Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

4.0
Очень положительные
1300.00₽
Steam Store

Разработчик: Iron Tower Studio

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Описание



It is the Year of Our Lord 2754…

You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.




Colony Ship is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices will determine who your friends and enemies are.





Your adventure starts in the Pit - a sprawling heap of vacant cargo containers slowly getting filled up with those who couldn't afford to stay in the Habitat or needed to get away from its bosses and factions. Out here, folks live free and die fast...

You open your eyes to a grey hull-metal ceiling, one panel of which flickers yellow, indicating dayshift. You overslept, not that it matters. With a grunt you roll off your stained mattress and open the "window" to let some fresh air in. Like everything else around here, fresh is relative. The Ship does its best to recycle air and water, but cargo holds aren’t high on Her priority list. You breathe in metal and burning oil and look up. Four of the bridge's six projectors are still operational, shining dully down on the container towers of Cargo Hold 3, better known as the Pit, the Free City.

Calling the Pit a city is a bit of a stretch, but so is calling this reddish-brown liquid water. You've read that water is supposed to be clear and cities are supposed to be big, but no ship-born has ever seen either. Maybe in another hundred years water will look and taste like oil and people will be talking about the good old days when it was the color of rust and tasted refreshingly bitter and tangy. That's the kind of optimism that keeps you going.

The elevator crawls up a groove in the cargo hold's wall like a black steel bug that's worn a path traveling to the bridge and back. It’s time to get up there and earn a few credits, but first you need a drink.



Once tasked with adapting Terran plants and grasses to the alien environment of Proxima Centauri, Hydroponics was abandoned during the Mutiny. Quickly overwhelmed by out-of-control mutant vegetation, it more closely resembles deep jungle than a research complex. In addition to the abnormal plants, oversized pest control species –bioengineered to safeguard the colony's farmlands– are also on hand to punish the careless.

Plants were sacred to the Founding Fathers. They represented our connection to Mother Earth, our sustenance, and our future. Picture rippling fields of wheat, rye, and barley to the horizon, mighty oaks and cedars, children eating apples right from the tree. That was the vision for Proxima.

But they didn't anticipate how many seedlings would fail in the Ship's simulated environments. And unless they found a way to make good those losses, it would be catastrophic. Alien fauna and poor soil were deemed the biggest threats, so they matched the most important plant species with customized, symbiont fungi. The latter were meant to act as pest killers. Unfortunately, the fungus did its job a little too well. We’re the pests now.




Before the Mutiny, the rooftops of the Habitat supported a sprawling amusement park. There, the people of the Ship could experience at least a few of the novelties they would never enjoy on Earth or Proxima: walk barefoot on real green grass – courtesy of Hydroponics – or soft, red-tinted 'Proxima' sand; sit under tall, artificial trees; and watch the sunrise on gigantic screens suspended all around. This last was said to be indistinguishable from the real thing, not that anyone aboard had ever seen it.

Nowadays, the three remaining rooftops are heavily fortified platforms, patrolled by armed guards. The sky-screens went dark long ago, a frivolous luxury in a decaying world. The grass underfoot and simulations of golden fields have likewise vanished, replaced by watchtowers and checkpoints. With enemies on all sides, cheap entertainment is a useless distraction from reality and its harsh demands.



The Armory - Among the stars, the children of Earth wish most of all for peace. Nevertheless, the wise prepare for every eventuality – we should not survive long without the means to protect our territory and interests, with violence if every other method is exhausted. To that end, the Ship launched with a wide assortment of peacekeeping weapons and armaments, most of it looted and spent during the Mutiny and the hundred lesser skirmishes that followed.

Mission Control - The century-old wreckage of the Ship Authority government complex that once controlled every aspect of life on the Ship. Now scavengers infest this ancient seat of power, a grim reminder that nothing lasts.

The Shuttle Bay - Noah relied on doves to find a landing place, the Ship carried twelve survey shuttles for that same purpose. Even though the Shuttle Bay survived the Mutiny intact, it was looted in the interim, the life support systems and emergency supplies stripped, and the shuttle interiors used by generations of squatters.

The Factory - An abandoned industrial complex that once worked 'round the clock to produce tools for the Ship and the future colony. Why squander your precious shekels on second-hand Earth machinery, when your captive workforce will have three hundred years to manufacture everything you need?

And many others.





Combat is difficult. You’ll be outnumbered and outgunned, so you’ll have to figure out how to even the odds or avoid fights you can't win. There are 3 main factors determining the difficulty of any combat encounter and your character's life expectancy: Accuracy, Evasion, Damage (both dealt and taken). To succeed in combat, you must learn to control these factors.

Accuracy = 50 + bonuses from (stat + skill + feat + implant + helmet/goggles + weapon). You can easily neglect a couple of items from this list and still be a competent fighter, meaning you don't need to min/max your stats because it's only 1 item out of 6. The attacker's accuracy is further modified by the attack type (different attacks have different pros and cons), the weapon's gun's effective range, and inflicted penalties.

Evasion = bonuses from (stat + skill + feat + implant + armor handling – armor penalty). The defender's evasion is further modifier by cover (the exact bonus depends on the angle), gadget bonus (i.e., using a Disruptor Field), and smoke/spore cloud (smoke grenades and certain critters). More detailed information can be found on the character and inventory screens (which show your accuracy and evasion), and in combat, where you can press ALT when targeting while targeting to learn what is affecting the accuracy of a particular attack.

The damage depends on both the weapon and the target's defense. Incoming damage is reduced by damage resistance (feat + implants + armor) and energy shield (gadget and/or energy armor). Weapons with good penetration and/or aimed attacks can reduce enemy's damage resistance, dealing more damage.



When you enter the stealth mode all tiles are automatically assigned detection values, determined by the distance from the guards, which way they're facing, their Perception, and thermal vision gear, if any. Green - safe (you remain undetected), yellow - risky (if you end your turn there, you'll be spotted), red - instant discovery. High sneaking ability (modified by skill, feats, gear) turns more tiles green and opens up more options, whereas a low level thief might see nothing but yellow and red tiles.

Each step and action (lockpicking, climbing, using computers, killing guards in stealth mode, etc) generates noise. Not a whole lot of noise to instantly alert the guards the moment you do something, but enough to add up over time and raise the guards' suspicions. The higher the guards' Perception, the faster the alert bar is filled. An alerted guard turns towards the last noise generated, meaning a lot of safe tiles will turn red and if you're in the line of vision you'll be instantly discovered.



If fighting isn't you thing, you can avoid ALL combat by relying on speech skills: Persuasion, Streetwise, and Impersonate. Not every solution is in your face, but it is there. We check stats, skills, reputation, deeds, and track your choices to deliver appropriate consequences.


Ten party members (max party size is 4) and well over a hundred different characters, some less friendly than others.






Lord's Mercy was her given name. Though he wasn't a priest, her father had called himself a Man of Scripture, and never tired of reminding his only child of God's wrath, His vengeance, His untiring thirst for retribution. If that’s what her name meant, Mercy did her best to live up to it.
"Are you now?" Bartholomew looks at you with interest. "I assume you were on your way to the Habitat, but now you're stuck here... Your odds aren't looking good, my friend,” he gives you a salesman's smile. “Attacking the Black Hand's stronghold is suicide, with or without our help. If Stanton loses...” He makes a pause, letting you work it out on your own.“You may address me as Harbinger. I no longer have a name." The bitterness in her voice is unmistakable. She must not have been doing this Harbinger thing for long. One of the guards removes his helmet to reveal an oddly leathery face with deep-sunk eyes and a lipless mouth. He grins as he savors your discomfort.

“I wonder if the Neanderthals were as shocked by your outlandish appearance,” the woman says. “I wonder if they foresaw their own doom.”




A generation ship is a perfect ant-farm where different societies can coexist within a limited space, influencing and affecting each others' development while fighting for that limited space, which adds 'the end justifies the means' pressure.



The Protectors' one truth is the Mission, and the sole way to ensure successful completion of the Mission is to follow the Old Ways. The ways of the fathers, forefathers, and Founding Fathers are together the beam upon which the Ship travels to our ultimate destination. The mutiny, which through their steadfast and timely intervention was thankfully aborted, was the ultimate betrayal of the Old Ways, of everyone who had come before, the nullification of every sacrifice and every life dedicated to the Mission.



The Brotherhood was formed to liberate the people from the iron shackles of the Ship Authority. Though their first sally -which the fossils of the old world denigrate with the term "mutiny"- failed to completely achieve this aim, the Brotherhood was successful in establishing themselves as a power to be reckoned with. The Brotherhood's initially pure goal, to free the enslaved wherever they may be, has unfortunately been sullied by the practical concerns of democracy. To bring freedom to the Ship entire must involve war, and no war may be won without sacrifice, nor may battles be managed by committee.



As inevitably happens in dark and challenging times, some citizens turn to God for reassurance, the promise of an end to pain and hunger. Or failing an end, at least a purpose. The Church of the Elect rejected both the Protectors of the Mission and the Brotherhood of Liberty as worldly fools distracted by politics and their own egos. Teaching their adherents that they were chosen by God, the Church frames the journey of the Ship as a centuries-long test of faith. When the Ship arrives at her destination, Judgment Day awaits every citizen. The righteous will be welcomed into the Promised Land of Proxima Centauri, while the unrepentant will be returned to the Hell from which we fled - Earth - to suffer for all eternity.
Plus lesser factions and groups: People of the Covenant (the mutants), the House of Ecclesiastes, formerly known as ECLSS - the Environmental Control and Life Support System, the Pit's Freemen, Thy Brother's Keepers, the Grangers, Jackson's Riflemen, and more!

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/Windows 8/Windows 10
  • Processor: 2 GHz Processor or better
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 or better
  • DirectX: Version 11
  • Storage: 17 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/Windows 11
  • Processor: Intel Core i5-6600 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 970 / AMD Radeon R9 390 or better
  • DirectX: Version 11
  • Storage: 17 GB available space

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
        Recommended:

          Отзывы пользователей

          Не рекомендую 08.02.2025 02:43
          0 0

          I remember when I first started playing and said to myself, "it's difficult to figure out where things are and to see things on the map". That never gets better and you never get used to it. The quests are generally fairly linear and boring. After the first half hour, the rate at which you get useful items really drops off. You can never use the energy weapons because there aren't even enough reloads to last one fight in the entire first six levels I've played (20 hours). The fights TAKE FOREVER. I guess that's part of it being turn based, but this seems worse than other turn based combat systems I've played.

          I guess I got my money's worth in terms of dollars spent to number of hours played, but I can't recommend this game unless you like needing to quick save every 2 minutes and seeing how much frustration you can take.

          NOTE: runs fine on Linux via Proton.

          Время в игре: 1212 ч. Куплено в Steam
          Не рекомендую 06.02.2025 00:49
          2 1

          It's a bad RPG. If you're here to create a character with the wide range of skills and abilities, well, FUCK YOU. You will make a combat character and you will like it. Don't like it? Well, you can play the easy mode we passive-aggressively named 'hero mode' because we know if you don't want to engage in yet another dice roll combat system, you are obviously just a baby who needs to be a hero all the time. zzzzzzzzzzzzzzzzzzzzz

          It's not like there are no opportunities to use non combat skills - there are plenty, and they are interesting especially as resolutions to quests. It's just that there are many obstacles with only combat based solutions, and if you didn't make such a character you're SOL.

          Now, if this had been communicated, or if the player's non-combat skills were limited and the emphasis on non-combat roles were placed upon certain NPC party members this would have been fine, but it isn't. Which is a real shame because the worldbuilding, writing and artistic design is literally the cream of the crop. It's just wasted on the designer's need to wank himself over his game being such a hard and elite sweaty game which is prioritised over the narrative experience, which should be the focus of an RPG.

          Время в игре: 1411 ч. Куплено в Steam
          Рекомендую 31.01.2025 02:40
          0 0

          A deep RPG with effective writing and engaging systems. on the surface iron tower games can seem daunting to new players, it took me a few tries to get into their first two titles but now that I have I would say all 3 titles are some of the greatest games I have ever played. The game has a very clear vision and it accomplishes it immaculately. There is no wasted time in the game and every new step is rewarding. If you haven't tried any of their games Colony ship is a great place to start. The game can be beaten in may ways and I think most people could indulge a play style which is fun for them.

          Время в игре: 2208 ч. Куплено в Steam
          Не рекомендую 26.01.2025 02:08
          2 1

          Interesting story, terrible combat.

          The game plays statwise an progression wises like Disco Elysium. However, the combat is just bad. Your characters progress via armor, feats, and implants. They then have a slow progression by doing things in combat... but it's randomized who and seemly how much they get. However, outside of armor and evasion the HP pools don't increase.

          This leads to the game essentially being built around save scuming because the RNG can allow for a character to be killed before you even get a chance to act. This experience was on the underdog setting, but it doesn't poor design.

          Edit for reply to Dev: Appreciate the reply! At least in my two runs, the log after the fight showed no skill point gains for characters that were shot at, shot with, etc. Even when they did the gains are very small for the amount of hits given and taken.

          The experience of getting slaughtered turn one happened were always with either a energy shield or distortion field. Energy shield (at least in it's early stages) feels useless. The first energy armor you get seems to mechanically work, but the energy shield far too much damage straight bypasses it. If you pop stims on a weaker character first round, the enemies just shift to the next weakest character. So you end up popping several stims to cover everyone and then it's race till debuff. Grenades work, if the enemy is susceptible to them which mindworms aren't.

          The save scumming need feels escalated by the scars mechanic. If you get to turn 4-5 and a character goes down from lucky hits (because they focus fire on the most susceptible) it's basically an auto start over. No sense in dragging forward a permanent debuff, especially when it's HP.

          I'm sure it's possible, plenty seem to enjoy it. I guess I'm just just more of a movement and action use strategy than a mandatory consumables strategy person.

          Время в игре: 803 ч. Куплено в Steam
          Рекомендую 26.01.2025 00:21
          1 0

          Excellent systems-driven RPG with a interesting premise and setting.

          I truly believe that Iron Tower games deserve more attention, so here's my first review in a *very* long time.
          In Colony Ship you explore, big surpise, a colony ship, which is headed to Proxima Centari to colonize a hospitable world. But there was the Mutiny on the ship and due to this event a lot of old knowledge about Earth history, initial purpose and overall spirit of the mission was lost (as a big part of the ship's functionallity).
          I won't spoil any plot details, but the ending left a lot of bitter notes in the best possible way.

          But the main question is how is it played? Well, the closest analogy I can think of is a party-based RPG like a XCOM/Shadowrun with a progression system like in Bethesda's RPGs (the more you use the skill, the more you're proficient with it). Story is divided by chapters with oportunity to visit some hub locations, very similar to VTMB. Also, this game has a lot of interesting feats, so if you love character building options -- there is a big room here for your creativity.

          I have basically only two big complains about the game:
          1. Working for several factions in the same time is not always possible and it least once I locked myself from the option I wanted (it was in the first location of the game, so not the huge deal, but important to mention). From the other hand, in Chapter 2 I worked for all factions I could think of, so this issue is present only sometimes.
          2. The game has a guarded content behind skill checks. Not as much as previous main-line Iron Tower game (Age of Decadence), but to clean almost everything I had to replay game once (and I dropped the first run of the game).

          If you're somewhat interested -- pick up the demo. It's free and as far as I know covers a lot of content, so you can make informed decision based on that.

          Personally, I loved it.

          Время в игре: 3227 ч. Куплено в Steam
          Не рекомендую 24.01.2025 14:21
          2 1

          Save your money. I wanted to like this game for the challenge, after the first hour I realized it was basically a linear story with a few story choices but very little else in the way of exploration. So for that reason "easy" mode didn't seem right, no fun in that. So I went to the "normal" mode that "was the way the game was intended to be played" but I ended up just giving up shortly after chapter 2 starts. In the description it claims that the enemy AI has the same chances as the player. All I can say is B.S.! I went for a combat spec and used the proper weapon the entire game and I not only did I miss WAY more than the AI, but my damage was always trivial vs their almost insta-kill damage numbers. If that isn't bad enough, most of the fighting I would get at least one person on my team killed by turn 2. And before you think "oh, he just didn't have good initiative", I call B.S. on that too. I made my character for quickness and even after stripping all of the armor off I was basically in the middle to last in every fight. Play this game if you want to see the story, or if you like an unfair fight to really "challenge your gaming prowess". But skip this if you are thinking it will be an actual challenging game that plays fair.

          Время в игре: 836 ч. Куплено в Steam
          Не рекомендую 24.01.2025 08:37
          2 1

          I hate this game. I hate it I hate it I hate it I hate it.
          I love this game's themes. I love this game's dialogue. I love this game's storytelling, foreshadowing, and I hate that I hated every single second of the game after I realized I could not beat the Protectorate when they showed up for the device. I could not beat that fight. I tried for an hour. I could not beat that fight.

          I had to swallow my pride and take the Protectorate's deal, despite spending the whole game trying to side with The Church. It was the only way for me to continue. I hated that I spent the proceding fight in the tunnels trying to get Cobra killed so that I could take the device to the Church. And the game didn't let me do any of that. The ending tastes like ash to me and I couldn't fall asleep until I got to the Bridge and finished the game.

          This is a great, wonderful game and I despise it with every cell in my obese body.

          Время в игре: 1223 ч. Куплено в Steam
          Рекомендую 22.01.2025 03:22
          0 0

          Absolute delight of a game. Decisions matter...and can dramatically affect the endings. But it really doesn't matter...no matter how your game ends you'll have had a great time getting there.

          Время в игре: 1859 ч. Куплено в Steam
          Не рекомендую 22.01.2025 02:05
          4 0

          I want to like this game, but it feels like I'm being punished at every turn for the way I want to play and how I've built my character.

          I want to play a stealth oriented character, but the stealth mechanics make no sense. Even min-maxing, save scumming, and cloaking device, you're never going to be able to take out all the guards or loot every chest. Once you make sound, it never goes down with time. Guards barely patrol unless you make enough noise for them to investigate, and when they do you're going to be caught because the sneaking areas are incredibly tiny and cover mechanics don't apply at all. If there aren't any guards to stop your sneak, there's no reason TO have a sneaking section because you can make as much noise as you want getting every chest and then out, and all that happens is you're told you can't go back in because you made too much noise, but you already got everything there so why the hell would you need to go back in anyway?

          Combat is boring and unfair, but not challenging. Even without statting heavily into it, you shouldn't have a problem with fights most of the time unless you're by yourself, which means you MUST recruit a companion. They offer dialogue for lore and character, which is nice, but pissing them off by going against their beliefs is barely a negative impact. They're just hired guns you can ignore outside of taking its for you. The worst part of combat is that, no matter what, you will NEVER start in any of the limited cover available on the battlefield. For some fights this isn't too big of a deal, especially when it makes sense like you've been ambushed or are storming into someone's base, but it applies even when YOU get the drop on someone. The enemy will ALWAYS start in some form of cover.

          Players seem shoehorned into one of two playstyles: talk your way out of things, or shoot first and ask questions later. For what it's worth, these two options seem somewhat equal in their execution. Talking is the peaceful way, sometimes requiring decent checks to accomplish, and you get through things without much of a risk, but you miss out on a lot of loot. Combat is obviously the hostile way, gets you more loot but can be dangerous either in that you bite off more than you can chew or it turns out to be more of a drain on your resources than what you put into it, namely with grenades and stims. The only two downsides I have encountered thusfar with combat is that it does have the option of killing potential companions before you can recruit them, which I personally like, and the second is that the optional combat way to deal with one section of the game sees you going into two large fights back to back only to teleport you away to the next area without getting to loot the spoils you might have been counting on for absolutely no reason.

          That leads me to another complaint of mine: the mandatory teleporting after an objective is completed for the area. In the first chapter of the game this is nonexistent, giving the player the freedom to explore every nook and cranny to their heart's content, backtracking as needed if they get a skill to the next level in order to pick that lock they had to leave behind, for instance. That all seems to end once you get to the Habitat (not sure what chapter it is). For instance, should you start to side with the Protectors, there's an entry quest to track down someone in a residential block. Getting into the building, you've got a few corridors to explore and some doors to open or people to talk to. If you hit everything in the order it's given, however, you'll find the person you're looking for before you've explored the rest of the building and, upon dealing with them, are teleported back to the quest giver. You're not allowed back into the building after that. At a later date, maybe? I can only hope so but, even if that's true, why whisk me away to begin with? Why take away the established freedom to explore you spent a whole chapter designing around if it's suddenly not going to apply?

          The game isn't terrible. Passable, at best, in my mind, with a myriad of strange and frustrating decisions that will leave you realizing shooting first and asking questions later seems to be the only way to get things done without crippling yourself in other aspects.

          Время в игре: 937 ч. Куплено в Steam
          Рекомендую 19.01.2025 17:22
          1 0

          This game is fantastic. The combat is tough but rewarding, and the writing is really engaging. I don't often leave reviews but I wanted to support this fun game.

          Время в игре: 2818 ч. Куплено в Steam
          Рекомендую 19.01.2025 10:28
          2 0

          Fun game, but can really use some gameplay overhauls. For example, some stealth missions allow you to reset when you fail while others don't, for no apparent reason. Also, it is a lot of trial and error, and if you're going to make me do the same thing dozens of times in tiny variations, you could at the very least speed up the transitions. Even for those who like trial and error games, having to wait until the fade out and fade in are done is frustrating.

          Anyway, I'm complaining because I keep trying.

          Время в игре: 1882 ч. Куплено в Steam
          Рекомендую 19.01.2025 08:22
          0 0

          Good game. If your looking for a unique story based sci fi RPG its worth a good playthrough

          Время в игре: 1230 ч. Куплено в Steam
          Рекомендую 18.01.2025 21:22
          0 0

          warlockracy on youtube said that this isn't a strategy game. Or that you won't employ strategy in it. You'll reload and do the exact same thing as last time hoping for the dice to not F you over. (paraphrased).
          I found it to be partly true. Some things are fixed. Your initiative is set. The mind worms will always go first. If your initiative score is 50 you'll go faster than most people. After that it's dice. And if they're rolling more dice per round than you then you're gonna have a bad time. A single miss on your side can ruin everything. Focus firing one guy down before they get to move can be the entire difference.
          They sell stasis grenades that put 9 squares into a timeout for three entire rounds. 15 attacks maybe just completely elided while you focus down the less immediately but more annoying bullet sponges. And there are flashbangs that drop dodge to zero, and pulse grenades that turn off tech armor or invisibility. The entire game is knowing when you aren't gonna be able to fight this one out fairly and should probably drop 400 dollars on those two guys kind of standing kitty corner to each other who haven't moved yet.
          And you can't craft any and when they're gone they're gone. I just barely ran out as my game came to an end. I was running to the end of the game saying no final fights no final fights please just let me win. I felt elated when I was stopped at the finish line but got to tell a computer i have 10 in my computer score and I didn't feel like fighting anyone.
          I probably wouldn't have played through it on easy mode a second time to see the ending if anyone had uploaded them to youtube. I mean one guy did but it wasn't the ending I would have gotten so nuts to that.

          Время в игре: 2475 ч. Куплено в Steam
          Рекомендую 18.01.2025 05:58
          2 0

          Amazing game and concept. If you play on underdog dont expect to be winning fights very often, infact the last stretch of the game i didnt have to fight a single soul because of my choices.

          Время в игре: 1335 ч. Куплено в Steam
          Рекомендую 18.01.2025 04:36
          0 0

          An excellent game which suffers from it taking an annoying amount of time to figure out how best to build and improve characters and what will and will not be effective. Also still shows signs of the designers' hardcore fanbase - it won't kill anyone to have an adjustable difficulty level, for example. But excellent writing, entertaining enough combat, and a light but good-looking-enough engine that they should reuse until it breaks.

          Время в игре: 4205 ч. Куплено в Steam
          Рекомендую 17.01.2025 13:28
          0 0

          A short but very interesting game set in a unique and captivating world with replay value.

          Время в игре: 1075 ч. Куплено в Steam
          Рекомендую 17.01.2025 06:09
          1 0

          Colony Ship: A Post-Earth Role Playing Game offers an immersive and richly detailed experience that kept me engaged for over 50 hours. The world-building is exceptional, with a dystopian setting aboard a massive generation ship that feels alive and full of lore. The writing is top-notch, with well-crafted dialogue and a strong sense of atmosphere, making every interaction meaningful. The character customization and skill-based progression system provide a lot of depth, allowing for multiple playstyles and rewarding experimentation. I enjoyed playing different characters and factions to explore various outcomes, and the game delivers a satisfying level of replayability, especially with its branching quests and choices that significantly impact the narrative.

          The turn-based combat is solid, and while it can be challenging at times, it rewards strategic thinking and thoughtful planning. The companion system adds another layer of depth, with companions each having their own distinct personalities and motivations, further enhancing the role-playing experience. After completing the game and achieving near 100% completion, I can confidently say that Colony Ship stands out in the RPG genre. It’s a game that doesn’t just rely on its story or mechanics but creates an experience that feels like a true journey in a well-realized sci-fi universe. Highly recommended for fans of narrative-driven RPGs.

          Время в игре: 3060 ч. Куплено в Steam
          Рекомендую 15.01.2025 17:19
          0 0

          10/10!
          The music is nice and sometimes plays in my head. The story and the atmosphere are unforgettable! I have not replayed the game yet, but I have heard that it has great replay value. The combats are good, and they feel like you are trying to solve a puzzle, but sometimes you have to make do because you are missing a piece. I had to retry many tough fights because I'm bad at the game. I really like this game and I hope it gets its sequel.

          Время в игре: 3795 ч. Куплено в Steam
          Рекомендую 15.01.2025 01:09
          0 0

          I thoroughly enjoy playing ITS games, and I really hope ITS is able to produce another game.

          Время в игре: 1219 ч. Куплено в Steam
          Рекомендую 14.01.2025 02:52
          2 0

          Great game, It's style reminds me of Fallout 1 and 2.

          Время в игре: 1116 ч. Куплено в Steam
          Рекомендую 13.01.2025 21:08
          1 0

          problem with this game is it ended , i took my time , but it was fun , to bad cant really make a 2 , the ship aspect was just cool

          Время в игре: 9047 ч. Куплено в Steam
          Рекомендую 12.01.2025 12:42
          5 0

          A cool little game. Very confusing at times, very realistic outcomes and the end had me laughing at the whole situation. Definetly a good step towards a very decent game. Does it need some polish ? sure especially on quest help ..but on the other side its quite an adventure without much handholding.

          Grade: 7/10

          Время в игре: 1231 ч. Куплено в Steam
          Рекомендую 12.01.2025 05:30
          1 0

          It's gameplay is fun and I do quite like the story and the choices you have to make on the journey can be difficult. One thing to keep in mind, though, I have only played a diplomatic runthrough, so I have only won easy to medium difficulty battles. The harder stuff is just ridiculous and my characters cannot handle so be aware that in this game you cannot do all things well

          Время в игре: 1128 ч. Куплено в Steam
          Рекомендую 11.01.2025 17:38
          8 0

          I give this overall recommend because as a niche player of these type of games I am always happy to have some in this day and age making them. This is a a game with very fun and challenging combat once you figure out the mechanics but lacking in RPG depth. The rest of this will be thoughts on what prevents this from being a 9/10 as opposed to its current 7.5/10 that I can give.

          I understand the game was in development for 7 years but for the scale the devs were trying to achieve it still feels not up to the task. The closest analogy I can come up with is Tides of Numenera, another game with lot of interesting concepts and creative process that was in the oven for 7ish years that was let down by the lack of depth at the end. From the RPG perspective there really isn't enough content to justify the scale of the setting, a lot of areas seemed to exist just for the sake of it (shuttle bay being a big one), followers have little dialogue or questline progression as the plot progresses. The habitat really lets you down as you feel there is too much symmetry in the plotlines of the difference factions, right down to each faction having admin area, residence area,...etc.

          To put it quantitatively you go in expecting a sprawling 40-50 hour adventure and you end up with a 20ish hour sampler. What holds this game up and by far the most enjoyable aspect is the challenging combat system and that aspect has kept me coming back and booting the game up several times over - retrying challenging fights and difficult encounters but the in between RPG components just seem dull.

          I hope the devs can somehow find the resources to add some more content. I would be willing to pay for a meaty expansion pack.

          Время в игре: 2298 ч. Куплено в Steam
          Рекомендую 09.01.2025 22:44
          7 0

          Fantastic Single Player RPG. Great Grim and grimy atmosphere of a sleeper ship slowly falling apart around the would-be colonists headed for a new world. Loot and Equipment is fun and meaningful. Stats/Skills/Character Generation as well as the game itself lend itself to numerous choices and you're free to play how you want -- fast talking problem solver? Brutal armored juggernaut? Elusive thief and infiltrator? Variety of weapons, your words being one are all different and play differently. Combat is interesting and challenging -- and if you get in over your head with bad decisions it can be your worst option for getting out of a situation. Choices are meaningful and the people and factions you support or snub have an impact on what happens and how the game ends. So many RPGs promise consequences and meaningful choices but this game delivers them by the truckload. Assembling and leveling a party is fun and important too -- covering all the skills is critical to gaining access to everything and getting the most loot and discoveries in this interesting gameworld which leaves you with as many great questions as it starts you with. This game is made by the same developer as "Age of Decadence" -- which is one of my favorite RPGs of all time, and is highly critically acclaimed so I was expecting an excellent game and I wasn't disappointed. Took me just under 60 hours to finish my first playthrough, which I did almost entirely back to back because once the game got it's hooks in me I didn't want to stop until the end.

          HIGHLY RECOMMENDED.

          Время в игре: 3534 ч. Куплено в Steam
          Рекомендую 09.01.2025 15:30
          1 0

          Very original RPG that doesn't really hold your hand. Neat setting and the visuals and gameplay have been far improved from the studios old games while still keeping that distinct story and writing style from Age of Decadence. A very big recommend for RPG fans to play. I hope Iron Tower Studios get to further their visions and develop more games.

          Very much recommend

          Время в игре: 1263 ч. Куплено в Steam
          Рекомендую 09.01.2025 08:26
          2 0

          So about 16 hours into the game and trying to figure out habitat. The game is an interesting mix of non-real-time-fight and adventure. Why I recommend it is because the story is really rich, unconventional and well put together. The most intriguing aspect is that you can really move forward via a highly diverse amount of paths, decisions and strategic decisions (skill-set development, aligning with factions, moral decisions). You can move fwd' by becoming assasin-, stealth-, steal-, shoot-, brows-, political-, hacker-, implant-, bio-hacker-, money-heavy (and possibly more I didn't figure out yet) . It does not feel like a complete "open world" but the decision tree is actually a very good balance of things and leaving enough degrees of freedom that you can progress. I love e.g. "Disco Elysium" but the world is so open at certain point you get "stuck". You talked to everyone, looked everywhere and you just don't know how to progress after hours of checking and re-checking. This does not happen here (or at least not along the branches I took). The fights are interesting, especially since balancing the crew is difficult, any decision taken (emphasize intellect over brows) has endless implications in terms of e.g. implants, traits possible or useful and hence amount of armor, weapon efficiency etc. On top some of the events during the game influence the crew again. They are not as sleek graphically as e.g. Fallout but are really 7 dimensional chess things. If you like that kind of huge puzzle it's a great game, if you're more for extreme real-time eye candy then the game feel probably like over complicated mystery.

          Время в игре: 979 ч. Куплено в Steam
          Рекомендую 08.01.2025 07:47
          4 0

          Just finished it. Had a ton of fun.

          Atmosphere is great, writing is good. Art looks way better in game than in screen shots.

          Recommend it.

          Время в игре: 2948 ч. Куплено в Steam
          Рекомендую 07.01.2025 15:55
          4 0

          So far it's an ok, 6/10, pick it up on sale - type of game.
          Almost 40 bucks for an ok game in a genre shared with Wasteland 3, the original Fallouts,
          Rogue Trader and by extension Divinity: Original Sin 2 and Baldurs Gate...
          It's not an easy buy for me.

          Время в игре: 1359 ч. Куплено в Steam
          Рекомендую 07.01.2025 15:19
          2 0

          Scratches that RPG itch that you just can't find anymore. Great story, atmosphere, setting. Plot points are intriguing, combat system is great, skill system is expansive.

          Время в игре: 1369 ч. Куплено в Steam
          Рекомендую 07.01.2025 14:51
          1 0

          If you like CRPG, sci-fi and postapocalyptic themes this game is awesome.
          An amazing discovery for me, wish it was more known.

          Время в игре: 901 ч. Куплено в Steam
          Рекомендую 07.01.2025 00:45
          3 0

          Enjoyed this game quite a bit and played it in two days. I did use the guides a lot as it's quite hard to not get stuck and eventually used a cheat for unlimited APs as the fights got really hard, even in "easy" mode. I mostly play for story so hard fights that have to be well prepared and replayed a few times just annoy me. An easier mode would be great here.

          Ran into one bug that required me to load an earlier save, so make sure to save often.

          Overall really enjoyed this one!

          Время в игре: 1243 ч. Куплено в Steam
          Рекомендую 06.01.2025 23:47
          0 0

          Hidden gem game. Amazing story, atmosphere, music, challenging combat system. Very decent crpg.

          Время в игре: 3170 ч. Куплено в Steam
          Рекомендую 05.01.2025 08:55
          0 0

          My god this game is goated. Straight sauced up. It may be the best RPG I have ever played. I picked it up on a whim and will definitely be picking up The Age of Decadence.

          Jed is the best companion. Fight me.

          Время в игре: 2151 ч. Куплено в Steam
          Рекомендую 30.12.2024 14:35
          1 0

          Very fun, but challenging game. Interesting story and characters. Very niche setting (a generational ship but you're in the middle of the voyage) which I absolutely love. Turn based combat that can be hard, so save often. And a lot of player freedom to pursue the game in your own way, from the smooth talker, to the rough and humble chopper, to the gun 'em down stalker. It's not as vast as other RPGs, but it packs a punch and isn't too expensive.

          Overall, if you enjoy a solid RPG that demands your patience, I would definitely pick this up. I've heard that the developers, after nearly 10 years, have unfortunately declared this is likely their last game. They've always served a niche community, and I honestly think, if this is their last game, that they are going off on a high note.

          Время в игре: 924 ч. Куплено в Steam
          Рекомендую 30.12.2024 10:15
          3 0

          I manage to make peace, thank you for this option! Sometimes in other rpgs it's very annoying that in the end you forced to kill every other faction besides the one you choose.
          Great game, if you love exploration, well written characters, and tough battles that actually justify having consumables *no more hoarding potions. :)

          Время в игре: 1938 ч. Куплено в Steam
          Рекомендую 27.12.2024 21:52
          2 0

          Took a minute to get its hooks in me, but they got in good. If you are into the first two fallout games or early Baldur's Gate, definitely worth getting.

          Время в игре: 2017 ч. Куплено в Steam
          Рекомендую 25.12.2024 14:24
          1 0

          If you like sci-fi, you would love the story!

          Время в игре: 2291 ч. Куплено в Steam
          Рекомендую 25.12.2024 13:29
          3 0

          Absolutely brilliant CRPG!

          My favourite genre right now is Isometric CRPG’s with my favourite ever being Underrail. Colony Ship is now up there, probably in second! Colony Ship’s story is very well written and thought out, the game play is thorough and a well thought out build is essential, and the game itself is beautiful (similar in design to Oculus in Underrail, maybe they had the same artist!).

          10/10 - Really amazing and completed the game in awe! The second game in my life I would consider a ten!

          Время в игре: 5261 ч. Куплено в Steam
          Рекомендую 25.12.2024 04:46
          5 0

          A remarkable RPG that hasn't gotten the attention and acclaim it deserves. Easily as good as the original Fallout, Colony Ship is clearly a direct descendant of old school isometric RPGs.

          Highly recommended.

          Время в игре: 2600 ч. Куплено в Steam
          Рекомендую 22.12.2024 06:05
          0 0

          I've had this game on my wishlist for ages but was never sure whether to buy it or not, finally decided to take a gamble and after around five hours of gameplay, I've been reasonably pleased with it so far.

          Время в игре: 305 ч. Куплено в Steam
          Рекомендую 21.12.2024 04:43
          0 0

          It's a pretty solid old-school CRPG. Reminds me of the old days.

          Время в игре: 2424 ч. Куплено в Steam
          Рекомендую 20.12.2024 22:48
          2 0

          This game is the true successor to the original Fallout. The closest that's come to capturing the atmosphere and depth of old school CRPGs. Very well written, interesting characters, interwoven plots, actions with consequences, many different ways to go about solving problems. And the combat is extremely addicting, unlike Fallout, which was a chore compared to this. Be prepared to reload and retry many many times, tweaking gear and tactics to find that magic combo that'll get you passed that really hard encounter that you're stuck on. And if you can't beat it, go back and try a different path, maybe there's something you missed, a piece of gear or some skills you could change that'll give you the edge. Or just talk and maneuver your way around it if you got rizz.

          This game is a labor of love, and you can tell. Please support this independent developer and this brilliant game.

          Время в игре: 1101 ч. Куплено в Steam
          Рекомендую 18.12.2024 03:43
          1 0

          An enjoyable game, centred on the story of a relative nonentity - the player character, an inexperienced scavenger used to performing odd-jobs, who stumbles onto a big score that turns into a pivotal moment in the history of the generational ship.

          The worldbuilding is pretty good, really portrays the grim setting well. Combat can be a bit difficult at times, and you have to have a decent plan to handle many encounters, but a great many fights can be avoided, if your character is stealthy or persuasive, or has the skills to manipulate environmental elements by using hacked ancient computer or electronic systems.

          Plot development is pretty decent, and decisions you make at one stage have consequences much later. You are unlikely to please everyone, if you try, sometimes you'll find that someone you haven't even met yet is annoyed about what you've done. This gives a good deal of replay value, because you'll want to know how you could have handled things differently, and you'll be curious to see how things could have ended had you chosen differently.

          Length of time needed for a playthrough is not overly long, which helps with replayability as well.

          Overall, I considered it worth the money, as I knew what to expect from having played "Age of Decadence" by the same developers, so had a good idea of how difficult the game mechanics would be.

          Время в игре: 2809 ч. Куплено в Steam
          Рекомендую 17.12.2024 00:23
          1 0

          It's a pretty good RPG that really awards you gaming the system. Pacifist charisma runs are viable, but from my experience, is an unsatisfying way of playing the game. Focus on evasion and specializations and you'll have a good time deciding how things play out.

          Время в игре: 2043 ч. Куплено в Steam
          Рекомендую 15.12.2024 22:35
          0 0

          Amazing game design. I am always on the edge of being stuck. Chipping away at things reveals just enough to chip away at something else.

          Время в игре: 1830 ч. Куплено в Steam
          Не рекомендую 15.12.2024 15:42
          0 0

          Based on all the positivity here I was expecting something like Fallout 2 but in space and I was hyped.
          Unfortunately this is more like press TAB everywhere you go and click on everything. A bit too linear for an RPG

          Время в игре: 2570 ч. Куплено в Steam
          Рекомендую 13.12.2024 23:52
          1 0

          A well rounded game with all the bones it needs to be a full rpg experience. The combat was varied enough to stay interesting, the options and importance of when I made use of them were the difference between an easy slaughter and just barely scraping through with one party member still up. Character customisation is quite in-depth, with implants and other things found in the world adding on top of that, and I like the level-by-use skill system. The setting is very interesting, a generational ship is not something I've seen before in any game, and while I can't call the story perfect by any means, it kept me engaged to the end.

          Overall I'd say that if you're a fan of classic isometrics like fallout, this is definitely one to try.

          Время в игре: 1990 ч. Куплено в Steam
          Рекомендую 13.12.2024 20:48
          3 0

          Iron Tower is one of the only devs producing real hardcore turn based RPGs in the current year. I have a few criticisms of this game: (lack of flexibility in character builds, diplo/stealth character being piss easy), but that being said I did enjoy this game immensely. The story and atmosphere of the game is top tier and the combat is fun and challenging.

          In a market that is flooded with uninspired BS, I'm really sad this studio won't be producing more games.

          Время в игре: 5102 ч. Куплено в Steam
          Рекомендую 09.12.2024 22:55
          1 0

          I have been waiting for this game for a long time and it matches what i expected from it.
          The enviorment and lore is detailed and well made. The combat is okay.

          The choices feel good. Overall a good experenice so far.

          Время в игре: 513 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Iron Tower Studio
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 25.02.2025
          Отзывы пользователей 87% положительных (2222)

          Отзывы пользователей

          87%
          1,942 положительных и 280 отрицательных отзывов
          Обновлено: 09.02.2025 09:24

          Жанры

          RPG

          Особенности

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