Разработчик: CJG Studio
Описание
With increasing difficulty as you progress through the locked levels, obstacles will require you to traverse, time and strategically avoid to progress. With lasers, limited time interactables, moving platforms, walls, cubes and more, Pixel Arcade Legacy is a challenge not to be underestimated. Can you beat your highscore and stand amongst the fastest in the world?
Features
- With 23+ levels. with more being added frequently you will always have a new level to master!
- Optimized Gameplay for fast load times, high frames and lag free experience*
- Steam Trading Cards
- Realtime Player Physics - As levels progress, players will have to swing and throw themselves to objects and onto platforms around the level to complete it
- Save Game so you can start where you left off
- HD Visuals and 3D Audio compliment, for fast or slow gameplay based on your playstyle
Released on 11 Aug, 2017
*hardware requirements dependant
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel or AMD Dual-Core CPU with 2.8 GHz
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290
- DirectX: Version 10
- Storage: 500 MB available space
- VR Support: SteamVR or Oculus PC
- OS: Windows 10
- Processor: Intel Core i7/AMD FX-8350
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 980/AMD RX 480
- DirectX: Version 10
- Storage: 1 GB available space
Отзывы пользователей
6/10
5/10
DEVS: This is a fun concept, but loads of stuff need changing here before it is in a saleable condition. 2 examples: 1) when you press to hold a ledge with both controllers together, sometimes one of the inputs fail, leaving you plummeting o your doom in an utterly unfair way. 2) a certain press of buttons in a certain way when reaching for a cube will trigger the game to restart, all progress lost.
Experienced on the Oculus Rift with Touch Controllers
This is a very fun, parkour game (not climbing!). However, it has some flaws which keeps it from being in the upper echelon of VR climbing / parkour games / obstacle course games. There's several genre of games that have really benefited from VR, from escape rooms, to wave shooters, to music rhythm games, but parkour brings that mix of challenge and physicality that is almost akin to the boxing VR games.
It's not just about figuring out the challenge, but physically executing it. So you feel part of the game, like you're actually in the obstacle course, whereas an outside viewer would just see some fool swinging his arms around like a madman. When this game works, you are bouncing from object to object like you're part Spider-man and part the Flash. The obstacles courses are very well-done and once you get into level 9 and beyond, they start looking impossible (it took me several tries to finally get the 9th course done).
Unfortunately, like I mentioned, there are some problems. The biggest problem I experienced is that the grab doesn't always work, which is a fatal problem that would almost sink any parkour game. Luckily, it only seems to only happen after you have already grabbed on to the ledge of the cube and try to readjust your position on the cube. It did happen quite a bit, but there's tactile feedback indicating it's not a good grab so I would just gently push with the other hand that was grabbed and re-grab and that always fixed the issue. Still, it made things a little bit more hairy and difficult so I do have to take off for that. I don't know why it happens, but it is a serious bug, but just luckily one that you can work around.
The second issue is that HTC Vive wands are shown instead of avatar hands. That really is third rate there, especially for a parkour game. It would also be great to visually see a grab with avatar hands (whereas now it's just tactile feedback). The game also looks too simple overall. Just cubes floating or lines. Simple color scheme. Some may like it, but I found it rather boring.
I could only play about 30 minutes at a time because I did start getting sweaty. I had fun. I just wish the above issues would be fixed. If they were, I would have rated the game higher.
Rate 6.5/10. I got this for $4.79 USD during the 2018 Steam Lunar New Year Sale. It's currently on sale for $4.99 USD and I think it's a pretty good deal at that price.
A solid 8/10.
The platforming has an effective combination of freedom and challenge. It follows the golden game design rule of allowing you to take more risks to go faster. It has problems, but when it works, it feels like being inside Celeste or Super Meat Boy. The core gameplay is enjoyable, but there are some flaws.
(Oculus Rift)
Neat idea, worth it for $5, but it was a little buggy and awkward. The game takes a very large space to play. Even with an area large enough to be deemed "Optimal" by Steam and Oculus (2m x 1.5m I think) I ran into problems. Ideally you can reach across your entire space without triggering the chaperone.
The game feels like a weightless jungle gym. You grab a spot, pull yourself past it, and grab the next spot. Sometimes you have to throw yourself to the next spot, which takes some practice.
Biggest problem was, at the very start of the game, I was completely stuck because all cubes were too far away to be grabbed. By dumb luck, I found a key combination of (Right hand trigger) + (Right hand thumbstick press) that moved me to a better place where I could actually get the game started. The controller hints must be for another system, because the diagram looked nothing like my touch controllers.
In another spot, I was standing on a block, but to reach down and grab the block I would have to reach through my own IRL floor. I looked around and was able to find another block to grab and "push" myself down, but this felt like a bug.
Generally the space issue means you have to be careful when trying to reach too far. Make sure you hear the "ding" indicating you've successfully grabbed your next spot before letting go of the last one. It's hard to tell if me falling is from lack of skill or vr space issues, which can be frustrating.
Looks fun couldn't use it because I don't have a vr headset gonna get one soon anyways
This game really is a ton of fun and easily worth it for the price. The courses are fun, the climbing controls feel great and the game had me working up a bit of a sweat in about 45 mins of playtime. I would definitely recommend to anyone looking for a fun climbing, platformy-type game.
Игры похожие на Pixel Arcade Legacy
Дополнительная информация
Разработчик | CJG Studio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 86% положительных (7) |