Разработчик: Machine Games
Описание
Accolades
About the Game
Wolfenstein® II: The New Colossus™ is the highly anticipated sequel to the critically acclaimed, Wolfenstein®: The New Order™ developed by the award-winning studio MachineGames.An exhilarating adventure brought to life by the industry-leading id Tech® 6, Wolfenstein® II sends players to Nazi-controlled America on a mission to recruit the boldest resistance leaders left. Fight the Nazis in iconic American locations, equip an arsenal of badass guns, and unleash new abilities to blast your way through legions of Nazi soldiers in this definitive first-person shooter.
STORY:
America, 1961. Your assassination of Nazi General Deathshead was a short-lived victory. Despite the setback, the Nazis maintain their stranglehold on the world. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty. Only you have the guts, guns, and gumption to return stateside, kill every Nazi in sight, and spark the second American Revolution.
KEY FEATURES:
The Mission: Liberate America from the Nazis
Strap in for a heart-pounding journey as you fight the Nazi war machine on American soil. As BJ Blazkowicz, protect your family and friends, forge new alliances and face the demons of your troubled past as you rally pockets of resistance to overthrow the Nazi occupation.The People: Rally the Resistance
Immerse yourself in a world brought to life by unforgettable characters who bring a new level of personality to the franchise. Reunite with your friends and fellow freedom fighters such as Anya, Caroline, Bombate, Set, Max Hass, Fergus or Wyatt, and befriend new characters such as Horton and Grace as you take on the evil Frau Engel and her Nazi army.The Arsenal: Wield Devastating Guns and Future Tech
Blast Nazis to bits with high-tech weaponry such as the Laserkraftwerk, a multi-purpose, high-intensity laser weapon that can disintegrate enemies, or the Dieselkraftwerk, a rapid-fire, gas-powered grenade launcher that can devastate groups of enemies, or get up close and personal with advanced pistols, submachine guns, and hatchets. When you need a little more versatility, upgrade and dual-wield your favorite guns!The Plan: Kill Every Nazi in Your Way
Everyone’s favorite pastime! Unleash your inner war hero as you annihilate Nazis in new and hyper-violent ways. Lock and load futuristic guns and discover BJ’s new set of abilities as you fight to free America. Regardless of your playstyle, invent all-new ways of stabbing, shooting, and killing Nazis.Поддерживаемые языки: english, french, italian, spanish - spain, russian, japanese, polish, portuguese - brazil, traditional chinese, simplified chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Win7, 8.1, or 10 (64-Bit versions)
- Processor: AMD FX-8350/Ryzen 5 1400 or Intel Core i5-3570/i7-3770
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 770 4GB/AMD Radeon R9 290 4GB or better
- Storage: 55 GB available space
- Requires a 64-bit processor and operating system
- OS *: Win7, 8.1, or 10 64-Bit
- Processor: AMD FX-9370/Ryzen 5 1600X or Intel Core i7-4770
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1060 6GB/AMD Radeon RX 470 4GB or better
- Storage: 55 GB available space
Mac
Linux
Отзывы пользователей
Wolfenstein II: The New Colossus
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Graphics
I would like to start by saying the lighting in this game was some of the best I've seen in a single player game of this type. The volumetric lighting being the best in my opinion. There are some points in the game where the floodlights blind the player, which I thought was a cool constraint. Being able to shoot the lights out would have been cool, but this is not strictly a stealth game, and probably would have cost a lot of money to implement, with little real value added. The shadows of the player are also really well done. Would have liked to see both the lighting and shadows have more gameplay value. The do look very nice, but the use is not really attached to the gameplay. The character models and art direction is some of the strongest in the series. Some of the environments are really striking and grand in scale. The whole Nazi appeal was really nailed in the buildings and armor. The coloring or pallet of the game is quite vivid. Brights are very bright, dark very dark. An example would be the Klan members in contrast to the Nazi Commanders.
Gameplay
Gameplay is very good. The gun mechanics are responsive and fun. The weapons are similar to other games, with a few different customizations. Some of the additional upgrades on the guns do not really add any value to them. Extended mag and magnum upgrade for the stealth pistol doesn't really make sense to me. BJ is pretty mobile, despite the characters different bodies. Would it have been a good idea to make BJ's different forms better at certain movements? Jumping and hitting cntrl didn't really add anything to the game for me. The health and armor varied, but movement was similar with both. Although, BJ does get stuck on a lot of bodies when in crouching position and there are some other minor movement disparities. Run animation kind of starts fast with shorter strides and slows down with larger strides, not sure why. The addition of contraptions were kind of cool but my play style of stealth did not find use for a lot of them, and obtaining all of them leaves you near the end of the game, as well. The enemies should be more distinct in their weaknesses. When stealthing, the larger enemies like the ubersoldier in the suit can be ignored for the most part. The comanders and other soldiers with little armor can be taken out with one shot. So it can be easy to move around the periphery of the level, find the commander, eliminate, and then use the bigger guns to kill everyone else. Something to think about, maybe make environments more dynamic in some areas to force different play styles. The commander should have something more than sounding the alarm in his usefulness.
Story/Extras
The game really shines in this area. The story keeps the player guessing as to where it is going, and moves quite quickly. The addition of the klan, and moving the story into America was a risk, but ultimately was pulled of well. There is no real buildup around introducing the knlan though. The leadership is not introduced and there is little interation outside of just killing them. There is some added readables that show the interaction between the Nazis and Klan, which added more believability. How do you really show the player how the two interact without cutscenes or forced freemovement exposition? The reason why I stealth most games is to see what the producers of the game do to the characters within the story and gameplay. How the enemy interacts with the story and environment is really enjoyable. This game has quite a bit of that. One of the more funny interactions is in the filmset ubercommander level. If you listen to the guards in the beginning who were talking about the script, then find the script, man I enjoyed that very much. Thank you to whoever put that in. Another example is in the opening level, the antagonist Frau Engel makes a call to one of the commanders warning him about BJ escaping and being on the loose. If you listen, Frau will talk about being on high alert for a terrorist. If you kill the commander, the Frau expresses her frustration. Nice addition into making a situation react to the player. There are quite a bit of moments like this in the game that add value, however, I would have like to have seen it been used to add urgency or increase the tension more. The odin security system was kind of useless, also. What is its purpose if BJ can walk up right behind a commander and perform a takedown and crouch walk away? Just a thought.
The collectibles in the game were okay. I didn't really like the starcards, and the music must be listened to in menu. Sometimes the game would crash when I would pick up a collectible and press J immediately. I think there should be more identification of what collectibles are in the story levels, and which are in the ubercommander levels. I didn't want to use a guide to find them, and wanted to find them all, but I would always miss one because I didn't know if it was in the level, or in the ubercommander mission. This is a me thing. This is about me, reader. Being able to manipulate the 3d model of the collectibles would have been cool. A better viewing screen for concept art would be neat as well. I think the developers should involve the player more in extras somehow. Some games have incorporated how the game was made in the extras menu. Maybe add the youtube video somehow or something.
One part of the story I didn't really understand was the whole capturing of BJ. I don't know what the problem was, but Supersesh's involvement and other story elements were not as strong as they could have been. The court sequence was meaningless. BJ was captured. What else could have been done before the Public Beheading?. I feel like the Dream sequence court shootout could have been something else all together and had more of an impact. Also, I found that part very hard, but if you look online there is a very dumb way to avoid all the trouble I was having. The hitler segment was very interesting and I enjoyed how seriously the Fuher took his studying of BJ and film. Also, he was a complete slob..
I would like to see Dr. Goebbels in game. Maybe trying to out think the mastermind of manipulation would be enticing for players. There is a book called Goebbels: Nazi Master of Illusion that pretty good. There may be others that are more detailed, but somethings that would be of importance are: He had polio as a child, has a limp, speaks softly, likes solitaire. There are other things to mention. But it would be cool to see him in game somehow. If you had the Fuher, why not the Dr.?
Bottom Line
Yea. It was a good game.
Best gameplay of the series hands down. The story is good too. Borders the cliche/stereotype/racist/sexist writing you'd expect for "modern audiences" at a couple points and you can tell they shoe horned the writers/directors personal grudges into the game at points but over all they did a decent job at just keeping it about "BJ killing Nazis". The ones scene in particular that felt off is when BJ says "White Nazis facists pigs" or whatever, the inclusion of the words "white" and "pigs" comes off as more of a product of wording from today not from a 1940's American soldier. Prior to this in the games he just says he "likes killin' Nazis" without the "white" and "pigs" part. Just felt completely out of place and it's the only part in the game where he does that after meeting a stereotyped black woman. Hates men, thinks white people are bad etc. etc.
BUT after that the game drops that whole thing off and the writing goes back to just being about getting to the end game, killing Engle.
Having finished all three games, I genuinely liked New Colossus as a sequel to New Order, it gives some more depth and backstory to Blazkowicz, has some of the same gameplay mechanics slightly improved (although difficult can be a bit too extreme at times, I had to play a level lower than New Order/Old Blood to find it fun) and the aesthetic of the world is still pretty damn cool.
However, I still found it a bit *too* short. I was so rooting for more that I didn't realize the ending credits were the ending credits and I was excited for a second thinking there was a whole other game past that, but it's likely my fault lol
Another odd thing was how the writing suffered (IMO) compared to New Order: Nazis on the Moon I can understand and accept, but on Venus? That's way too bonkers even for this universe. Here's my reasoning:
New Order had a bit of serious worldbuilding at some moments. Of course, Nazi winning the war is already unlikely, but New Order explained it by this ancient ultra tech made by Da'at Yichud (which is bonkers, but at that point I just went with it naturally). However, the historical what-ifs like the Allied D-Day failing and becoming a Nazi museum, the Manhattan Project's demise, the twisted rebuilt of London, the Gibraltar Bridge's construction, the presence of the Volkshalle... Anyone with a bit of casual knowledge about WWII can see these would be things that either amazed or shocked you.
There's something that I can't quite describe, but the overall vibe of it all. New Order was pretty bleak and hopeless, while this one despite having some pretty fucked up moments... Fails to achieve that somehow. Nazis are more comical than in NO, less intimidating, and it was that intimidating aspect that made you feel satisfaction in annihilating them out of your way.
You can feel the hate and frustration delivered by Blazko when he stabs the Nazi soldier in the asylum in New Order, but here it turns into silly current-culture-war speeches that feel forced - and I felt this was often the case. It's like the game is constantly having to remind the player that Nazis are bad through dialogue when New Order had you actually witnessing their monstruosity.
Besides all that, it's just nitpicking... Just wish there was more of Blazkowicz badassery.
Not as good as The New Order. The gameplay is fine, but the writing is terrible. The characters are boring, and the cutscenes are far too long. Overall, this was a massive letdown
Great gameplay and graphics, but the story and its characters were a significant downgrade to New Order and Old Blood in my opinion.
It's seldom in modern days we can find out a game with a bold narrative when the humor and themes can picking up scrupulous moments and imagine the dark alternative history with rock! Many WOW-moments, dynamic combat and aesthetic are mixing up together in fresh shake to gain deserved Best Action on TGA.
From the design point of view, only few moments I've noticed that I wish to reiterate or rework: visual noise of NY, control disabling during combat (more than enough, look at DOOM) and player's movement speed is highly than it's needed according to the current level design.
I love this game!
Mein Leben- difficulty is a real challenge.
One man army game!
With some patches this game could be a 10 out of 10.
Sadly the devs don't care enough for their own gem! That's why i rate it with a 8 out of 10.
A masterpiece, I don't know if it's the game problem but i finish the story mode so fast. I would say that it's their problem actually.
gameplay is very good and story is interesting if you are aware of the franschise since the 90's ;)
Fun game. With it had the option to turn off the racier scenes and extreme violence like many games do.
Gameplay was engaging the whole time, with challenging combat and a fantastic story. Stealth is also challenging when attempting to beat the game. Good stuff.
There are good things about the game like new interesting locations, added replayability (some would argue about this), but it honestly feels like a downgrade compare to the first game.
The story is not very well written and not logical at places, feels like the main cast is just fucking around and not trying to incite a revolution. Main characters are unlikable and each line of dialogue seems written by a different person, because they don't really follow each other logically. Characters go from being "angry" to "happy" to absolute clowns in a few seconds and I wondered at times if I lost consciousness for a short while and missed something, because it doesn't make sense.
Overall it doesn't move the story from the first game by a lot, so you're not missing much if you don't play this one.
There have always been few good story-driven shooters, and Wolfenstein II: The New Colossus is one of the best. It's a high-budget game with stunningly brutal gameplay and incredible direction. The soundtrack here is my favorite work by Mick Gordon. The only problem with this game is its abruptly cut-off ending, leaving room for a sequel that never came out.
Introduction
Okay, all my gameplays of previous parts were made especially for this moment, for this game. I can’t call myself as a fan of Wolfenstein, and I definitely not the fan of this game, but I am a fan of games with good plots.
Main plot
This game is a direct sequel of Wolfenstein the New Order (review of which have been earlier). And it starts exactly since the moment where previous part ended. As this game was last good Wolfenstein I don’t want to spoiler it. That’s why I may say - even today it’s one of the best plot game I have played.
I wanted to see two scenes which I have seen in YouTube earlier. One is in US with strawberry smoothie, and another one - with Hitler. And when I was playing - it was even better then I have seen in YouTube videos.
Gameplay and Visuals
Gameplay copies the previous parts. It’s the same fun Wolfenstein with all same mechanics. But Visuals - that’s where the most interesting thing is.
The game was released in 2017, and even today it looks great. The visuals comparing even to Old Blood (which was released two years earlier) - is much-much better.
Conclusion
I can’t say much more about this game. That’s a great Wolfenstein, with the same fun, but better in all senses. If you want to play a good visual game with great plot - Wolfenstein 2 should be definitely your choice.
good story and stuff but bad direction, you need to search up where to go since everywhere is a maze it honestly depressing
It's an odd one, to recommend it or not.
The game is solid, but I got bored with it after 6 or so hours.
Something just doesn't feel the same as Wolfenstein: The New Order
Might come back to it, but for now I'm good.
Chapter 9's door has a softlock where it closes if you go back for ammo and collectables and I honestly just can't be fucked to load the autosave.
It's my 88th review on Steam, and in honor of that being one of the two most important digits in Nazi numerology, I figured that the game I reviewed had to be one where you can stomp Adolf Hitler's head until he dies.
Unfortunately, Wolfenstein II: The New Colossus isn't the blindside reboot that its predecessor Wolfenstein: The New Order is, nor the love letter to retro gaming that prequel Wolfenstein: The Old Blood is. It's the beginning of a downward trend that continued in Youngblood, but New Colossus still has high points that outnumber its low points. To dig into why I'm only mildly positive on this title, let's examine New Colossus as a sequel to New Order, as a work of exploitation fiction, and as a work of earnest political commentary.
New Colossus as a sequel to New Order
On the face of it, New Colossus excels as a sequel, albeit it's a 'more of what you love' kind of sequel. In his endless battle against the Nazis of this dystopian alternate timeline, protagonist William "BJ" Blazkowicz uses the exact same arsenal of weapons he used in New Order and Old Blood to fight the exact same roster of enemies that he fought in New Order and Old Blood, albeit both BJ and the enemies are equipped with a few minor new gimmicks to shake things up a little. The wheel is not reinvented here: instead, MachineGames really focuses on what makes a Wolfenstein-Reboot combat encounter work, and they've polished the retro-corridor-shooter game loop of their franchise to a spit-shine here. Compared to combat encounters in the prior two games, encounters here are more varied, shooting galleries flow better, and the fights are both more fun and more challenging (with those two often informing each other).
However, I'd mentioned that the game is a "retro corridor shooter," like the entire franchise before it, and that belies one of its greatest problems: level diversity. You see, the plot of the game concerns BJ returning to an occupied America to help liberate it from the Nazi oppressors, but for the sake of the gameplay loop, this America -- one of the largest nations on Earth, with incredible open spaces and biome diversity -- needs to be an America comprised exclusively of corridors. Therefore, the game fails to fully explore what a post-nuclear Manhattan wasteland looks like, because the Manhattan levels are spent in the corridors of its subway system. The game fails to explore what a Nazi-occupied New Mexico looks like, because after five minutes of walking a single city block of Roswell, BJ must descend into a military base to shoot through those corridors. A guerrilla uprising in New Orleans is perceived near-entirely from -- you guessed it -- the corridors of its sewer system. For a sequel that promised extremely evocative, Man in the High Castle-esque imagery of a Nazi-occupied America, the game actually has very few artistically memorable combat arenas.
Doom could get away with this because its Mars base setting is simply a convenient location for video game violence to occur, but it's a weird match for this Wolfenstein reboot-sequel, which clearly has cinematic aspirations.
New Colossus as a Grindhouse Movie
...Which brings us nicely into the weird push-and-pull at the core of this sequel, which seems to demand to be taken seriously as a commentary on fascism and white supremacy, while also being a very intentional homage to grindhouse cinema.
To be clear, all of the MachineGames Wolfensteins aspire to be exploitation fiction. Wolfenstein: the New Order owes a great debt to Tarantino's Inglorious Basterds and classic works of Nazi exploitation like Ilsa: She-Wolf of the SS: movies that make titillation of the violence of the Nazi regime. Old Blood embraced the 1930s serial mood, placing itself squarely in the canon of contemporary Nazi-fightin' genre tributes like Hellboy and Indiana Jones. By contrast, this game's 1960s counterculture setting -- albeit an alt-history one that pits iconic American counterculture figures like the Black Panthers and Hippies against the Nazis -- pulls liberally from the canon of blaxploitation, drugsploitation, sexploitation, and more, and these aren't all easy marriages with the Nazi-exploitation genre that the prior two games embodied.
It's hard to articulate, but The New Colossus is the first game in the series to feel sleazy, in a way that MachineGames was clearly deliberately shooting for but which sometimes steps over the boundaries of good taste in a way that feels edgy for edginess' sake. Be it black panthers shooting Nazis while crowing about these jive-ass Nazi crackers, or a recurring subplot about how pregnancy hormones are causing BJ's wife Anya to experience sexual pleasure when she shoots Nazis (ultimately culminating in a Shoot Em' Up style sex-scene-that-is-also-a-gunfight where she multiple-orgasms after pulping seven men with a grenade) the tone of the story feels gratuitous in a way that dulls, rather than sharpens, the edge of its commentary.
New Colossus as a Work of Commentary
This is a problem because Wolfenstein doesn't exist in a cultural vacuum, especially not New Colossus. Let's not mince words about it: New Colossus is the first post-Charlottesville Wolfenstein title, and the game's marketers played that for everything it was worth to draw deliberate parallels between its in-game sci-fi Nazis and the ugly, resurgent, and suddenly mainstream American white nationalist movement. Wolfenstein: The New Colossus intentionally inserted itself in a national dialogue, knowing that like Keurig and Nike before them, they could poke the nest of the very worst Americans by making a big dumb show about this game being about Strong Black People Killing Whitey. Predictably, the most fragile egos on the internet came screaming and blubbering to give the game months of free publicity.
I'm, of course, burying the lede here: the obvious question that follows is "so, it's a work of political commentary, right?"
The answer is that no, it really isn't. The most revolutionary that New Colossus ever gets is tepidly pointing out that white and especially German-descended Americans actually broadly supported the Nazis and that resistance against fascist regimes has always historically come first from communists and minorities, which the game milks for cheap horror; in the Roswell level that is our only encounter with "ordinary" white Americans, they are mewling Nazi toadies, given no characterization beyond "abominably racist."
It's commentary, certainly, but it's facile commentary, and sits poorly with the fact that the story also demands that we see the liberation of these cartoonish bigots as laudable, or even something that they'd want. The finale, where our multiracial, communist hero team go on television and wake up America with a rousing call-to-action, feels unearned because we have seen only bigotry and ugliness, not an America that desires or deserves to be liberated.
TL;DR
The New Colossus is the Wolfenstein for our times: a big, bombastic, flashy work of genre fiction that often threatens to have a point beyond just being rip-roaring violent fun, but which then trips over its own dick trying to make it. New Colossus enjoys a much-debated spot in the contemporary Gamer Culture Wars that it absolutely is neither good nor bad enough to deserve. At once ambitious and complacent, filmic and gamey, too political but yet not political, it defines the "mid," 7/10 first-person shooter. A good on-sale title.
Shortest game in the series so far. A lot of review what happened in previous games, some more cut scenes and then a Shoot your dog simulator where the only option was to turn of the game. Hopefully the rest of last game in the series is longer.
I LOVE THIS GAME!!!
The story is gripping, funny, touching, topical, and just generally holds your attention. My complaints from Wolfenstein II were almost all resolved:
The weapons are better. There's still not a huge selection, but with the exception of one gun that I rarely used, the other handful of guns got lots of use. I like the upgrades, the alt-fire modes, and the ability to dual-wield (although I didn't use it much). The heavy weapons are fun for limited fun as well. The grenades could have used a little more bang.
While not a sandbox game by any means, it did feel like the world was less on-a-rail leading to a little more exploration. This also meant multiple ways to get from point A-B to accomplish a mission. The new abilities you get mid-way through the game help out this aspect a lot.
I can't say enough about the characters and story. The uber-villian was HEINOUS. You get to know the side characters. There's tons of humor and drama. There was more than one shocking moment and let me tell you it's been a very long time since a video game surprised me.
This is going to sound weird, but while it took me less time to finish than the previous game and yes I did complain about how short that was, somehow this game FELT longer. I mean that in a totally positive way, not in a dragging-on sense.
From a replayablility standpoint, the assassination missions are fun and challenging. Technically, you can start doing them before the end of the game, but most of them opened up after. If you are a collector, there's lots to go hunting for.
This game jumped possibly into my top 5 shooters ever and would be higher if it could find a way to double the gametime without losing all the brilliance mentioned above. Oh, and fix the maps. Having to dig into menus is tedious.
Great combat experience, and excellent story.
This game surprised me, again and again. It was startling with how often important characters died, which made it feel like anything was on the table. However, it also surprised me by how abrupt it felt. I beat the game in about 7 hours, and the ending came out of nowhere. Things were really starting to get interesting, combat was evolving and i was really hitting my stride in terms of learning what weapon combos and upgrades i liked. New characters were constantly being introduced, and old ones flushed out. In particular, i was really interested in what wyatt had to say, and then all of the sudden, the game ended. In my mind, i thought i might be around the halfway point, and i was that dumbstruck when it became clear that this was the end.
All in all, a fun but short single player fps experience, that scratched the itch i was looking for. just wish it was longer and tied up more storylines
If you enjoyed The New Order than (from a mechanical perspective) this is just more of the same and you'll like it. My gripe is that the 'bad guys' are cartoonishly evil to the point of absurdity. The writing trends a bit trite and there's a narrative and tonal dissonance that is offputting. The moment to moment gameplay is solid but from a writing point, kinda annoying.
very good game to play if bored, towards the end it gets hard though so be ready
The only way I would play this is with mods installed to get rid of the nauseating head bob. Even after that I wouldn't say it's worth it. It's frustrating more than fun, the stories ehh, and the gameplays ok but worse than new order and kinda monotonous. Who wants to play a stealth Wolfenstein game? I swear, every fighting section in this game is a stealth section which you will ultimately fail and have to fight an infinite number of backup soldiers. The stealth alert meters a joke and as soon as you are seen you will get mauled.
Its a decent game, gameplay and all is fun, though it misses the tone on the story and characters all the time. The serious parts were interrupted by the funny parts (or vise versa) to a point where nothing really felt right. Also the game is quite short if you ignore all the "repeat this mission to kill another guy" kind of stuff, so I guess on a sale its a good deal.
I'd like to extend my sincerest apologies to Commander Mannheimer, the first officer you meet in the game, for killing him over 600 times in 6 or 7 different ways in order to max out two thirds of the perks before the end of the first level.
Good shooting, rubbish story.
Gameplay and story are all great. My issue lies with the PC version. Even in 2024 it is a hot buggy messy with faulty error codes and crashes. I've browsed the internet and not fix has work. From reading steam pages and other forums, a majority of pc players seem to have the same issue, at the exact same point in the game. My advice? don't buy this game on pc AT ALL
If anybody has a legit fix for crash dump error, str_online_connection error and video memory allocation bug error, please, Id love to try anything. The story and gameplay is amazing. Tragic the pc version is a buggy mess
I'm giving it a thumbs up because there's no "mixed" review option, only "Yay or Nay":
- The campaign is too short, side missions, assasinations, collectibles and SAS are awful fillers
- Story goes nowhere, characters (mostly the newer ones) are, at best, forgetable
- Gameplay is great, despite being stealth oriented and most mechanics getting old fast
Get it on sale!
this game is a lot of fun and it comes with an amazing story.
You can shoot nazis, it has decent gun play and the technical side and story are well done.
Wolfenstein II: The New Colossus is an amazing game full of intense action, crazy plot twists, and exhilarating shootouts where B.J. Blazkowicz demolishes Nazis with unstoppable enthusiasm. However, when it comes to the DLCs, things get, let’s say, interesting, but not in the best way.
The Freedom Chronicles DLCs include three episodes featuring new protagonists and side stories. Sounds exciting, right? But in practice, the levels feel like they’ve been patched together from recycled assets of the main campaign. There are barely any new enemies or mechanics, and the plots often feel like rushed fanfiction. For instance, Gunslinger Joe delivers solid action but lacks originality, while Agent Silent Death tries to focus on stealth but often results in more frustration than satisfaction. And the finales? Let’s just say they feel more like let’s wrap this up quickly than a proper conclusion.
The base game is phenomenal, but the DLCs? Don’t expect groundbreaking experiences. Instead, they feel more like reheated leftovers. Honestly, you’d get more value from replaying the main campaign, which is ten times more fun and engaging
I haven’t disliked a game this much in a very long time. The “conclusion” to the story is completely insulting to the player, so many plot threads are started in this game with basically zero having any conclusion.
During the final boss fight, I had no idea the game was gearing up to end because even while playing on the hardest difficulty the fight was so easy to breeze through, there was no epic-ness to the final boss I feel I came to expect from the Wolfenstein games, it felt like generic mini-bosses. Adding to that fact that the game started so many plot items and it seemed as though none came to any form of fruition, or seemingly had barely anything to do with the story. Maybe they will in DLC or what was planned for future DLC, but that is terrible practice to make the game have to conclude (Or have any story arcs at all) its story in paid DLC.
Overall the gun play was very fun throughout the game, but how the story concluded was so insulting that it brought down any good feelings I had about the game.
2/10, stay away from this game unless it's on sale and you are only looking for a short game and are only wanting to play for the gun-play. This game is below well average.
The 2 points it got were that I loved that we got to kill Hitler , probably my favorite part of the game. In addition, I did have fun with the weapons and most of the gameplay. I also bought it heavily discounted which you should too if you are planning to buy this.
I cant stand having to loot medkits in the middle of combat. The healing system is terrible.
Underwhelming story, bad performance issues, mind numbing missions, awful level design.
Cool visuals, some fun gameplay and characters. 5/10
Wish steam added a neutral option
The best game in the reboot series IMHO.
This game has the most story/character development. It literally went from 0 character to development to everything Machine Games had.
Level design is the most beautiful and robust pretty sure they borrowed themes from other well known action games.
You'll recognize a few by playing through the game (if you play a lot of action games of course).
Gameplay is as slick as the first with new shiny bells and lasers.
Gameplay lackluster: Mashing E while running around and staring at the ground to collect stuff in the middle of combat. Brilliant design decision.
Uninspired level design. Badly implemented "stealth" gameplay. Enemy waves spawning from god knows where. Frequent cut scenes after extremely short gameplay sections. Running around the mothership to fulfill mini fetch quests just so you can advance to the next mission. Nerf gun like weapon feeling and hit response. Difficulty spikes instead of difficulty progression.
The only positive aspect are actually the quite funny conversations you can overhear between the German guards. Don't be baited by the few funny cut scene shorts floating around the net.
This is not a Wolfenstein game, it's a wannabe B-movie made by people who probably should have been put on a different project.
Wolfenstein II: The New Colossal Die Due To 50 HP Simulator
Killing nazis is pretty fun tho
A decent follow up to New Order. Gunplay is good, graphics are great. The dialogue is very campy and over the top. Good level variety. Out of these new Wolfenstein games, I enjoyed The Old Blood the most. I will not be playing Youngblood.
The game started running like trash, sub 10 fps, after running great the first time I ran it, what seems to have solved it was starting in safe mode and then restarting and reselecting all my settings.
Unacceptable for a game this old. Switching my review to recommended for now, but this is ridiculous.
Best Wolfenstein game ever. The voice acting was absolutely incredible and the gameplay felt smooth and was very entertaining.
4 hard crashes to desktop
hitboxes are scuffed (literally clicking heads and the shots getting eaten by random geometry, pretty much ruining any stealth gameplay, also had 3 instances of invincible enemies)
getting stuck in the middle of doorways
game also boots on a different monitor in a super low resolution, requiring me to change displays in-game, and then going back into windows to re-apply the native resolution to the monitor that the game booted up on
I'd like to finish this game, vibes and shooting are great, but an unpolished mess that I couldn't be bothered to deal with
I know I'm in the minority on this, but I enjoyed this game a lot more than its predecessor. Despite having played and beaten The New Order, I thought it was a functional but unremarkable shooter. Most of my memories of it are a dingy gray blur.
On that note, I absolutely do not miss TNO's hideous color scheme. Everything looked like it was soaked in dirty dishwater. It also hurt the gameplay, as I frequently found myself unable to see an enemy less than ten feet in front of me save for his muzzle flash. Now that TNC has some color in its cheeks, I can actually see what I'm trying to shoot at or sneak around.
I also much prefer TNC's story and characters. Aside from BJ, Anya, Fergus and Max Hass, I don't remember any of the other characters from TNO. This time around, every significant character left an impression on me. Sure, they're often silly and hard to take seriously, but they made me laugh and care about their struggles.
Any game where you can bury a hatchet in a Klansman's neck is going to earn a few points in my book.
This is a barely positive review given its still not-exactly-bargain price of $40 and significant warts, particularly its horrid writing and lack of consistent tone.
The gameplay is fun for the most part except for fights where enemies sort of merge with the background and take you out with a couple of shots in higher difficulties. The art direction is the only real improvement over the New Order/Old Blood - everything looks livelier instead of having muted colors.
The story is OK-ish with emphasis on retro-futurism and not so much on supernatural/mysticism as the two older retellings, but the writing for the side-characters and too many scenes in the story fall into the ridiculous particularly with the ham-fisted nods to what were current events and sensibilities in 2016/2017 and essentially slapstick comedy - it's just cringe crap that you have to put up with in an otherwise OK story. It's just absurd writing where you jump from a straightforward continuation of the story with Anya and Fergus to blaxploitation tropes and other caricatures. None of it feels necessary or appropriate.
Another issue with the game is that some autosaves will occur in the middle of a fight which coupled with a couple of seconds of non-responsiveness after each load can make autosaves unusable (there's always a backup save so you should not lose too much time if it happens - manual saves are also an option).
Get this if you liked the first one and want to continue the story of BJ. The writing is unfortunate but the base story and gameplay are mostly OK.
Love this game more than most games. Interesting plot, fantastic gameplay, really cannot complain about this. Would highly recommend playing the first Wolfenstein to truly understand the plot, but if you don't care for the plot and just want a fast acting shooter this ones definitely a must play.
DO NOT GO FOR THE STEALTH ROUTE, I stealthed my entire first playthrough on hard and it must've at least doubled my playtime, near the end I just said screw it and started blowing Nazi's away, it was harder but I sped through compared to the stealthy approach. In my opinion The New Colossus is a step down in every way from The New Order and two steps from The Old Blood, the game's shooting immediately felt softer or sloppier?(Not sure how to describe it) when I came hot off of playing the New Order, by the end of the game I didn't really notice or mind it since all of my weapons were upgraded to my tastes and for the most part did what I wanted them to. The story is a rollercoaster it seems like it can't decide whether to be serious or comedic and that is to it's detriment, at times though it can function and make you feel exactly what it wants you to feel but these times are fleeting, a minor thing I also noticed was the slight change in graphics from the New order which I felt was somehow off but maybe that's just me. Most of my concerns vanished like smoke whenever the combat really opened up and you were allowed to just go ham on the Nazi's at those times everything clicks in a way nothing else in the game seems to, the stealth is just bad, the commander placements are masochistic, the story is being pulled in two directions, and the expansions are short cash grabs but when the combat clicks it makes this feel like an honest to goodness Wolfenstein game. My last complaint is the side missions which for the most part are just pointless time wasters to make you go through places you've already been to grab collectibles and kill more uber commanders to pad out run time even more.
best game EVER! The story is amazing continuation of the new order's. I love the part where you think that you died, but then set and everyone else revives you, and makes you an even badder motherfucker. just as good as the first.
I'll be honest, its a real pet peeve of mine when my games don't randomly brick themselves halfway through it's campaign and forces you to do a total reboot every time you die or attempt to load a save, so Wolfenstein 2: the new colossus was the PERFECT game for me!
Wunderbar! Playing this game made me feel like a character in a Quentin Tarantino movie, but everything cranked up to 11 !! Dynamic action, original scenario, unique characters, diverse locations, excellent audio and graphics, and extremely satisfying gory gameplay.
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Дополнительная информация
Разработчик | Machine Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Metacritic | 86 |
Отзывы пользователей | 78% положительных (15308) |