Разработчик: Tonguç Bodur
Описание
В Drizzlepath: Glass в некоторых местах игры есть как элементы головоломок в виде скрытых объектов, так и элементы хоррора.
Испытайте атмосферность игры, чья основная тема - природа, которая предоставит вам возможность побывать в разнообразных местах, пронизанных разными настроениями. По пути главная героиня будет делиться с вами своими воспоминаниями о муже, начиная с детства и заканчивая днями после его смерти.
Чёткого пути прохождения нет, потому свободно исследуйте, чтобы отыскать различные вещи, такие как галлюцинации главной героини или блокнотные листки с причудливыми текстами поэмы.
Немного расслабленности, немного мистики, немного острых ощущений. Вы испытаете всевозможные настроения по мере прохождения игры.
Для того чтобы включить русские субтитры, зайдите в игру и перейдите в Settings – Game – Subtitles (Language) и выберете Русский язык.
Поддерживаемые языки: english
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: OS: Windows 7 or higher 64-bit
- Процессор: Processor: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz
- Оперативная память: 6 GB ОЗУ
- Видеокарта: NVIDIA GT 750 Ti 2 GB or AMD RADEON HD 7850 2 GB
- DirectX: версии 10
- Место на диске: 8 GB
- Звуковая карта: DirectX compatible Sound Card with latest drivers
- Дополнительно: This game needs all Windows updates installed.
- 64-разрядные процессор и операционная система
- ОС *: OS: Windows 7 or higher 64-bit
- Процессор: Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
- Оперативная память: 6 GB ОЗУ
- Видеокарта: NVIDIA GTX 980 or AMD RADEON R9 390X
- DirectX: версии 11
- Место на диске: 8 GB
- Звуковая карта: DirectX compatible Sound Card with latest drivers
- Дополнительно: Headphones & SSD Recommended
Mac
Linux
Отзывы пользователей
If you want to walk around taking screenshots whilst having some sort of video game based mental breakdown, then this is a pretty decent vehicle for that.
I love walking simulator games, but I don't recommend this one.
PROS: The landscapes are VERY pretty, and the music is good.
CONS: The visuals/story are just too disjointed. The minimalist building interior, the self-aware narrator, the recurring pill-taking mechanic, and the constant in-jokes about game development set a very modern tone, which clashes with the high-fantasy, Skyrim-esque building exteriors. The uncanny elements (including the mysterious figure, the notes, the unexplained fire, the stairway dreamscape in part 4) are just sort of introduced and then abandoned. And the ending feels provocative just for the sake of being provocative.
Good walking simulator, the story is sad with good settings and soundtracks. If it's on offer, take it
a splendid psychological and emotional game, with very good graphics and a surprising alliance between a play and a story.
This is a short simple game. You start in a house then wander through pretty landscapes to look for mysterious figures and notes. That's pretty much it.
Drizzlepath: Glass
Positives:
+ Beautiful nature and landscapes
+ More variation with houses, subway and dreamlike parts
+ Small puzzle parts
+ The animals
+ Nice sound and music
+ Nice voiceacting
+ The atmosphere (both relaxing and disturbing)
+ Funny references and comments
+ Jump function
+ Sweet jet dark story (the ending)
Negatives:
- Loud footstep sounds
- A lot of invisible walls
- The walk/running speed should not be scripted but be controlled by the player
- Slow walking speed
- A few bad looking filters
- Short length
Total Score: 7.5/10
Drizzlepath: Glass
You need to go after a red rose to take it to the tomb of the character's husband, who died... on the way you find incredible nature, and even caves. animals like foxes, birds, horses etc...At times the game is scary, yes, I said SCARY. Well, I won't give spoilers. But that part surprised me too.
Of the Drizzlepath I've played, this is my favorite so far.
It is a fact that the game is basically a walk yes, but with a unique atmosphere, a cool story and beautiful graphics!
The poetry contained in this game is something that really makes you reflect.
Well, I'm suspect to speak. because I really like this type of game, and this is the fourth game in this "Drizzlepath" series that I play. apart from the other games from the same developer - Tonguç Bodur, which are very interesting, like Nephise, Bottle and more poetic ones like Pluviophile which I particularly love!
In addition to being games with very affordable prices. I definitely recommend you to have this unique experience.
i love how the graphics feels so realistic focused only on the nature i really did enjoy my eyes , the music background so soft ad kind but i feel the game miss something really big who would think that her husband cheated on her ? and from hat i get from the game explains she is the one who killed her husband !? i would love if the explained a bit more or make DLC file as a side story before and after the death of her husband
I wanted to like this game but I found it to be very boring. There are very long stretches of walking with nothing happening and nothing to find, and unfortunately the graphics aren't all that wonderful. I kept going hoping something would happen.
Honestly... i'm not sure if i didn't go the mainpoint of the game or it is realy not that good.
I realy like to go on adventures and explore everything. But THIS isn't any fun. The only funny thing in this whole thing was the dancing corpse.
To it looks like someone found a programm where he can make landscapes, made a bunch of them and was like:
"I want to show the people. I put a little string of story in there so i can get even money for that!"
Nothing in this game makes sense and as an excuse they use the "She takes pills" card. I can't recommand that game.
I played the game till the end to see if its me who can't find the sense or if it just isn't there. And lord was i happy when i finished it.
I'm normaly realy a person who respects the work of other people and i realy gave it a try. Its just...no :( Its a bad game for me. It just is.
I'm sorry.
Sad story. Long way. Horror with High Heels to Hell. Long way, less to find but a few charming points.
Good for achievement hunters with 50 % discount
Although I would say this was the best game by this developer up to this point, I still can't really recommend it. This game shows a lot more promise than any of his other games though. There are 1 or 2 nice sights to see, the voice actress is far less annoying than anyone that voiced in his previous games and the graphics are actually decent. The writing is still terrible though, and it feels very disjointed. This game also actually introduced a new problem to this developer's games though, which is that it can't seem to choose what time frame/setting it wants. It starts as more modern, then more olden and/or mythical. If you want a good walking simulator, then you can do much better than this one, but this one is far better than any game by this developer before this game.
I went into this as a "I got this game ages ago and I can't remember what it's about - maybe I can kill some time on my day off." So honestly I didn't have any expectations going into this game beyond knowing that it had sparked my interest at some point in the past. Couldn't remember what it was about beyond something about a widow going to her husband's grave.
The graphics were honestly lovely, though I had to severely adjust the video settings to keep it from looking almost like stop motion.
It was fairly easy to get turned around, and I probably added 15 minutes to a 60 minute game because i would backtrack too far, get confused, and manage to finally get myself back on track.
The narrator takes pills, though beyond clearing a fuzzy head on a few occasions in game, there isn't a reason given as to why. The fuzziness doesn't contribute to gameplay and without it being explained, it seems like something that really should have been trimmed from the final game.
There was a horror element to the game; something following the protagonist around with a trail of difficult to decipher notes. Perhaps they were hallucinations? Though the narrator never comments on them, even though she'll talk about invisible walls and the game dev. She seems very chipper and unperturbed when she comes across a puzzle and decides "oh, to get through this path, I need to fill a vase with three amphoras filled with blood!" There's no in game explanation for that either, beyond one of the mysterious notes mentioning something about a witch.
Overall the game seemed unfocused and disjointed. With a bit more story and elaboration, perhaps the ability to sprint, I think I could have really enjoyed it. Sadly, it simply didn't deliver on enjoyment.
I thought the first Drizzlepath was pleasant enough. The sequel was terrible. Seriously, do yourself a favor and skip that one. This one may be the best of the trio... which still doesn't mean it's good. (Why do I keep playing these? Sigh.)
The developer seems to finally have found a way to balance design, pacing, and length. It's not tediously long. The Unreal Engine is finally well calibrated and looks very, very good. The narrative is a bit more solid than in the previous two games, but still wobbly and insipid. There are awkward 4th-wall breaks, but also the usual poetic babbling and tired melodrama. At least there's less of it, and also more of an attempt to tame the excesses into some kind of story. Ish.
It's funny to hear the professional voice actor staying in character despite the broken English and ridiculousness of the script.
At one point the game crashed my whole computer (when I reached the Lake Scene). But I could restart and continue from the same place and finish the game.
There are much better “walking simulators” out there, but if you've really played all of them and are looking for a short and pretty experience, and you keep your expectations in check, then this one isn't too bad.
This one is by far my favorite. It took me a total of 65 minutes, and if my in-game time differs from that, it means I went back to play it again. The element of horror is truly wonderful, and the eerie questions and mysteries the story poses through expertly woven metaphors leaves me wanting more! FOR SURE play Glass if you never even touch another Bodur game, youll hopefully be as happy as I am with it!
This is the third Drizzelpath game I played and I have to say the artist's evolution shows nicely. Many issues reported by previous games are now improved upon. The quality of the engine, variation & level design all improve.
The narration and story is a little more fleshed out, but you do still need to pay attention to find the letters etc. The most surprising thing for me in this game was the twist in the end, I didn't see that coming.
I have the next few mini-games by this developer in my library already and I'll play them when I get some time. They look very nice in UE4 and if the positive evolution continues they will probably be worth it. That said, this and the other games are just that: mini-games, short-story walking simulators. If you don't like those you won't like this one...
Although Glass is the 3rd entry in the Drizzlepath series this was the first (and so far the only one) purchased by myself. The story revolves around a widow who sets out to visit her husband's grave. She narrates the story and along the way remembers the time they spent together.
It is a walking simulator so you can expect gorgeus scenery, great music and atmospheric gameplay from Glass similarly to the previous entries made by Tonguç Bodur. Such games are typically short and for some leave a lot to be desired.
I am personally an avid fan of the genre and I consider myself a screenshot aficionado and for this purpose this game is an excellent choice. Brief, but beautiful and relaxing gameplay are all what Glass can offer.
You know, every so often a game or series of games by an indie developer crosses your path and you really just have to dive in and see what there is to see. With Tonguc's games, my fascination is also filled with admiration, and as I play my way through his catalog of games, I find the quality of craftsmanship to be elevated with each new entry. Drizzlepath was a cool experience, Drizzlepath: Genie built upon that experience while becoming more focused. Bottle was a master class in taking a single concept and remaining focused throughout. With Drizzlepath: Glass, his mastery over the graphics engine and gameplay has become as evident as has his willingness to deviate from established style while still staying within a very true representation of the walking simulator genre.
Story
Tonguc wrote the story for Drizzlepath: Glass himself and I think the evolution of storytelling in Tonguc's games is definitely apparent here. This is a more mature and yet also less verbose effort. The stories in the previous games were interesting as well, but I felt Glass was more approachable (for me anyway).
Drizzlepath: Glass takes on the topic of death, grief, and mourning, and while I won't spoil the story here, I will say that there were some pretty cool twists and turns that will keep you interested and also provide at least two distinct "Oh ####" moments as well.
While I hadn't specifically noticed this in Tonguc's past games, what I realized here is that there is a subtle and yet persistent erosion of the fourth wall. Rather than do so in overt fashion, the writing draws attention to what you are experiencing while keeping it within the confines of a personal, introspective dialogue from the protagonist.
I really felt the story in Drizzlepath: Glass upped the ante for this series. 8 out of 10
Gameplay
The gameplay in Drizzlepath: Glass is completely tight and responsive. The controls handle immaculately, there were zero issues with clipping or other common issues that tend to plague games in this genre, and it really flowed seamlessly.
The level design was very linear, and this is a definite noticeable direction Tonguc has been taking with his games. Yes, you can still wander about and check out the nooks and crannies within each chapter, but you are always encouraged to move forward along a singular path, and this is truly effective in my estimation. Too often, a lack of structure becomes an impediment to the story being told, whereas here, the obvious path forward really puts you in a good position to experience the game with proper pacing.
There are a couple puzzles in the game which are easily solved, but were nicely done regardless. There was also an interesting horror section which might seem out of place while reading about it, but within the context of the game made perfect sense and actually served to break up the pace a little and re-invest you in the experience.
9.5 out of 10
Graphics
The graphics in Drizzlepath: Glass are a nice example of how a person can really refine the Unreal engine to craft a beautiful game. This game is stunning and with quite a bit of diversity, from the beautiful and flowing grasslands and forests to the ominous almost marshy areas and quite a bit beyond. There is also a lot of attention paid to distance within the game, and so things in front of you will be distinct and crisp while the objects further out will become increasingly hazy and indistinct. This game is a looker and you are almost certain to take copious screenshots as you explore the game's five chapters.
10 out of 10
Audio
I'm not sure who recorded this soundtrack, but the guitar pieces in particular were masterful. At times whimsical and at others brooding and dark, the audio tracks were not only consistent with the moods intended at various parts of the game, but indeed were pivotal in helping to instill and maintain those moods. Really, really well done. Quite a few of those tracks I could easily see myself listening to while driving or otherwise out and about.
Also, the voice acting in Drizzlepath: Glass has seen definite improvement from past installments in the series as well. This was an organic effort, and you really could feel an emotional attachment to the protagonist, which is quite important as she is both telling a tale and contemplating her attachment to it variably. Without that organic, natural feel to it, the story would not have been the same.
10 out of 10
Verdict
Drizzlepath: Glass is really a success in every imaginable way. Everything about this game not only engages the player, but also serves as a clear demonstration that all involved parties have advanced their craft and continue to refine their abilities when it comes to video game development, story, acting, music, etc...
This ends up being 9.375 out of 10, but that is a weird number, and so I will round up. 9.5 out of 10. Absolutely a must play.
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Of the Drizzle Path series, this is surely the most pretty, scenic walk. It is a shame it is the shortest walk, Drizzle Genie had two paths that would make Glass a longer and more enjoyable experience, love the way the light plays with the flora and camera. Exploration is the key to success, I love to explore and find interesting things and places within beautiful inspiring locations like Glass and "Everyone’s Gone to the Rapture".
The part I did not like was that it was beauty masking darkness, the part inside the house of the burning village was unnecessary, a scary image of shaking mad person, I enjoyed the walk up to this point, and after. I want serenity not fear. I am sure others like it, fear is not for me.
Overall, I liked the walk, the story was very minimal and route was too short, but enjoyable, old school ruins was interesting.
Maybe creator could rewrite Drizzle Path Genie with the style of glass, more interesting ruins that can be explored would make a fun and interesting walk.
Better music will help too, it's not bad music, just repetitive and boring after several minutes.
Will I recommend this... Yes of course, armchair walkers and explorers must have.
The Drizzlepath saga continues with Drizzlepath: Glass. Right at the top, I'd like to say that this game is much more enjoyable than Drizzlepath: Genie, but not nearly as enjoyable as the original Drizzlepath. Now let's take a look at why.
The basic structure of this game is very similar to the other two entries in the series. You walk along a path (don't let the "I swear it's open world this time" in the store page fool you), occasionally a woman's voice speaks, and you climb a mountain at the end, Dear Esther-style. BUT WAIT THERE'S MORE--this time, you can click on things. About ten times. Don't let the "hidden object-style gameplay" fool you, either. The gameplay is about as deep as a kiddie pool, and that's coming from a HOG addict.
Now, a little more about that woman's voice, which of course is the primary element of all these games. The actress is a British lady who is doing her best to faithfully bring to life all the hard-translated lines Tonguc can throw at her. She really is pretty good as an actress, but the lines just don't bring a lot to the table. In Drizzlepath 1, the writing was so baffling it was amazing. In Drizzlepath 2, the lines were so pretentious they were grating on the soul. In this one, they're just boring.
Now, a little about the story. Have you ever played Silent Hill 2? If you have, you've already seen everything this game attempts to do better than it can ever hope to do it. That's really all that needs to be said. As I found myself thinking over and over again while playing this game, no one needs to play this game. If you like walking simulators or horror, go play SOMA. If you like even a little bit of gameplay, go play Layers of Fear. If you like hidden object games, go play Theatre of the Absurd (which also isn't great but it at least has the stated gameplay style). Skip Drizzlepath: Glass so you don't corrupt and dilute your memories of the "heavily accented Spanish lady" (AKA the unintelligible South American woman) from the original. Oh, yeah, and if you haven't played Drizzlepath, go do that. It's great for a laugh. This, not so much.
it took me 4 hours to complete, so that's kind of short. the theme was a bit...dark. i didn't expect it to end when it did, but i liked the way it ended, as it explained a lot with few words. scenery was good but very repetitive. very little interaction with the character and the world.
cons: a lot of wandering around with very few clues as to whether you are going in the right direction. not many things to discover. my biggest con is that the game only saves at each chapter (as you accomplish an entire chapter). so with all the wandering around, it was distressing to have to repeat all that when i didn't have time to keep playing until i solved a complete chapter.
so...i'm going to recommend it cause it certainly was different, but can only give it 3 stars out of 5.
I've played all the drizzlepath games and watching Tonguç Bodur's skill grow with every one has been a wonderful experience. And as I walk through it all my first thought is that all of this was done mostly by a single person. I love that Tonguç's added some interactive elements and even animals to his worlds now. I'll admit I kind of got lost for a little bit because I was too busy chasting a wild fox around...
The plot is as the game description states, but it's a lot more than that as well. There's surprises hidden here and there if you look and hints at something more sinister and strange as you explore. This is probably the most intricate of Tonguç's games yet and I can't wait to see what he has in store for us next.
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Дополнительная информация
Разработчик | Tonguç Bodur |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 61% положительных (87) |