Разработчик: Numantian Games
Описание
«They Are Billions» является RTS-стратегией с элементами строительства и управления людскими поселениями. Действие игры разворачивается в далёком будущем после зомби-апокалипсиса, истребившего практически всё человечество. Осталось лишь несколько тысяч выживших, продолжающих противоборствовать инфекции. Миллиарды инфицированных бродят по всему миру, ведомые желанием сыскать оставшиеся поселения с выжившими.
Кампания: "Новая Империя" - теперь доступна!
Возглавьте кампанию под предводительством Квинтуса Крейна, правителя Новой Империи, и отвоюйте опустошенные эпидемией земли.
- 48 миссий с более 60 часов игрового процесса.
- Стройте укреплённые поселения, чтобы выжить на заражённой местности
- Уничтожайте орды зомби с помощью имперской армии.
- Развивайте имеющиеся поселения с помощью более 90 доступных технологий.
- Исследуйте древние человеческие крепости с вашим Героем.
- Узнайте хронологию судного дня... как началась пандемия?
Режим «Выживание»
В этом режиме генерируется случайный мир со своими собственными событиями, погодой, местностью и количеством инфицированных. Вы должны построить надёжное поселение, которое сможет продержаться против полчищ инфицированных в течение определённого периода времени. Этот игровой режим весьма динамичен и затягивает в процесс с первых секунд. Мы планируем добавить еженедельные испытания, в которых все игроки будут играть на одной и той же случайной карте. Лучшие результаты будут опубликованы в списке лидеров.
Пауза в реальном времени
Да, это стратегия в реальном времени, но не стоит переживать. Вы можете приостановить игру в любой момент, чтобы принять лучшие стратегические и тактические решения.
В режиме «Пауза» вы можете строить сооружения, отдавать команды своим войскам или получить помощь по игре.
Смысл этой игры заключается в эффективной стратегии, а не скоростном запоминании или эффективном исполнении игроком десятков ключевых команд. Приостановите игру и сделайте всё, что считаете необходимым!
Постройте своё поселение
Постройте жилые дома и наладьте производство пищи для поселенцев. Они примкнут к поселению, чтобы проживать и работать в нём.
Добывайте природные и ископаемые ресурсы, используя различные сооружения. Улучшайте здания, чтобы повысить их эффективность.
Увеличьте область распределения энергии в поселении, разместив Башни Тесла, или постройте Мельницы и Электростанции, чтобы обеспечить здания энергией.
Стройте стены, ворота, башни и прочие сооружения, чтобы защитить поселение и вести наблюдение за окрестностями. Не позвольте инфицированным уничтожить поселение!
Соберите своё войско
Кто станет сражаться с инфицированными?
Только отпетые безумцы. Обучите и наймите бойцов для защиты поселения. Их необходимо обеспечивать золотом и провизией, а также придётся прислушиваться к их ужасным возгласам! Но эти измученные герои станут вашим лучшим оружием для уничтожения инфицированных.
Каждый юнит уникален, так как обладает собственными навыками и индивидуальностью - развивайте их!
Тысячи юнитов на экране
Да! Их миллиарды! Мир заполонили инфицированные...они ходят, слышат, обоняют. Каждый из них обладает собственным ИИ. Наведите шум и они придут. Убейте нескольких из них, чтобы пробраться к нефтяному месторождению, и сотни из них придут к нему.
Мы разработали движок для отображения десятков тысяч инфицированных - до 20 000 юнитов в реальном времени.
Вы думаете ваше поселение находится в безопасности? Ждите и молитесь, чтобы оно не оказалось на пути миллиардов инфицированных, бродящих по миру!
Предотвратите распространение инфекции
Если хотя бы один из инфицированных окажется в здании, все поселенцы и рабочие, находящиеся внутри, заразятся. Затем, свежие инфицированные начнут атаковать другие здания. Очаг инфекции необходимо устранить в начале его зарождения, в противном случае сдержать распространение станет практически невозможно.
Потрясающая картинка в 4К!
Насладитесь графикой в сверхвысоком разрешении! Наши художники отрисовали множество чудесных художественных работ: красивые здания с их собственной анимацией, тысячи кадров анимации, чтобы получить самые плавные движения, и всё это в сумасшедшей коллаборации стилей стимпанка и викторианской эпохи!
Поддерживаемые языки: english, spanish - spain, french, german, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, traditional chinese, italian
Системные требования
Windows
- ОС *: Windows 7, 8, 10 (32 и 64-бит)
- Процессор: 2-ядерный INTEL или AMD с тактовой частотой 2 ГГц
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD 3000, Radeon, Nvidia с версией шейдеров 3, 1 ГБ видеопамяти
- DirectX: версии 9.0c
- Место на диске: 4 GB
- Дополнительно: минимальное разрешение: 1360x768, рекомендуется FULL HD 1920x1080.
- ОС *: Windows 7, 8, 10 (64-бит)
- Процессор: 4-ядерный INTEL или AMD с тактовой частотой 3 ГГц
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Radeon 7950 или выше, Nvidia GTX 670 или выше, 4 ГБ видеопамяти
- DirectX: версии 9.0c
- Место на диске: 4 GB
- Дополнительно: монитор с разрешением 4К (3840х2160)
Отзывы пользователей
Nice challenging game, don't get full of yourself, don't be careless or you will have to use so many attempts just like me xD
infuriatingly fun. As a massive fan of strategy/base building/tower defence games this is perfect to kill a hour or 10.
Just great game. Very immersive.
One thing i would expect is multiplayer mode - one player develops zombies, other have to defend:)
Incredibly addicting and super fun campaign. Maybe listen to a podcast or something at the same time though, the levels can last a pretty long time
Great game, lot of fun. Hard, but u can set your own difficulty. Recommended
its a beautiful but complicated steampunk base builder game. preparing for the hordes are difficult and challenging. The campaign is interesting tho i have a few problems with reactions. Custom levels are galore with some having deep stories. Learning curve is steep for if you dont catch on fast your colony is doomed
I love this game. It was and remains a unique take on the RTS genre, and it has held up well. You're constantly engaged, making interesting decisions and balancing your economy. The emotional investment in your colony is real.
It's not without its deficiencies. Being able to watch replays of your game is sorely missing. For now if you want to relive it then Steam's video recording is the go. There's no multiplayer, and I'd really like to play it with friends sometimes. Groups of units can get stuck when walking through narrow gaps which can cause problems when you need them somewhere fast. These are my biggest gripes. For what it is, it's near perfect. Kudos to the devs.
This is an awesome game, you really really cant make a mistake, but, its really coll. Really good tip is to never be afraid to build a wall.
Good game but it has sadly still to many bugs. Losing the game because the train doesnt spawn is just so frustrating. Or having the wave clip to walls and the being unreachble as well. Besides that it is fun to play.
very fun game, got mauled to death by a horde of 2,000,000 zombies.
I love They are Billions. The fun of this game has two very distinct halves.
Half the fun comes from slowly spreading your city across the map, meticulously placing each new building for maximum advantage and overlapping synergy. The other half comes from frantically pushing back against waves of zombies as they press in from all sides, looking for any weaknesses in your base's design.
Separating these two halves of the fun, the thing that really gives the game room to breathe, is the space bar which toggles on/off time. So when things get dicey, you press space and have all the time you want to think, plan and issue orders to your troops, and then you press it again and the frantic action picks up right where it left off. This gives your strategy a certain "bullet time" cadence to it, making you feel like a pro RTS player.
Of course, it may not be enough and your city could get wrecked anyway -- the zombies can really snowball once they're inside your base -- but starting over is all part of the fun too.
One of the most challenging single-player games that appears simple at first glance.
This is one of those games where every loss needs to be taken as a lesson, kind of like a roguelike, instead of being a frustrating experience where you just want to go load a save because you made a poor decision (there are no saves after you lose a game unless you back up the temporal save file that gets created when you quit mid-game).
The gameplay idea is fantastic, fun and challenging. Every game feels a little different so there's infinite replayability.
But it does have its flaws so be aware:
- There's basically no tutorial so you either learn as you go, while most likely losing many games to a single infected that sneaked by or a wave you don't understand how to deal with, or watch someone play it well to get an idea of how the game should flow to play properly.
- The game is moderately difficult even on the lowest difficulty so if you are someone who doesn't enjoy a challenge then this is probably not for you
- There is no ''creative mode'' or however you want to call it, so if you want to test something you basically have to play a game from scratch or back up a save file and put it into the game's folder every time you test something
- The units that work all the way until the end of a game and the units that fall short at one point are very obvious (doesn't apply to Campaign where you can buff some units more)
This game is a solid 8/10 or 9/10 and if it got some balancing plus a good tutorial it would be a 10/10 but it's never going to get updated again so this is it.
despite of its many flaws (i.e. campaign), solo play remains very addictive because it feels like every decision matters and could be your last.
Don't give up during the first few games, be careful with expansion and best of luck!
its fun, but there hasnt been an update since 2020. they made a good game and never looked back, if you are hoping for a live service game with updates. this isnt it. but its still super fun.
Almost 500 hours I've played. RTS, part tower defense. Super addicting. Super hard. All it takes is one zombie to sneak in and destroy your whole base. You can spend 3 hours building a secure base but in the final wave have it all destroyed. I end up losing most games in the last day, but I don't consider loses a waste of time, but rather a learning experience. When I win, I move up the difficultly level and do it again. This is one of my all-time favorite games.
Good fun .... just the right level of annoyingly frustrating build
This game is basically a Souls type take towards RTS and its not necessary.
The lack of a save option will ruin your experience.
Sit for over an hour have everything built with troops on patrol for one zombie to squeeze through and attack a hut which will destroy and infect under 5 seconds. Once this happens you can never stop it because the game ramps up infection to such a degree its almost impossible to stop. The developer should adjust the game to allow people to have a more relaxing experience.
The unit movement is very often buggy (get stuck while running, behind buildings).
Having to wait on regular 1x speed for countless days before the next wave comes is very, very annoying (specially if you die up in the end and has to restart it all over again).
Game difficulty, overall is very unbalanced. I would say it is hard to a point that I prefer simply to give up then to finish the game.
We are in 2024 and very old games like Command and Conquer, or Warcraft were much smoother to play.
The lack of a save feature just kills this game; designed for folks with just unlimited time to Trial and Error to push through the single player. If you have a ton of time and like the Iron Man vibe it might be for you - but I have better games I could be investing my time on (RTS or otherwise)
Graphics and Atmosphere
They Are Billions is visually striking, with its steampunk aesthetic and richly detailed environments. The isometric view offers a clear and strategic perspective, and the sheer scale of zombie hordes is breathtaking. Watching thousands of zombies swarm your defenses is both terrifying and awe-inspiring.
The audio design enhances the experience with eerie background music, ominous zombie sounds, and the satisfying clang of steampunk machinery. Together, the visuals and audio immerse you in a desperate fight for survival.
Strengths
Unique Concept: A fresh take on RTS with survival mechanics.
Replayability: Randomized maps and multiple difficulty settings ensure variety.
Intense Challenge: The balance of expansion and defense keeps gameplay thrilling.
Steampunk Style: A visually distinct and engaging aesthetic.
Massive Zombie Hordes: Battles feel epic and rewarding.
Weaknesses
Punishing Difficulty: One mistake can end an entire game, which may frustrate some players.
Repetitive Early Game: The initial setup can feel similar across matches.
Limited Multiplayer: The lack of co-op or PvP modes might disappoint some RTS fans.
Conclusion
They Are Billions is a masterclass in tension and strategy, offering a fresh and challenging experience for fans of RTS and survival games. While its difficulty may deter more casual players, those who embrace its challenges will find immense satisfaction in overcoming the odds. Its blend of steampunk style, massive-scale battles, and strategic depth ensures it stands out in a crowded genre.
The funnest PvE RTS I've played. I really like the scale of the fights, the atmosphere, the music.
Far too frustrating to earn my recommendation. They Are Billions is worse than bad. It is a good game kneecapped by a developer that doesn’t not respect the player's time. Unfortunate because the underlying game is so solid and has so much potential. It is frustrating to the max to waste 3 hours on a level only to be undone by one simple mistake. Not having saves as a difficulty modifier for making things harder is good. Not giving me the option to mid level save when demanding such a time commitment and while playing on easy? Nah fam, it’s way too disrespectful. I don’t want to spend 2+ hours getting back to the point I made one minor mistake. Like what? This game should be taught in schools as an example of how small decisions have huge consequences. I’m surprised there wasn’t a sequel made. So much potential here. I wish They Are Billions had viable mod support. A few minor tweaks could unlock so much chained potential. I tried modding it but all the files are encrypted and I don't have the skills/knowledge to re-encrypt them in a way that the game can read. Ahhh well, thanks for trying that one guy whose guide I tried to follow.
Game overall is cool and soundtracks is awesome. But if only you can reset tech tree in campaing depending on difficulty.
This game is fun! Its challenging, took me a little while to get decent at surviving! I think its the coolest tower defense game I have played.
I wish that it was developed by a better studio...
There's just so many problems with this game from technical and gameplay aspect, so many lacking QoL things that it's just annoying.
The campaign is lackluster, unpolished and the only story-related things there are newspapers...
It shouldn't be called a campaign in the first place IMO, but for some reason they thought it was a good idea to publish it as is. And it's a major drawback. Also, don't pick the female hero character. It sucks, it has small damage, no splash, no health, it's a micromanagement hell in later hero missions. It's just not worth it at all... And that begs another question - why it's even a choice then, if one character is clearly a bad choice?
And the hero missions... It's such a enormous pile of crap that I can't...
They are boring, slow paced, unappealing, micro management hell that offers no story, almost no additional characters, units, interesting objects or anything that would make me interested or at least curious...
Just use a cheat engine, get yourself infinite grenades and finish them as fast as you can and return to other missions.
The RTS aspect is ok, but it could use a bit of improvements as well.
Overall, it's a pleasant game with a bit of annoyance.
Probably the laziest and most frustrating implementation of an AI you will ever encounter. The lack of a save function doesn't help either and only amplifies the problem. Avoid!
Great RTS about zombie defense. Combines tower defense elements with city building and resource management. Very fun.
Really good single player RTS with compelling concept and good level of challenge
Unfortunately I cannot recommend this game. It is actually the first ever game I refunded, because I was so disappointed.
My major pain points were:
- no ability to speed up the game. the first 10-20 minutes of a map are super slow and you just have to sit it out until the fun starts
- no save mechanic - screwed up somewhere along the way? Tough luck, you have to restart the map and do the boring start all over again.
To be clear: I don't mind that the game is hard. That is fine by me. But I hate it when a game actively wastes my time.
this game fucks. meatgrinding, slowly paced, precise gameplay demands skill from every aspect until you finish a level 45 minutes later, bombed out, exhausted, satisfied. this is how skill oriented games should feel. i want them to be a pat on the shoulder after a grueling excersize. inherently repetitive, but this game is one of those rare instances where repetitiveness enhances the core gameplay loop, as you struggle with your mental stamina so that not even a pinprick falls on the map without you noticing.
you dont need the level of intricate game knowledge you need from any other skill oriented game to achieve this feeling either, so the mind numbing low elo/level grind that secretly dampens your skill level by training bad habits (unless you're involved with the community, vod review, aim train, which is the only way out of elo hell, etc) is completely gone, so you can go into it immediately and basically immediately feel challenged after only the first few levels of the campaign
we all know the weird eccentricities, the boring character levels, the spammy econ buildings, but who cares when your game is this good?
The game is way too unforgiving to enjoy. As someone that enjoys Ixion and the Frostpunk games, this game just feels unfair.
Even at Normal difficulty, the swarms can easily overrun your defenses.
Furthermore, no checkpoints mean that if you incorrectly prepare for the next wave, you need to start over from the whole beginning of the mission. It feels genuinely awefull when your hour run is completely lost because you Warning says "Swarm is coming from the East" and then they come wrong the west and east.
The hero missions are just boring. You use a slow walking unit that you park at a optimal range and wait as he slowly guns down each zombie one by one.
Unbelievably great game! A classic. Played over 460 hours over the years. Its a must buy. They need to either make more like this or make a new one! I need more games like this.
everything is perfect then one zombie spawns and destroys everything. it isn't a fun mechanic
Play on easy, spend hours on one level by carefully planning your colony then one zombie slips through and then you die and have to restart the level again. 10/10
This game is personally my favorite RTS of all time, It perfectly Balances unique re-playability and Challenging yet rewarding gameplay. It is a must have for any strategy player!
This game needed to decide if it wanted to be a slow methodical game with hour+ long missions you cannot fast forward through including waves of enemies that create death spirals OR a game with no save slots.
Either would be fine. But making me sit and wait for day 50something in game before launching the final wave which is significantly harder than the rest of the mission and then going "oh sorry, your defences weren't good enough. Go replay the entire game from day 1" is bad game design.
It feels like they didn't actually want to include a campaign mode but felt obligated to and never considered how that would go with the save mechanics of the quickplay.
grate game i really like it but i will say im really upset with the diffecolty level if you put it to max deff and get to the desert (one level befor the end survivel) its just dumb the game is reged to send the big mutints even if you dont make any noise and in case you manage to kill one dont worry they send 2 :)
TLDR: If you are not a RTS/City Builder veteran, avoid this game. Otherwise, highly worth the price.
Pros:
- Fun and satisfying gameplay, especially for players who loves defense missions in RTS
- Open ended tech tree with varying levels of effectiveness
- Interesting maps that are fun and challenging
Cons:
- Excessively long mission timers
- Brutally unforgiving game
Comments
First thing first, if you never played any RTS or at least some experience in city builder games, please look elsewhere. You will not enjoy this game.
They are Billions is a defensive player's dream game. You control a small base and build your own army while fighting off an even larger army of zombies. The combat is extremely satisfying as you just watch hordes of zombies get mowed down by your defences. The game clearly took notes from Starcraft 2 as well as it also comes with an open tech tree with all kinds of whacky bonuses where you can spend points on, so you can experiment and find which build suit you best, though it would be better if points can be refunded anytime. Maps also have enough variety for the length of the campaign to make it fresh and interesting.
My main criticism of this game, or at the very least the campaign is the length of individual missions. Mission length is 1 hour long at the start and it stretches to 4 hours by the end. Aggression is also not rewarded in this game as victory conditions depends on number of waves survived. Very often you would clear the entire map in 1.5 hours and just sit in your base twiddling your thumbs while waiting for the final wave to arrive.
Another criticism is the harshness of this game. Buildings in this game have a deceptively low health and spawns more zombies when they get infected. So a single zombie getting past defences guarantees loss as their numbers will spiral out of control instantly. In addition, there is only 1 auto save file in this game and if you lose, you will have to sit through the entire process again, which is devastating.
Despite all that, it is a really enjoyable experience overall and I highly recommend any RTS/City builder veterans to try it out at least once.
I always come back to this game as a staple base-building and expanding game. It's a different flavor from games like Civilizations and honestly I do a lot worse in this but I enjoy it and it's low-stakes enough I can be loose and careless but still have fun just building, clearing more area, and trying to expand.
The game is a tonne of fun. I really enjoy all the voice lines. They add a lot of flavor.
Aw, silly zombie, you can't beat me.
Oh look, you've brought a friend. 2 friends. 5 friends? 20 friends? 80 friends? Uh oh.
They Are Billions is brutal and unforgiving. One reason, the billions of zombies (duh), the other reason is autosave. You won't have a good save to fall back on. You restart the mission. An attack can go from, "We're holding!" to "We're all going to die." in about 30s.
I have loads of fun playing the game and it's possible I'm terrible at it. But I do come back to it. And get my butt kicked. I will be back though! Stupid zombies and their stupid wall killing fists.
At its core, this game assumes that like its creators, you have 12+ hours a day to infinitely repeat things of no value. I don't.
Play mission, lose, get reset back to the beginning. Play same mission, lose, get reset back to the beginning. Play same mission, lose to population goal, get reset back to the beginning. Close game, uninstall, never play again. Reinstall, open game, get reset back to the beginning.
There's a lot of good here, but ultimately the main campaign which is the biggest attraction of the game is heavily flawed in it's progression. Frequently a mission ends with a huge zombie horde attacking you. Due to the save system, this means you can easily spend an hour or two playing on a doomed run only to get stomped because of mistakes you made 45 minutes ago, with no chance to correct it. Upgrades are point based, where missions and "hero missions" that can earn points determine what you can unlock. Unfortunately, the upgrade system is really harsh and doesn't offer respecs, so it's very easy to soft-lock yourself 30-40 hours into the game, and that **Really** sucks if you're just learning the game. I've played for multiple resets, gotten further each time, but often hit a position where it's like "I could spend an hour and half trying something just to see if I don't destroyed 2 minutes by the final wave, but that's just not fun." I usually am really down with harsh games, but in my opinion the distance between "you fucked up" and "you're dead" should be minutes, not hours.
If it's on sale, or if they do a big update on this (unlikely) I'd say it's an awesome indie rts, but as is I'd only buy if it you're into a really unique RTS with pointlessly masochistic mechanics that actively discourage learning. I'd still keep a close eye and see if these developers have another game, because while there's 1 or 2 serious flaws, there's a real diamond in the rough here.
Great and quite a unique strategy game.
On higher difficulty waves are quite brutal.
Campaign is long
A good and well rounded game that had one of the 'good ending' outcomes for the early access path. So why am I not recommending? Because the game is designed for people with huge amounts of free time and an ability to keep replaying the same scenarios over and over again without getting bored. 'But you have almost 300 hours in the game!' Yes, because I used to have lots of free time, and I am fairly tolerant of playing the same scenarios over and over again.
What it comes down to is a focus by the devs on that style of gameplay, and a lack of polish at the finish line when they released the game. They made a hardcore RTS designed around iron man mode gameplay. When you lose a map, you've lost the map and have to start over from the start. Is that frustrating? Yes. Is it a big deal? No. UNLESS you do not have huge amounts of free time. Each map in arcade mode tends to take about 2 hours give or take some change depending on how much you pause. In campaign mode, it is fairly similarly length per map.
This length combined with the ironman save mode, combined with that one or a couple zombies slipping through your line can quickly spiral out of control and end your playthrough even if you're doing well quickly kills all motivation to try again when you realize you have to start over from scratch and wasted the last hour of your life. 'Well why not reload?' There is no save and reload system. You could use task manager to force-crash the game to recover from the last autosave, but this is unreliable at best. You could also go into your file system and back up the save files manually, but this is an incredibly asinine work around for what should frankly be a difficulty option for the player to choose whether to enable or disable ironman mode.
Even better is they used the same design philosophy for the campaign mode. When you spend research points, that's it, they're gone. And you get only enough points in the campaign to unlock about half to two thirds of the tech tree, so if you've fallen for their terribly balanced trap tech upgrades like corpse recycling, good luck actually finishing the campaign. My first playthrough I got all the way to the last mission just to realize after 6 to 8 attempts that I had terribly specced my upgrades, and only managed to limp to the finish line to be struck down for my foolishness to buy techs that sound good, but are terrible in comparison to their peers. 'So reset the tech tree, or go farm more points'. Can't and can't. There's no way to get more tech points outside of 'complete mission / find all drops in no-build mission'. You can't respecc your tech upgrades without hacking the save file with cheat engine. The Devs expect you to either know better than to take the bad techs, to restart from mission zero and replay about 50 hours of repetitive 'story' maps with no actual story beyond 3 passive aggressive cutscenes. Or best of all (as per their response to people asking about tech resetting) 'you should have backed up your saves during the campaign' as though it should be the player's expectation for their dungeon master to go out of their way to sabotage them early on with trap techs. Could be solved with some balance passes to make the bad techs a little better. Could be solved by adding some radiant map modes to farm more tech points. Could be solved by allowing some/all techs to be refunded to respecc your build. But no, the answer was 'get good, we designed it this way'.
Now speaking of no build maps, again they're utterly asinine. You are expected to learn bug exploits via animation cancelling in order to quickscope enemies to survive the hoards in later maps. There are two player characters, one of which is a tanky heavy hitting brute, the other a nimble quick shooting kiter. The problem is, there are enemies that outpace the kiter. On those maps including them, the literal only strategy to kill said enemies is to run away and throw a grenade in front of you to exploit the lack of friendly fire damage to kill the enemy as it closes the gap. There is no other strategy. The kiter is severely weaker than the brute, to the point that when I played using the brute, I had to restart a map maybe twice? I had to go online to find the foot grenade method for the kiter due to how weak they are. And there is a level up system, but between the animation cancelling and the fact you get one skill point per finished level equaling barely even half their skill tree, it both feels pointless and has a huge number of 'trap' level ups you can get again that either will do nothing to help you, or barely help at all. And if all that isn't enough, you still have to deal with it being ironman mode so you have to restart if one of those fast enemies 2-shots your kiter hero out of nowhere. Add on to no-build missions being a collectathon for science/money loot. Problem is, the loot looks identical to many a background filler object that blends in extremely well with the background. It will 'blink' occasionally/unreliably when you enter the room. I don't know what the trigger or timing is as it seems incredibly random and unreliable, so you'll end up having to pixel scan every square inch of a room to make sure those 3 pixels behind another prop aren't an obscured cup you need to collect for your empire wealth loot. As with other complaints customers made, the devs just sneered over this one too, citing that it was how they designed the game and how it's staying.
Overall conclusion; this game is a diamond in the rough that really needed a few more months in the over to finish cooking, but seemed like the devs got it out asap so they could move on to other projects. Feedback has always been received incredibly negatively with a condescending attitude and the kind of ego you expect from Triple-A studios lecturing you about how they know better, rather than acknowledging they too are human and might have made some poor design decisions they ought to have revised to address that not all their customers are going to have days at a time of free time to play / might be a little salty when their pristine level playthrough goes sideways due to one minor mistake that ends up causing the last 2 hours of gameplay to have been a complete waste of time.
Most of these issues could have been fixed by adding a couple of difficulty adjustment options to toggle ironman mode on maps, to allow multiple autosaves, to allow tech/hero level refund, very simple/minor things to implement too. But after years of early access / praise based on the WIP I guess they either got fed up working on the game / the ego went to their heads and they knew better than everyone else saying otherwise.
Save your money and your time and go play something that doesn't actively despise you lol. Unless you like hardcore games and have tons of free time, then go for it and you will probably love it like I used to.
Quite fun game, very difficult, and sometimes very frustrating. You can lose after 6+ hours of gameplay because a single zombie came from an unexpected direction or you ran out of time at the very end searching for the last zombie on the map. That being said, this game is a timesink, you will dump 4+ hours into one stage of one map, it is what it is. The tech tree is interesting with some choices just being absolutely neccesary to progress (Wooden Butress ftw). The game is truly about redundancies, build a wall and then a second one, unless there is a forest closing an area off the entire area needs to be walled, guarded, and spiked. The devs really could have fixed some QOL stuff, or at least allow a modding scene but didn't happen unfortunately. Well worth 30$ though, you can easily dump 100+ just into the campaign in one run.
Oh PS if there was one thing I could complain about its the TERRIBLE voice acting, reccomend turning off voices.
TLDR: Brutally difficult 'pause-based' RTS that demands micromanagement but is fun enough to scratch an itch.
Pros:
- Awesome art design, story, setting, and character design
- Building is a ton of fun and strategy is layered
- Campaign mode makes you feel like you're actually doing something
Cons:
- Punishingly difficult even at easy settings...mainly due to crappy notifications of when your units are getting obliterated.
- Upgrade tree is very unbalanced. You'll feel 'equipped' for only the last 2-3 missions of the campaign
- Bad voice acting
Its fun relaxing game till a fucking zombie comes up to ur fu.... tent and just wipes your progress
Its a great game does have a learning curve to it so don't get discouraged. Also make sure you pause the game when planning out where to put stuff. i think that is the biggest mistake. So don't rush your thoughts.
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Дополнительная информация
Разработчик | Numantian Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Metacritic | 77 |
Отзывы пользователей | 80% положительных (17708) |