Разработчик: Aleksandar Kuzmanovic Games Inc.
Описание
At Death's Door
Robbed of life and unworthy of death, a nameless warrior wanders a ruined landscape in search of meaning...A Hardcore Metroidvania...
UNWORTHY is a hardcore combat-focused metroidvania without jumping. You play a warrior, risen from the grave. Equipped with sword and shield, you must traverse a bleak and hostile world swarming with creatures of nightmare. Your patience, determination and skill will be put to the test, as you fight against epic bosses, uncover powerful weapons and abilities, and attempt to prove your worth.Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 2.0 GHz
- Memory: 2 GB RAM
- Graphics: GeForce 9800GTX+ (1GB)
- DirectX: Version 9.0
- Storage: 2 GB available space
- Additional Notes: 1080p, 16:9 recommended
- OS *: Windows 7 or Later
- Processor: 2 GHz
- Memory: 3 GB RAM
- Graphics: GeForce GTX 560
- DirectX: Version 9.0
- Storage: 3 GB available space
- Additional Notes: 1080p, 16:9 recommended
Mac
- OS: Mac OS X 10.8
- Processor: 2.0 GHz
- Memory: 1 GB RAM
- Graphics: GeForce 9800GTX+ (1GB)
- Storage: 1 GB available space
- Additional Notes: 1080p, 16:9 recommended
- Graphics: GeForce GTX 560
Linux
- OS: Ubuntu 12.04 / SteamOS 2.0
- Processor: 2.0 GHz
- Memory: 1 GB RAM
- Graphics: GeForce 9800GTX+ (1GB)
- Storage: 1 GB available space
- Additional Notes: 1080p, 16:9 recommended
- Graphics: GeForce GTX 560
Отзывы пользователей
A kusoge with garbage controls. The shield doesn't actually work. The first enemy in the game is a crossbowman and he shoots every two seconds, you need to be ALWAYS ROLLING or he shoots you to death, lol. What if there are two crossbowmen later? Hahahahaha fuck you.
A combat-focused game should give a lot of combat maneuvers to master. Jump, parry, dash, a variety of weapons to switch between in and out of combat, what have you. Nothing of the sort here, only the roooooollllllling.
Trash. Screw you Metroidvania Review for recommending it.
Its 2025, and after playing this game after buying it on sale 7 years after its release, I can still say its a decent game.
I will rip the bandaid off for you early: this game is a 2D dark souls. While I wouldn't call it a dark souls rip-off, For all intents and purposes the story and atmosphere is almost identical to it.
This game is brutal, similar to dark souls. I died a ton on the first boss fight, and only beat a single boss without dying a single time, all other took anywhere for 3-20 attempts. The game is fair though, and battles feel more like an art the way you memorize patterns, and find room to attack.
I beat the game in 9 hours. This included me doing a lot of the secret unnecessary paths. The game will not take you too long as long as you always keep an eye out for secrets, remember and experiment with ALL game mechanics you discover.
spoiler but I feel its important to mention
By far the biggest turn off in this game was the new game plus. I beat the final boss, sat on the throne, and expected either a new area, or beating the game to send me back to my last save to try and discover the secret ending. Instead, it immediately, without warning, sent me to new game plus, keeping only my levels and heart upgrades, but none of the weapons I had. Not only do I think the entire concept of a new game plus doesn't make sense in a metroidvania, but the way it was executed was just horrible. Whats the point of making enemies stronger if I keep my upgrades anyways? Why make the player play through the entire game when they already know whats going to happen, forcing them to PAINFULLY and SLOWLY get all their weapons and gear again? It would at least make SOME sense to let us keep our items and gear, as it would let us explore the world all over again, but with access to EVERY possible secret from the get-go. I can't even go back to my previous file to try and get the secret ending anymore.
What I will say is this: the new game plus ruined getting the secrets for me, since i'm not going to waste another 9 hours getting back to where I was. BUT, I judge games on what they do, and not what they don't do. while yes, this game DID ruin the secrets for me, even without the secret ending I would happily buy it again as long as it is on sale. The base game was good enough and engaging enough to warrant a 3$ price tag while on sale.
This is an absolutely fantastic game. I have gotten all the achievements and it was such a joy to have to replay to do so. Amazing map and level design with just enough enemies to keep me on my toes while playing. It also scales up well as your level up. The bosses aswell are amazingly unique with the 'simple' combat. A serious well done to the solo developer.
An absolutely solid souls-like metroidvania.
A punishing metroidvania with darksouls-esque mechanics. Think salt and sanctuary.
The game world manages to be diverse and interesting despite the artistic choice of grey-scale. It just works.
New weapons double as tools to help you solve puzzles and uncover secrets.
Enemies keep things interesting by introducing new challenges with every new foe encountered.
Most importantly this game does not overstay it's welcome. At no point did I feel like progress was a slog.
That being said, if you are someone who struggles quickly recognizing patterns and reacting to them then this might not be the game for you.
But if you are an enjoyer of games like Hollow Knight then this game was made for you.
After almost 100 hours I finally got all the achievements. So i now feel qualified to leave a review.
The game is fun, but it can take some time to get used to the combat. One playthrough can take about 4 hours if you know what you're doing. You need to use your weapons to get throuth the teren wich is cool. I don't want to comment on the story becose I wouldn't know a ''good story'' even if it punched me in the face and stole my hampster. (A bit of a spoiler.) To fight the true final boss you have to solve a puzzle beat the game and go to new game+. But in the NW+ don't solve the puzzle again or you'll just fight the normal final buss.
Highly recommend this game to anyone with a masochistic vein. Great boss encounters and some really enjoyable puzzle/ platforming. For anyone curious to see what Dark Souls would look like as a 2D Metriodvania.
Ugh. It's OK if you're MV person
.But FUCK
......There is :(
............no save/load
...............no cloudsaves
This needs fixed
Great game
It's bad. The minimal pixel art style works well, but the whole game is combat and the combat doesn't have the special sauce. Too repetitive, too frustrating, not enough moment to moment decisions. Hit, roll, hit, roll. If you try to get creative, you die.
Very cool 2D Souls Game with some fresh ideas. Love figuring out the boss fight that reveals new moves gradually as you chip away at their health. By the time you learn all their moves and defeat the boss, you really feel pretty badass, at least I did.
The pixel black and white aesthetic is cool and level design interesting.
The only criticism I have so far is there is this weird window after an attack where you can't roll for some reason. If you do a sword attack and hit dodge as soon as the sword hits the ground, you can roll. However, if you wait a little bit after an attack and hit roll, your character does nothing. That feels very weird to me.
But overall, I highly recommend this.
I’m typing this review after completing the whole game, which includes getting every Steam achievement and beating the secret final boss. There will be spoilers in the criticism section (HEAVY CRITICSM BTW), but if you’re not a completionist and just want a game to play, not see through to the very end, it’s a good game and I recommend it.
It’s amazing visually, and I especially must compliment the recurring visuals matching the artstyle’s strengths: white falling snow and fire look stunning, and I wish that Qas Rune wasn’t as convoluted to get so I could appreciate the scenery more often.
Despite being a grey game, the areas are very distinct! I’m very impressed by the area design. Level design? Not so much, so many rooms exist simply to connect other rooms on the map. Although the rooms that ARE meant to be real rooms are good, no complaints there.
The majority of the bosses are really fun to fight! My favourite probably has to be Frayed Knight Dominic, it’s a perfectly balanced fight in terms of HP, the pace of the attacks is elegant and the leadup and music are amazing. I also like Gaston, Heir of Ambition, even though when I first fought him, I put down the game for months because of how much of a jack of all trades he is. It’s a skill check boss for sure, which is why I’m also a bit upset about everything else that revolves around him that I will mention later. Amazing fight you look back on fondly but absolutely hate when you’re engaging in. And it’s just plain fun to fight Kayen, Father of Thirst with Jas Rune on :)c
Altus, The First Father name twist? Genuinely stellar moment.
Finally, the Absolver’s Stone is a lifesaver for completionists.
CRITICISMS (and spoilers) SECTION:
Ok, with everything good out of the way, time to rip into this game.
First off, some technical stuff. I really hate how the game provides a variety of items, but only a few of them are actually equippable. That wouldn’t be a problem with stuff like Golem Hearts but making Soulflame Ashes, THE THING THAT ALLOWS YOU TO RESTORE A FLASK OF HEALING, an item you have to open up your inventory to use (aka stand there open to attacks) instead of making it an equippable item is BAFFLING. When would you use it if not in a bossfight?
Moreover, and this one is a personal nitpick, I dislike how grinding Sin also makes you increase in level. I really hate being overlevelled for bosses but I had to grind some Sin for all atonement achievements.
Another QOL complaint I have is Runes not carrying over in NG+. There’s NOTHING fun about doing a collectathon, and frankly, I feel like while compromising with myself on whether or not I want to go for a certain rune, I have discovered that some areas are just worthless on an NG+ playthrough, specifically The Laboratory. Its worth is artificial and hinges solely on housing the Aio Rune. I’m NOT going to that slog of a place even if it means not getting an additional Soulflame Essence from The Caverns (which, by the way, also makes them worthless for someone who’s done the bell quest!!).
Now, you could contend me on this and say that there’s nothing wrong with NG+ making you replay the game as you would normally, and the Runes should stay as they are. I would agree with you, if not for this game’s main and most egregious flaw which is its piss poor implementation of its secret ending.
To lay the scene: you WILL have to replay the game THRICE unless you’re playing with a guide on your first ever playthrough.
To get the secret ending, you have to collect 5 Bell Shards, four of which are accessible to passionate players who love the game and explore everything and read the NPC dialogue. THE FIFTH ONE??? It is locked behind a four-step interaction quest with an NPC that you have to go out of your way to talk to. Why? Because if you go the intended route, instead of jumping through hoops in the Spire Dungeon, you will inevitably fight the aforementioned Gaston, Heir of Ambition, and this will lock you out of that NPC’s quest and lose you the shard, so again, there’s no chance you will get this on your first run if you are uninformed.
Now, here I have to go on a tangent about Gaston and every circumstance surrounding this miserable man. First up, the quest I just talked about? There is no quest. You have to skip him, and the NPC you skip him for clearly alludes to being Gaston’s other half and asks you to inform him if you find him. When you get the Bell Shard from him and go to Gaston’s arena though? There’s no Gaston there. You get nothing. You ring the bell to get out of the arena with your Spirit Bow and get a useless ladder and that’s it.
And don’t even get me started on the bow. I assume that because Gaston is intended to be the boss you skip for the bell quest, his reward is the shittiest out of them on so many levels. Not only do you get a bow with frankly dogshit damage output, but you also get a way better bow in the next area for free.
Imagine. You’ve just beat the hardest boss you’d come across by that point. You don’t even know that you screwed yourself out of the secret ending. You get a shit bow as a reward. You advance to the next area and you get a bow that lets you teleport around (and does damage) simply for breathing air. No challenge, no nothing. It is unfair, and devalues the player’s efforts tremendously, and undermines such a brilliant bossfight.
Ok, tangent aside. Say you’re a normal person and completed your first run without looking everything up and are now armed with a map guide to collect everything you need to fight the secret final boss and 100% the game. Well fuck you!!!! Because SOMEHOW the developers thought it would be a good idea to have the secret final boss, Emissary of Ur, appear NOT on the run you’ve completed all the pre-requisites, but on the run AFTER. Again, I can’t stress this enough: YOU HAVE TO TRUDGE THROUGH THE GAME THRICE TO COMPLETE IT FULLY!!! WHY???!!!
Anyway. Emissary of Ur. A boss to end it all. Surely, a fight that would put all the previous bosses to shame and showcase the true talent of the developers?
It’s so dogshit.
It has a huge body, but only the middle part of it is susceptible to damage. Already insane, but on top of that it’s soooooo tanky. I would be so much more forgiving of all the stunts it pulls if every attempt didn’t take ages.
So, how’s the gameplay bad?
First, every time you hit it, it produces a Curse orb, so you can’t reliably use multi-hit weapons such as Oshikorosu. Second, the opening is abysmal. It spends the first 15% of its health cosplaying a screensaver. Third, the moment it launches the orbiting Curse orbs, the fight becomes unfair, because it’s so easy to get grazed by one of them and then get caught by another attack.
My final complaint about the fight itself is the grab attack. Not only is it possible to dodge solely when it charges at you from the other end of the arena, and not decides to do a grab right as you’re standing close to it, the window to roll out of the grab is pathetically small. What baffles me even more is that the game has another notorious grabber, Frayed Knight Dominic, but it’s implemented great in that fight!
Anyway, I had a pretty cool moment with killing it with the help of a single Frozen Heart I’ve been saving for the “right time”. Took me cumulatively about 1-2 hours. Did I get rewarded for my effort in any meaningful way? FUCK NO LMAO.
Two. Two words of dialogue is all you get. No cutscene or any different outcome. The developers truly don’t appreciate those who dedicate their time to their game, and it shows.
My way of fixing it is: reduce the replay time to two cycles, KEEP the Altus, The First Father fight, half the Emissary’s HP and have it be the second phase of that fight. Simple as. You’re not cute with this bullshit. Fuck you.
Bottomline? Don’t play Unworthy if you care about the game. Play Unworthy if you want to have a good time once and never touch it again.
decent game, kind of bullspit but its fun
The first game I played on my Steam Deck and what a great experience. As a big fan of Hollow Knight, this scratched a similar itch, with a much more restrained scope and scale. Bosses were challenging, but fair. They each required careful planning and I enjoyed determining their patterns. My main complaint is that there a few areas that had multiple hyper aggressive enemies on a single screen, which was a pain in the butt to proceed past. Otherwise I absolutely loved the game!
A hidden gem.
The monochromatic aesthetic hides an amazing game in the mood of dark souls that brings a lot of fresh ideas to the table. If you like dark, punishing combat and metroidvanias, then this is a must play.
A beautiful, fun metroidvania soulslike. It's a great little game. Very fun combat.
If Blasphemous was made by (almost) one person it would be this game.
Very fun
Дополнительная информация
Разработчик | Aleksandar Kuzmanovic Games Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 80% положительных (437) |