Разработчик: quicktequila
Описание
- Jump to dodge bullets and defeat baddies
- Discover shortcuts and find secrets
- Talk to NPCs and revisit iconic locations
- Journey to Lovely Planet one last time!
- It's not a shooter game. You can't shoot in this game. There's no gun
- You don't unlock any skills or abilities. There is only the jump button
- That other 3D platform game you know from the 90's? Super Lovely Planet is probably not like that game at all
- One thing it does have in common with other 3D platformers? Collectibles
- There's plenty of shortcuts to discover
- Is the game difficult? Yes, only if you're not good at it
- "Simple" as in straightforward. Later levels in the game can be quite challenging
- There's a story but it's not shoved in your face
- NPCs don't keep you for too long. They don't beat around the bush or waste your time trying to be funny
- Some NPCs have a line of dialogue. Others might even be wearing hats.
- There are a total of four achievements to unlock
- You don't defeat an "evil mastermind". There's no boss fights
- I have ideas for Lovely Planet 2. I also have a prototype ready
- Look, I can't really explain why it's not a shooter game. I wanted to make a platformer, so I made a platformer. Okay?
- You're still reading this? Pro tip - there is in fact a second jump button the game never tells you about
- Here's the solution to level 32 - Jump straight down, hang a right and carefully crawl along the passage till you hit a left turn. From there, carefully drop to your right and go straight till you reach the end of the beam. Drop down to the platform below and follow the path to your left. You'll find an NPC there who will show you the rest of the way.
- Don't look for the Mad Wizard in the forest, the NPCs, they're lying to you
Поддерживаемые языки: english, korean, thai
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 240
- DirectX: Version 9.0c
- Storage: 100 MB available space
- Additional Notes: Controller Recommended
Mac
- OS: Mac OS X 10.6
- Processor: 2.0 Ghz Dual Core, Intel Based
- Memory: 4 GB RAM
- Graphics: 1 GB, Shader Model 3.0
- Storage: 100 MB available space
- Additional Notes: Controller Recommended
Linux
- OS: Ubuntu 16
- Processor: 2.0 Ghz Dual Core, Intel Based
- Memory: 4 MB RAM
- Graphics: 1 GB, Shader Model 3.0
- Storage: 150 MB available space
Отзывы пользователей
I had a considerably less lovely time than i expected, its lovely to finally complete it all though, solid 10/10, definitely play if you love simple precision platformer games
Super Lovely Planet is fairly unique, not quite like any other platformer I've played. It's a loose game, asking you to think quickly but without much consequence for failure.
You can run through all the levels in a couple of hours, and you'll have some fun with that. Its depth comes getting an A rank on every level. The typical requirement is to beat each level without being hit, and after defeating every enemy. You can reach A rank in other ways, but the game isn't clear on how.
Navigating each level without being hit transforms the loose and cute environment into a precision puzzle. You must act quickly and without error to get through. You will fail many times, but each one builds on your route through the course. It can be very frustrating, but it's also very rewarding.
The game is flawed, however. It's very opaque with in its mechanics. As far as I can tell the game never tells you at any point that you can jump higher by pressing LT. I could be wrong, but I could not find a prompt anywhere. There's also no keybinds screen, so you can't even discover it that way.
Your health is displayed as a little dot in the centre of your character. That's fairy easy to figure out, although it took me a while. What's less intuitive is that the many stars strewn throughout the game heal you. For the longest time I just assumed you healed over time. Even more bizarrely, the small hearts similarly placed don't heal you. Seems like an inversion of what I'd expect.
The game also does not give any insight into its ranking system. Some combination of hits taken, enemies defeated, stars collected, and completion time. It's a little frustrating to not know what I need to do to succeed.
Overall, Super Lovely Planet is good! It's worth the £4 asking price, and doubly worth it on sale. Pick it up and give it a go!
Controls are quite finicky. This game is for people who think dark souls is too easy.
A disappointing game. The biggest issue is the stiff, sluggish, herky-jerky movement of your character. Lovely Planet compels you to S-Rank challenges because the game feels good to play. And if you fail on a run you blame yourself. SLP feels bad to play, and when you fail a run you blame the awful character movement.
All that could be excused - I've played worse hardcore platformers - but what's truly baffling are the unforced errors quicktequila make in the UI department. In Lovely Planet, after you finish a mission, you're told the S-rank time and whether you've killed all enemies. SLP does neither - why the hell does Tequila think I'm going to continually retry levels to hit S Rank when I don't even know what the par time is supposed to be? This decision killed any chance of finishing this game.
Less obnoxious but equally as stupid is the level select - if you want to intersperse worlds through levels, that's fine, but make all levels sequential in the main menu.
Great platformer, aesthetics are on point and smooth lovely gameplay.
Not much I can say about the gameplay that hasn't already been said here, so I'll talk about some other things:
I'm sad the soundtrack was not done by Calum Bowen this time. His music is always so boppin' and cheerful, and really fits this series. The music in this game by contrast is much more calm and subdued. Don't get me wrong, it's good music, but I can never get enough Calum Bowen.
I really like the weird shooter game sequel prototype thing that Steam lets you play instead when you launch the game. I have no idea what that's all about, but I love the dash mechanic and I'm glad they brought it back in Lovely Planet Remix!
I somehow managed to 100% the game without ever knowing about the first-person teleport mechanic? I still don't even know how you do it lol
This is definitely my least favorite Lovely Planet game, but I think it's still worth a try.
Interesting 3D platforming with a very unusual skill set. The bounce feeling is really unique.
Like the original Lovely Planet, except you don't have a gun.
The controls look a bit wonky but once you get used to them they have a really great risk vs reward to them. The secrets can be a tad esoteric, but it adds to the charm for me. Finally, the atmosphere is fantastic.
i've had a lot of fun with this game, very fun to speed through levels and find all the secrets. unique platforming action! shame this game went unnoticed, i think it deserves more love
DISCLAIMER: This is a first impressions review, and NOT a full review
Super Lovely Planet is a game developed and published by QUICKTEQUILA
The game is a fun and challenging and mixes the game up from the original Lovely Planet and make it original and unique, that can be played in short bursts of Japanese goodness (see what I did there?)
RECOMMENDED :)
REVIEW SOURCES:
[list]
[*] None
I usually rate games out of 10 but I don't think that really applies here.
There's no story or anything like that, but you probably aren't expecting that anyways. It's a fast paced 3d platformer set in the same aesthetic as Lovely Planet. The atmosphere of the game is good enough to where you don't feel bad about playing for long periods of time. And it's hard. The controls are a bit difficult, and the game is meant to be a challenge.
For a casual playthrough I'm not sure I could recommend this game. However, from the perspective of a speedrunner, it is an excellent game. There is plenty of freedom in your route, and doing the levels perfectly (and quickly) is extremely challenging and rewarding.
A simple 3D precision platformer.
Super Lovely Planet is not a good game.
It sucks to have to say that, considering the original Lovely Planet is one of my favorite games ever, but I just did not find much to enjoy here. It's just... a mess of a game that never really figures out what it wants to be and doesn't feel nearly as polished as the previous two lovely planet games.
The biggest issue is that everything just feels slightly off. Some enemies shoot bullets slightly too fast or accurately. Enemies can still shoot from a range that feels just a bit too large. The controls feel just a bit too stiff. The levels feel just a bit too long.
The levels. These levels are... really sloppy in design, especially compared to the tightness of the previous games. There's no sense of flow, there's moments of waiting around pointlessly, a lot of obstacles feel less like a string of events to be performed in sequence and more discordant, arbitrary things going on that clash with each other and create a confusing mess. Mostly it often feels like there's no structure or organization to the levels and that playing the same way every time doesn't necessarily yield the same results like it would in the previous games.
And the end result is that the game sucks as a casual game, really. Maybe not if you're just trying to clear levels or get A ranks, but getting S ranks is an exercise in frustrating and especially an exercise in luck, because damned if you can get anything in the game to behave consistently.
I also think the autojump was a mistake here, in the original lovely planet there was a ton of time between your jumps - here, fractions of a second, meaning it's super easy to accidentally jump one time too many, or bounce forward off an enemy without meaning to. And it feels really twitchy but in a way that just doesn't work. Like you're punished severely for holding down a button two milliseconds longer than you should. And having health is pointless when every other hit is just going to lead to you getting comboed to death or knocked off the edge of a level.
It feels like it has a lot of the opposite problems of Arcade - that game was super, super tightly designed to the point where it was more of a puzzle game than an action game, and it kind of sucked as a speedrun game as a result, but casually it was still fairly fun and enjoyable. This game sucks casually but as a speedrun game there is a lot more potential there, mostly for how broken a lot of the game is and how easy it is to skip straight to the end of most levels. There's a gimmick in some stages where you can enter first person mode and look at a blue stick enemy and you'll teleport to him if you look long enough, but you can just look at him through walls and teleport from anywhere in the level, doesn't need to be a line of sight. And I've already personally seen some wacky physics glitches just in the time I've played the game, that can be exploited in ways the developer obviously never intended.
I don't know if that's to be lauded though - you could do unintented things in the original lovely planet, sure, but aside from the civ bug none of it was really that broken or bending the rules of the game in any way. You could jump places the game didn't expect you to be, but it wasn't a glitch that let you do it, and obviously there was some degree of intention for player freedom in the design of a lot of those levels. Here the player is given almost too much freedom at the expense of a game that functions like it should, and at the expense of a game that's enjoyable to play in a setting other than glitchy speedrunning.
And I can't really recommend it, when you can do so much better. It's especially disappointing coming from the developer who I know is capable of much, much better - I've seen it.
Super Lovely Planet is not a game you should go into expecting Lovely Planet 2. The visuals are the same, but the developer has gone in a different direction with the gameplay. I was tentative, since I enjoyed the original so much and was...let down, to say the least, by Arcade, but watching just a few minutes of gameplay sold me on it.
The game is very open for taking unique routes and shourtcuts, many of which the devs have done by intention. Mixing the levels rather than having you jump from one theme to another is nice for keeping up the variety, though I wish they hadn't put all the Marsh levels right beside one another, since they were the weakest part of the game I thought.
The music is not as upbeat as Lovely Planet which wasn't something I really minded, though I was a lot more fond of the original soundtrack from the original compared to it. If you were not a fan of it in the first one, this will definitely be a positive change for you.
The difficulty didn't really scale, it just bounced around. It worked nicely where you would get a level to breathe after a hard one, with none too difficult where it was irritating.
The leaderboard did not make a return this game, but I'm of the mind that, if they're going to be implemented in a way where fake times are just going to be left on forever, I'd rather they not be there altogether.
Overall, fairly short game, with a decent bit a replayability to find collectibles and optimize times. A step up from Arcade, but doesn't dethrone the original. Worth a play if you watch a bit of the gameplay and it seems like your type of game.
A fast-paced platformer that's really fun to speedrun.
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Дополнительная информация
Разработчик | quicktequila |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 81% положительных (16) |