Разработчик: Impromptu Games
Описание
Currently features two VR swordfighting arenas.
Stolen Steel is a VR spin-off of an untitled non-VR stealth project from Impromptu Games. If it does well, we've got a lot cool ideas for where to go with it.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7/8/10
- Processor: Intel i5-4590, AMD FX 8350 equivalent or better.
- Memory: 4000 MB RAM
- Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better.
- DirectX: Version 11
- Storage: 1 GB available space
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
- Additional Notes: HTC Vive or Oculus Rift with Touch controllers
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Dev spergs out at fans who are rightfully upset that the product they paid for is defective. Steam API for achievements is largely the same as it was a decade ago, so clearly this has been an issue since launch and not some issue related to their hardware. When you sell a product there is an expectation that it works.
Blocked and reported to the IRS for fraud.
Can't seem to get the audio working,
game starts bugging after first kill
Doesn't run, dev openly said he doesn't support it.
Achievements don't work.
Do not buy!
This feels very much like Thief The Dark Project, but in VR. This is very much the sort of genre I like to play
System being used:
VIVE Pro, Pro controllers and 2.0 sensors, i9-7900X, 1080 and 32 GB RAM
There really isn't much to say about this game. It's sort of a proof-of-concept for sword flighting, I guess. Even that, it doesn't do very well.
Pros:
Decent graphics
Cons:
A little confused why there would be a train going through the center of town in a medieval setting, it's immersion breaking and the noise is annoying.
The sword movement is laggy as hell which makes stealth and backstab on a moving target nearly impossible (which is what the game is based around). Which is weird when no other title lags on my system. I have to assume it's poorly optimized coding to capture the VR wand movements.
There is no further information about the game than what's written on the wall when you first start.
As far as I could tell, all you do is "sneak" around and kill some guards. That's literally it.
Not worth your time even for a tech-demo or something to show your friends. There are too many better games that incorporate superior swordplay out there like Vanishing Realms, Dungeon Knight, etc.
This game is dead
A tech demo at the price of seven or eight bucks
only two levels
and the game is no longer worked on by the developers
I would NOT RECOMEND GETTING THIS GAME
Buy blade and sorcery instead because that game is worth its price and the devs/dev is still working on that game
THIS GAME IS DEAD
This is more of a tech demo with very little content so it is very hard to justify the $4.99 price point. If the sword fighting were more sophisticated, it would be worth that if not more. However, the sword play is basic. I didn't see much of an advantage to properly block and then swing. It seemed it was always advantageous to swing wildly about.
Obviously, kills are easier with stealth. But with teleportation being the main mechanism to move and no crouching behind objects or walking silently, is it really stealth? It's more like ganking. Find a dark spot. Wait until they turn their back, then teleport behind them to gank. And there's only 1 VR environment area.
This is a $2.49 game at most in its current state. I cannot recommend this game until better sword play is added or more content. More weapons, more enemies, shielded enemies, traps. etc. More than 1 enviroment as well.
Rate 4/10 needs updated content to be worthy
in its current state, wouldnt recommend Stolen Steel at all its very rough and still ran like crap on my i7 980 system. everything felt very unresponsive and I feel in a game like this you need to be able to do everything you would be able to do in real life such as slashing an enemys exposed leg (which does not work in this)
Pros: its pretty.
Cons: everything else.
I loaded this up, killed five guards and got a wanted poster in my name. A++! Stolen Steel is really unique due to it's heavy reliance on stealth. While fighting enemies head on is completely doable, hiding in the shadows and waiting for the perfect moment to (violently murder) your target before silently slipping back into the darkness is the best way to go. If you're looking for a neat VR stealth murder game, this is great. Also, due to the murder enthusiam in this review, I am now on a watch list. Neat!
enjoyed playing this game - and will continue to enjoy it. I found the one thing that when you disarm an NPC he walks over, picks up his sword and kills you almost immediatly while you stand behind him/her swinging, stabbing etc etc to no avail. I still enjoyed it and yes was sweating a tad after an hour. - thumbs up for this one.
I tried to like this but here are my issues with the game:
1) Delay on the sword movements completely breaks immersion and fun in my opinion.
2) Menu for graphical settings?
3) performance was poor for me with a GTX 1070
In short, I didn't enjoy playing it.
Here's my first time gameplay video: https://youtu.be/vy9qIT-3Grg
I also review other VR games on my channel: www.youtube.com/c/thefishstick
A recently released sword fighting game on Steam fight the bad guys with swords you steal from them or find laying around. Overall this was a decent game however the AI is pretty bad and there is not a lot of content out for it for the price they're asking. As far as I can tell there is only a single level and the AI can be pretty clueless. This is another one of those games that should be a demo in it's current state. THAT BEING SAID i'm going to keep an eye on because I do like sword fight games and it has potential. I may check it out again later on down the road. But I cannot recommend it at it's current price.
A super solid swordfighting experience.
Many of the gameplay elements push the style of "VR hand-to-hand combat games" farther than I've seen before.
Don't expect a full 2 hour game obviously, (if you do you're stupid). This is a showcase of an amazing idea, hope to see more VR stuff from Joe and the team
Very buggy and short. Hitboxes make no sense, you have to be right on top of someone to hit them. The game crashed on me twice in the 10 minutes I played. Saw the whole game in about 5 minutes. The basic gameplay idea is good but even if it was free I wouldn't bother with this unfinnished game without some serious improvements.
Cons:
Hitboxes are awful
Sword clips through enemies
Sword handling is buggy
You die randomly
Extremely repetitive
Graphics are meh (It's a VR game so that's fine)
Animations are horrible
Pros:
Low cost
Fun for 15 minutes (or is that a con?)
Wow this is beyond basic as far as the early access games out there. The map is tiny. You can't stealth anywhere because the only form of locomotion is teleportation. The soldiers hitboxes make no sense. Parrying feels ok but handling swords are buggy overall. They seem to lag and and clip on random things. You should have only one grip/release button having both makes dropping your weapon mid swing entirely more likely. Even for 8 dollars i feel right now there isnt even that amount of gameplay.
I will keep my eyes on it as it develops but this is not what i expected seeing the trailer and images i thought the map was bigger and stealth played a bigger factor. You can't even distract enemies with bottles.
bunch of kiss ass reviews here. this game is not good enough to me to recommend. buggy teleport system, and the game is slow enough paced to have a more normal movement system. weapon handling system is wonky they never seem to stay in your hand. combat is borderline awful as weapons ghost quite a bit and a weapon connection with ai send them back 10 feet out of your range. i will redo my review if this gets fixed.
This game is fun and a great cardio workout.
* Update!* The below issue has been corrected within a few days of this post being published. Thank you kindly Devs!
The first thing I would like to see from the Dev team is a method to change the button used for grabbing and dropping weapons. I find if I grip the vive controllers or swing the controller, my hand has enough pressure to push one of the grip buttons or the trigger and my sword disappears. too often I found myself unarmed when facing a foe face to face. Please give us a quick patch to move the pickup/drop buttons from the trigger/grip to another button we are comfortable with.
Otherwise, there is no depth or story. This game is just pure raw fighting. A powerup system may be a cool idea going forward as well. Or at the very least, a cool set of shields. oh and putting away a sword in my sword/dagger belt. Awesome.
Otherwise, play it. It is cheap and fun. GO!
I have just seen this game on Steam this morning and have purchased it right away!
So many VR games that are released at the moment that have one or two ideas that would make a great VR experience but are then restricted to making a very short game in order for it not to get repetitive/boring. 'Stolen Steel' is Not restricted by this!!!
I really hope that 'Impromptu Games' do go ahead with making more content for this, as it has so much potential (So Much!). There are so many different things they can do with this, they don't even need to worry much about a story!
I could really see the game becoming a VR Skyrim/Legend of Grimrock style of game, which would fill a big hole in the VR market.
There are so many fantastic non-VR games to compete with out there but with VR it is much easier to stand out in the crowd (especially with this little gem!).
Keep up the great work 'Impromptu Games' , I really hope that this game will keep growing! :-)
You enter the world as a floating pair of fancy gloves, surrounded by wanted posters and a short description of the game, in a short tunnel behind a guard with a kick me sign. As you dispatch your stationary foe and retrieve his blade, the world opens up.
The very brightly lit world...
I was able to yank the nearby torch off the wall and satisfyingly bank it off an oncoming train, but there was far too much light coming in to really get the stealth feeling on the first guard. Now, this could very well be a practice thing and I just wasn't doing a good job of finding the hidey holes, or it could get much beter later in the game. I couldn't tell you, because I couldn't get out of that first room...
Now, I was able to step out into the room and fight. And the fighting is very good, if the AI is a bit weak to thrust attacks and armor appears to be merely cosmetic. Again, this may be mitigated by later enemy types, but I couldn't tell you. Because the kick me sign is not the only tool pulled from the bully's handbook in this game. Oh no, they also bring you a taste of that old classic, "Stop hitting yourself!"
For some reason, Impromptu has decided that your sword should be able to cut you. And hoo boy, does it. Constantly.
Taking two steps? That's a slicin'
Looking around for a teleport destination? That's a slicin'
Picking up an offhand sword? That's a slicin'
Slicing an enemy? Ooh, you better believe that's a slicin'
The thing is, even as I was commiting seppuku through the first area, I was having fun. There's a good game in there, I just hope Impromptu can cure my character's cutting habit so I can see more of it.
EDIT: So, seems after the first update I'm not getting slashed anymore. That is a major boost to the playability!
There are still issues where the sword gets knocked out of my hand for no good reason, but the fairly quick turnaround on the slice fix really impresses me
Дополнительная информация
Разработчик | Impromptu Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 53% положительных (36) |