 25.12.2024 14:24
          1 0

          If you like sci-fi, you would love the story!

          Время в игре: 2291 ч. Куплено в Steam
          Рекомендую 25.12.2024 13:29
          3 0

          Absolutely brilliant CRPG!

          My favourite genre right now is Isometric CRPG’s with my favourite ever being Underrail. Colony Ship is now up there, probably in second! Colony Ship’s story is very well written and thought out, the game play is thorough and a well thought out build is essential, and the game itself is beautiful (similar in design to Oculus in Underrail, maybe they had the same artist!).

          10/10 - Really amazing and completed the game in awe! The second game in my life I would consider a ten!

          Время в игре: 5261 ч. Куплено в Steam
          Рекомендую 25.12.2024 04:46
          5 0

          A remarkable RPG that hasn't gotten the attention and acclaim it deserves. Easily as good as the original Fallout, Colony Ship is clearly a direct descendant of old school isometric RPGs.

          Highly recommended.

          Время в игре: 2600 ч. Куплено в Steam
          Рекомендую 22.12.2024 06:05
          0 0

          I've had this game on my wishlist for ages but was never sure whether to buy it or not, finally decided to take a gamble and after around five hours of gameplay, I've been reasonably pleased with it so far.

          Время в игре: 305 ч. Куплено в Steam
          Рекомендую 21.12.2024 04:43
          0 0

          It's a pretty solid old-school CRPG. Reminds me of the old days.

          Время в игре: 2424 ч. Куплено в Steam
          Рекомендую 20.12.2024 22:48
          2 0

          This game is the true successor to the original Fallout. The closest that's come to capturing the atmosphere and depth of old school CRPGs. Very well written, interesting characters, interwoven plots, actions with consequences, many different ways to go about solving problems. And the combat is extremely addicting, unlike Fallout, which was a chore compared to this. Be prepared to reload and retry many many times, tweaking gear and tactics to find that magic combo that'll get you passed that really hard encounter that you're stuck on. And if you can't beat it, go back and try a different path, maybe there's something you missed, a piece of gear or some skills you could change that'll give you the edge. Or just talk and maneuver your way around it if you got rizz.

          This game is a labor of love, and you can tell. Please support this independent developer and this brilliant game.

          Время в игре: 1101 ч. Куплено в Steam
          Рекомендую 18.12.2024 03:43
          1 0

          An enjoyable game, centred on the story of a relative nonentity - the player character, an inexperienced scavenger used to performing odd-jobs, who stumbles onto a big score that turns into a pivotal moment in the history of the generational ship.

          The worldbuilding is pretty good, really portrays the grim setting well. Combat can be a bit difficult at times, and you have to have a decent plan to handle many encounters, but a great many fights can be avoided, if your character is stealthy or persuasive, or has the skills to manipulate environmental elements by using hacked ancient computer or electronic systems.

          Plot development is pretty decent, and decisions you make at one stage have consequences much later. You are unlikely to please everyone, if you try, sometimes you'll find that someone you haven't even met yet is annoyed about what you've done. This gives a good deal of replay value, because you'll want to know how you could have handled things differently, and you'll be curious to see how things could have ended had you chosen differently.

          Length of time needed for a playthrough is not overly long, which helps with replayability as well.

          Overall, I considered it worth the money, as I knew what to expect from having played "Age of Decadence" by the same developers, so had a good idea of how difficult the game mechanics would be.

          Время в игре: 2809 ч. Куплено в Steam
          Рекомендую 17.12.2024 00:23
          1 0

          It's a pretty good RPG that really awards you gaming the system. Pacifist charisma runs are viable, but from my experience, is an unsatisfying way of playing the game. Focus on evasion and specializations and you'll have a good time deciding how things play out.

          Время в игре: 2043 ч. Куплено в Steam
          Рекомендую 15.12.2024 22:35
          0 0

          Amazing game design. I am always on the edge of being stuck. Chipping away at things reveals just enough to chip away at something else.

          Время в игре: 1830 ч. Куплено в Steam
          Не рекомендую 15.12.2024 15:42
          0 0

          Based on all the positivity here I was expecting something like Fallout 2 but in space and I was hyped.
          Unfortunately this is more like press TAB everywhere you go and click on everything. A bit too linear for an RPG

          Время в игре: 2570 ч. Куплено в Steam
          Рекомендую 13.12.2024 23:52
          1 0

          A well rounded game with all the bones it needs to be a full rpg experience. The combat was varied enough to stay interesting, the options and importance of when I made use of them were the difference between an easy slaughter and just barely scraping through with one party member still up. Character customisation is quite in-depth, with implants and other things found in the world adding on top of that, and I like the level-by-use skill system. The setting is very interesting, a generational ship is not something I've seen before in any game, and while I can't call the story perfect by any means, it kept me engaged to the end.

          Overall I'd say that if you're a fan of classic isometrics like fallout, this is definitely one to try.

          Время в игре: 1990 ч. Куплено в Steam
          Рекомендую 13.12.2024 20:48
          3 0

          Iron Tower is one of the only devs producing real hardcore turn based RPGs in the current year. I have a few criticisms of this game: (lack of flexibility in character builds, diplo/stealth character being piss easy), but that being said I did enjoy this game immensely. The story and atmosphere of the game is top tier and the combat is fun and challenging.

          In a market that is flooded with uninspired BS, I'm really sad this studio won't be producing more games.

          Время в игре: 5102 ч. Куплено в Steam
          Рекомендую 09.12.2024 22:55
          1 0

          I have been waiting for this game for a long time and it matches what i expected from it.
          The enviorment and lore is detailed and well made. The combat is okay.

          The choices feel good. Overall a good experenice so far.

          Время в игре: 513 ч. Куплено в Steam
          Рекомендую 09.12.2024 14:53
          0 0

          Like everyone else, I'll say that Underdog mode is... difficult. But I'm not really sure what everyone is complaining about. The game tells you you will be outgunned and outnumbered before you even pick the setting, so what did you expect? It also says that the enemies play by the same rules as you, which is untrue given that they do not need to position themselves so that they have clear shots and everyone appears to have higher stats than you. But I've found that the god like stats can be overcome with flash bang grenades, timely use of pharmaceuticals, focus fire, and a little thought. Without smoke and flash bangs, it's true, enemies will always hit. With them, enemies will miss with some frequency... except for enemies that are immune :)

          To me, it seems that the game is designed so that you don't fight every fight. You almost have to design your character with non-combat skills. Computer and electronics skills get you to better gear but also make some combats and situations much easier. The downside is, if you make your toon computer and electronicsey they'll be weak in combat. Not to say that you can't complete the game but you really do need to pick a specialization and cannot possibly be a jack of all trades or you won't. You can give out skills to different characters, one of which is partial to stealth out of the box. The others... well... more combat oriented. But with the right selection of skills and use of the party manager to set up characters to perform certain actions automatically, it's very manageable

          That being said, it's a great game with some great writing. There is no shame in playing Hero mode to experience the game and figure out what you're doing. I tend to really like games that give me freedom in how I play as I tend to not really go for heavy combat. I prefer to talk my way into and out of trouble rather than walking around and fighting everything. Your choices do and don't matter. All factions are designed to be "bad choices" compared to today's morality, unless you're into being a religious warrior or manifest destiny. Your support and choices matter from a story standpoint, but don't really affect gameplay and really aren't expounded in the game. Most of your big choices are for story progression, but you can affect your playthrough with your companions (or lack thereof) with choices.

          Expect to play multiple times if you want to do everything in the game unless you read guides or watch a bunch of videos. Aside from having multiple endings, depending on your setup, you can't do everything in a single playthrough, especially your first. There will be quests unfinished and places you can't go because you don't have the right skills or you're not powerful enough if you're in Underdog. To me, that's kinda cool.

          To be clear you can beat the game with stealth, persuasion, or combat and get through almost any story line progression, however, it is exceedingly difficult to impossible to make it in Underdog with a middling character. You have to specialize. The game gives you the tools to accomplish this, you just might need to play through once to understand how everything works.

          Время в игре: 2181 ч. Куплено в Steam
          Не рекомендую 06.12.2024 13:30
          6 0

          Wasn't this intrigued during character creation and the introduction to the lore in a while. Truly wonderful scifi setting. But the gameplay in combat, exploration, controls and roleplay felt all just too clunky and messy to me. A shame, because I was really digging the world.

          Время в игре: 102 ч. Куплено в Steam
          Рекомендую 05.12.2024 15:08
          2 0

          One of the best games I've ever played. Crpgs are my favorite type of game, and on top that is a story that explores compelling scientific ideas.

          The background idea: Proxima Centauri is the closest star to Sol at 4.25 light years away, with a planet named Proxima B in its habitable zone. If we could accelerate a ship to 0.01c, we could get there in 400 years. Without cryostasis, we would have to create a habitat for people to live. 20 generations of humans would have to live on this ship, with the first generation being the pioneers that create the initial politics, and everyone in between born into a life that was destined to be a sacrifice for the future generations of humanity, maintaining this ship that is floating through the endless black abyss between stars.

          The game does an amazing job of "show, don't tell" - the mark of good writing. The ship is vastly deteriorated from its initial state, ravaged by civil war. Most people have no idea where the ship is in space or whether or not it is even possible to arrive at the destination anymore.

          As you navigate this environment, you get to explore the science, how humanity reacts to this situation, the different factions that are involved, and how you yourself would react. Do you take the honorable approach and lay your life down for the mission so your descendants can prevail? Do you decide that your one life belongs to you and live a life of freedom and rebellion on the ship, knowing that it might cause the mission to fail? Or do you put your belief in a higher power, knowing someone above is looking out for you and the ship?

          Время в игре: 4528 ч. Куплено в Steam
          Рекомендую 05.12.2024 11:38
          0 0

          Their first game (Age of Decadence) was terrible as a game, but as a story it was top notch.
          This time, the world/story is great as always, but it looks like they learned how to make an okay game.

          Navigating the game is really smooth, which is important for a game where multiple playthroughs are needed to fully understand the lore.
          Once you unlock new areas, you can travel to and from them using a fast travel menu.
          You can configure walking animations and combat animations to play faster.
          Saving and loading in the same section is INSTANT. The loading screen between sections barely lasts a second (which is probably why they didn't bother and just made it a black screen with "Loading..." on it).

          There's a lot of text. You are playing a CRPG, after all. But unlike most CRPGs, the writing is straight to the point. They don't hit you over the head with grade school metaphors over and over again. It's just plain good-old writing.

          P.S. If someone complains about Underdog difficulty, it's a huge skill issue. I barely play RPGs and I finished it just fine. Use your items bro.

          Время в игре: 1785 ч. Куплено в Steam
          Не рекомендую 04.12.2024 08:30
          3 0

          very early into the game and while it looks awesome and the idea is amazing, it is so full of nothing that its crazy...I dont mean quest wise either. get it on sale, play it and you will see what I mean. No direction as to what to do on the MANY quests it will just drop on you right out the gate. Might be better down the highway after some more work.

          Concept is cool though, I hope it gets the attention it badly needs.

          Время в игре: 235 ч. Куплено в Steam
          Рекомендую 03.12.2024 23:09
          0 0

          If you loved Age of Decadence, you'll love this. Plays like Wasteland, but on a space ship. Great soundtrack. Just beware, there be frogs here.

          Время в игре: 3714 ч. Куплено в Steam
          Рекомендую 03.12.2024 21:05
          1 0

          Not as unique as Age of Decadence but still a great old school RPG. It's got that addicting "only this next room/character/fight before I stop" feel that you lack since your childhood games. Some areas are underwhelming but overall there's quite the amount of content.

          At times you wish the writing wasn't as bleak as it is for every single character - although it has the same nice dry humor as AoD - but the game has zero fluff. Huge improvement to most modern atrocious writing. Everything is to the point, there is something interesting or worthwhile behind every corner.

          Some systems take a bit to get used to but it's all thoroughly thought out. Dialogues with loads of skillchecks, tactical combat and exploration are all equally satisfying on a high level.

          Время в игре: 5299 ч. Куплено в Steam
          Рекомендую 02.12.2024 14:29
          0 0

          Very solid fallout 2 style rpg with some interesting world building. Definitely worth getting on sale, but I can't really recommend it at full price. There's no voice acting and companion characters are very forgettable, with their contributions limited to a few lines of dialog during main story decisions, mostly complaining about what you want to do. The game's third act feels extremely cramped and rushed, and it feels like a game that longs for a major expansion or a sequel given the number of things it sets up that just don't go anywhere or are resolved very quickly and with little satisfaction.

          Время в игре: 1070 ч. Куплено в Steam
          Рекомендую 01.12.2024 17:22
          0 0

          This game is like Fallout, but instead of the Wasteland, you’re exploring a giant space station. The atmosphere is awesome—creepy, immersive, and full of little details that make it feel real. You’ve got the same mix of scavenging, tough choices, and just wandering around soaking it all in.

          If you love Fallout or sci-fi games, you’ll probably love this too. Highly recommend!

          Время в игре: 416 ч. Куплено в Steam
          Рекомендую 01.12.2024 04:18
          1 0

          This CRPG delivers an exceptional experience, set entirely aboard a massive colony ship that feels alive with its intricate design, deep lore, and compelling characters. The narrative pulls you in with its thought-provoking themes, while the tactical combat and meaningful choices keep you engaged throughout. Every corner of the ship tells a story, making exploration and decision-making feel incredibly rewarding.

          The game-play mechanics are well-crafted, offering diverse play styles and countless opportunities to experiment. However, there are a couple of small missteps. By the time you acquire the game’s most powerful weapons, the story is already barreling toward its conclusion, giving you only a brief moment to enjoy your hard-earned tools of destruction. It’s a bittersweet reward after the investment you’ve made.

          Additionally, the energy weapons, while undeniably cool in concept and design, are held back by their frustrating ammo mechanic. The limited and hard-to-find energy cells made these weapons feel impractical for most of the game, which is disappointing given their potential to add more variety to combat.

          Despite these minor gripes, this CRPG is a triumph in my opinion. Its rich storytelling, tactical depth, and unique setting make it a must-play for fans of the genre. This is one of those games that will probably always have a place in my Steam Library. Great work Devs! I hope you are able to make a sequel to this outstanding game!!!

          Время в игре: 3118 ч. Куплено в Steam
          Рекомендую 30.11.2024 02:14
          1 0

          Not as good as their previous game, Age of Decadence. The combat is even more frustrating as every encounter feels like it's designed to grind. This approach is so incredibly boring, takes the fund out of it, and really hurts the game. I don't mind deadly (i.e. high damage + accuracy) but when combat takes 15+ rounds, I'm not having fun anymore. Combat is also imbalanced in the sense that melee sucks due to armor not really doing much. Go high dex/evasion route if you want to do melee. The story is longer than AOD but choice doesn't feel as meaningful and the interwovenness of the story is more lackluster this time around. I enjoyed it for about a playthrough and a half. I'm not sure I would recommend it to others but since I put 70 hours into the game, I can't justify a downvote.

          Время в игре: 4799 ч. Куплено в Steam
          Рекомендую 29.11.2024 19:05
          0 0

          Great and hard game, I really enjoy playing it even if it lacks some of the RPG features we are used to. Very immersive story!

          Время в игре: 581 ч. Куплено в Steam
          Рекомендую 29.11.2024 06:24
          1 0

          oh this is good, fun, really satisfy's that craving for MORE i had after i played wasteland 3. wonderful story telling, great RPG system for growing up your character. Great game im having fun.

          Время в игре: 310 ч. Куплено в Steam
          Рекомендую 24.11.2024 20:16
          2 0

          Solid game that presents a very interesting narrative, pushing forward quite a strong dilemma before the player. The story is quite good and it really pulls a player into this world of despair. Combined with the beautifully presented visuals, that really makes you feel like you're part of the environment, I would absolutely recommend this game to any cRPG lover out there. Now, when it comes to combat, it's simple in essence much like the original Fallout games but it can be very unforgiving at times, at least on the underdog difficulty (I am sure that playing on Normal posses no threat at all). It provokes you to think carefully about using your resources (grenades, special ammo etc.), meaning that you can eventually run out if you're reckless. Still, if you're sort of a hoarder, you still may find yourself in trouble at certain times meaning that you must use everything, carefully, at your disposal if you want to succeed. That being said, the harder difficulty kinda pushes you into the direction of Diplomacy (and yes, I believe you can play as an absolute Pacifist if you want to), but then again, considering the narrative settings, that may as well be the more "wiser" option. In any case Colony ship is truly a solid game, no doubt about that

          Время в игре: 1919 ч. Куплено в Steam
          Рекомендую 18.11.2024 09:25
          1 0

          I loved it.
          Its not a good CRPG........
          its a great CRPG.

          Время в игре: 2411 ч. Куплено в Steam
          Не рекомендую 17.11.2024 17:41
          6 0

          First things first, I've paid for the game. It is a fun idea overall, a light rpg with a more or less interesting storyline. That's it when it comes to positives. Before the "git gud"ers show up, I'm a veteran rpg player. I've finished fallout 1/2 with no companions numerous times, I've finished baldurs gate 2 21 times, including solo playthroughs. I do appreciate games that allow for HONEST difficult playthroughs and even build optimisations. Now get a snack for the long list of negatives:
          1) there are silly bugs, like characters clogging and pathfinding not being able to unclog itself
          2) you will read ten books during a playthrough, not a single word is in audio in this game - nowadays, that's a no-no
          3) you need a bit of clairvoyance, some reruns or reading and getting spoilers to have a reasonable build
          4) the game requires a build ( is this really what an rpg should have? )
          5) difficulty settings are a joke, unless you use custom ( which you need to learn by trial and error too )
          A) The designed way to play, called underdog, is silly. Enemies almost always hit you. You almost never hit unless you have a build.
          B) enemies are combat optimised empty shells, that have better gear and more stats than you. you are also outnumbered, they are all in cover and you are in their killzone
          C) in hero mode, the buffs for the player and debuffs for AI are ridiculous, so either you are stomped to the ground, or you have no immersion, because you are a walking god
          D) combat and enemy stats are designed so badly, that this game should have a restart combat button, which it doesn't. An rpg shouldn't need such a button, but this one does. about 80% of fights are lost in first round, because you get hit with some crits and it's game over - your team won't deal nearly enough damage to win outnumbered vs a stronger enemy, when you lose someone before you can even move
          E) enemies are in perfect spots, but your starting points won't allow you in most cases to move all of your team into cover before the fight starts - hence 80% fights are lost in first round depending on rng
          F) you're in cover and have 54% dodge? well it would be a real shame if AI got great rolls and basically ignored all your defences, wouldn't it? :) well this game has it.
          G) you have 71% hit chance and enemy is 2 hits to die even if you get grazes because they have 3hp? HEY! have three 98 rolls in a row and miss all three hits :D
          H) fighting frogs with guns? how hard could it be? oops, the frogs have 62 initiative, so you better have maxed absolutely every possible way on your initiative, or they will be moving first - ah, I know what you're saying, they need a turn to get to you, because you have guns. nope! the fight is designed in a way, that they are instantly on you and can get all attacks onto you in the first turn after they move towards your squad.
          I) uncounterable mechanics? CHECK! this game has psionics, which can be softened a bit by chemicals (and some other stuff, but forget having these on time ), the caveat is: the chemicals work for 2 turns, after which they take away 2 perception and your hit rate lowers. Also, psionics take away your action points, so not only you're unable to act, you also are damaged prety hard by it. these mobs also have 100 initiative, so they always hit you first and never miss. also, they are tanky enouhg, that killing them in 2 turns while your chems work is impossible, until you get the right RNG (which is what? 5% of the time?)
          J) The saying "who brings a knife to a gunfight" is there for a reason, but devs of this game really like melee, so bringing a knife(or a hammer) to a gunfight works in this game - remember, fights are designed for enemies to get on top of you in the first turn, and AI melee attacks actually do more damage than firearms - let that sink in.

          I could hammer this game for hours, but I think that this is enough for anybody to know what they will be dealing with.

          Время в игре: 1160 ч. Куплено в Steam
          Не рекомендую 17.11.2024 01:52
          5 0

          Don't play as a charisma build. The game allows you to talk your way out of encounters at first, which is really cool! Until it doesn't. And when it doesn't, you will slam your head into the encounter hoping RNG high roll's in your favor.

          Quests are boring, the party members are dullards, and the combats uninspiring.

          Время в игре: 574 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Iron Tower Studio
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 21.01.2025
          Отзывы пользователей 88% положительных (2188)

          Отзывы пользователей

          88%
          1,915 положительных и 273 отрицательных отзывов
          Обновлено: 17.01.2025 08:01

          Жанры

          RPG

          Особенности

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