Разработчик: Binary Takeover
Описание
Кубики на игровом поле появляются и двигаются под выбранную вами музыку. Если сможете удалять кубики, не сбиваясь с ритма, то заработаете дополнительные очки и с легкостью сможете занять верхние строчки в онлайновых таблицах рекордов.
Ключевые особенности:
- Три режима игры
- Семь видов бонусов, способных изменить стиль игры
- Онлайновые рекорды для каждой песни
- Поддержка следующих звуковых форматов: Mp3, Music CDs, Flac, Ogg, Wma, Ape, Mpc
- Поддержка Last.fm
- Проработанная система статистики и открывающегося контента
- 20 достижений Steam; более 50 параметров статистики, учитываемой в Steam; таблицы рекордов Steam
Поддерживаемые языки: english
Системные требования
Windows
- ОС: Microsoft® Windows® XP/Vista/7
- Процессор: 2.5 ГГц Intel® Pentium® 4
- Оперативная память: 512 Мб
- Видеокарта: NVIDIA GeForce FX 5200 (игра может работать на интегрированных картах, но это может сказаться на производительности)
- DirectX®: DirectX® 9.0c
- Жесткий диск: 35 Мб
- Звуковая карта: совместимая с DirectX® 9.0c
- Другие требования:
Отзывы пользователей
Good concept that could easily have been a massive casual hit, but I don't think it would be possible for the execution to be more of a complete flop.
Not a great or interesting puzzle game. Doesn't have an accurate or functional method of detecting the beats in music. For a puzzle game based on playing and moving things to the beat? This is basically a failure state.
Not recomended for any reason.
I agree with many other on here. Fantastic concept and could be a great game...if the beat detection worked properly.
Overall a weak game, while the concept drew me in, the game itself, doesn't really live up to it's promise. The colors and shapes on the board feel random, and the gameplay isn't interesting. Worse, the user has to highlightthe area to remove, whereas most games seem to allow a single click to clear the board.
Nothing really enticed me to play more than a half hour, and that's after two attempts to really get hooked.
If you want a game where you can "play your music" Beat Hazard at least has a more entertaining game, and Audio Surf attempts to get influenced by the music, Turba, well similar to the name, it's a confusing attempt at a game, where you think you know where they were going with it, but the seemed to fail to arrive there.
The late 2000's gave us a cool new type of game which I like to call the "media player" genre: you load up music files from your own computer and they generate the level you play, often with elements of a rhythm game. This fad gave us many classic games such as Beat Hazard and Audiosurf, and continues strong to this day with games like Melody's Escape and Drive Any Track. It's personally one of my favorite types of game. Unfortunately, it also gave us some real stinkers like Ugly Baby and Turba.
Turba is supposed to be a rhythm-based match-3 game, but it's so ill-conceived and badly-designed on so many levels that it’s almost a work of art. The basis of the game is that you’re supposed to select groups of same-colored blocks, then right-click to clear them to the rhythm of the music. You get more points for using multiplier blocks, for keeping the rhythm, and for selecting one group of each color before clearing them at once. There are three game modes which determine how the tiles will appear: Free mode will give you a Bejeweled-style wall of blocks, Descend mode makes the tiles slowly push from the top of the screen like Tetris Attack, and Ascend mode makes tiles gradually appear on top of other tiles. To help you control the board, you’re also given a choice of a rechargeable special power, which ranges from generating wildcard blocks to shooting blocks with a laser. The special powers gradually unlock and grow stronger the more you play.
The game concepts are all horrible, not just in practice but also in theory. For starters, the core game mechanic of dragging paths through colored groups is a terrible idea. Depending on what mode you play, the whole board is gradually moving, and punishment tiles are decaying and causing the board to collapse. In other words, the game consists of dragging paths through blocks which are always unexpectedly shifting or falling from underneath your mouse cursor. Imagine trying to draw pixel art in Microsoft Paint as the window will randomly jerk around, and you can get an idea of how it feels like to play Turba. I think the idea was that you’re supposed to carefully select tiles between beats of the music, but it’s ruined thanks to the beat detection.
Beat detection is downright unreliable. The game’s registration of beats seems mostly random except on the most specific types of songs, so it’s completely up to luck whether or not clicking on a drumbeat of the song will break your combo or keep it going. To get reasonable scores, I had to find a (very) small handful of songs in my library where the beat detection actually worked and stick to those.
Then you have to deal with the bombs. You cannot even rock out to your own music, because the game will constantly spawn time bombs which beep obnoxiously like 90’s-era digital alarm clocks. They spawn on random tiles which must be cleared before they blow up into a 3x3 square of punishment blocks. On the higher difficulties it’s nearly impossible to get rid of them, because they’ll just keep spawning, and often land in places that are unreachable anyway. Defending against bombs is not interesting and not fun, not to mention that it ruins the music, and I don’t see how anyone thought it was a good idea.
The menus are so badly-designed that they must be seen to be believed. They’re filled with pointless, lethargic menu animations that sometimes take up to five seconds for buttons to slide into place or fade in. The selection box around items is a soft glow which is so hard to see that it might as well not be there. The menu music has some of the most depressing, boring tracks I have ever heard. Whereas games like Audiosurf punch you in the face with electronica the minute you hit the title screen and get you pumped to play the game, Turba’s “song select” menu music will forever be burned into my mind as the official theme song for watching paint dry.
I’ve hunted for the achievements and tried to master the gameplay, and I feel like I gave Turba an honest chance at capturing my heart, but it never even come close. The gameplay is just aggravating, obtuse, and unrewarding. The minor satisfaction I got from holding a long beat streak was destroyed by unreliable beat detection breaking my combos, the massive frustration of trying to paint selection areas as the board is constantly falling and shifting, and that constant beeping of the time bombs over the music that never seems to go away.
Bleh. Awful.
The idea is simple yet clever - a bejeweled-like game that lets you clear the board in the rhythm of your favourite music. Sounds like fun, right? Well, it's not. The beat detection - a core part of this game mechanics - is totally screwed up which makes it pretty much unplayable.
First time, I played for about an hour before I grew irritated enough to uninstall the game. Second time, I got frustrated after a few songs. Third time, I didn't even manage to finish the first song. There will be no fourth time, I'm more than sure.
I'm a big fan of both tile games and music games... and I love when my favorite genres come together. This one really misses the mark though. Its not very well put together. The actions you take don't seem to really even be affected by the music, and the fun factor is quite meh.
Wish I could recommend, but just can't.
Turba is a music/puzzle game where you match the color blocks to score points while playing one of your favorite music. At first, it was fun cause you play the game while jamming your music. However, it gets real boring quickly. The problem of this game is scoring points. Why you say that? When you start to play, matching the color blocks (3 or more) will give you minimal points. To score big points, you must match the blocks from hearing the beat of the music. That's gonna be difficult, depending the tempo of the music you play. Sure you may score well when playing a slow melody but playing a fast tempo song is gonna be hard.
Turba is an okay game but its not recommend to play forever. There are better music games out there than this one.
i probably shouldn’t have bought turba since i don't like match 3, but i was hopeful that being able to use my own music would make it fun. unfortunately, selecting one of my songs to play is difficult due to awkward menus, and then the game plays sounds over my song that don't quite seem to fit the beat. i couldn't make much sense of the rhythm scoring system either, possibly because it seemed to hear a different rhythm than i did. stay away from turba unless you love match-3 games and don't really care about getting to use your own music.
Turba sounds like a decent puzzle game that uses your own music library to make the stages unique. HOWEVER, the execution is very poor, which causes a lot of frustration as attempts to get in sync with the song you're playing often ends with something changing on the playfield & resulting in a bad move (causing additional frustration).
This is one game that you'll DEFINITELY want to try the demo before you seriously consider spending ANY FUNDS on this title as it may save you from the headaches & regrets that reviews like this are warning you against.
All the reviews on the "most helpful" catagory are just people complaining so I'll try to make a review that acutally reviews it.
cons:
-low resolution
-the game expects you to click on the beat of the song for combos, but the game is bad at recognizing where the beat is, so it's pretty random if you get a combo or not
-2 of the 3 modes feel stressful and arent' very fun
pros:
you can play with your own music
the 3rd game mode, "ascend" is very fun
As you can see, the cons do outweigh the pros, so I wouldn't recommend buying this at full price. But if you see it on sale, (it's only 99 cents right now) that third game mode is well worth the money.
This game is one of those games where I'd wish there was a neutral recommendation button. It's a fun game where the tiles fill the screen according to the tempo of the song you play, but the beat-accuracy of this game is lacking. And since the difficulty of a song is related to it's tempo, having poor accuracy makes for some odd play. It's a good game otherwise.
Good concept, terrible execution. Beat detection is a core gameplay element and is implemented so poorly that the game is often unplayable.
I do not reccommend this game. The idea for this game was great, the features promised was nice, but in the end the game didn't hold up to what it was offering. The play value was short, and honestly, you just lose your interest after awhile. If you like music games I would rather recommend Audiosurf.
Turba takes the enticing idea of a Bejeweled-style game that utilizes your music library and screws it all up by incorporating features that don't work as they should, resulting in a nearly unplayable mess. The simple task of matching three or more blocks of the same color is complicated by "bomb" blocks, which are blocks that will cause a 3x3 set of blocks to turn gray if they aren't matched within a certain number of beats. Adding to this problem is the brainless design decision that your board fills up with blocks with each beat of the song. This ensures that fast songs are literally unbeatable on certain play modes, even without the addition of bomb blocks. Worse yet, the game does not accurately detect beats, so blocks appear at completely random intervals. Finally, cheaters have devised a way to obtain the top scores on literally every song, so forget about ranking in the top 3 on anything, no matter how obscure it is. I've spoken with one of the devs (They have another terrible-looking game on Greenlight), and he sees nothing wrong with the game and has no plans to support it any further. This game is a horrendous waste of money at any price.
This game would be passable as yet another one of those match-the-color type puzzle games, but it chooses to add an awkward beat detection system as a key point of the game's mechanics. Said system behaves incredibly unpredictably, failing to roll over the beat counter for several seconds and then suddenly shooting it forward 4 times in a single second. Doing well on a song requires playing the same song multiple times to memorize where the game detects "beats". Stay away.
★☆☆☆☆ Terrible!
Puzzles
A novel, unique blend of match 3 style gameplay and music/rhythm mechanics, which is slightly marred by the sub-par presentation and absolute lack of replayability.
[hr]Worth a few hours of your time, but no long-term fun here, really![/hr]
A solid premise, destroyed by terrible beat detection. More often than not this flaw makes play next to impossible. If you want a real music game, buy Beat Hazard and never look back.
This USED to be a pretty good game. It's a match three puzzle game that flows to the beat of the music you put in it. In theory. The game was ok with the beat detection (which is important here because doing things on the beat is the way to succeed), but it was a little rough in spots. So they put out a patch to improve the beat detection, which just ended up wrecking it beyond repair. It's just a mess now and does not really match up to your music at all, which is the worst sin for a game based on generating content from your music. Pass on this one.
Turba is sort of a Lumines clone ('Lumines ? What's that ?' Well... do your homework !) but instead of multicolored squares you try and match 3 or more single colored squares. Yes, yes, it's like all those other games (Bejeweled, Puzzle Quest, you name it) but you can also use your own music (everyone knows that my taste in music is excellent ;)). It's a plus for me, especially since it's integrated into the gameplay.
Solid puzzle game right here.
[Rating: 67/100]
Дополнительная информация
Разработчик | Binary Takeover |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 76 |
Отзывы пользователей | 33% положительных (55) |