Разработчик: Numantian Games
Описание
«They Are Billions» является RTS-стратегией с элементами строительства и управления людскими поселениями. Действие игры разворачивается в далёком будущем после зомби-апокалипсиса, истребившего практически всё человечество. Осталось лишь несколько тысяч выживших, продолжающих противоборствовать инфекции. Миллиарды инфицированных бродят по всему миру, ведомые желанием сыскать оставшиеся поселения с выжившими.
Кампания: "Новая Империя" - теперь доступна!
Возглавьте кампанию под предводительством Квинтуса Крейна, правителя Новой Империи, и отвоюйте опустошенные эпидемией земли.
- 48 миссий с более 60 часов игрового процесса.
- Стройте укреплённые поселения, чтобы выжить на заражённой местности
- Уничтожайте орды зомби с помощью имперской армии.
- Развивайте имеющиеся поселения с помощью более 90 доступных технологий.
- Исследуйте древние человеческие крепости с вашим Героем.
- Узнайте хронологию судного дня... как началась пандемия?
Режим «Выживание»
В этом режиме генерируется случайный мир со своими собственными событиями, погодой, местностью и количеством инфицированных. Вы должны построить надёжное поселение, которое сможет продержаться против полчищ инфицированных в течение определённого периода времени. Этот игровой режим весьма динамичен и затягивает в процесс с первых секунд. Мы планируем добавить еженедельные испытания, в которых все игроки будут играть на одной и той же случайной карте. Лучшие результаты будут опубликованы в списке лидеров.
Пауза в реальном времени
Да, это стратегия в реальном времени, но не стоит переживать. Вы можете приостановить игру в любой момент, чтобы принять лучшие стратегические и тактические решения.
В режиме «Пауза» вы можете строить сооружения, отдавать команды своим войскам или получить помощь по игре.
Смысл этой игры заключается в эффективной стратегии, а не скоростном запоминании или эффективном исполнении игроком десятков ключевых команд. Приостановите игру и сделайте всё, что считаете необходимым!
Постройте своё поселение
Постройте жилые дома и наладьте производство пищи для поселенцев. Они примкнут к поселению, чтобы проживать и работать в нём.
Добывайте природные и ископаемые ресурсы, используя различные сооружения. Улучшайте здания, чтобы повысить их эффективность.
Увеличьте область распределения энергии в поселении, разместив Башни Тесла, или постройте Мельницы и Электростанции, чтобы обеспечить здания энергией.
Стройте стены, ворота, башни и прочие сооружения, чтобы защитить поселение и вести наблюдение за окрестностями. Не позвольте инфицированным уничтожить поселение!
Соберите своё войско
Кто станет сражаться с инфицированными?
Только отпетые безумцы. Обучите и наймите бойцов для защиты поселения. Их необходимо обеспечивать золотом и провизией, а также придётся прислушиваться к их ужасным возгласам! Но эти измученные герои станут вашим лучшим оружием для уничтожения инфицированных.
Каждый юнит уникален, так как обладает собственными навыками и индивидуальностью - развивайте их!
Тысячи юнитов на экране
Да! Их миллиарды! Мир заполонили инфицированные...они ходят, слышат, обоняют. Каждый из них обладает собственным ИИ. Наведите шум и они придут. Убейте нескольких из них, чтобы пробраться к нефтяному месторождению, и сотни из них придут к нему.
Мы разработали движок для отображения десятков тысяч инфицированных - до 20 000 юнитов в реальном времени.
Вы думаете ваше поселение находится в безопасности? Ждите и молитесь, чтобы оно не оказалось на пути миллиардов инфицированных, бродящих по миру!
Предотвратите распространение инфекции
Если хотя бы один из инфицированных окажется в здании, все поселенцы и рабочие, находящиеся внутри, заразятся. Затем, свежие инфицированные начнут атаковать другие здания. Очаг инфекции необходимо устранить в начале его зарождения, в противном случае сдержать распространение станет практически невозможно.
Потрясающая картинка в 4К!
Насладитесь графикой в сверхвысоком разрешении! Наши художники отрисовали множество чудесных художественных работ: красивые здания с их собственной анимацией, тысячи кадров анимации, чтобы получить самые плавные движения, и всё это в сумасшедшей коллаборации стилей стимпанка и викторианской эпохи!
Поддерживаемые языки: english, spanish - spain, french, german, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, traditional chinese, italian
Системные требования
Windows
- ОС *: Windows 7, 8, 10 (32 и 64-бит)
- Процессор: 2-ядерный INTEL или AMD с тактовой частотой 2 ГГц
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD 3000, Radeon, Nvidia с версией шейдеров 3, 1 ГБ видеопамяти
- DirectX: версии 9.0c
- Место на диске: 4 GB
- Дополнительно: минимальное разрешение: 1360x768, рекомендуется FULL HD 1920x1080.
- ОС *: Windows 7, 8, 10 (64-бит)
- Процессор: 4-ядерный INTEL или AMD с тактовой частотой 3 ГГц
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Radeon 7950 или выше, Nvidia GTX 670 или выше, 4 ГБ видеопамяти
- DirectX: версии 9.0c
- Место на диске: 4 GB
- Дополнительно: монитор с разрешением 4К (3840х2160)
Отзывы пользователей
First: this game is addictive. It's exactly what it looks like: seemingly overwhelming number of undead, build up economy and defenses to survive the maps. Occasionally there's a hero map where you explore and look for loot. This is all fine - but the game has some serious flaws as well. The biggest is tech.
Example: you quickly realize that the hardest part is the early game. Too few soldiers, and too busy defending with your tiny army so you struggle to expand. So you go for tech that gives extra starting guys - great! Now you can really get the ball rolling early and secure a safe area for housing... Wrong! Early level you need 2000 pops, but after day 30 you have 1400 and absolutely spammed the fishing huts and hunting huts everywhere possible, and there's no more food for pops. Mistake: didn't get the farm tech. No way to get it and your campaign is stuck.
Okay, so you restart your entire campaign (which is about 5 hours of playtime) and hit another roadblock: last difficulty 2 map, you have a fantastic economy and an absolutely gigantic number of soldiers. Clearly one entrance for attacking zombies, so you've made 9 layers of defense crammed with towers and guys. Significantly more than any previous level. No way to realistically improve the defense, so it's time to... wait for 30 more minutes till the zombies come. You watch a movie while the game slowly ticks days. And then - an insane number of zombies. You get completely curbstombed, not even close to seeing the end before all defensive layers are obliterated and your HQ falls. Mistake: didn't get the shock tower, which requires a beeline in the tech tree, and there's exactly zero percent chance a new player would go for it while ignoring the obviously better tech options.
(also, you really do have frustratingly too few guys at start of map)
Terrible execution but all the promise. Limitless opportunities to be great but fell flat on its face hard. Zero reward for all the risk you can imagine.... So sad because whoever was behind the decision making after release tanked this game hard into nothing... Shame too because it had a great idea with some nice concepts.
Game is very challenging but its not for me. Good game though, recommended for the ones looking for stressful life.
General idea behind the game is great. However the execution, at least for the campaign, is awful. When waves are sent on any missions, its simply a race to explore and expand across the map as quickly as possible to be able to have enough resources to dump into an absurd number of defenses that likely arent anywhere even remotely close to enough. Spent the last 45 minutes meticulously expanding as fast as possible to have a big enough army to repel the wave? Well it wasnt enough start again. Do it again, but cut some slight corners to try to get to making defenders even faster? Well a zombie just breathed on one of your buildings for 3 seconds, so now theres an unstoppable chain reaction of buildings being taken over and you lose again. This isnt even on an actual hard difficulty either. It would honestly be forgivable if there were ways to reload to an earlier point to try something different. But nope, you mess up once, the 2 hours you spend preparing for the final wave of a mission, just to realize that you just simply didnt do enough and now youre screwed is just awful. This isnt even to mention the seemingly shoehorned in hero missions which ultimately turn out to be an agonizingly slow slog of one single unit exploring a building, hovering your mouse over every single possible item on the map in hopes that it has something in it so you can get enough research and points to make later levels even doable.
I actually like this game, but I'm giving it a thumb's down because the first campaign level is Ass Rapingly Hard.
It wouldn't be so bad if the game gave you tools to deal with it in the first level, but you get nothing. A single military unit and the most basic of buildings.
In theory, you could build protections around your base like walls right? Wrong. There's a train that comes through every day on tracks that cannot be built over, and cannot be removed or edited. Both tiles on either side of the track, and the track itself, provides a huge gaping hole through which the zombies can pour through. On top of that, The train itself will push them INTO YOUR BASE if they are on the track when the train comes through.
Edit:
I have since changed my review to positive, considering the amount of hours I have sunk into it. The game is good, and you can , infact, block zombies across tracks as Digz mentions.
Aweosme game. Wish there is a They are Billlions 2 continuation game to the They are Billions game
The no save feature is the single most annoying thing i have ever seen. Play for 2 hours one zombie sneaks in and kills one tent thats it game over right there. If you have time to burn INSTALL THIS if not dont bother. Game is abandoned anyway.
One of my all time favorite 'comfort' games. It's brutal, unforgiving and downright rage inducing, but, it's still amazing. 12/10 would recolonize the broken world again with my band of misfit mercs o7
Dev abandoned the game years ago, right after making a few unpopular changes that no one liked (hello mutants who can hear a fart from 100km away).
Oh yeah, they're also vehemently anti-modding despite producing no new content, and went to the trouble of hardening their game against modders.
TAB is a decently challenging time waster, but it lacks the depth players want from a strategy / wave / zombie survival game. This game IS NOT worth $30. Don't buy this for more than $15, unless money really is no object and you don't care about wasting it.
I keep coming back to this game. I love the more 'simplistic' RTS play style. As the new big names comes out, there are sometimes too many resources to manage or 18 different units with different bonus and what not. This game keeps it 'simple' with regards to what you're managing. Don't let that fool you into thinking it's easy though. You must juggle how fast you expand with how well you can reinforce/manage your units making the push. This game is perfect for anyone from an expert playing the multitude of new custom maps, to the casual that just wants to sit down and play AoE in a zombie apocalypse. The game has a good progression and 5+ difficulty settings to allow you to hone in the difficulty to your style.
I kept trying to like this. But I am done killing my time doing the building and campaign missions only to die at the end and have to go through the build phase again. The lack of save state for missions is a choice they made, I'm aware. But it's a quit point, I don't feel better just because I start at the beginning again when I mastered that part, I feel like my time is wasted.
I'm done trying with this one.
This game is awesome. I have won one regular game in 150 hours. There are some workshop scenarios, and there is a campaign where the early levels are a good introduction. This is the best city building sim because you can straight up die.
spent 5 hours building a big base and killed most of the zombies, and then a single zombie somehow got in the base and infected the houses and overwhelmed all the defences, i lost all the progress.
10 out of 10 would recommend
I've been playing RTS games since 1996 and i can say that this is one of the best games in the genre. Zombies mixed with starcraft mechanics and solo missions, i coudn't ask for more
It is a good game. Though I do wish there was a way to control the speed of the in game time.
The feelings about this game are mixed. I remember when it came out what a good impression it made on me. Unfortunately, with each subsequent mission I had more and more resistance to continue playing.
The core of the game is great. Missions where you control the hero or those without building are unnecessary fillers.
But the biggest minus is the creators' approach to the player's time. They have it deep where the back and legs connect.
Half of the accumulated game time is wasted time. For what? For example, stupid missions like "sim city" where for x days, for example 80, there are no zombies and only at the end does the final wave appear. And what if you prepared poorly and lost? Of course, 80 days of boring and repetitive building all over again because the game has no save system!
I like this game but I honestly do not respect the creators for their ideas.
I had fun in probably 60% of the missions and the rest I just wanted to have behind me to finally continue with the best the game has to offer.
And finally, what subjectively annoys me are the achievements. Game completed and achievements 11/34. Why? Because they were chosen as a typical grind to rack up hours. An ill-considered or intentional action.
It quickly gets repetitive and dull. Very stressful and not much fun. A good idea executed poorly with strange side missions that are much less fun than the regular missions. Slow game play consisting of doing the same sorts of things every single map. Very formulaic once you learn what to do. Missions are for the most part poorly strung together sequences with some maps being pretty much the same objective, if not the exact same, as a previous one.
This game to me is the best of its genre and is very fun to play, I would recommend anyone who plays this to play the campaign as it offers a an arpg like experience where your choices matter as you progress with a skill tree like system for your playthough.
Even at lower difficulties this game will keep your interest and challenge you if you are a newer player. As you increase the difficulty the challenge gets steeper and rewarding as your game knowledge increases and keeps the fun going even as an experienced player.
My one and only criticism of this game is its lack of multiplayer, its such a bummer you cannot play this with 2-4 players, I feel like this is the next step the game needs to elevate it.
Love the game and recommend if you're on the fence to give it a try
Update:
The game is so incredibly unforgiving and I didn't understand after only 5 hours playing the game that this is part of the fun. Now that I've played a whole bunch more, I get it. It's a great game. It is punishing though.
Original review:
Just not for me. One zombie breaks through your defenses and takes out one building and it's an out-of-control zombie situation. It's just not fun but I really want to like this game.
Was a fun game untill the campaign saves broke, reinstalling the game doesnt fix it verifying the files doesnt help nope just refuses to load and campaign related mission the rest work fine so nice that i have a broken sht that i cant even refund
The unit pathfinding is abysmal. It's like the guy who coded the Scav ai in Tarkov decided to freelance one summer and this was the result. VAs and production value are pretty spotty too but overall the game is ok. Very tedious but it has its moments.
Edit: So apparently the devs are a bit mad and are anti-modding, and have actively gone out of their way to make modding as difficult as possible. Leading to a modding scene that can charitably be described as a wasteland. So QoL, any bugs, and the ai. That's never going to be fixed. Take that as you will.
Captures nostalgia in a modern jacket. Awesome game, highly recommend.
I really liked to like this game, but it failed me hard. A lot of people already mentioned the weird UI but my issue is how inconsistent this game is, all due to choices the developers made for the lack of capacity to make the game hard:
- You can't build 3 lines of contiguous wall, which ends up causing issues when you are not even trying and is only doing some reinforcements
- About a quarter of the game you are using simple guns, wood and stones, but you need a power grid !?
- The "Capital" sent you to brave the world and destroy the infection but all they can give you is periodic trains with collonists. Nothing else, the train won't even run over zombies
- The pathfinding of your units is abysmal. It will kill you sometimes
- The game punishes you for failing any level by reducing your score (its ok, you don't need a score). The thing is, until you memorize every map and where every resource is, that means your first couple tries is doomed anyway if you explore to the wrong side
- The levels where you need to pass through a large horde make no sense. You need to get past them ... but it is a tower defense with one tower, what?
- The hero levels are boring and serve no purpose other than giving you some research points (good) and empire strengh (useless, used on above mentioned tower levels), and both are "optional". The main objective is usually totally useless.
- Because your units are so dumb, you end up requiring to micromanage them during battle or positioning on the walls ... the developers solution was to allow you to give orders while the game was paused instead of fixing the game.
If this game was done right, it would be a banger, but the way it is, it just builds up on annoyance after annoyance until you quit.
Bought this game after years of watching it on Youtube. I can see now that the main problem is that the iron save system is just tedious and see why the community has concluded that the devs simply don't respect the player's time. The levels just aren't fun enough to replay and there's no player ability to respond to "oh lol we told you the zombies were coming from the east teehee we meant a slightly DIFFERENT east hahaha lol now you have a bad angle on your defenses oh and we doubled the strength of THIS wave compared to the others now you get to sink 3 hours into the game redoing the tedious colony building you already did"
it's just not fun enough to warrant a positive review or recommendation. not enough variety, not enough that's interesting. not enough challenge. the only reason I, an experienced RTS player, loses is because "whoops we poorly communicated here teehee aren't we stinkers :)" messages misled me.
This is probably one of it's kind game. Some clones popped up since it's release but still no other game comes close to this.
It's a unique and brutal experience that often seems kinda like souls but in defense strategy game.
Pros
- Unique game engine that allows thousands of units to be on the level at the same time, each with their unique abilities, path finding etc...
- Graphics are amazing and fit the game perfectly
- Campaign is awesome! Also it has random generation defense maps so unlimited fun!
- Campaign has levels where you control a hero (warcraft 3 kinda style). Wished you could have him in main missions as well though.
- Music and sounds are masterpiece and often make you feel the chills!
- Get to kill billions of zombies !!!
- Even on normal it's a brutal experience even for experienced strategy players. Haven't tried the other difficulties.
- The feeling that you get when you manage to survive having only few units or when your colony gets overwhelmed with thousands of infected it's one of its kind!
- Losing is part of the game, so enjoy the ride :)
- Amazing performance!
- Almost zero bugs.
Cons
- No DLC or They are billions 2 :( :( :( . I mean literally, having such a game engine and not using it for a 2nd game or dlc is just super sad...
The learning curve on this game is something. If you are new to the genre it is a very unforgiving game and you should just rage quit now.
TD/RTS with timing challenges, puzzle attributes, and side missions with hero play set in the normally fun world of zombie apocalypse.
They Are Billions is an zombie tower defense. It is hard, unforgiving, and extremely fun. The 2 hour time frame for the steam refund is more than enough to to decide if this is game you'll enjoy.
I'm gonna give a negative review to any developer enforcing "permadeath" mode on us.
Put it trough your thick heads, some people just don't fucking enjoy wasting hours of progress,
so fuck you.
We are not here to tryhard, we are here to have fun and to enjoy a good story.
How are some people so fuckin stupid is beyond me.
Overall, a really great game! A few things that are annoying. Some levels have cheeky strategies that really blind side you. Which is really only frustrating if you are already many hours into the level and about to win, cause then you have to start completely over. Infected Mutants are infuriatingly inconsistent. Other than that, loved it start to finish.
Brutal game on high difficulties, but fun. Extremely unforgiving if you're not paying attention.
The AI is quite bad and the voice acting is some of the worst I've ever heard, but all in all the game is not bad.
I love hate this game... it is very hard. But at the same time i love the struggle. I would like to be able to adjust setting more. Maybe turn down the main mode setting. Watching the zombies over take your base makes you want to admire the zombies just growing more and more in numbers, and then cry when you realize its over.
I would say i like this game cause its cool as shit but I hate it now. I spent 2 hours on a mission and completely beat every zombie on the map and whatnot for the zombies to attack 1 spot on the map that they had a bit more zombies to break down the walls to then kill all my population tents which by the way were at my city center so this game is shit. There is nothing that I can say that is really good at this point when I wasted 2 hours of my life on this single mission which I already beat but the game developers thought oh well lets just make the players get 400 population when they already beat everything else so it'll take them 1 more hour since there isn't enough spots to get enough food for 400 population. Any tips would be appreciated but I am not thrilled losing 2 hours of progress on a mission I already beat and I already was perfectly fine so nothing wrong just my soldiers chose the DUMBEST PATH to the area i chose them to go so I could not get them there in time to defend my city. Overall great game terrible missions cause its a waste of time playing them since each of them are like 2 hours long just to beat cause you need a specific population amount which prolongs the gameplay after you spent like an hour and half beating the other conditions. I am not thrilled with this game otherwise I love it since great game but I just cannot recommend wasting 2 hours on a single mission that you basically already beat but you lost due to zombies spawning randomly. I am not complaining about the zombie spawns but I am complaining why the hell the missions don't end after you beat every zombie on the map and you got all the other win conditions done especially when the mission I was on didn't give me really much food sources to work with. I had 350 population and needed 400. Any we are billions players giving me tips and help would be much appreciated cause I had a great run if not perfect and that went down the drain.
Been playing it since before the campaign existed, love the game and keep coming back. I don't really care too much for the campaign but I wouldn't let that hang you up, the real game is in Survival. Set it to as hard as you can handle without getting too frustrated and the game will continue to challenge you.
its an okay game but the UI is horrid if you run a 2-3 monitor set up simply adjusting just the sound switches the monitor your on and also having to deal with a force restart when tweaking literally any of the settings is annoying as hell if its was major changes that makes sense but switching a windowed or adjusting the resolution really should never require a force restart also when the screen swap happens it bugs out if i use shift+win+left or right arrow key to get it back to the correct screen. all around its a very buggy mess when using the badly implemented UI
I really like this game and I'm irritated at the amount of other reviews that scare people (me) off with the 'it only takes 1 zombie to destroy hours of work'. While that can absolutely happen, it isn't always that black and white; the player has full control over whether that happens or not. I've had plenty of zombies get through my defenses and I've been able to save the city from complete destruction by pausing the game and reacting quickly to the issue and then plugging the hole so it doesn't happen again. So that whole argument is invalid, those players either didn't learn how to play the game or are pissed cause it all went to hell.
The campaign is also often trashed, I really don't know why, it's pretty good and it teaches you slowly elements of the game if your paying attention. It's very low on story but you get the general idea. Lots of people seem to hate the 'hero' missions; I love them, it is a change of pace but it also nets you valuable research and empire points which you'll need to tackle future missions.
I think the game is done quite well and its a really good looking game as well. This game rewards logical defense planning, small burst growth and situational awareness. The game feels like a logical puzzle game, how to grow settlements while mitigating the zombie threat. That doesn't mean there is one way to solve each mission though. I like it, it's kind of a RTS turtle type game where you want to expand your base while keeping on top of the defense of those expansions and the city overall.
Real glad I gave the game a chance and ignored a lot of the very specific nuanced negativity from many reviews; they are baseless in my experience. You will lose, but if your smart, you will learn and adapt. So far I have never failed for anything that wasn't ultimately my fault and that is the mark of a solid game.
I was absolutely addicted to this game when it first released in early access. Back then it was more stripped back. There was no campaign, no guides, only several maps that one had to beat successively. And it was brilliant. One of the appeals of the vanilla version was its difficulty. The challenge of beating a map, and then unlocking the next one which required different strategies. Build order, speed, efficiency of expansion - everything matters in order to survive the final wave. For me, this was the fun part of the game - pure base building rts survival akin to Starcraft 2 zombie mod. For this, I rate They Are Billions: ★★★★★ (5/5).
On the other hand, I didn't enjoy the campaign. It was released sometime after initial launch, and it just didn't capture what I liked most about the vanilla version.
We want "They Are Billions... less a few hundred thousand I murdered during the first campaign" aka They Are Billions 2. I NEED a sequel to this damn game. I don't know why... I just need it... without the hero missions, or perhaps revised squad/hero missions, or make my hero useful in the campaign missions occasionally. Point is, I want a second game!! This game is damn good and warrants another or three. They are supposed to be Billions... BILLIONS... that would take a while to eliminate them. All I'm trying to say is take my g*d damn money!
For me, this was fun and challenging but too many annoying edge cases with sounds pulling zombies, random hordes, and other things that will turn a fun play through into wasted 1 to 4 hours as the fun quickly turned to annoyance.
It's made to be that way and I wouldn't recommend it for that reason because the challenge to reward balance isn't really there in my opinion and I didn't enjoy the campaign particularly.
That said, plenty of people enjoy it, and it doesn't crash or bug out in any particular way.
Love the game! The campaign felt a little slow for me, especially the hero missions. Some of them feel like they take forever. But overall great game.
Game is very hard, but fun. Be ready to lose. A lot. There seems to be no way to win on any difficulty at all. I cannot unlock any new maps because I cannot beat the survival mode on the difficulty necessary to unlock them. Game is very difficult.
It's like starcraft 2 zombie mod but an actual game
That what i call chill good game. No need to bein hardcore player. Just relax and kill them, and trust me there are lot btw
Nice challenging game, don't get full of yourself, don't be careless or you will have to use so many attempts just like me xD
infuriatingly fun. As a massive fan of strategy/base building/tower defence games this is perfect to kill a hour or 10.
Just great game. Very immersive.
One thing i would expect is multiplayer mode - one player develops zombies, other have to defend:)
Incredibly addicting and super fun campaign. Maybe listen to a podcast or something at the same time though, the levels can last a pretty long time
Great game, lot of fun. Hard, but u can set your own difficulty. Recommended
its a beautiful but complicated steampunk base builder game. preparing for the hordes are difficult and challenging. The campaign is interesting tho i have a few problems with reactions. Custom levels are galore with some having deep stories. Learning curve is steep for if you dont catch on fast your colony is doomed
I love this game. It was and remains a unique take on the RTS genre, and it has held up well. You're constantly engaged, making interesting decisions and balancing your economy. The emotional investment in your colony is real.
It's not without its deficiencies. Being able to watch replays of your game is sorely missing. For now if you want to relive it then Steam's video recording is the go. There's no multiplayer, and I'd really like to play it with friends sometimes. Groups of units can get stuck when walking through narrow gaps which can cause problems when you need them somewhere fast. These are my biggest gripes. For what it is, it's near perfect. Kudos to the devs.
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Дополнительная информация
Разработчик | Numantian Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 30.01.2025 |
Metacritic | 77 |
Отзывы пользователей | 80% положительных (17838) |