
Разработчик: Cruel Byte
Описание
A new level of escape game
Have you ever played an escape game? That amazing scenario, complex puzzles, where you must pay attention to everything, everywhere, find crazy items in bizarre places, and finally, open that door to victory.
What about real-life escape games? Some physical place, where you spend one entire hour inside, looking for clues and yelling at your friends for no reason, until those final seconds, where it all ends and you escape! Or someone comes in and says you’ve failed miserably.
Now, imagine an escape game in VR, where you can combine the best of all worlds. You can be 100% immersed in a completely interactable environment, without the boundaries of real world. A fully functioning complex, with countless rooms, and everything fits inside any space you might have in your room.
This is the concept of A Lost Room, an escape game without the boundaries of real world. The scale can be huge, anything can happen inside any room, and you’re there, in the middle of it all, on a full-scale VR experience.
A strange place, where danger could be anywhere
You enter a strange room, where everything is normal. This is just a controlled test. Everything is fine. A scientist talks to you, reassures you that everything is just planned, and nothing will go wrong.
But when you escape, and congratulations are in order, something strange happens. That door you’re supposed to get to meet your testers isn’t working. What is wrong with this place?
And what about those strange sounds? What is happening in there?
Now, your mission is to travel through this huge complex, find out what is happening, and escape.
But watch out, something might be lurking behind you...Will it find you first?
Beautiful places going wrong, rooms where there seemed to be a battle shortly before, e lots of blood. Will you escape in time? And in one piece?
A Lost Room is a full VR game, and requires a VR headset (HTC Vive or Oculus Rift) to be played. A VR capable PC is also required.
Available for Arcades on SpringboardVR
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core i7-5700HQ
- Memory: 4 GB RAM
- Graphics: GeForce GTX 980
- DirectX: Version 11
- Storage: 2 GB available space
- VR Support: SteamVR. Standing or Room Scale
- OS: Windows 10
- Processor: Intel Core i7-6700HQ
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1070
- DirectX: Version 11
- Storage: 2 GB available space
Отзывы пользователей
The lights flickered on and off way too often. A lot of the items are able to be grabbed, so when you try to grab something off of a shelf, you may just pick up the entire shelf and fling everything that was on it away. The lights going on and off just made it annoying to play unfortunately. I finished it though, and it was okay. I also felt the movement was a little difficult. There is no rotation lock so all turning has to be done physically. Which is fine when playing wireless, however players who play with the cord are going to end up tying themselves up.
Two things about this game ruined the experience for me. For one, you cannot save your progress so every time you must start all the way from the beginning. The second is the awful flickering lights in every single room, which gave me a headache and caused some nausea. Physics are also janky and there were some frame rate issues in the blue hazy area. The flickering on and off lights were the worst though for me and this really made the game not enjoyable.
I will admit, I never liked Escape Rooms/ Puzzle games until VR. So I'm still kind of a noob at it and not the best at figuring things out. Although, I am starting to see patterns to the escape room experience. The key point is to check every corner for hidden stuff. And I am terrible at that because I'm not the most patient gamer.
I say all that because I spent almost an hour in the first room. However, I did play in standing room and that made it difficult to pick up some items. I do recommend playing this game with a room-scale setup for that reason to avoid problems. I would say my front facing sensor setup probably added 15 minutes of just sheer frustration. I also noticed the game started with very bad visuals / stuttering video but I simply restarted the game from Steam VR and then it played fine.
However, despite those problems (and I don't even blame the dev, it's mostly my front facing setup which I will change to room-scale when I next play this game) I had a lot of fun trying to figure things out. In fact, I was able to slowly piece things together just by thinking things through. Unless you're hopelessly stuck, I don't recommend using walkthroughs or looking for hints online (the dev has put a walkthrough however on the discussion page if you're truly stuck).
I got this on Halloween sale for $4.99 and given that this experience has I believe 8 rooms, I think the sale price is more than justified. In fact, I would recommend even at $9.99.
Sale Price Rating 7/10 (will update my review if after finishing game I find anything important to update)
Awesome game. You will need to be patient as well leave no stone unturned. Their are somtimes multiple ways to find the answer to a problem. I have not personally finished it yet because I am stuck in a particular area, but I am confident i will find the solution. Worth keeping your eye on and seeing what the developers have in store for their following updates.
I agree with other reviews, the gaming time could be longer. Physics worked fine. I played with Oculus + Touch and had no problems so far.
I would say the game is very immersive, full of untold mysteries and very polished when compared with other VR escape games. There's a mood around it. I've got impressed with the whole experience so far. Definitely I recommend it.
I'm excited about what's coming on, new rooms to play with. Hope the price remains the same! Keep up the good work guys.
This $7.99 game is shorter than some free demo, where no bugs and could be some type of story. In THIS game where is no story, items flying around you, whole game could be completed in 10 min. Demo for 7.99 for 10 min?? Textures and grapics are good, but this is not enough for 8 bucks
Strongly not recommended.
Whole walkthroung here
Played with Oculus + Touch. (Recommendation accordingly)
I really like the concept, art and sounds (it was pretty immersive), but the puzzles were actually quite easy to solve, so I would like to see a more difficult one.
The Touch controller had a lot of bugs (didn't grip objects very well and on a certain keypad it was very difficult to hit the keys correctly without entering the same number a couple times). Something I would suggest to the devs is to highlight the object you are about to grip/touch.
The physics were nice, but also had some bugs were objects went flying through the room (when the object is an important one, this can be quite annoying). Luckily I found the object somewhere else in the room, so it didn't break the game :).
I solved the room in 25 minutes, but this includes a bathroom break of about 10 minutes (you cannot pause the game, so if you want to set a fast time, make sure you won't be interrupted by something) and lots of trying to pick up an object.
Overall, I think it has potential, but it needs changes in the puzzle design and at least for Touch users, it needs fixing mechanic wise. Spending 8 euro's for about 15 minutes of gameplay is not worth it right now in my opinion, but if more escape rooms will be added later (which I hope will be added to this game and not created as new games in a series), it might become a very interesting game.
At the time being, I wouldn't recommend this yet (again, at least for Touch users and at this price), but keep an eye on it!
Дополнительная информация
Разработчик | Cruel Byte |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 07.03.2025 |
Отзывы пользователей | 43% положительных (7) |