Разработчик: WayForward
Описание
Основные характеристики:
- Завораживающая ретро-графика
- Экшен-боевик с элементами приключенческого квеста.
- Целый арсенал оружия! Используйте гранаты, автоматы, огнеметы и многое другое!
- Сразитесь со множеством ужасных врагов и тёмных владык!
- Отыщите и соберите 50 спрятанных реликвий
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, portuguese - portugal, russian, simplified chinese, traditional chinese
Системные требования
Windows
- ОС *: Windows 7 SP1 or later
- Процессор: Intel Core 2 Quad @2.33 GHz or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTS 450 or ATI Radeon HD 5700 Series or higher
- DirectX: версии 11
- Место на диске: 500 MB
- ОС *: Windows®8 or Windows®10
- Процессор: AMD Phenom(TM) II X6 1035T Processor @ 2.6GHz / Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.4GHz or higher
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD Radeon HD 7800 Series / NVIDIA GeForce GTX 460 or higher
- DirectX: версии 11
- Место на диске: 600 MB
Отзывы пользователей
An ok game for those who like playing metroidvanias.
Pros.:
- Music.
- Smooth.
- Weapons!
Cons.:
- Some OP enemy movements making the playthrough a nightmare.
This is a really good bit-sized metroidvania. A bit on the easy side- seems targeted towards more casual gamers or kids- but is a decent adventure nonetheless. I think the asking price is insanity for what you get- this is a $3 game at best. It doesn't really have a plot except "chase and kill big bad". it has a pretty small map and not a lot of unique rooms. One thing to note is that it doesn't support ultrawide- gonna have to go into display settings, change to a 16:9 resolution, then launch the game. Annoying but not a big deal. If you don't the game will be zoomed in and cut stuff off.
Wicked shooter based mummyvanian game. I had a blast playing this gem of a game. The soundtrack was awesome. At times this was challenging and frustrating having to back track to kill my zombified self in sands of anguish with those bastard burning sarcaphagos but it just took time and effort to not play wrecklessly. That is one thing for sure with this game, it wants you to get good sorta like the classick supermetroid. All and all id say this is a fun, if you can score it for 20 bucks or less and you like dark metroidvanias and you dig on contra this is a game you are gonna most likely dig. I know I didd
20 times better than the movie!
Imagine a GBA/DS Castlevania game, but instead of playing as a vampire hunter armed with a wip and holy water, you play as a soldier with a shotgun and a flamethrower.
That should be enough info for you to decide to give this game a chance or not.
So this is an interesting game. There is a ton of good stuff here, but it's also over priced and kind of cheap for what you get. Honestly, at a lower price point this game would be much more like $20 for 4 hours of 2d side scrolling metroidvania is asking too much. Pretty great music and sprite animation, lame ending and some of the exploration stuff is not well explained, also not super well optimized, got a little chuggy sometimes, but a competent game. If it were cheaper I would be an easy recommendation but again at this price point my submachine shouldn't shoot 3 pixels above most enemy sprite heads.
Its okay, not terrible not outstanding, there are worse metroidvanias out there.
The edges of the rooms look like you can walk to the left or right when you can't. It's an extremely weird and frustrating design choice. And the game doesn't let you properly back track. When I realized I needed to level up my health to beat a boss, I couldn't get back to the prior two levels to make myself stronger. So I just died a lot instead (and not in the fun, learn from your mistakes kind of way - the boss just got boring, even as I kept dying).
The design is a little scuffed.
When you die, you lose all your powerups and have to get back to where you were on the map and fight a clone of yourself that has all of those powerups. So basically, when you die you reset the game.
There's also some old castlevania medusa-head-into-pit bs---it doesn't feel earned, just annoying---and a kind of strange focus on ammunition. The map isn't amazing, but considering how bad metroidvania maps often are, it's ahead of the pack. And the game seems to be slightly more built for speedrunning than regular play---it's easier when you just skip the monsters and charge ahead.
That all said, this is wildly ambitious for a tie-in game to tom cruise's mummy, and a lot of the design is fun. If you like metroidvanias---and especially if you like modern contra-likes like Huntdown---this is well worth grabbing on a sale. I don't love everything it's doing, but I'm surprised how much I like.
Edit: I take it back. This might be the first metroidvania I've seen that doesn't mark doors (nor sometimes rooms) on the map, so there is no indication what connects to what. This also makes the waypoint system fully useless. If there's one thing you can count on in the metroidvania genre, it's new ways to make maps worse.
2nd Edit: Good god. You open iron doors with the C4, an item that swaps into your grenade slot, and that does not tell you that it opens iron doors. Beyond the fact that you're just sort of supposed to go back and forth testing different weapons on the iron doors (why?), why have this as a separate item? Why not just have it upgrade the grenade? Because as is, there's no reason to take other grenade types while you're exploring.
3rd Edit: I think the design of this thing would work *considerably* better as a roguelike. Multiple times I've had to just farm breakables in order to slowly recover ammo and health, which is boring, but the alternative is losing all my powerups and fighting my shadow self, which sucks and is boring. This issue would go away if farming wasn't an option and if new characters could get their own powerups before facing their shadow self. That said, this is not a roguelike and it's not going to become one. As is, it's an okay run and gun with a decent soundtrack.
4th Edit: It's pretty quick. I rolled credits, and I wouldn't say it was bad, just scuffed and bite-sized. In terms of movie tie-ins, it's a decent one. In terms of metroidvanias, it's not among the first I'd recommend. If you want something to play in a weekend, and you're not trying to play anything hitless, you could do worse.
Yeah good metroidvania game.
Nice game, Lean on the easy side and kinda short, but still fun.
While i did enjoy the game overall, it has some flaws. No, i wont elaborate. 68/100
The game is made "difficult" because of bullet chaos sections and then there's the whole trek back to fight your defeated avatar if you die. And to go back it steals all your weapons. The aiming is only 9 positions instead of 360 degrees. If you get hit, you get the "knockback" treatment and you can fall great heights like you're playing jump king or something. There doesn't seem to be any IFs on dodge roll. Enemies can shoot through walls but you can't. Some enemies respawn infintely. You could cheese the game whenever you get low on health by continually killing a respawn enemy but that is just tedious. Game seems very imbalanced. Might come back to it later when feel like grinding.
So I saw Andy - Bunker Dweller review this game on Youtube and decided to play it and I pleasantly surprised by how fun and gorgeous it is. I'm an avid Castlevania fan and played all of the DS and GBA games but never touched Metroid before. so take my review as it is.
Visuals - If you love pixel art and 16 bit sprite, this game is a gem. However, with most of the settings set being underground, the background is dark and muted. The visually eye-catching areas are Forest and Clock-tower for being visually distinct and unique, but overall very pretty and not too distracting.
Level design - Quite vertical with many platforming to do, enemy placements are okay despite how many they were. The only annoying enemies are the crows/bats when you do platforming. However because of the vertical design, you will get punished for taking hits and knockback may send you straight backdown to the bottom floor, this is especially apparent in clocktower. This is probably the most frustrating part of the game.
Game play - Your enjoyment of the game depends on two things, getting used to the lock-on mode to shoot diagonally and how much you can tolerate being knocked around like a pinata by the flying enemies. But if you take your time, explore, get the powers ups and trinkets, this game becomes very easy in the late game. Which brings me to my next point.
Upgrades - Metroidvania all followed the same formula, exploration and progression. I'm pleased to say that this game will reward you for your sense of curiosity and exploration, be it a bandolier, a health pack or new weapons. There is something hidden in every nook and cranny in the room. The problem however, is that upgrades only feel impactful and substantial around 80% of the game. By then, you are given full reign and freedom to explore previous maps and I highly recommend you to do it because the game can get quite tough.
Respawn - So when you die, you don't just respawn at the savepoint. Instead, your dead body become a zombie and has all of your equipment while you assumed a new soldier with only your bare assault rifle. To get back your weapons, you must kill your old body to get everything back. Now I personally didn't die in the late game since I pretty much found every upgrade, but I can assured you that you DO NOT want to die and face your undeadself who had plasma rifles and grenades lobbing at you. Pick up every health pick up, make sure you are well stock up before going into a boss fight.
Music - Banger of a soundtrack, it's a mix of Katana Zero and chiptune. It has no right to be this good but the composer went hard.
Overall, I will give this game a 7/10, game is short, I beat it around 4 hours or so but I did backtrack a lot and find the upgrades. There's no New-Game plus or replayable content though, so replayability is a zero. Wait for a sale and go wild, this game is a hidden gem and is better than you think.
Game good
Very short (5h for me, can go way faster I guess) Metroidvania. You play a member of some Special Unit that has to contain the outbreak of some egyptian mummy princess. The story has some tie-in to the failed Universal Picture Dark Universe, but is at the same time easily forgettable. All throughout the 5 large areas you can find maps, health power ups, max ammo upgrades (only your start weapon has infinite ammo), new weapons and mystical artifacts that give you such unique abilities as walking underwater or "not getting the terrible Castlevania Knockback if you get hit once"
Pixelart is nice, enemy variety is okay-ish, backtracking is also okay-ish, sound is forgettable, boss enemies are mostly "power through attacks and waste your heavy ammo on them". My only gripe is that there is 0 secret discovery, everything is just backtracking once you have found the new weapon/ability to open up the map. There is some sort of "find 50 token" thin built into the map but you get nothing but an achievement. Bit sad. Still, game kept me busy for 5 hours and didnt overstay it's welcome, gets my seal of "buy if you need a short metroidvania"
Out of many Metroidvanias out there, this one definitely has some solid gameplay for not being well known. It has some rough spots sure, but it really does give an authentic feeling of that retro style that the genre was defined with.
The soundtrack, composed by Monomer, is definitely the main selling point for me personally and also how I discovered the game, but the game itself, while short, is still a nice game to spend an afternoon or two on for the sake of it. Kind of like a similar title, Gato Roboto, that I've also played. I would suggest that one too.
8/10
Игры похожие на The Mummy Demastered
Дополнительная информация
Разработчик | WayForward |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 78 |
Отзывы пользователей | 80% положительных (365) |