Разработчик: Xiotex Studios Ltd
Описание
КАК В КЛАССИЧЕСКИХ АРКАДАХ ДЛЯ ZX SPECTRUM
«Прометий» — это зубодробительный сайд-скроллер, вдохновленный любимыми стрелялками для ZX Spectrum. Вас ждут полчища врагов и множество уровней, один сложнее другого. Даже не думайте о тихой и спокойной игре! Это «Прометий». Будет жарко!
Игровой процесс
Управляйте полетом истребителя над кораблями армады «Прометий», отклоняя машину влево и вправо. Вражеские суда несут генераторы щитов — зависайте над ними и взламывайте их код. Как только защита будет сломана, кораблю вышлют приказ самоуничтожения со всеми вытекающими последствиями. Но будьте осторожны, суда армады охраняет флот истребителей!
Усиления
Уничтожайте корабли противника и собирайте выпадающие из них силовые установки. Для вас они будут чем-то вроде денег, на которые можно купить усиления.
Доступные усиления отображаются в нижней части экрана, и оранжевым среди них светятся те, которые можно купить. Каждый раз, когда вы подбираете силовую установку, становится доступным новое усиление. Одни усиления можно использовать множество раз, другие лишь единожды, а третьи в течение определенного времени. Экспериментируйте и найдите свое идеальное сочетание.
Управление
Для игры в «Прометий» можно использовать игровой планшет. Если у вас рефлексы кота-самурая, подойдет и клавиатура, но мы все же рекомендуем подключить игровой планшет — даже с ним придется изрядно попотеть.
Управляйте экспериментальным истребителем с помощью любого аналогового стика или крестовины. Ну а на клавиатуре клавишами курсора или WSAD.
Для стрельбы используйте кнопку B, любой курок или кнопку-триггер (Xbox 360), или бампер (Xbox One) на геймпадах Xbox One и Xbox 360, кнопку круг на контроллере DualShock и пробел на клавиатуре.
Чтобы купить усиление, нажмите кнопку A на геймпадах Xbox One и Xbox 360, кнопку крест на контроллере DualShock и любую клавишу кроме пробела, клавиш курсора или WSAD на клавиатуре. Enter, например, подойдет.
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian, simplified chinese, portuguese - portugal, portuguese - brazil, dutch, greek
Системные требования
Windows
- ОС *: Windows 7/8/10 (64-bit OS required)
- Процессор: Intel Core i5-2300 2.8 GHz, or equivalent.
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GTX 550 Ti 2GB, or equivalent.
- DirectX: версии 10
- Место на диске: 2 GB
- ОС *: Windows 7/8/10 (64-bit OS required)
- Процессор: Intel Core i7 4790 3.6 GHz, or equivalent.
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA 970 GTX , or equivalent.
- DirectX: версии 11
- Место на диске: 2 GB
Mac
- ОС: 10.x
- Процессор: Intel Core i5-2300 2.8 GHz, or equivalent.
- Оперативная память: 4 GB ОЗУ
- Видеокарта: AMD Radeon R9 M390
- ОС: 10.x
- Процессор: Intel Core i7 4790 3.6 GHz, or equivalent.
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD Radeon R9 M395X 4096 MB
Отзывы пользователей
This could have been a fun Uridium inspired side-scrolling shooter... if it worked. The game looks great with its cel-shaded visuals and adds a novel twist to the game it's based on adding a Gradius style power-up system. But as soon as you start to play, it all falls apart.
The game stutters along and looks nothing like the smooth arcade shooter showcased in the video. It moves along as if you're plodding through mud rather than flying through space, lunging forward in steps rather than smoothly and rapidly. I'd certainly expect better, especially as my PC not only meets but more than exceeds the recommended specs to run this (Ryzen 9 processor, 32Gb of RAM and a 16Gb Radeon RTX 3080 GPU).
** UPDATE **
After spending some time tweaking the settings, I've had to drop the resolution to 1920x1080 to get this to be playable but it's still nothing close to the speed and smooth visuals shown in the video so it's definitely misleading. It's okay but unfair at times when there's far too much on screen giving you no space to move at all.
I do wonder what specs this was tested on, or if the developers expected people to play it at relatively low resolutions.
Best 2 quid I've ever spent.
Whoa. Nice indie shooter. The operative word here is succinct. The vertical and horizontal bounds of the play-field are limited and your ship is able to traverse both left and right. The background is the Promethium armada ships in which your objective is to blow up each ships shield generator. The operative component, of course not explained anywhere, is the pick-ups dropped on enemy kill, essentially currency and there lies the depth.
There are a string of power-ups lining the bottom of the play field. For every pick-up the string advances one and hence you can choose to make a real-time purchase of the highlighted power-up. Some power-ups are one use, though some like the first icon speed have multiple levels. The buy button on the Xbox controller was A and you can use an invariable number of buttons to shoot.
Enemy patterns at least through the first few levels are somewhat if not totally static though I didn't find this to be an issue. The rest of the package has a surprising polish, adorned by cell shaded graphics and good ambient sound, music and effects.
The developers mention their inspiration, classic Commodore 64 arcade games and one user review mentioned that Promethium reminded them of a game called Uridium on the Commodore 64. I've also noticed that the developer has raised a good chunk of change for @GamesAid. Sweet!
On sale the game sells for under a dollar and $2.99 at full retail price. An excellent value at full retail. You'll find yourself trying to master the gameplay, power-ups and levels. Promethium is quite the challenge though and advertises the difficulty as a selling point. I've found myself coming back for more. I wouldn't put Promethium in league with the great SEGA side scrollers like Thunderforce III or Gaiares but the game is based on the genre before such masterpieces.
A++.
Bought this hoping for a modern take on Uridium. Unfortunately this isn't it.
- Glitchy - moving to the top or bottom of the screen whilst holding UP or DOWN respectively causing the screen to stop scrolling until you release the movement direction.
- Controls - default controls are terrible layout compared to other scrollers (have to fire with analog triggers ratehr than digital buttons, which interfers with ROF), with no ability to remap
- Gameplay encourages slow movement, whereas Uridium was all about moving at high speed across a dreadnought that was littered with barriers to crash into, and mine generators to keep you dodging.
Uridium has never been so much tedium.
As a HUGE fan of Shmups, Promethium really appeals to me. It does remind me ever so slightly of Defender, but thats probably due to it's horizontal play-style. Graphics are gorgous and the music and SFX fit the game very well. I especially like the way powerups are awarded and activated. This game really shoud be priced higher than it is for pure play value alone! Great job Xiotex!
This is a cracking shooter that takes me back to playing games like Uridium on the Commodore 64.
I am not going to lie - this is a hard game, hard like games were when I was a kid 25 years ago. There is no easy route to being good, you just have to practice and learn the patterns and for me, that is what makes this so great. It is a love letter to early 90's shooters. It feels like I remember those games feeling and it looks like I wish they looked.
Great stuff and an absolute bargain!
Do you like shooting things while not being shot? Do you have enough money for a coffee? Then buy this game.
It's old-skool difficult, at least with keys which is what I played it with.
nice explosion effect
Gameplay
https://www.youtube.com/watch?v=K3AcCoM00TM
Fun shoot um up, simple but tough, one hit kills you (unless you save up and buy a shield).
Took me a few goes to figure the power ups out. Enemies drop blue canisters, when collected the power up items are selected. If you collect 4 canisters then item four is selected and so on, you can purchase the current item by pressing A.
It is possible to speed run through the level or take your time killing all of the enemies and getting as many power ups as possible. Some power ups can be upgraded multiply times. To complete the level you stay hovered over an area while a progress bar fills up.
** Play time is about 3-4 hours, it says "21.5 hrs on record" but I had the game paused over night :D **
Great little Uridium style shooter. Enjoying myself, and at the price point it's hard not to recommend.
I really love the look of the giant ships, pew pew.
GTX 1060 (6GB) Gameplay:
https://www.youtube.com/watch?v=FcLNiK9aBKM
My Thoughts:
One of my 1st ever computers was the C64 and one of my favourite 'all time' games was 'Uridium' Therefore I could not resist this. However, I would have liked to see a lot more variety in enemies, random attack waves, and formations. I have a lot of fond memories and hours invested in 'Uridium' and sadly this felt lacking in a lot of areas. I was hoping and expecting a lot deeper gameplay if I'm honest.
This might be a poor mans clone but for the price I can't complain. Hopefully 'Promethium 2' will be more like the original 'Uridium' I was looking for.
Game Details:
Inspired by classic Commodore 64 and arcade games, Promethium is a hard-as-nails retro inspired side-scrolling shoot-em-up that takes place over numerous levels that get harder and harder. If you’re after a nice calm casual game this isn’t it!
Дополнительная информация
Разработчик | Xiotex Studios Ltd |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 85% положительных (13) |