Разработчик: Miga Games
Описание
Explore a rich and interactive world, battle its hostile elements, uncover a sinister plot, and search for answers. Do what you can to make it off this faraway rock alive!
Key Features:
- Time Well: Plan your combat strategy by stopping time and incrementally moving it forward on each attack or maneuver.
- Investigation Implant: Activate your implant to see which objects might be useful to you on your adventure. Orient yourself while finding the all important Data Packet Terminals with the mini-map outline.
- Anti-Gravity: Use anti-gravity zones from Processed Soviten to solve puzzles and more.
- Collect: Collect Soviten Gems and Dossiers to increase your Resolve.
- Lifeforms: Battle dangerous life forms on your journey. Be careful of the flying ones, they’re especially brutal!
- Combat: Take down relentless droid robots that have been hacked to stop you.
- Companion: Take your droid buddy along. He might just save your life!
- Narrative: Coordinate with your crewmate Edna. She’s your guide to getting off this rock!
- Player Modules: Use modules to reveal deeper statistics about the player’s health, combat skills, and information about the nearby area.
- Tension: Race against time before the hacker Daedalus discovers Edna’s location and compromises the entire mission.
- Survive: Use your wits to last in a rich environment full of lore and depth. Uncover a deep and involved mystery.
Droids and Critters
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista / 7 / 8 / 10, 64-bits
- Processor: Intel Core i3 2.00 GHz or AMD equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 650 or higher with 1GB Memory
- DirectX: Version 10
- Storage: 4 GB available space
- Sound Card: DirectX Compatible
- OS: Windows 10, 64-bits
- Processor: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s)
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 Ti
- DirectX: Version 10
- Storage: 4 GB available space
- Sound Card: DirectX Compatible
Mac
- OS: Mac OS X 10.8+
- Processor: 2011 or newer Intel Core i5
- Memory: 4 GB RAM
- Graphics: Nvidia or ATi GPU with 1GB Memory
- Storage: 30 GB available space
- OS: Mac OS X 10.8+
- Processor: 2011 or newer Intel Core i5
- Memory: 4 GB RAM
- Graphics: Nvidia or ATi GPU with 1GB Memory
- Storage: 30 GB available space
Отзывы пользователей
Way too janky and once I heard the text to speech voices and the awful time limit race, I am done.
Games must have an accessible control, regardless of their difficulty. HEVN has such a bad, confusing and cryptic inventory system that it takes all the fun out of the game. For me, the worst inventory system I have ever seen.
Jesus, guys, its 21st century! And yet you design menu that is unusable (why can't I just click trough the options?) and no possibility of setting up REAL mouse sensitivity (slow, medium and fast are not proper options - even on slow my view races around like a bunny on cocaine!)
Tried playing, no go.
A single-dev sci-fi immersive sim with a competently written plot pushed forward by a time limit, dozens of different tools, an integrated tactical slow mo, radiation, toxicity and oxygen management, two big open areas and a full voiceover. Why so few people played it and why are their thoughts so mixed?
Well, it’s because despite clearly being a passion project and an homage to good old System Shocks, HEVN is one of those games where everything works but nothing works as intended. Here are just a few examples: there are big open areas… but you have to rush to get to your goal before the antagonist tracks down your assistant. In fact, you have plenty of time to explore, but it is not communicated properly, so you just run to find the goal with your only guidance being a tiny poorly readable map that at first gives very little idea on where to actually go. It is in fact a pretty regular map, but at first glance you don’t even understand what this tiny thing is.
Oxygen, toxicity and radiation management are also poorly communicated: unless I read in the booklet that raw soviten (wonder-mineral) is radioactive, I wouldn’t know why my radiation went up so much. There are plenty of tools: a few grenade and mine types, gravity well grenades, EMPs but… You don’t need them. Guns will do all the work. Because ammo is liberally scattered across the levels – you will never be in shortage.
The idea is this colony has no regular weaponry because the planet has no indigenous fauna, so all the weapons are repurposed tools – including defibrillator and a fire-extinguisher. But you won’t need those two. Defibrillator you’ll use only at the very beginning, and the extinguisher can only extinguish two set-piece fires in the game. I don’t know, maybe there are more fires to put out – but I didn’t find any, and some others that I did find were inextinguishable. You can open cubboards, but you won’t need to. You can eat and drink, but you won’t need to. You can use slow mo, but you won’t need to. There are ion storms on the planet surface meant to send you clawing for shelter so as not to get scorched by lightning, but you won’t need to: you can just heal out the damage.
Then there’s the combat. This gun is good against organics, that gun is good against non-organics. Took me a while to realize “nests” were amalgamations of rock, because the damage I was doing to them with anti-organic flamethrower was quite acceptable when in reality it should be almost zero. There are three types of hostile droids and for some reason same gun does significantly more damage to one than to another. Why? Don’t know.
And bugs, bugs, bugs...
This is what happens when you just throw in a heap of ingredients that make immersive sim immersive and don’t fit them into a balanced clockwork mechanism.
Why thumbs up then?
Well… First, it’s simple yet solid hard sci-fi. With a lot of good world building and decent personal drama. Then, there’s the matter of reworks. You see, when I was looking for playthroughs to figure out what to do next (because a button bugged out or because the objective was shouted to me over the radio while I was in the middle of a fight with three droids at the same time), I saw that two years ago, on release, the game was very different. It had different UI, different player controller – generally speaking, it was a different game. Miga, the dev, actually went ahead and refashioned HEVN significantly. Not only is there a lot of work put into the game in the first place, there’s a lot of work put into polishing it. The result is still unpolished, but it seems to be so much better. It’s a titanic labor to bring an immersive sim to life – multiplied thousandfold if there’s only one developer.
HEVN is a museum of design mistakes.
But those mistakes will only be in vain if Miga doesn’t make another game.
I’m waiting for a sequel.
I played the demo of this game a couple years ago and found it interesting and enjoyable. Which is how it ended up on my wishlist. Now years later I had forgotten about it until I got a sale notification. So I bought it, that was a mistake.
What do I like? The areas look good and you have a lot of freedom to move and explore...except for my REALLY HATE below.
What don't I like? Controls are laggy, jumping is a pain, combat is bad. Four shots from a gun to kill the smallest bug? Swing a sledgehammer and if the enemy moves slightly or if you are on higher ground then you totally miss. The built in map is a pencil drawing of little real use. If the AI says something and you miss it, you can't find it out. The saves are listed with date and some form of timestamp, so finding any but the latest is a guessing game.
What do I REALLY HATE?! All the above plus huge maps with multiple paths and a timer. This game might be worth the $5 I paid if I didn't have to rush through it lest the hack succeed and the sky turn red and GAME OVER.
This was not worth my time or my money, and it recommend you avoid it.
I've played approximately 60 seconds of this game, before getting literally stuck in a console, most of my controls not responding.
This is just a bug, and they're working on fixing it. However, it does bring up why you shouldn't expect a full game expereince out of a full price game that is still in development.
When I bought this game, it was only to support the developers. I was basically donating them money because of a promising idea, and I would never actually buy a game for over $30.
...so if you want to do the same, then fine, buy the game, but if you're expecting a fully functional game right NOW, then you should definitely wait.
...so I don't know whether to recommend this game or not. It depends on the above.
I couldn't find anything about this issue, but this game forces mouse acceleration for me and I can't figure out how to fix it. And for me that just makes this game unplayable, I don't know if it's only me, but just keep in mind that if you care about this, it might be an issue.
I can't recommend this game at the moment.When it's finished it will be OK.I will be reluctant to buy any game in future on first release.Basically you are paying to test the game.Wait until the game has been updated as mentioned in other threads and then buy it.
Nice game, I would even say it's a gem. Can be a little hard to know what to do at first but thats it's charm.
Great game so far, I'm only 15 minutes in and the story already seems interesting. Controls are a little weird but the game feels really smoothe. Follow along to watch the rest of the let's play here.
https://youtu.be/kM53thILZik
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Дополнительная информация
Разработчик | Miga Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 40% положительных (10) |