Разработчик: Hunchback Studio
Описание
- H.P. Lovecraft inspired, original story - told carefully piece by piece
- Challenging combat that respects the player's ability to learn and adapt
- Procedural level structure that ensures endless replay value
- Wide array of weapons, items, and foes to offer tons of unique, compelling scenarios
- Permadeath system akin to modern roguelike titles
- Beautiful, stylized pixel art with the audio to match
Developed and published by Hunchback Studio
Created by Aleksi Sirviö
Music by Valtteri Hanhijoki
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP or later
- Processor: 2 GHz processor
- Memory: 512 MB RAM
- Graphics: 128 MB graphics
- DirectX: Version 9.0c
- Storage: 100 MB available space
- Additional Notes: Microsoft Xbox 360 Controller or Direct inputs compatible controller highly recommended
Mac
- OS: Mac OS X 10.6 Snow Leopard or later
- Processor: 2 GHz processor
- Memory: 512 MB RAM
- Graphics: 128 MB graphics
- Storage: 100 MB available space
Linux
- OS: Ubuntu 14 or above
- Processor: 2 GHz processor
- Memory: 512 MB RAM
- Graphics: 128 MB graphics
- Storage: 100 MB available space
Отзывы пользователей
This game honestly defined roguelikes for me. While the combat may feel clunky to some, to me it feels precise and calculable. I love the items and the weapon upgrades, and the simplicity of the visuals just feels right.
I'll never love another roguelike the way that I loved Gloom.
I give this game a rank C (60-65%)
Okay game - not bad but you can skip it or try on sale.
See my profile for more details about my reviews.
I give Gloom about 61% in rating. Now I am bit late to this game obviously, when it came out like 7 years ago. Maybe when it came out it had a bigger reach and meaning, as much as Salt and Sanctuary (which I still have to do). Would it have changed my judgment? Hard to tell, especially since I finished the whole Dark Souls trilogy this past year. I thought the game was not great for the first 10 minutes, but after one hour I realized there was more to it.
Basically Gloom is a very eerie, indie, 2D take on the Souls genre, mixed with some elements of rogue likes. The souls like recipe is here, with stamina, roll, tough fights, dark atmosphere. The rogue elements are also here, however, it is a one time trip (perma death if that talks to you). If you lose, you restart from scratch, everything, as there is no save point, 1990s style. However, you keep the (few) amount of tokens you might have found (usually a couple), which allow you to get a little boost at the start of your next run. But that's it. And that is not much!
It is quite decent despite (because?) all that. The dialogues with the NPCs change/vary each new run, the gameplay is smooth (albeit a bit light), the art is pretty while a bit clumsy/indie, all the items make the runs somewhat varied. Yet overall the experience gets very repetitive and disheartening when, like me, you don't have much time. I almost hesitated giving Gloom around 58% in rating, but I see all the efforts in the gameplay, that is why I still give it a C. If you want a little indie game in that genre, this one is very well made and should make you try and try again for a while. Me, I have too many other games that much better so I can sacrifice the time to dig deeper, but maybe you will?
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neat little roguelike
i gotta say its cool. nice idea, great artwork but the combat feels as nice as banging your head against a brick wall. feels extremely stiff and the firearms have various delay for the weapon to be reloaded, something as simple as a bar in the viewport or even a sound effect of reloading that goes on for the duration of the reload would be an amazing way to time your attacks with them. I recommend this game when its on sale but i think its not worth 10 bucks. not to mention another thing that gets on my nerves is the random chance for potions to not even heal you, i have no idea why they thought this would be a cool feature to put into the game, but whatever. its still good, but really it needs some quality of life improvements, unless they make some changes im not going to give a thumbs up. try it if its on sale, its neat but it feels like early access, not a complete and polished game.
Дополнительная информация
Разработчик | Hunchback Studio |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 83% положительных (283) |