Mastema: Out of Hell

Mastema: Out of Hell

2.5
Смешанные
129.00₽
Steam Store

Разработчик: Oscar Celestini

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Описание

THE GAME
Mastema Out of Hell is a platformer game in pure pixel art, 16bit old style sprites and backgrounds. You can run, jump and collect special weapons to conquer the next level defeating demons and bosses.

THE STORY
You are a lost soul, one equal to millions. Can't remember your past life and you have no idea about your actual situation. You only have a certainty: you are trapped in hell and you want to escape! Unarmed and defenseless you retrieved a flaming weapon from a clash between an angel and a demon who has seen the evil victorious. Nobody knows you're armed and decided to walk among the corpses of a thousand devils to find your way out of hell! Are you able to return to the real world and regain your lost memories? If you could defeat Mastema you may discover the reason of your death and of such extreme punishment.

Be carefull, you've got hundred ways to die! You'll encounter deadly jumps, traps, crumbling platforms, movable bridges and lots of enemies.

LEVELS
The game is hard enough to be completed and includes:
  • 20 different locations for a total of more than 55 playable levels;
  • 8 Dreadful end level bosses;
  • 1 Frightful final boss;

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7
  • Processor: Intel Core i5-4440 (or equivalent)
  • Memory: 2 GB RAM
  • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000
  • DirectX: Version 9.0c
  • Storage: 60 MB available space

Отзывы пользователей

Не рекомендую 02.01.2025 18:01
0 0

Flop of a platformer, trying to be retro, old school cool makes it more cringe.
This game is just frustrating, period.

Время в игре: 20 ч. Куплено в Steam
Рекомендую 16.08.2024 23:18
0 0

"Mastema: Out of Hell" is a fantastic looking platformer that suffers from problematic controls and some questionable game design choices, which makes the game more difficult than it needed to be. However, it is still very fun and playable and can be beaten if you are determined enough. I beat the game after sinking several hours into it.

GRAPHICS & SOUND

- The game looks beautiful. It's got some excellent 1990s era SNES-like pixel graphics. The background art, tilesets and sprites (especially the boss sprites) are gorgeous to look at.
-The game's music is fantastic and moody and goes well with the art and the overall theme of the game.
-The graphics and music make the game feel like it was actually made in the '90s, and not just another modern retro indie pixel art game.


GAMEPLAY

- The opening cutscene sold me the idea that the game is all about fighting demons with a fancy sword. But once the first level started, I felt a bit let down. It turned out that the game is a rather simple platformer where you basically jump across platforms, collect stuff and avoid dangers and enemies. It's still fun for the most part though!


WEAPON & COMBAT

- Remember that fancy sword I was talking about earlier? Well, you don't carry it by default. Rather, the sword is a temporary power-up that appears once every few levels. If you collect it, you get the ability to shoot swords like bullets! And even then, the "sword-bullet" doesn't travel very far and sometimes pressing the shoot button doesn't always spawn the "sword-bullet" thingy.
- If you lose a life, your sword is gone. And if the level you died in does not have a sword power-up, good luck to you because you'll need to resort to plan B: just jump over enemies and hope not to run into the big enemies, because you can't jump over them without getting hurt.
- Every now and then you'll find a power-up that lets you perform a special fiery attack, which destroys all enemies it comes into contact with. There are 5 types of special attacks: a tornade, a giant fireball that spins around you, a large monster from beneath and a bull that moves horizontally across the screen. I thought these were pretty cool!


COLLECTIBLES

- Shiny stones (collecting 100 of them grants you an extra life)
- Special attacks
- Health and lives


CONTROLS

- As for the controls, it's not the smoothest but believe me, it's not that bad.
- The controls are manageable for the most part. However, they feel inadequate whenever you're required to perform perfect jumps at the edge of platforms. This happened to me over and over.
- This, combined with the issues pertaining to the sword mentioned earlier makes the player feel incompetent and weak and may discourage them from playing further.
- Upon getting hit by an enemy, you aren't knocked back, which feels odd. But in hindsight, it might actually be a good thing because you don't have to worry about getting knocked off ledges in this game that already suffers from awkward controls.


LEVEL DESIGN

- There are 20 worlds, each broken up into three stages.
- Each stage is very short and can be beaten in a few minutes, which IMO is a good thing as it makes it easier to practice a stage and it.
- Dying mid stage takes you back to the start of the stage. A "game over" sends you back to the home screen where you can choose to continue where you left off.
- The level artworks (such as the tiles and background art) are nicely done and create a dark and other-worldly atmosphere.
- Each world has it's own unique visual theme to it - skeletons, insects, ice, fire, forest, dungeon etc which adds visual variety.
- Some levels have some very nice set pieces in the levels.


ENEMIES & BOSSES

- The enemies in the game are visually impressive and nicely animated. Unfortunately, they're also very dumb because enemy AI is non-existent. Most enemies simply patrol their areas and are completely indifferent to you even if you are standing close to them.
- The Bosses are large demons and monsters - an alien looking rhino, a demonic gorilla, a sphynx statue, a a giant demon head, to name a few. Bosses do pose a challenge, but they all have just 1 to 3 attacks and fairly small HPs and can be beaten once you figure out their patterns. One issue is that they don't have a health bar so you won't be able to keep track of their health status.


CONCLUSION

While the controls could be vastly improved, it still offers hours of entertainment. If you have a fondness for retro pixel art and the patience to master each level, then get this game!

Время в игре: 685 ч. Куплено в Steam
Не рекомендую 20.06.2024 16:48
0 0

The game is about precision jumping, the controls are terrible making this a terrible game.

No wonder only 5% of players have gotten through the 1st stage.

Время в игре: 11 ч. Куплено в Steam

Дополнительная информация

Разработчик Oscar Celestini
Платформы Windows
Ограничение возраста Нет
Дата релиза 02.02.2025
Отзывы пользователей 61% положительных (46)

Отзывы пользователей

61%
28 положительных и 18 отрицательных отзывов
Обновлено: 22.01.2025 22:16

Жанры

Action Casual Indie Adventure Violent

Особенности

Single-player Steam Achievements Steam Trading Cards Partial Controller Support Steam Cloud Family Sharing