
Разработчик: Marcin Mikołajczyk
Описание
Gameplay
Dark Throne is a 2D sidescrolling game with RPG system offering nine skills you can develop to cope better in the fight against opponents.
Another RPG elements of the system will be unlocked when you release one of the detained teachers.
On your way you will meet many types of enemies including five bosses who are different fighting style. You can use key combinations to make your character more quickly ran or jumped over longer distances.
RPG System
Skills can develop freeing: archer, sorceress and spy.
Archer enables us to expand:
- Damage
- Vitality
- Energy
Spy allows us to expand:
- Capacity potions
- Lifting rolls
- Luck
Sorceress enables us to expand:
- Fire ball
- Magic Shield
- Mixture
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows vista
- Processor: dual-core processor with four threads
- Memory: 4 GB RAM
- Graphics: AMD radeon 7750
- Storage: 250 MB available space
- Additional Notes: Mobile and integrated graphics cards may not be supported, xbox 360 controller
- OS: Windows 10
- Processor: quad-core processor with eight threads
- Memory: 6 GB RAM
- Graphics: AMD radeon 7770
- Storage: 250 MB available space
- Additional Notes: Mobile and integrated graphics cards may not be supported, xbox 360 controller
Отзывы пользователей
this isnt elden ring
Very rough around the edges and tedious but, this game does a good job feeling like a mix between an NES platformer with mild RPG elements. For a dollar this isn't a bad buy but don't be expecting game of the year type of quaility. I honestly feel the main reason I beat this game was more out of spite than anything but I also do the same with dark soul games to lol just not as rewarding of a feeling.
If you want a free* 80 achievements or you're one of those people who likes to 100% complete games then this is worth 99 cents. All achievements could theoretically be unlocked in like 30-60 mins, easy. You may just need a bit of patience, though.
Is it a good game? No, absolutely not. The combat is janky, animations are off, controls are some of the most unintuitive I've ever felt, nothing scales well with the player, and the game is barely in English. That said though, it's very evident that someone out there did genuinely put effort into this. If you don't mind spending a dollar, this game is kinda nice just to see like 20 achievements all pop up at the same time, if anything.
I think, for what it is, there's nothing inherently horrible about it. At the end of the day someone just wanted to make another "Souls-like" spin-off and kinda failed hard. If it were any more than $1 then yeah this review would definitely be a bit different lol
very hard platformer but I had a lot of fun with it.
Good level up system, lots of enemies, decent bosses if a bit easy, generally ok platforming. certainly worth a dollar imho
in keeping with the dark souls theme the route from the bonfire to el cyd was this games blighttown because it was hard and really bad lol. like i died more times getting to that one boss than i did to all the bosses combined.
This game is just evil. I feel like the only way to win in this game you have to exploit the mechanics of the game.Honestly forget about this game, just go and buy a cheeseburger at McDonald's you will get more enjoyment out of that than you ever would out of this abomination.
Lol, somebody liked Dark Souls a bit too much huh? What will come next? No Man's Sky, the platformer?
No seriously, not bad game, looks great! But the controls are HORRIBLE... Use WSAD to move, use the Arrow keys for the attacking moves, use R for the action button... Ehm, this is getting close to be Dark Souls' controls exactly all over again. Except for the souls, there are no souls... Hehe... Funny aspect...
Too bad, the game is great, but I cannot handle the controls.
For what it is worth: A great Dark Souls Platform conversion (fanbased) game. Not sure about the prize, the graphics look like the developer did some serious effort for it to make it look as great as it does. Even if it's lower pixelated then the pixelated games we are used to lately.
(like that game "Open Spades" - it's old but it's still fun to play and still has a lot of people playing it today's speaking)
But whatever, this game, if you can handle the akward controls, you will have a good time.
The music is btw MEH, heard some of them too often in South Park episodes...
These are my first impressions as can be seen by time played, however for this to be acceptable, some really possible fixes should be applied:
1) Fix the uber fast idle animation
2) Allow music levels to be adjusted. The music is fine, some better then others, however I find it too loud...
3) Fix the jump physics, they're really lack luster... I realize that the maps are made to use them, but still...
4) Remove the health slider once an ennemy is dead
5) Make the game over fade optional/cancelable by a keypress
6) Fix the English typos (if you fix 1-5, I'll even provide you with the proper text), unless the typoes are some kind of artistict statement...
Otherwise, for the price it's an interesting game, so I hope the dev continues with the updates, so I could change this review!
PROS :
*80 steam achivements
*massive 2-3 hours gameplay
*low price / playable
*dark souls feeling
CONS :
*the controls are a bit unusual but you can use the jumps for speedrunning so not too bad
*i didnt get the story (my english is not the best tbh but looks like i can tell the same abut the creators)
Little and cheap game with very nice graphics. The mechanics of the fight is difficult at first, but after the training, the fight is going to be fun
Well I read the pros and cons on this game and I have to agree what people are saying about this game is true but it still has excellent entertainment value and the music is good as you play along.Jump,hack,slash your way to victory and enjoy pixelated goodness all the way.If your an old school gamer then of course you will like it,if not well play it and see what games use to be like and should still be.A few glitches here and there but you can easily restart and the save feature will put you back at your cozy bonfire.Developers if your reading these reviews well you did good so keep it up and the recent improvements have made the game even better.Would not mind seeing a CRT,Scanline feature to give it that extra old school feel,but anyway keep on making good stuff like this and I will be there with my steam cash on hand.10/10 overall despite its flaws,it is old school fun done well.At the price they asking you cannot go wrong.
A good little RPG 2D, concept based on the classic RPG. The only negative point is its very short lifespan.
Review: https://www.youtube.com/watch?v=tphlFIkSmcg&feature=youtu.be
Hey everyone, it's been a while. Tonight's game is Dark Throne, which looked great from the screenshots. I'm slowly starting to learn that visuals aren't everything but they're *usually* a good indicator. Maybe I've just been unlucky of late.
Anyways, on to this game. I was all set for a great 2D Dark Souls experience but straight away something seemed a little off.. the way the character moved and the UI leaves something to be desired too.
The enemies (who look like The Bastard Of Bolton from Game of Thrones!) bizarrely bounce of your shield. The amount of endurance (green bar) you lose for each hit they do is basically nothing as you'll recover it all back before they even attack again.
The game is blatantly meant to be Dark Souls right, so why change the controls? I mean I can understand a little adjustment from 3D to 2D but why is right trigger block?! Why does the B button bring up the help menu instead of rolling? Why isn't there a roll button? Why can't you attack mid-air?
All of the animations are hilariously fast, yet the game play isn't so I'm pretty sure it's not because my computer's running the game mega-quick. Also why does my character, who is a knight in heavy armour, FLOAT when he jumps?!
The graphics are nice. and it's very cheap. The controls are alittle awkward (controller) but you get use to them. as far as i have played it seemed ok for the price.
https://www.youtube.com/watch?v=jilst7WwOxw&feature=youtu.be
I'm very sorry, but this is a horrible game. It's broken, and it crashes from time to time.
Since it's under a dollar,it makes a good achievement hunt game, wait for it to go on sale for under $0.50.
Hilariously bad.
The controls are terrible. The hit boxes are unclear and perma death will have you quitting this game long before you get anywhere interesting.
There might be some good gameplay hiding in here but there is not enough good to make me wanna find it.
https://www.youtube.com/watch?v=vkkuM83MsIo
Video
https://www.youtube.com/watch?v=ZIolj8OG3X8
A rather simple Ghost 'n Goblins and Castlevania inspired plattformer that, for the most part, is a bare boned attempt at playing in the same category as those master pieces. Controls are awkard, animations are a tad lackluster and enemy variety leaves a thing or two to be desired. It adds some RPG flavor with three stats that you can upgrade; Damage, Vitality and Energy (stamina). While not being a Souls-, or Salt & Sanctuary-game by any stretch of the imagination, it's clear where the inspirations came from.
First off, the controls are clunky as you move with WAD (not S, that is used for showing your stats) and swing your active item with the cursor keys. Up arrow blocks, while the others perform various strikes. The game focuses much of its time on platforming, and most jumps require the use of "sprint jump". Now, the character doesn't run any faster when you hold "Shift", but your stamina meter will deplete. It's very strange to see that when you thought you'd be sprinting, your character instead moves at regular speed, while the stamina bars drains. Speaking of; as with all of these games you deplete stamina with your every action, but it does seem to refill rather quickly. Perhaps this is possible to upgrade, but the help screen do not show me where I can do so, even when the stats screen says I have points to spare.
Right, enough about awkward character movement and dodgy help screens, let's talk a bit about the enemies. For the introductory part they seem none aware of you unless you're on the same platform or level as them. However, they will move closer to the edge of the platform they're on, making it harder to get over to and kill them without taking damage. Thankfully there are spells, protection and fire, which allows for you to either take them down from a distance or protect yourself from all damage for a little while. However, these come in form of one-time use scrolls and you cannot stack up more than 3 of each. Fireball might sound useful, but when you require all of them to take out a lowly goblin from a far, it outlives its usefulness. Protection spell is better, but is usually just a short "let me move to that enemy without getting killed in the process" type of usage, meaning you rely on it more to get to the next plattform, than getting by in skillful 1-on-1 combat. You can upgrade your character, but this relies on rescuing Roger first, an NPC locked up in a cage.
On the audible side, the music in particular, seems to have been collected from a range of free music sources, including every Youtubers favorite composer, Kevin MacLeod. While the soundtrack for the most part is passable featuring your standard piano and baroccé ensembles, some are completely out of place. For instance, the song that plays in Kerbal Space Program when entering the upper atmosphere has for some reason found its way into Dark Throne (Kevin MacLeod - Frost Waltz) , which does not fit at all.
Sound effects are simple, yet serviceable, but leaves some things to be desired. Ambient effects would've added a ton of atmosphere to the game, and variation in enemy grunts is almost needed if you don't want to grow tired of fighting the same enemies over and over again.
I do hope the developer at least updates with controller support, as this game needs it - *badly*. Using Q and E to move your active selected item at the bottom is extremely tedious in the heat of battle and using the "Right arrow" to actually use the item is just downright confusing. Why can't you just map these to spesific buttons, since there are only a limited amount of items available anyway? Oh, and you can't rebind controls either, even when forced to use the keyboard. Also, if you like tons of typos in a game, you'll be well served here. Expect to see thing like "Demage" and "Come into a bonfire" (the what now?). It's one of those. So far I've also had the game crash a couple of times, mostly after a death when it tries to save.
(Side note: Since this is a Java game, you won't find the game by its name in the task manager overview. You'll have to look for and kill a "Java (32bit) Platform task" in your task manager, usually the one eating ~600MB of your memory.)
After seeing this initial launch version and its hiccups, I'd recommend waiting a while to see if it gets some much needed patches even if the game is dirt cheap. If you want medieval platform goodness, I'd much more look into Maldita Castilla" or "Salt & Sanctuary" if 2D Dark Souls sounds interesting.
Rating: 3/10 - Find something else
Дополнительная информация
Разработчик | Marcin Mikołajczyk |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.03.2025 |
Отзывы пользователей | 56% положительных (16) |