Ticket to Earth

Ticket to Earth

4.0
Очень положительные
349.00₽
Steam Store

Разработчик: Robot Circus

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Описание



A distant planet. A dying colony. A deadly conspiracy.

Fight a corrupt system in Ticket to Earth, the revolutionary tactical puzzle RPG!

With the mining boom over, the colony of New Providence is dying and only one Earth-bound ship remains. Forced to fight to protect everything she loves, orphaned Rose is trapped between bloodthirsty marauders and a corrupt government.

The puzzle grid is your battlefield as you position your team, collect matching tiles, and power up devastating combat abilities. You’ve never played anything like this!

With the Ticket To Earth saga now complete, there are over 100 unique battle locations and hours of narrative driven gameplay as you fight your way across New Providence.

Join the fight in Ticket to Earth, a sci-fi epic of betrayal and insurrection.





Unique gameplay mash-up – Revolutionary hybrid gameplay blends battlefield tactics, puzzle, and RPG to create an entirely new style of play.

Epic science fiction thriller – Get involved in the deep personal stories of four mismatched heroes as the fate of an entire world rests on their shoulders.

Fight for justice – Unlock hundreds of potent combat abilities and use them to defeat murderous criminals, rampaging robots, and grotesque mutants.

Join the movement – Be guided by the mysterious Stellar Consciousness Movement through a deep and satisfying RPG progression tree for each of your heroes.

Enhanced Steam edition – This original mobile hit has come to PC and Mac with greatly improved high-resolution visuals and a suite of other improvements.







Robot Circus is an independent game studio in Melbourne, Australia. For us, being independent is about having the freedom to pursue our passion for creating innovative experiences and compelling narrative. Ticket to Earth is the kind of game we formed our studio to make, we can’t wait for you to play it.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7 or higher (32 or 64 bit)
  • Processor: 2.4ghz Intel Core 2 Duo or equivalent
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible sound card
Recommended:
  • OS *: Windows 7 or higher (64 bit)
  • Processor: 2.66GHz Intel Core i7
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible sound card

Mac

Minimum:
  • OS: OS X 10.9 or higher
  • Processor: 2.4GHz Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • Storage: 4 GB available space
Recommended:
  • OS: OS X 10.9 or higher
  • Processor: 2.66GHz Intel Core i7
  • Memory: 4 GB RAM
  • Graphics: Video card with 1GB of VRAM
  • Storage: 6 GB available space

Отзывы пользователей

Рекомендую 18.01.2025 05:23
0 0

Such a fun game. Made me feel stupid sometimes when I messed up, but tbh that is a good thing for a game like this.

Время в игре: 1456 ч. Куплено в Steam
Рекомендую 07.10.2023 09:16
0 0

It's an interesting puzzle game. The theming of it reminds me a lot of the Puzzle Quest lookwise. The mechanics are very different though. I play it casually, but if you want to get the good stuff grinding is a bit slow. Other than that, I have no complaints.

Время в игре: 1309 ч. Куплено в Steam
Рекомендую 10.07.2023 22:29
2 0

"Chess with Weapons"

This game is fun. I get more impressed with the depth of the strategy as I go along. I'm currently on the second chapter and it keeps me coming back for more.

Why does this game have an LGBTQ+ tag on it? I have confirmed that straight people can play it too. I saw the silhouette of two girls kissing during drama at some random point. That's about it.. That's not even necessarily gay...???

The story is an excuse to fight robots, mutants and thugs. I don't mind it. I see other people complaining. It's a pop-comic theme and I like the upbeat art style and music.

The real game is in the endless fighting on the grid. The colors have meaning to them. You upgrade your powers. You learn to play multiple characters with unique skills over time. It's fun. It's interesting.

I bought this during summer sale at extreme discount. But I would have gladly paid a bit more for it. It's a good game.

Время в игре: 468 ч. Куплено в Steam
Рекомендую 27.03.2022 17:15
1 0

Thought I'd leave a quick positive review because I think it deserved more attention than it got.
It's a combination of match-3 and Final Fantasy tactics-lite with the benefits and limitations both bring. There's a lot of game here but the gameplay doesn't change much beyond gaining new bonus powers as you progress. I still enjoyed the core gameplay enough to finish it, which not many people have.
The story's not great (replacing every swear word with 'fleck' is quite silly) but a large amount of the dialogue is optional and all of the main story stuff is skippable.
If the concept appeals to you, I recommend giving it a try.

Время в игре: 1502 ч. Куплено в Steam
Рекомендую 21.10.2021 21:47
2 0

If you like tactical role-playing games like Final Fantasy Tactics, you'll enjoy Ticket to Earth.

Story
I really enjoyed the story and the characters. The characters don't have flawless personalities, which makes them far easier to relate to; characters who are quick to judge, with a questionable past, torn in their motives, or characters that are doing the wrong thing for right reasons. Whether likable or unlikable, the characters are human.
The story is well-paced between the battle stages, never feeling like an overwhelming info dump or too little information at any given point. While not everything is tied up in a neat bow by the end of the story, they don't really leave any major plot points completely unraveled.

Music
The electronic beats fit the game play and the story setting well. There doesn't seem to be a lot of variation in the music, but the music that is there is a good listen.

Game Play
In addition to a movement-grid, turn-based play style, the game incorporates a "color/symbol matching" component. In a given turn, you can only run over one color/set of symbols, which charges the character's skill of that matching type. The player has to strategize movement patterns that will both charge your skills, as well as get you into an appropriate range of the targets.

You get two characters that are primarily ranged and two that are primarily melee. While some levels are single-character, others will let you select which character(s) you'll take on the mission. In late game, levels will be either the full team, single character, or if they split your team, it's divided in a way that gives you both melee and ranged.

In addition to battles, you collect nitrium shards to make crystals to enhance your weapons, earn money to buy weapons and new skills, and earn ability tokens to fill out each character's talent tree. After beating the whole game, you get 500,000 credits. Which I guess is helpful if you haven't already grinded all your tokens and nitrium shards before completing the game.

Improvement
The one and only thing that bothered me is that I can't *quite* fill out the talent trees, as you earn just shy of enough tokens to complete them. It would be better if the game took one of two stances here: Either provide enough tokens to fill out the tree, or make the tree short enough of tokens that you genuinely have to strategize how to build out your tree.

Overall
I highly recommend this game if you like these types of turn-based strategy games. Come for the game play, stay for the great story line.

Время в игре: 2285 ч. Куплено в Steam
Рекомендую 16.09.2021 14:28
2 0

Lukewarm recommendation.

A neat merge of genres (match-3 grid tactical RPG) that delivers a fresh experience until it ultimately wears out its welcome.

It's a fun, addictive concept, but you end up just kiting enemies until you can rack up combos, which can sometimes take forever. Mix in the RNG-like elements, and it can get frustrating. There's a narrow bridge of experience where some battles can feel poetic, but too many times victories felt undeserved/whelming and some losses unfair/tedious. It's that Goldilocks slice, though, when the game really shines.

A lot of the mechanics and buffs felt underutilized, and the storytelling is very amateurish, but there's a fun game in here that I could see getting fleshed out more in the future.

Время в игре: 447 ч. Куплено в Steam
Не рекомендую 28.08.2021 09:12
3 0

The story is too uninteresting and full of holes and always in your face. The characters have little-to-no development despite the over-use of narrative. The bad guys are coded weird (like that bald guy in Legend of Korra who's ideology just happens to include murdering kids for no good reason out of nowhere because he has to be bad somehow). And to top it all off there's several points in which you get stuck until you have a lucky enough board/your "justice power" powered up. The only thing keeping me playing at a point was the interesting combat system, but it's not interesting enough for me to keep playing at this point.

Время в игре: 869 ч. Куплено в Steam
Не рекомендую 05.07.2021 17:52
6 0

"They killed all our friends and family!"
"Motherfleckers!"

Yeah, I'm done. I liked the idea of the game, but they gameplay didn't grip me. Too much randomness, especially in the way tiles appear, makes strategy take a backseat to luck. Also the presentation really isn't my thing. The characters' appearance and manner of speaking is very children's TV, though the story's probably a bit too dark for a kid, so I'm not sure who this is supposed to appeal to.

Время в игре: 72 ч. Куплено в Steam
Не рекомендую 02.07.2021 23:47
20 0

I really like the concept and mechanics in this game. The mix up of match-3 as the grid for a tactical RPG fight is smart, and the different ability types being fueled by the different tile types is fun.

However, mechanics only get you so far. The balance of this game is atrocious. I know match 3 as a concept can come down to RNG but in this game, you would really want to mitigate that somehow. As it stands, most of the fights past the first few I lost with nothing better I could have done, because the tiles just weren't in my favor (unless there's some hidden mechanic I don't know about). Ultimately, there are just a ton of enemies, you don't have any AoE (as the main character, there is another character that does somewhat), and you will always take damage every round, you only get 2 actions, and when you take damage you lose enough of your damage charge to usually mean you HAVE to use one or both actions moving and charging, or maybe one on an ability if you are lucky, and just keep running around until the stars align. It ultimately just feels... bad. The only viable tactic is to hit and run but your ability to do either is tied to RNG and not only does this make even winning fights take FOREVER, it's just not an interesting use of the system.

I've played tons of tactics games, from FFT to X-Com Ironman to Troubleshooter on Cruel mode, and dozens and dozens of puzzle games and many match-3 styles as well. This just ultimately is poorly balanced and one of the most RNG games I have ever played, and it's a shame because it's so interesting otherwise. I'm past my 2 hour window to refund so I might put in the time here and there to redo fights over and over until the dice work out but I might not.

Время в игре: 201 ч. Куплено в Steam
Рекомендую 13.04.2021 14:16
3 0

This is a very good turn based RPG with a very good and dynamic gameplay and an awful story.
So lets get the postives out of the way first :),this game has a really refreshing gameplay,what you need to do is collect 4 different tiles and by doing that you charge your powers.You play 4 characters and every character has unique powers,skill trees and weapons...standard stuff really.All these things are very well done and I really liked this game as you can see by the hrs I invested in this game.
The game is divided in 4 chapters and if I judged the game by 3 chapters I would say that this game is very good but for me chapter 4 is awful,it feels rushed and the missions are awful.There are only 2 or 3 missions in that chapter that are well done the others don't feel like the missions in first 3 chapters.If you ask me they should've ended the game with chapter 3.
The worst thing in this game is the flecking story....it is so flecking bad I wont waste much time on trying to explain it,
Overall a good game that didn't get much praise in the PC gaming world and I think that is a shame.I recommend this game despite the awful story and rushed chapter 4.Look in the end this game is about good turn based combat so if you are a fan of that you should give this game a chance.

Время в игре: 3498 ч. Куплено в Steam
Рекомендую 03.03.2021 09:03
2 0

It is really sad how unpopular game it is!

The devs took a simple casual mechanic and wraped a really interesting combat system around it. It's not just a simple match-3, it's deeper, smarter, more intersting way to do it. Great job!

Nice narrative, sweet combat feature, great graphics and overall really good game.

Время в игре: 781 ч. Куплено в Steam
Рекомендую 25.11.2020 12:01
4 0

A puzzle rpg-ish combat with a great story. Don’t overlook this gem.

I must admit, towards the end I was done with the combat, even though it was what roped me in from the start, the story was what kept me going. Mid second area the story just jump starts and you’re emotionally hooked.
The last thing I expected from a puzzle fighter was to overwhelm me with the story and character arcs!

How it work:
You move along a grid with 4 different tiles. The longer the you move the harder you hit. You also fill up your special depending on the tile. As you progress in the story you unlock new abilities, weapons and upgrades. Completing additional objects gives you points which you can spend to buff certain stats or special passive abilities for you character.

The Good:
+Story
+Writing
+Combat
+Cool special moves
+Diversity in build paths
+Boss battles/special battles
+Side content

The Bad:
-Music is okay at max
-Too easy (or maybe I’m just pro who knows?)
-Some normal battles don’t really offer a challenge
-I beat the game and I want more

I didn’t think the game would capture me like this, don’t listen to the other reviews that been playing for 6 hours and give their opinion, they don’t know how good it gets.

Even though I wasn’t excited about the fighting towards the end, it still made me laugh how powerful I managed to make my heroes. The synergy between certain skills can almost give you an endless turn :o

8/10

Время в игре: 1335 ч. Куплено в Steam
Рекомендую 15.11.2020 10:14
2 0

It's a good casual game, with satisfying depth of strategy and decent plot. Very nice to unwind after a day's work.

Время в игре: 620 ч. Куплено в Steam
Рекомендую 09.10.2020 14:03
2 0

I finished this game yesterday, I really enjoyed it. I felt like some characters were almost overpowered at the end, but overall a very fun game that mixes two game styles I enjoy. I did all the challenges and got all shards. The setting is cool but the plot is a little all over the place, and as it went on I started to lose track of who was motivated to do what and why. But I like the sci-fi adventure genre so I didn't mind it, and every story cut away if skippable if you don't care about the plot.

I've seen people complain that the game is too random, and while it's true that randomness plays a role in nearly every match you play, I don't think it hampers gameplay very much. Early in the game when you are still learning the mechanics it can be frustrating. But later in the game I almost never felt like it was just bad luck that made me lose a match. Technically tiles are placed randomly on most, but not all, levels. But the reality is you will quickly gain powers to manage the board pretty effectively. Completing all the challenges may require waiting until your character is more powerful, has a better weapon or finding the right build or set of characters for that level.

Once you know what your character's most powerful powers are, you can use that to guide what talents you select. Add in some good gems and you can make your character pretty overpowered. Late game I stopped using Justice Powers (extra heavy damage) entirely. I was enjoying the strategy involved in clearing maps without them and eventually I just forgot about them. Part of the strategy is realizing that some powers and gems aren't worth your time. Some talents on the skill tree offer may offer that character little or no benefit, and should be avoided in favor of more useful paths.

My only complaint is that I reached a point about half way through the game where for some characters there was one build or a combination of powers that were so overpowered it was almost broken, especially late game. This made it so there was less reason to use or invest in other powers, alter your strategy or change your build from match to match. But this was not true for everyone and some scenarios will require you to go back and reconsider your build, or what characters you choose to bring. I should note that I am the kind of player who would go back and replay a level multiple times until I got all the available shards and beat all the challenges. Not everyone plays this way, and it's entirely possible my play style allowed me to keep my characters more prepared for new levels, as opposed to just plowing through every level.

Время в игре: 5075 ч. Куплено в Steam
Рекомендую 29.03.2019 15:37
13 0

It’s not common, but it is possible for mobile games to spawn some pretty clever gameplay conventions that you might not otherwise see on PC. I’m not talking about AR or motion controls, but rather designs that work particularly well for short sessions on touchscreens, designs that many PC developers need not consider. Ticket to Earth takes two gameplay styles I’m a huge fan of, turn-based tactics and puzzles, and merges them into a battle system the likes of which I’ve never seen before. There’s a lot of story and character progression built around it too, and while none of it goes particularly deep or varied it does offer some challenging battles in bite-sized portions.

The colony world of New Providence has outlived its usefulness, and public order is breaking down as poor settlers scramble to get off-world. Tickets to Earth (see what they did there?) are unattainable by all but the richest inhabitants, sparking protests and unrest. In the distant settlement of Land’s End this unrest is about to take on a whole new dimension, as hardened criminals stage a massive breakout from the penitentiary and set their sights on upending the planetary government. In the midst of this chaos, several heroes will be called into action from their diverse walks of life, including a gardener named Rose, a hardened bounty hunter known as Wolf, a doctor, a test subject, and more.

I will warn you up front that Ticket to Earth is episodic, and currently contains three of its four planned episodes. There’s no reason to believe the fourth won’t make it in, but if you’re anything like me having an incomplete game can be a bit of a buzzkill. What is already present will last you awhile, though, with three to four hours of main quests and side missions to work through per episode. Battles themselves don’t take too long, averaging maybe five minutes each, but there are loads of them and loads of dialog and upgrades to explore between each. I will also say that the story is quite good, told in still comic panels with bold, colorful art and charming character designs. It’s not going to break any expectations, but there’s enough going on to keep you invested in the lives of Rose and her allies.

It all revolves around the battle system though, and as interesting as it is, it comes with a few drawbacks. Combat takes place on a small-ish grid of colored tiles, four basic types and a few special ones later in the game. Your characters get two actions per turn, and moving along a single color of tile uses one of those actions. You can move as far as you want on that one action, as long as you stick to the color you first stepped on. Attacking or using most powers consumes another point, so you’re generally going to be moving and attacking once each or moving across two colors of tile if needed. Each tile you step on boosts your attack, with a more pronounced effect after crossing five in a single move. This is key because it can push your base attack from 2 or 3 up to 20 or 30 for a single attack. Landing an attack resets your attack power, so running circuits around the grid between attacks is the name of the game, especially because that also charges your four color-matched powers.

I like this system, and it’s good for staging fast-paced tactical fights that don’t require particularly rigorous thinking. It has its drawbacks, though, and chief among them is that it’s heavily randomized. The tile layout for every battle is randomized, from the initial arrangement to what replaces crossed tiles. Most of the time you’ll be able to get into position or charge up your attacks no problem, but there will be instances where you can’t move more than two or three spaces because of a bad mix. It’s worse when you have characters like Wolf, who gets important bonuses from one type of tile, or battles with lots of enemies because they use the same rules to move and will eat favorable tile layouts on their turns. There’s also not much variety with the way this system is used, because almost every battle takes place on the same single-screen grid, and challenges you to defeat X enemies. After a few hours of those fights it can get a little old, especially if you repeat some due to bad tile luck or just to clear bonus objectives.

You’ll have plenty to do outside of battles, though, thanks to a wealth of progression systems. Your characters have four special powers, each tied to a specific grid color. There’s a whole library of unique powers for individual characters that can be unlocked with cash earned from battles, allowing you to customize the capabilities of each. Cash can also unlock new weapons with different base and max damage stats. Missions and their bonus objectives also award tokens which are used on a passive skill tree to unlock stat boosts and handy new effects like damage boosts off specific tiles or remote collection of item drops. There are new dialog scenes between characters after every mission as well, so you can get as close to the cast as you want through some solid writing and plot twists.

Ticket to Earth takes a great concept and makes a decent game out of it, one hampered only by the flaws of its ambition. As much as I enjoy the battle system it could have stood to be refined a bit further, mitigating the effects of bad RNG and adding a little more variety to the many fights you’ll face. But everything else surrounding this system is great, and it’s still a unique form of combat that you can get a lot of mileage out of. Bold, colorful graphics in both 2D and 3D and a surprisingly memorable soundtrack round out this unexpected gem. Definitely check it out if you’re looking for something lighter or just different in the turn-based tactics field, and don’t let the mutants, robots, or random chance get you down.



Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!

Время в игре: 205 ч. Куплено в Steam
Не рекомендую 28.01.2019 23:26
5 0

I'm sorry, I really tried, but I cannot enjoy it. The game is too frustratingly random, the bonus objectives are random squared, the two actions are too punishing given how the enemies just ignore that mechanic and will happily make the ability to attack before moving useless, and the final straw was a not easily refillable resource not being replenished if you use it then restart the mission. I'm sorry but I'm done.

Время в игре: 100 ч. Куплено в Steam
Рекомендую 16.10.2017 17:30
4 1

Edited up to the end of chapter 3:

I have finished the latest content. I have gone back and farmed the other episodes for money, upgrade shards, and fun. Overall, I feel exactly the same. The game is fun but is clearly not fleshed out enough gameplay wise or systems wise.

For the gameplay, there is still very little strategy. You are not planning ahead more than the next turn. And, limiting each character to two moves per turn feels like a mistake. You need to spend one move collecting tiles, and then attack for the second move. There is no variance from this strategy. The same goes for the play field which, after three episodes, feels small. The shape and size of the playfield never changes. So, there's no real variety per level other than the objectives and which enemy will infinitely spawn next.

For the systems.....

You have the ability to craft gems to mod weapons. I have completed three episodes. I have gone back and farmed for material to craft gems. I have only been able to craft 4 gems. One of the characters has a gun that will take 5 gems. Also. I have completed all three episodes so there's not even a point to modding the weapons. All gameplay systems feel short sighted in the same way. There's a store where you can buy weapons but you will always have enough money to buy the best weapons, skipping over the mid-tier weapons. What's the point? These weapons also have slots for gems like you will ever have enough gems. The skills are the same way. All upgrades become available too fast due to there not being enough game to progress at the pace of weapon or skill upgrades. So, what then? These RPG upgrade systems just become buttons to click between missons and nothing more. You don't ever struggle in this game let alone struggle and then think that upgrading any skills or weapons will help you progress. It's nearly arbitrary.

Story......

I still cannot really comment on the story since I skip a lot of dialogue based on my perceptions from Episode 1. But, since I read about 50% of this episode, here's what I can say: There's slideshow dialogue between levels. The subject matter is above average. The banter between the characters and the way the story unfolds is average to below average. If you want to talk about character progression and evolving relationships between characters, then I do not think that exists here in a meaningful way.


vv-Original Review-vv
-------------------------------
This review covers up until the end of episode 2.

This is not a bad game but I would say its mechanics are not deep and leave the player wanting more. Especially if you are expected to be replaying maps constantly in the pursuit of money, nitrium, and upgrade tokens. You generally feel trapped in a very rigid attack plan. You get two turn tokens per round and will generally always move once and attack once. You need to move because thats how you generate the amount of damage you can inflict and also how you charge your moves. Maybe im missing a huge game mechanic but that is the main strategy for the entirety of the game and you will do little else. I found when i had trouble with a battle it was just because of luck of the tiles or an underpowered character (bad weapon or move set) rather than me needing to alter my strategies.

Also dont bother mining Nitrium (which is used to create buffs for your weapons) as the amount you need vs the amount you pick up from battles is unrealistic for any of the buffs worth having.

As for the story, i pretty much fell out of interest in episode 2 though i did follow closely in episode 1. You can skip the story entirely and be perfectly fine gameplay wize.

Otherwise this is a decent little puzzle rpg. Despite its flaws its still fun to pick up and play here and there.

Время в игре: 3179 ч. Куплено в Steam
Рекомендую 12.08.2017 22:58
11 2

This game mashes my buttons. It is a puzzle game based around a nicely constructed puzzle - one that you can always improve on you skill with, but it very simple to get the basics of - and it has a nice story to go with it so that as you get better at the puzzle you get a reward for it. Much like.

Время в игре: 219 ч. Куплено в Steam
Рекомендую 13.07.2017 19:10
13 0

Final Review: I gave Ticket to Earth one last look and was pleased I did. Set in a far-future Off-world colony, the game sees the protagonist Rose fight mutant alien lifeforms, a robot uprising and other threats together with three other team members. Characters can perform two actions per turn, which are usually a mix of movement orders and ranged or melee attacks. The turn-based tactical combat is complemented with tile-matching puzzle elements, as Rose and her allies have to traverse floor tiles of matching colors to move and charge their combat powers. Some good pros and solid cons

PRO
A: It is not just move and effect. There is a method to it's madness that can be appealing
B: It sets the main action in Ticket to Earth takes place on an isometric grid of colored squares that resembles a 1970’s disco. Annoying to some, but the kids loved it.
C: In addition, the more tiles you travel over the more damage your next attack will inflict. However, whenever you are hit you not only lose health, but also some of your attack power. Being aware of each power invests your attention.
D: Floor tiles come in four different colors, which relate to four combat powers. An interesting take on tactical puzzling.
E: The numerous plot threads are genuinely interesting and recounted through some superb sci-fi comic strip style artwork
G: Good solid music. colors, graphics, and execution of the development, nicely done.
F: It has a nice story mode progression and maybe slightly different than your used to with RPG strategy games.

CONS
A: Like most Isometric games you seemed boxed in to the redundant battle system that can get dull to serious strategy lovers, but the kids really enjoy it.
B: Once you unlock all the abilities to a character. You are sort of stuck in its mechanics. Not enough combinations, or unlocked abilities, mutations, or multiple player options that expand your tactical experience. A missed opportunity. Slight con for me.
C: The character's can tend to drab on which you could lose important steps. For example, I did not know about the side missions till I was halfway through the game.
D; The game does not go beyond its template so it can be redundant in the same battle theme instead unlocking tactical choices. You switch characters instead of feeling a full team effect. Its one dimensional in its approach strategically.

FINAL GRADE: I love the numerous plot threads throughout the superb sci-fi comic strip style artwork and there has obviously been a lot of time, effort and love put into Ticket to Earth. However it may not be appealing to everyone. It has to be subjective. Ticket to Earth didn't evolve into a more complex tactical game with massive armies instead of one leader point perspective, but as a complete game, gives you a lot of plots and game play to keep you busy. See the Video in the discussion section to preview the game play prior to purchase. A wonderful accomplishment for this developer that can build the game play into something even more in its sequels. Ticket to Earth is a game that will be remembered and appreciated. MY SCORE 3.4 out of 5

Время в игре: 94 ч. Куплено в Steam
Рекомендую 02.07.2017 17:15
27 0

My biggest complaint is I finished the first episode and I wasn't instantaneously in episode 2. I loved this. I'll admit story wise it is pretty standard plot mcguffin's but you have no idea how much of a pulp sci-fi/space comic book adventure vibe this gave off (for me) and just how much I enjoyed it solely for that, on top of it having a highly enjoyable match 3 component.

The twists and turns are pretty simple to figure out in the story and as a caveat the board layouts (outside of tutorials) are randomized so there is a chance to have a board (it's a match three or more with line movement allowances for horizontal, vertical and diagonal) where it's impossible to complete all the bonus objectives. But there's an unlocked feature that allows you to revisit past fights and/or reloading a board for people that gotta get them all.

At normal price (I picked this up during it's launch week discount) it's, in my opinion, a bit too steep for the four to five hours of gameplay and story currently available, but, and this is a big but, it's one price all content. So provided the developers continue releasing the entended full four episodes you've already bought the whole thing. Considering the number of games that have released lately with one chapter/episode and then had a 'season' pass for the rest of the game this title would equal out to roughly the same amount of content and price.

It is all in how you sell it. This one will update periodically with new content, but you pay the whole fee upfront, versus another title that would charge four or five dollars for the first part and then offer a season pass or per episode dlc.


TL;DR

Pros: If you like Space Adventure meets Comic Book inspired art and story and or grid based match 3 with some light strategy and rpg elements this is for you. I liked the characters and found them a little thin personality wise, but all very endearing including the currently playable duo (there are supposed to be four total playables as episodes release). Also it's a mobile port and only the first episode and it offered five solid hours of gameplay without completing all the achievements or getting all the side goals.

Neutral: You pay once and then wait for more episodes. This is a your mileage will vary pro or con. If you want the whole story now, this might not feel worth the price, if you don't mind buying it then getting reminders via the steam notifications, news and so on when new content releases then it's kind of nice to buy once and not have to worry about season passes, dlc or other things.

Con: This is a mobile port. It's done a good job of being converted and you can tell the devs worked hard to convert it for much larger screens, but sometimes an image doesn't scale correctly or starting a match three will fill like it misclicked or strutters (a bit of lost in translation between swiping with your finger versus clicking and dragging with the mouse). It could be a little annoying when I was super into a fight or story moment.

The story isn't a huge step forward story or plotwise. It's very much an homage to many sci-fi and space comics and it's not a super complicated plot. And sometimes the randomness of the boards procederal generation can make some levels really easy or really hard to complete.

10/10: No regret purchase for me. It hits all my science-fantasy/comic book genre buttons, has some pleasant surprises in the story and characters, some interesting depth to skills and talents and an enjoyable match 3 component. But seriously, gimme more story.

Время в игре: 325 ч. Куплено в Steam
Не рекомендую 30.06.2017 19:06
5 0

I am of two minds on this game. If you just want a sci-fi tactics game to mess around with, Ticket to Earth has a vibrant and beautiful world and (at least as far as I got) interesting characters, and a very enjoyable draw-a-path set of mechanics. If you're a perfectionist who needs to get every bonus objective all the time, this game is NOT for you (or me).

TtE, in my eyes, is held back by the fact that often times, the bonus objectives are LITERALLY impossible to complete without restarting a least a handful, if not dozens of times. Missions where, for example, you need to kill an enemy on the first turn, but there aren't enough tiles to power up your ranged ability, and there isn't an available path all the way to an enemy/enough power to kill that enemy even if you can get there. I spent about 55 of my 96 minutes of playtime on a single mission, restarting over and over again to try and fulfill all the bonus objectives, before finally realizing any more attempts would have me smashing my keyboard in frustration, at which point I gave up and just completed the mission with 1/3 objectives done. I kept hoping that the RNG would favour me, but even with heavy restarts, it seems that completing every bonus objective is nigh-on impossible for most missions.

I really wish that the devs had included pseudo-random RNG, ensuring that there was always a solution (assuming you played perfectly), rather than pure RNG, but for now, I'm just going to have to give this game up.

TtE MAY get better once you can purchase better abilities, but honestly, I'm so angry at this game and its RNG that I'd rather just refund it and not waste any more of my time.

If you can get through the RNG balogna, Ticket to Earth is probably a great game, and I'd recommend at least giving it a shot. That said, if you're a completionist who needs to finish every objective, I recommend staying the hell away, as it will be nothing but an exercise in frustration.

Время в игре: 96 ч. Куплено в Steam
Рекомендую 30.06.2017 04:24
13 0

I'm really loving this game, would definitely recommend it. The visual style really fits the content, and it is imaginative while making some calls to sci-fi standards. The protagonist is awesome, I totally dig her snarl look when she's angry, and I'm having fun with the story so far, learning about the world through snappy conversations. The pace of everything feels quite snappy and fast, it allows me to go through without wasting my time.
Mechanics are easy to learn and fun to execute, really satisfying when I get a huge run of one colour and then unload on a baddie. Sound design is really well crafted, creating a cool ambience and texture to the experience.
Check it out!

Время в игре: 246 ч. Куплено в Steam

Дополнительная информация

Разработчик Robot Circus
Платформы Windows, Mac
Ограничение возраста Нет
Дата релиза 01.02.2025
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Отзывы пользователей

89%
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Обновлено: 27.01.2025 07:49

Жанры

Strategy RPG Indie

Особенности

Single-player Steam Achievements Steam Trading Cards Steam Cloud Family Sharing