
Разработчик: LEVEL5 Inc.
Описание
Специальное издание
Шагните в мир Ni no Kuni с изданием Prince’s Edition, включающим:
– Ni no Kuni II: Revenant Kingdom (полная версия),
– два будущих крупных дополнения,
– набор снаряжения принца.
В Ni no Kuni II от студии LEVEL-5 стирается грань между игрой и мультфильмом. Незабываемый дизайн персонажей от Ёсиюки Момосэ и чарующая музыка от Дзё Хисаиси не оставят вас равнодушными.
Pецензии
Goha.ru
9,5/10
Захватывает с первых минут
Игромания
9,5/10
Великолепно
Playground
9/10
Ещё масштабнее, ещё разнообразнее
Об игре

Добро пожаловать в прекрасный мир Ni no Kuni!
Свергнутый юный король Эван отправляется в путешествие, чтобы основать новое государство, объединить мир и побороть силы зла.
В Ni no Kuni II от студии LEVEL-5 стирается грань между компьютерной игрой и мультфильмом. Незабываемый дизайн персонажей от Ёсиюки Момосэ и чарующая музыка от Дзё Хисаиси не оставят вас равнодушными.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, russian
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
- Процессор: Intel Core i5-4460 / AMD FX-6300
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260x (VRAM2GB or higher / VRAM2GB以上)
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 40 GB
- Звуковая карта: DirectX 11 sound device
- Дополнительно: Assuming that the game is running on 1280x720 30fps environment / 画面解像度1280x720 30fpsで動作想定
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
- Процессор: Intel Core i7-3770 / AMD FX-8350
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 970 / ATI Radeon R9 series(VRAM3GB or higher / VRAM3GB以上)
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 40 GB
- Звуковая карта: DirectX 11 sound device
- Дополнительно: Assuming that the game is running on 1920x1080 60fps environment / 画面解像度1920x1080 60fpsで動作想定
Mac
Linux
Отзывы пользователей
I HATE NIGG
Very cozy jrpg although a tad shallow, story and game mechanics could use more depth. Story was ok, ending was good. Wished for better content after story was done though, stay around to max out city seems very pointless. Needs to be played at hard minimum, normal is more like story mode.
i want to build a kingdom where everyone can be happy SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP YOU CANNOT SAY THAT AFTER THE EXTREMELY SERIOUS AND DARK INTRO TO THE GAME WHAT THE FUCK GO AWAY YOU ANNOYING LITTLE SHIT
combat gets very repetitive and boring
"Boy gets yeeted out of his own kingdom, builds a new one from scratch, and makes friends with everyone along the way. Also, the president of the United States is here for some reason."
I came for Studio Ghibli’s art style. I stayed because I somehow became the actual king of a nation-building simulator wrapped inside an RPG. One moment, I’m slashing through monsters, and the next, I’m debating infrastructure policies like I’m running a fantasy version of SimCity similar to Slime Isekai.
Pros:
- The most wholesome protagonist ever. Evan just wants world peace, and you will believe in him.
- Combat is fast, fluid, and actually fun (no more slow-turn-based battles).
- Kingdom-building is surprisingly addictive. Why fight monsters when you can manage tax policies?
- Lofty. Just Lofty. Imagine Drippy from the first game but with 200% more sarcasm and a ridiculous accent.
Cons:
- The story feels like a fairy tale, which means conflicts get resolved faster than a kids’ TV show.
- The skirmish battles are there. That’s all I can say about them. They exist.
- Roland is literally the president of the United States, gets isekai’d, and just rolls with it. No questions asked.
Final Verdict:
Do you want an RPG where instead of angsty betrayal arcs, characters just support each other and try to make the world better? Do you want to build a kingdom, recruit weird and wonderful citizens, and spend hours micromanaging your fantasy economy? Then this game is for you.
9/10 would sign another peace treaty with talking mice.
I bought this because I loved Ni no Kuni 1. What a disappointment to find out that it's not a monster battler anymore, but an action RPG. Also, they force you to play as the United States president, and the only cool character I saw, the female governess/bodyguard, gets fridged after the first hour. The plot and characters definitely didn't draw me in, and the combat has some interesting ideas, but felt awkward anyway. I'd probably get better at it if I played longer, but I don't want to do that. Nothing about this game invites me to play it any further.
I love this series. Hopefully we get a third installment!
honestly horrible and a disgrace compared to the first game
I purchased this game, along with the DLC, when it was heavily discounted. I am only giving a positive recommendation if you do the same. I would not have been happy if I had paid full price. TLDR: 6.5/10
I'm writing this review after having beaten the games main story line, and I'm going to have some vague spoilers, so please keep that in mind. I played one save only for the 95 hrs I have in the game, beat the final boss, and closed the game. Higgledy-help-me.
I'll break it down into three parts, hrs 0-30, 30-60, and 60-90. I'm assuming some of those hours were just me AFK to eat and stuff. This wasn't all one play session, but I have been on a break from work... so it was pretty darn consecutive.
0-30 hrs:
This was the most fun and exciting part of the game. The world was fresh and vibrant and seemed very expansive. I played with all graphics settings maxed out, and the game shows some age but looks lovely. Lots of fun Ghibli-esque graphics and orchestral music. Reaching the kingdom building sections of the game made me very excited to keep playing. The games combat style reminds me of the Dark Cloud series, albeit within the shell of a Final Fantasy style "bump the enemy and engage combat" mechanic. In fact a lot of this game seems very, very much like the Dark Cloud games.
The military combat section of the game start here, I enjoy them at this time. All is well.
30-60 hrs:
The games orchestral soundtrack is very lovely, however orchestras are expensive. This means you will be hearing a lot of the games soundtrack over and over again. By this point in time I had begun hearing french horns in my sleep. I would say at this point in the game I was completely sidelined by building a kingdom. I had made a number of concessions with myself about this game. It wasn't exactly great, but it was fun. The kingdom building is very constrained, you do not get to design a town. At least Dark Cloud would let you build buildings freely on a grid. This part of the game is more akin to a mobile game. You put buildings in the one place they go. Then you need citizens, which is cool! I enjoyed collecting new people with new abilities to my town. I had no idea what a lot of the buildings did, but I was content to just build and collect people.
I did whatever main story line stuff I needed to do to unlock the next batch of possible citizens. This game has more fetch quests than I have ever seen in one game before, with citizens sometimes requiring 2 or 3 different fetch quests before they will join you. If this game was the only thing to survive an apocalypse, future aliens would assume that an Earth King's job was to bring people apples and cloth.
60-90 hrs:
I reached my tolerance with the game. Unlocking the late game travel option was not fun. This is the part of the game that falls flat for me. My fresh and ever positive outlook began to wane. Eventually I found that there is a LOT of empty content to this game. I feel like more was planned, something happened to this game. There are vast parts of the over world that have little to nothing to do with the main game. Previously unreachable areas, like the desert and frozen lands, are only ever briefly visited and contain no cities, villages, or much of anything other than the same mix of ~15 enemies this game has. There is a massive and interesting set piece in the frozen land that has nothing to do with the game. I would have thought there were cool quests to do with it. Nope.
I reached a point where it was either keep building my kingdom, or complete the main story line. I had several of my categories at S rank, and so I thought, well time to finish it. I did most of the final missions in one go. It was incredibly underwhelming. There's a frustrating military section. There is another large city that's completely empty of citizens or interesting lore. A series of mini boss battles that were easy despite me being under leveled, and then some very nice cut scenes that wrap everything up.
Don't get me completely wrong, I enjoyed a lot of the end game story line, but there were just so many things I did that didn't matter at all. Most of the kingdom building didn't matter. I don't feel the Higgledy guys mattered much, other than being adorable and fun to have around. I could have cut my play time in half and finished the main story, I didn't use most of the party characters. Lots of little things. Decent fun if it's 90% off and you want a feel good JRPG (just don't buy the DLC).
Overall: 6.5/10 Great play value/dollar only when on sale. Great for younger/teen audience as well.
Graphics: 7/10 It's a mixed bag, the over world looks like RPG Maker, but a lot of the art is nice.
Lofty & Higgledy's: 10/10
Music: 8/10 But after the 2,000th time, I think I could transcribe the sheet music from memory.
Game play: 5/10 Very basic combat, lots of re-used gimmicks and sub plots from other Level 5 games. The military mini-game is as other reviews say, confusing. I also couldn't find a way to level the military up enough to do about HALF of the later game quests. I ended the game with my squads at around Level 22. Citizen gathering starts fun but gets tedious. A lot of this game starts fun and gets tedious. Puzzle sections are frustrating too, or anything timed.
Story: 7.5/10 Decent story, fun cast of characters, lots of nice citizen dialog. Very full story early game, but kind of saves all the last cutscenes for the ending.
If you are thinking of buying this, just don't. Decided to complete the whole game including the dlc before writing a review but i'm done, just not gonna suffer through the ridicilous colosseum witch this game absolutely DID NOT NEED.
First of all let me say couple of things. Have liked some of their previous games a lot, as in Rogue Galaxy is still one of my favorite games of all time. Second I dont mind hard games but just being hard for hardness sake alone is just dumb. Now in to the game itself.
I purchased this upon release but when I started it the first time I encountered my very first hurdle, which stopped me from playing this more than once. I might have some level of ocds so when the text bubbles are in the screen less than a second I have no chance in hell to read most of it. This "feature" of the game stopped 3 of my attempts to play the game, and how this "feature" of the game passed initial play tests is mind boggling and it seems it is not something they have any intentions to fix. I finally managed to force myself to just ignore the issue so if there was actually something important or useful, I would have no idea 99% of the time.
Next, the game is riddled with bugs, lots of minor inconviniences or some that made me chuckle, but quite a lot bigger issues as well. None that I encountered wrecked my game, as in I could not continue the save, but plenty that broke the game, so prepare to relaunch the game every few hours.
Now for the content itself. The story is fine ish, ain't anything mind blowing but wasn't expecting it to be either. The absence of studio Ghibli is very obvious, so no animated scenes, just static images. Voice acting is again nothing amazing and when used in full, works just fine I guess. But how they switched between using it and not is jarring. And more often than not when only used in one word to express a whole ducking sentence is dumb.
The game play itself is mostly just tedious. There are quite a lot of game mechanics jammed in to this but most of them feel gimmicky at worst and just unfinished at best. Most of the game combat is so easy that it's just a speed bump but a tedious one at that. I don't mind the difficulty myself but there was very little of interest in the combat itself. And the "army battles" are just wasted opportunity. Just a bare bones idea witch boils down to rock-paper-scizzors, and was personally glad when I was done with them. I get it that more grandeur strategy fights are not for everyone but just how they distilled it to such a farce lose all my interest in it. Same with kingdom building, its bare bones at best. And once you were past a certain point it became pointless. Again I play actual kingdom builders myself so this "lite" version just becomes a chore to get over with.
The games main quest is fine for what it is, but side quests are lackluster in my opinion. There are some actually fun and interesting quests for sure but 90% is just bloat, dumb or both. And actually couple fundamentally infuriating quests just for a joke at the end. Also the whole idea in the game is build a kingdom from scratch and fill it with people, but the more you do that the emptier the rest of the world gets, sort of hollow. Also the enemy types are far less than I expected there to be. Most are just reskins of previous ones and even bosses are usually random roaming enemies after couple hours.
They implemented quite deep item system in this which was fun, but nothing really used them in a meaningfull way. Sure the crafting used them but most of the game you don't need to craft, enemy drops were more than enough to equip your party. And once you absolutely NEED to craft witch is in the dlc it becomes an absolut seizure of a grind. Now consumables are profanely different. Sure you could amass a hoard of consumables but in each fight there are limited number of uses fore each, which again is barely worth a mention in the main game, but dlc is a different beast entirely.
So for the main game all and all, its tedious slog but not impassable. So if you absolutely must, its still playable. But do not for the love of god even look at the dlc. Every single one of them is more grinding than the last and I would say that worse than the last. There is in fact extremely little actual content in each of them, most of it is just grind after a story clip after grind after story clip after grind. Now if the combat would be interesting and fun I would not mind grind but in this game it is not so. And finally the pinnacle of actual stupidity is in the last dlc which implements moronic end game colosseum that this game absolutely DID NOT NEED. Even if it included only challenges through 1 to 20 I wouldn't mind. Tedious again for sure and some even little bit of fun and intriguing challenges. But its after that, when the brown stuff hits the fan. I admit that I quit in 22nd challenge of the "Solosseum slog" but I refuse to torture myself over something so absurdly ridiciolus as this, without actual worth or prize in the game. And I have beaten other colosseums in other games so I dont mind the idea.
I beat the base game around 120 hours and even then it overstayed its welcome. The dlc added about 80 hours of endless and pointless grind to a game I just wished to be done with. I truly tried my best to satisfy my sick mind and complete this 100% but just not worth the squeeze. Save your sanity and do something else. I know I didn't, and I am more dumber for it.
The game just kind of drags, I had a bit of fun hack and slashing my way through but honestly theres just too many different game mechanics that are boring and annoying.
Theres a mechanic where your castle makes a different set of currency which only accrues over time (real time, things take hours) and i got around this by leaving the game running while i did other things and coming back to lots of money so that i can actually advance the smithery and such.
I really didnt like the 'skirmishes' a dynasty warriors style fighting except its dumbed down to the simpliest degree, I feel like they shouldnt have put skirmishes in at all. There arent that many in an upward level advancing way that makes sense.
it was extremely frustrating that skirmishes were required in the final boss, I had never leveled them up at all because most of the game it hardly felt mandatory.
theres like a billion side quests that dont have any meaningful dialogue.
I could go further but i literally gave up when i had to do a multi stage skirmish just to initiate the final boss battle, only for the final boss to have a board wipe skill that insta killed my under-leveled skirmish squad because i had virtually no incentive to level it up through out the game.
I hate skirmishes, and being forced to grind it for the final boss just made me give up.
about 40 hours of my gameplay time is AFK farming the castle currency to build up the castle so i can actually smith good gear.
It should have been six chapters instead of nine. It gets too repetitive and boring. But overall its a good game.
The superficial elements of this game have a lot of charm. The entire art style is excellent and the game is great to just look at, and the corny Ye Olde Englishe accents everyone except Roland speaks in are downright funny.
That's it for the positives. The actual GAME is painfully mid, and way too long about it, owing in part to the lack of a Sprint function and the player stuck bumbling through every town and dungeon and even fight at a slow jog. The normal combat is probably the strongest part, and after you've played an hour you've basically seen all it has to offer. Instead of polishing and deeping that, it appears Level-5 just went down the Standard Japan Corpo Checkbox For Standard Game Standard and marked the boxes as they went. Gotta have PARTY MEMBERS (even though any three that aren't Roland or Evan are pointless). Gotta slap some BASEBUILDING MECHANICS on there. Gotta have MAP BATTLES. Protag gotta be a middle schooler for some reason. And because it's Level-5, gotta have piss boring procedurally generated hallways of trash mobs that are about as engaging as the dentist's waiting room (fortunately optional for the main plot, but required to recruit every citizen). Dropping all of these mechanics in out of an apparent sense of obligation meant none of them could be honed to actually being good, so each is pretty shallow.
All of that is still serviceable enough to be carried by a good story. But the story is garbopoopy, easily the worst part of the game. It's godawful by even the already abysmal standards of JRPG stories. After the prologue, a 13 year old literal child sets out to get every nation to join his ghey little Fantasy United Nations because "WAAAAHHH WAR BAD" in a plot only the most midwit of leftist Japanese office drone that has never touched a weight heavier than 10 lbs in his life could think is interesting or deep. After everyone tells him that doing so will be super hard and epic and blah blah blah it is very easily achieved by just going up to their respective leaders and asking twice if they'd like to join globohomo. Then everyone does and there's no downside after the fact at all. Actual communist propaganda is less shameless in its complete disregard for how things actually work.
While that's going on, the most obvious super villain of all time (he is green and wears some ridiculous gold cobra helmet google Doloran if you want a chuckle whoever designed him is a madlad) is popping up to steal wacky eldtirch power and Evil Laugh about it. In response to this, the heroes, our idiot babyfaces, just kinda go "oh wow that sucks we should look into doing something about that" and then they don't do anything about it for forty bloody hours. This clownitude directly allows to the Obligatory End Of The World Crisis (which does have a few spectacular cutscenes, the game does LOOK good the entire time) to happen.
Those are just the huge plot points that are idiotic. Many smaller details are also sheer clowniun. It's a tale told by an ADHD buffoon that can't hold one thought in their head for more than two scenes, full of colors and fury, signifying terrible leftist hippy kumbayah globalist bullhonky propaganda.
And I got this game for $3 on the Winter Sale. If I paid full price for such dreck, I'd be LIVID
Pretty good.
Makes me relive ARPG lke in my childhood
The plot is very primitive and banal, as if it were a fairy tale for 6-year-old children, but a bad fairy taile without normal humor or anything good (all the characters, their motivations and dialogues are obvious and stupid), but at the same time the gameplay is more difficult than plot, kids 6-10 clearly won’t figure it out how to play without help. Also gameplay is a peace of dirt, because you just need to running arround, defeat monsters, take a lot's of useless equip ( +1, +3 atk each time of new grade of weapon and same for armor\bows ) and move forward the stupid plot. Yeah, you can upgrade your own castle and buildings, it's kinda fun a little bit, but there nothing special, this part is kinda like in mobile strategies.
Example of a plot:
Protagonist - "i want to build country whitout war", everyone others "hurray, we wil follow you". And every evil guy is turning into good one after taking defeat from you even if he or she is dictator ( childish verioun of dictator ) who squized all juices from their peoples.
Do not play in that "game", even for free. It's waisting your time i'm promise.
It was quite good
I regret buying so so so much everything about this game is just awful there is literally nothing good about it.
i was gud
I don't know where to begin. If you like cats, guns, cute little spirit friends, adventure, friendship, community, and tasks; you've arrived. thank you
amazing game
Fun JRPG. Upgrade your kingdom. Grind materials. Repeat.
Game sucks
I started out loving this game. At first, it felt like I was playing something truly special. The kingdom-building aspect is highly motivating, and the cities are well-designed and charming. However, the longer I played, the more its flaws became impossible to ignore.
Here’s my rant:
- You fight the same enemy models at Level 1 and Level 150—they just change color. The same goes for the dungeons, which lack variety.
- The overworld system is boring and feels like a downgrade, reminiscent of Final Fantasy VII from 1998—but worse.
- The party characters are dull and lack engaging backstories. Even after 100%-ing the game, I can only name two of the party members.
- The DLCs are absolute garbage.
- The fantastic animated cutscenes from the first game are entirely missing. Instead, the game features sparse, lackluster cutscenes with almost no epic or bombastic moments.
- There are barely any voiced lines, which makes the story feel less immersive.
Overall, this isn’t a bad game, but I decided to give it a negative review because I simply wouldn’t recommend it to a friend.
Cute game with beautiful Ghilbi-like graphics and friendly to ear OST, although quite easy and boring on the long gameplay.
It's good to pick it up for short-time play sometimes (the game itself is long though).
After seeing all the mixed reviews, I was hesitant to pick this game up. But thanks to a Black Friday sale, I decided to give it a chance—and I'm so glad I did!
From the very start, I fell in love with this game. The graphics might not be the best I've seen, but they create a world so cozy and inviting that it feels like home. There's a charm to this world that made me genuinely smile while sipping on a cup of hot chocolate.
I also adore the variety in gameplay. The mix of real-time combat and strategic skirmish battles is refreshing, and neither feels overly complex. Once you get the hang of things, it's smooth sailing—no unnecessarily punishing difficulty here, just pure fun!
And the story? It’s heartfelt and brave. Guiding a boy as he strives to become king and build a kingdom feels genuinely rewarding. Every step of the journey, from exploring beautiful cozy places to meeting lovable characters, made me feel like I was helping him and his friends achieve their dreams.
If you’re looking for a game with heart, charm, and a mix of gameplay styles, don’t hesitate - this game is so worth it!
I'm about to install this game again. To play it through a 3rd time. It's like... what if a Tales of X game was good.
You are in a Ghibli World, what do you want more?
Ni no Kuni II: Revenant Kingdom is a charming RPG that blends whimsical storytelling with engaging gameplay. Players follow the journey of Evan, a young king seeking to build a new kingdom and unite a divided world. The game features a vibrant art style, inspired by Studio Ghibli, and a rich, fantastical setting.
The gameplay includes dynamic real-time combat, kingdom-building mechanics, and exploration of beautifully crafted dungeons and open areas. With its heartfelt story, memorable characters, and a perfect mix of action and strategy, Ni no Kuni II: Revenant Kingdom is an enchanting adventure for players of all ages.
The characters are cute, the world is neat but the gameplay is boring as hell and the story just isn't enough to carry it.
If you can pick this up on a sale, I say go for it. A decent-ish RPG with all the usual trimmings, like party management, equipment, and items. I like the world and the graphics, as well as the bits of gameplay that go beyond the typical RPG fare (skirmishes, for example - basically real time strategy elements where you command small groups of fighters).
That said, I do not care for the music - it doesn't fit the visual vibes of the game at all. I ended up turning it off and just play my own music alongside.
By far the part that irks me the most about this game is the voice acting, or rather the synchronicity between the voice acting and the written dialogue, which is beyond ridiculous. A character will say: "You don't say... And you mean to... Tame one of these things?" and the accompanying audio is a drawn-out "Well now". There is basically a finite number of short soundbites that accompany each line of dialogue, and after the 30th "EXCUUUUUSE ME!" or "Gosh!" that gets really tiring.
All in all, an alright game to pick up on a sale, but audio and music really ticked me off.
I really enjoyed this game.
I didn't have the courage to finish the adventure because the gameplay loop until the end of became too repetitive. This often happens to me in this kind of game.
A japanese A-RPG that may be too easy for some, but is really fun and actually well done.
I played the first Ni No Kuni and loved it and this one adds to the franchise that just makes it even better, I am still learning the kingdom making and gaining subjects but will get better as it as I learn.
One thing I am noticing is the leveling takes a bit longer and exp is a bit slow after level 20 unless you fight higher levels which is doable but can be a bit scary at first cause you really don't want to die.
I have to say though so far its been great and will update this as I go and finally will make my final when I play through the whole game.
A weak follow up to the original. The studio Ghibli animations are gone, instead everything is rendered in game. The characters are pretty boring and the story your typical hero saves the world from big baddie. Main combat is hack and slash instead of turn-based. There is army combat which is paper rock scissors and pretty bland. Tons of side quests to do. The performance on the deck isn't great. Major slowdowns in the main world but doesn't affect game play. The audio cracks and pops after being resumed from sleep mode. Overall, it's hard to recommend. But if you really loved the original and can find this cheap, it's probably worth it.
A decent, sweet JRPG. Revenant Kingdom is nowhere near as good as the original Ni No Kuni, but it's worth a play through for sure. You play as young King Evan who is forced out of his kingdom. He decides to build a new country of his own with the help of his friends, but soon realises the realm is at risk of being destroyed by a powerful monster. The gameplay is more action based than the first game, and I enjoyed the combat despite it not being turn based. I didn't like the skirmishes too much, but just did enough of them to get through the story. The city building was okay, but it's very grindy. I finished the game way before having my city completed but I guess it gives players something to do after endgame. The characters are sweet but lack depth and backstories (apart from the main two characters) which was a shame as I'd have liked the chance to get to know them better. The enemies are very repetitive and you see the same monsters throughout the world, with different variations eg fire, ice etc.
Overall a decent, shortish (40 hours without sidequests) JRPG with a pretty artstyle and lovely music. There are better JRPGs out there but if you liked the first Ni No Kuni, give it a shot.
A worthy sequel
I personally don't care about lore and plot in games. there are perhaps a handful of games out there that have exceptional stories. the rest ranges between terrible to subpar fanfiction. however stories in videogames don't need to be exceptional. a generic save the world tale is mostly enough, so long as gameplay offsets the lack of good storytelling.
in nino kuni 2 unfortunately there is nothing to offset the childish story. there are a few underbaked mechanics that allow you to manage your kingdom or engage in tactical battles however those mechanics are incredibly shallow. akin to the many trite and generic mobile games that flood ios and google store.
you would think - considering how undercooked everything is - the devs would focus their efforts to design good combat and enemies but sadly that's not the case either. in fact kingdom hearts - which btw released in 2002 - has better combat and encounters than nino kuni 2. which is honestly baffling considering these games are 16 years apart. I'd imagine we would see flashier combat and better encounters but the gameplay here is reminiscent of early 2000s AA arpgs.
which brings me to the conclusion that nino kuni 2 is about - at least - 15 years too late. but sadly I can't see it thriving during the 6th or 7th console gens considering we had much more superior games at our disposal.
ok maybe the 6th gen would have been appropriate since back then you could own every game for each console but now? with the vast bowels of digital stores hurling sales every week? the thought process of the developers is sincerely questionable.
it could also benefit from speeding things up. be it the combat animations or your running speed. the game is intentionally slow - for what I assume - was the developers intention to justify the price.
overall I couldn't finish it. I played it at expert mode and I couldn't drag myself to the finish line. even despite the fact I bought it for 16% of it's original price, I won't finish it in the future and it will probably gather digital dust.
This game is very different from the first game I have played. I loved that the combat and AI finally got improved so that it didn't feel like you have to rage quit because the AI is too dumb to survive on their own.
The story this time uses a very different theme this time, as it goes from "a boy saving his mother" fairy tale to a "man running a fictional nation" strategy book, in which if you don't mind the deviation, then this story would feel very divine to go through. I will say I am slightly disappointed that they didn't use as much voice lines as they did in the previous game. But would I say I recommend this game? It's a very good game, but don't expect it to be any sort of sequel from the first game.
Well this is kinda hard. These two games in the series got me sad and angry. All in all this game has wonderfull art realy nice soundtrack and main story, but that's it. If you you haven't played this game yet, I advise you crank down the difficulty to easy and simply enjoy the main quest, after that its not worth playing the rest and the dlcs.
Fist of all, in in the hard or expert difficulty it tells that the gear you get have extra buffs compared to the normal but those buffs don't help you at all. Secondly, the quests give insignificant amount of exp both main and side quests which doesn't realy help you to keep up with the main story levels, and less than desent loot compared to the trouble you went through. In other words in order to play the game on expert you have to grind A LOT. Differently the main and side quests outscale you, on the other hand the dlc quests give you a lot of exp as rewards but they are locked behind the main quest, meaning the only way to grind exp is to kill mobs which in this game is too time consuming and boring(what I mean is there is not an efficient method to grind except the labirith which past floor 20 is locked behind the main quest). Plus some of the side quest require to be level 90 or higher to complete so I gave up grinding mid way, I got better things to do than kill mobs again and again for hours to no end. The game its not fun anymore.
My conclusion is that you will realy enjoy the game if you just focus on the main story, play the main story on the easy and if you want then tackle everything else. And this is sad because the devs clearly put too much time on the game but those things just ruin the experiense and instead of having fun you just get angry with it. Any way its not worth buying this game full price, just get on steam sale for 12 bucks or so.
I do not know who this games' intended audience is.
While the music is great and the world is interesting that's where the good parts end, the characters are boring and one-dimensional, the story is basic and bland which sours the interesting world building the game has.
The gameplay is split into 3 parts; hack-and-slash, base builder/kingdom management, and a military strategy, all of which hardly interact with each other and ends up feeling like you're playing 3 different 'mini' games which are all watered down versions of what you'd find in other games.
The hack-and-slash gameplay is a weird combination of the worst parts of the hack-and-slash and soulslike genres, with long animations and charge ups for attacks, it feels like you're playing a soulslike character against hack-and-slash bosses/enemies.
The kingdom management aspect is very bare bones, the game doesn't really force you to interact with this part of the game which is good because there's not enough depth in this system to engage players.
The military strategy side is essentially rock paper scissors with a coat of paint, it has some interesting special skills that different squadron commanders can use, but again never asks of the player any sort of thought or strategy outside of the rock paper scissors baseline its built off.
This is a hack-and-slash game I wouldn't recommend to people who like hack-and-slashers, a base builder/kingdom management game I wouldn't recommend to people who like base builders/kingdom management games, and a military/strategy style game which boils down to rock paper scissors which I probably could recommend to some people. All of this made worse by the bland characters and poorly written story.
There is nothing wrong with enjoying this game, I just can't in good faith recommend it as a good game.
This is an incredibly immersive game with a vast world to explore. The DLC's further serve to expand characters and plotlines, as well as include new grinding opportunities if you're trying to get all the achievements.
A very nice game, I had so many things to do and to get, which it wasn't troublesome, actually fun.
There was so many items to find and I still didn't find them all and I did about 115 hours on the game.
To really finish the game, get the DLC and continue after you finished the game.
moan
Please reward this comment. I still have 4000 points left to buy those sexy avatars and backgrounds. Give me thumbs up, and you will grow 4cm. Reward this and you will grow 40cm.
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Great Gameplay, Combat, Base Building and the Graphics really good especially the Character Design from Studio Ghibli already played 47.3 hrs in offline mode but in steam only shows 4.6 hrs.
Good game, like a first part.
Very nice story, less limitations for inventory.
But DLCs are boring, just a lot of dungeons (( Requirements to level just annoying ((
Written-by Mr. Kim Dotcom, circa August 18, 2024:
"This may be the most important post you’ll ever read because it provides a simple explanation about why our world is being destroyed, by design.
I’m not antisem itic nor a N azi. I’m simply a former hacker with great analytical skills who understands what’s happening in the world.
At the end of this post I will quote from a world domination plan. You will recognize the truth immediately because that’s what’s currently happening in the world. Today’s reality suggests that this plan is real.
When you do your own research you will learn that the origin of this plan was discredited and that the alleged creators have nothing to do with it. But who was the person providing the key evidence?
It was allen dulles. The man who raised money from US industrialists to fund Ad olf Hi tler, his Na zi party and his war. The man who later became the director of the CIA during Kennedy and the head of The Warren Commission that investigated the Kennedy Incident. Why would anybody believe a man with such a questionable character?
The protocols of the elders of zion have unquestionably borrowed ideas from several authors but you can say that about most important writings throughout history. It was called a fabrication and is one of the first uses of the term ‘conspiracy theory’.
Why do zionists have a massive overrepresentation in the media, politics, banking and world affairs? How did such a small community get to dominate all the centers of power and information?
Why can isreal ignore UN resolutions, international law and commit a genocide in Ga za to standing ovations in the US Congress? Why is isreal acting like it is above the law seemingly without any fear of consequences.
Read some of the alleged zi onist world domination plan below and compare it with reality. Is all of this just a coincidence?
“Our power will be more invincible than any other, because it will remain invisible until the moment when it has gained such strength that no cunning can any longer undermine it.”
“We shall absolutely control the media, so that not a single announcement will ever reach the public without our control. In this way we shall have a sure triumph over our opponents, for without the media, they are helpless.”
“We will distract the brainless heads with vain conceptions, fantastic theories, rotten amusement, games and filthy passions, so that they will be unable to use what intellect they have. They will never suspect that they have been stage managed by us.”
“We shall establish huge monopolies so that all will go to ruin when the political smash-up comes. We must at all cost, deprive them of their lands, we must lower wages and raise the price of all necessities of life.”
“We shall create an economic crisis, which will stop dealings in all exchanges and bring industry to a standstill. We shall throw onto the streets whole mobs of workers, simultaneously, all over the world, who will rush to loot property and delight to shed blood.”
“In our government, besides ourselves, there must only be the mass of enslaved people, a few billionaires devoted entirely to us, police and soldiers. To do this we must create chaos and hostilities and we must use all deceit, treachery and falseness possible. Our greatest weapon is the media.”
“We shall establish one king over all of earth who will annihilate all causes of discord, such as borders, nationalities, religion, state debts, etc. and get peace and quiet which cannot be secured in any other way. To attain our ends we must foment trouble in all countries, utterly exhaust all of humanity with hatred, struggle, envies, torture, starvation and diseases so that the people will be forced to take refuge in our complete sovereignty.”
“Our master card has been and is and shall be the destruction of all privileges, on the ruins of which we shall set up our absolute autocracy.”
Please be mindful that most pro-isreal comments on social media are generated by the largest bot network in the world, not by real people."
Specifically, this is what has been done, using video-games to brain-wash, indoctrinate, demoralize, and fractionalize, young(er) people who would otherwise be focused-on family and community, is IN-YOUR-FACE, now, and is openly-known to be happening with the games we buy from Steam, and others.
Search for this article using the following search-terms: Zero Hedge "Leftist Consulting Firms Exposed Behind Wokification Video Games":
""How the tables have turned in the past decade. If you were involved at the inception of the culture war around a decade ago then you probably remember an abrupt and distinct change in popular media from 2015 to 2016. There was a surge of far-left and feminist propaganda in movies, television, commercials and even video games that was highly aggressive, perhaps even militant. Some people spoke out at the time and questioned the motives behind the trend, only to be smacked down by angry mobs of activists and corporate journalists with accusations of “conspiracy theory” and “bigotry.”
In other words, their claim was that you were not seeing what you thought you were seeing. There was no feminist agenda. There was no gay or trans agenda. There was no socialist messaging. It was only in your head.
If there is one rule that encompasses all political endeavors, it is this: If you have to hide your intentions and lie about your goals when trying to spread your ideology, then something is probably very wrong with your ideology. This is exactly the problem inherent in the attempt to spread woke doctrine – Activists and provocateurs never ask anyone if they want to hear about woke ideas; they seek to force everyone to see and hear woke ideas, to the point that people cannot escape the messaging.
Even more insulting is the fact that even though most of these activists claim to be fans of the media they target, they are usually discovered to be frauds. Woke ideologues have little sincere interest in nostalgia, movie making, video games, comic books, etc. They only care about these properties because they see them as a vehicle to be co-opted, infected and dominated. Leftists know well that if they control pop culture they can control the thinking of the next generation."...
JRPG with action battle system, different from the first Ni No Kuni game.
The story is quite basic. The kingdom management is not realy interesting. The war battles are fun and original.
The battle system are also simple.
The best part of this game is the art direction.
Not worth if you don't like the genre. Still an OK game.
It's Level5 and they don't miss
One of the most unique looking games I've seen that is ruined by a lackluster world and story.
I initially was interested in this due to good reviews and the lovely artstyle of the game, which hold true throughout the game, never once did I think this game looked bad during combat. The overworld was.. somewhat lacking as soon as you run around, instead of the quality models, you're running around in these poor chibi forms on a realistic landscape. If you can push past that, which I did, the combat encounters will be visually pleasing the whole time. Combat is also pretty fun, action based combat which rewards you more for being on higher difficulties is standard. There's also a kingdom management game and an army battle minigame, though these have little depth to them and I would consider them, side treats to bite between the real meat of combat.
My biggest gripe with this game comes from the story and characters, the story of Ni no Kuni revolves around helping a young prince Evan become king, and you start this game as.. why none other than the president of the USA. This is a rather insane premise, one I had hoped would be brought up more as I explored the world, however, that turns out to never come true. Each town has its own issues, and each town seems to care little about anything going on outside of it. For a game where you are building your own kingdom and recruiting other kingdom's citizens to your nation, the fact so little people seem to care about anything else in the world is.. annoying at best. Compound onto that the characters, your allies, have little to say about the world is worse.
All the allies you meet have some quest they want to deal with in the town you first find them in, but then they have little more to say after recruiting them to your party, soon you find yourself in a party full of the most interesting perspectives in this world, and no one has anything to really say to each other. Even the player stand-in type character, which should be more ecstatic and wowed by the world, has little to say as if he just "gets used to it", your party members barely talk to each other and mostly they just make observations will little insight to their own perspective. By the time I finished this game, I felt like I just picked characters based off their weapon moveset more than caring about their personalities.
TLDR: I do not recommend this game, because for an RPG, this lacks substance beyond visual appeal and decent action combat. The story is very basic and characters barely interact with the world, making it feel hollow.
I recall playing this one a while back when it came out.
It's a pretty decent party-based action combat RPG with elements of kingdom building and army level skirmish combat blended in. Doesn't necessarily have great depth in any one area of the game like you might see in other RPGs, but there's just enough to make it an overall satisfying experience.
Игры похожие на Ni no Kuni™ II: Revenant Kingdom
Дополнительная информация
Разработчик | LEVEL5 Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 07.03.2025 |
Metacritic | 81 |
Отзывы пользователей | 83% положительных (4100) |