
Разработчик: Heaven Brotherhood
Описание
В игре вы будете иметь возможность играть несколькими типами шаров, все шары будут иметь различные физические свойства, материалы и способности. Все шары сделаны из различных материалов и в некоторых ситуациях вам придется это учитывать. Мы постарались, чтобы игра получилась как можно ближе к реальности, насколько это возможно. Например: если играть металлическим шариком и пройти через пламя, вы получите нулевой эффект. Но если взять деревянный шар он будет гореть и он может воспламенять другие вещи на уровне. Игра будет разделена на 5 различных локаций, которые сильно отличаются друг от друга. Разница не только в погоде и цвете текстур, основным отличием является тип построения уровней. Будут уровни с классическим Speedrun'ом, уровни лабиринты и уровни с некоторыми видами головоломок.
Поддерживаемые языки: english, russian, korean
Системные требования
Windows
- ОС *: Windows XP \ 7
- Процессор: Dual Core 2.4 GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 1 GB video card memory
- Место на диске: 2300 MB
Отзывы пользователей
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24 elephants went out to play
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34 elephants went out to play
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38 elephants went out to play
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39 elephants went out to play
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40 elephants went out to play
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41 elephants went out to play
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42 elephants went out to play
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45 elephants went out to play
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46 elephants went out to play
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50 elephants went out to play
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Achievements not unlocking
As everyone has already said, the controls are awful, a lot of assets are stolen, the game overall is just very glitchy and bad. What I wanted to add is that after 7 years i reinstalled this game to try and get all of the achievements so I could be permanently done with the game, but from what i can tell, water level 2 has been modified so that now the game doesn't register for your achievements that you have completed all water levels, completed all levels, completed all levels within a certain time etc.
Since i was a child I have looked width and height for a game so outstanding. I have a colleague of which since the dawn of time I have in human words raced against. We stumbled upon this game in a very abrupt moment of desire to race each other. when we found this game i had a rush of emotions fear, kindness, happiness, loneliness, boldness, joyous all of these being mixed encouraged me to buy this game. after years and years(0.9 hours) i have achieved the completion of territory fog. again i was bent over and shoved with a bunch emotions i can list them but i wont. before i took on the journey to conquer territory fog me and my colleague took it upon ourselves to see who would reach the end of territory fog first. now over the years i have lost many battles many races many you can fill in the blanks. this is my first time receiving the crown of a victor. so i am here to say 10/10 would recommend
Winexy is an amazing & difficult game which comes with Steam Achievements, Steam Trading Cards, Partial Controller Support, Steam Cloud & Steam Points Shop. Very nice for such a small game :-)
Perfect for a rainy day without
https://store.steampowered.com/points/shop/app/577740/reward/51574/?curator_clanid=4777282
https://store.steampowered.com/points/shop/app/577740/reward/51559/?curator_clanid=4777282
https://store.steampowered.com/points/shop/app/577740/reward/51547/?curator_clanid=4777282
:-D
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ONLY if you like really, really, difficult games.
Graphics are good, controls work, tracks/traps are incredibly frustrating
It could be way more polished, the music restarting all the time when u die will drive u mad
An hightly quality game!
Graphics are simple but also very nice.
Un juego de alta calidad!
Los gráficos son simples pero super.
Un jeu de grande qualité!
Les graphiques sont simples mais parfaits.
[Rating: 2/10].
[Recommended Alternative: The Little Ball That Could]
This game is simply too frustrating to play for any length of time.
The visuals are quite good and the concept shows some promise, but the controls and movement of the ball are terrible and the levels are designed to mercilessly punish any and all mistakes with instant death. Avoid.
I consider myself very forgiving when it comes to discussing issues with games, especially when they are free. I don't need the highest graphics, frame rates, perfect design or whatever. If the game is fun, effort was put into it, and the presentation is nice enough, I can look past a lot and be satisfied. It's really hard to make games and I try to give devs the benefit of the doubt.
But this game is just bad.
The title design of the game on steam looks really cool. Loading it up though, the title screen looks really basic and awful. Same thing for the level selection screen, there's not even a background or color for the text so it was hard to tell where to click on. Even the loading screen felt like it was made on paint, as if someone pasted the image there and used the text tool to write with some basic default font over it. The color of the text also is too similar to the background on the lava level and you can't even read it properly.
The game itself is just as bad as the design. On the video preview the levels look cool, vast and different, but they're very basic, broken, clunky and confusing. Physics are awful, I was able to just slide up stairs and I don't know if it was a bug or a power up or what. If anything, the soundtrack is okay and the game controls fine, but there was a severe lack of gameplay and things to do beyond going to point A to point B - like no jumping, at least that I could find in my controller. I also couldn't even pause with the controller.
I probably wouldn't mind this as a free game and a first try by a dev and say there's some work that needs to be done before it's actually okay, but as it is, as a paid product? It's not even worth to pay 10 cents for this. There's far better FREE games on steam.
2/10. Refunded.
There's this old arcade game called Marble Madness, it was a wonderful masterpiece. This game tries to be a lot like it but with more trips and triggers. It's fun for a casual game.
Boutta cover everything in the game but TLDR it was nice
The budget in this game clearly shows, but there are still things this game does right along with some it does wrong, but at the price it's at, I'd recommend it. More on that later though, I'll go over each area and share my thoughts.
PRACTICE:
Setting: I like the music alot, but I can't really say much about anything else.
Difficulty: Much easier than the other areas, but it makes sense as you can't play the rest of the game before completing this area.
Gimmick: None, because this is the first area.
Summary: Bland, but it gets a pass because it's the first area. Could use a bit of decoration though.
FOG:
Setting: It's a nice setting, chill music, looks like a desolate robot future, which complements the electricity gimmick nicely.
Difficulty: For how hard it is compared to the others, it shouldn't have been the first area in the level select menu. Other than that, it was somewhat tedious but fine. The gray ball in the third level was annoying to get off the guard rails (It felt even worse after update 9) but it didn't ruin the experience too much. the Bonus item is the only easy thing about it, and you still need to know where to look for it.
Gimmick: Interesting Gimmick with the electricity, however there was more focus on electricity rather than fog in an area called FOG.
Summary: It's a nice area, but it could go for a name other than FOG and it could be placed as the 4th or 5th area rather than the first. Other than that, not a bad area.
FIRE:
Setting: It definitely matches a fire stage, the music is hot as well, nice guitar.
Difficulty: The Collectathon Gameplay was super neat, although it made the levels feel kind of long (with the exception of fire 3) But I feel it's a bit much for the second area in the level select menu, put it at 4th or 5th with FOG.
Gimmick: I thought the wooden ball was a genius idea, and it gets used as consistently as fire does. I also like how it ties into how you get the bonus item too. Though it's hard to tell when you've caught fire. The golf ball was an odd choice for the small ball as well, and at first I was confused when I didn't know that it was vunerable to fire and rolled into the golf bag.
Summary: Great area, lives up to it's name exceptionally, although it's on the same level of rough as FOG to new players.
WATER
Setting: One of the best in the game. The beautiful formations and very calming music not only fit the area it's in, but are also great on their own merits. A bit hard to see at some points but it's no big deal.
Difficulty: Water 1 is very easy, even the bonus item. THANK GOD HB REMOVED THE FIRST HALF OF WATER 2. Water 3 is ordinary.
Gimmick: The boat ride was a nice gimmick, and helps to develop a kind of adventure in the whole area, although the camera makes it hard to react during this part. The basketball... I can't see the relationship it has with water... I thought the jumping was interesting but most may find it very annoying.
Summary: A beautiful area juxtaposed with inconsistent or odd gameplay. I'd say it can stay at #3 on the level select menu, if not for below.
DARK
Setting: Very atmospheric, looks like some elaborate medieval dungeon, music reminds me of something out of Kairo, honestly one of my favorites. I can tell the image on the store page was taken in it. Though the middle of Dark 3 where you go outside was weird. I liked the end and how it connects to FIRE.
Difficulty: It's a more puzzle-oriented area, often requiring switches or something similar. Dark 2 is swiss cheese across the board though. In Dark 3, I liked the beginning where you chose one of two sides.
Gimmick: Not much to say here, the radioactive ball is a nice way to make it glow, The lighting is positioned super well in the parts where you have to rely on them. I ran into the bonus item on accident though, but I assume that was intentional.
Summary: The area as a whole is atmospheric, and the gameplay makes me use my head. In the level select menu, place it before FIRE for obvious reasons.
MAZE
Setting: The music is so relaxing, one of my favorites in the game. I can't tell what the setting is supposed to be. It's like a desert themed area... with spiders? and blimps? and black holes?
Difficulty: If you're decent at mazes this shouldn't be a problem. Should have been the first area on the level select menu. It's essentially Point A to point B to point C and so on.
Gimmick: The maze gimmick is too obvious, right? Although, I like how the bonus item is hidden in a maze-like fashion as well. It starts off with black holes and begins to introduce other elements as it goes on. neat design. You also have to turn into a cannonball, which I think is a nice gimmick. heavier, but worse handling, and you need it to knock down some walls.
Summary: MAZE feels like it was a combination of scrapped ideas that didn't fit into other areas. It doesn't know what theme it wants to take, but the gameplay and music are good enough to save it in my opinion.
You may have heard me mention bonus items. They're shaped like letters that spell BONUS, and they're all in the first level of every area. When you collect all five, a BONUS level unlocks.
BONUS
Setting: Winter themed, with music that gives off Christmas vibes. I don't mind it, because Winter is my favorite season.
Difficulty: This level goes straight-up puzzle mode, so if you know how to piece everything together, this shouldn't be very hard to complete.
FATAL BUG: This is the only level in the game where you cannot pause, forcing you to close the game and re-open if you get stuck or don't know what to do.
Summary: A Christmas-themed puzzle level, I think it's cute for what it is, but the issue with not being able to pause puts it on the worse side of things.
There are also "gold" times on every level. Some are very tight, while others are too loose for it to matter. When you complete every level faster than their "gold" times, you unlock a "speedrun" level, which is supposed to be the final challenge?
SPEEDRUN
Setting: There is no setting. It's literally just a bunch of untextured gray blocks. There isn't even any music.
Difficulty: This is the hardest level in the game, and although it has every right to that because it's locked behind achieving all gold times, I was hoping it would be more than just an obstacle course of stationary objects.
Gimmick: Similarly to the Basketball from Water 3, you can jump. The problem is that the game doesn't tell you this, so I was stuck for a good day or two before finding it out on complete accident and feeling extremely disappointed.
Summary: SPEEDRUN is an obstacle course that feels rushed out, It feels it was just trying to be hard for the sake of adding one last challenge to the game rather than being engaging. Even after I found out how to jump, I still didn't really feel satisfied from finishing it.
So, as a whole, what do I think? If I had to make a list, it would go something like this, from best to worst:
Water, Fire, Dark, Fog, Maze, Practice, Bonus, and Speedrun.
As for the game itself, you can decide if $5 is worth all of this. Some ideas were very cool, and some ideas or oversights were'nt so good, but overall I enjoyed my time playing it. The price doesn't seem to stay consistent so be on the lookout for if it lowers in price.
I got this game thinking it might have the fun of an old school Marble Madness game and stir up some nostalgia from my childhood but I was out of luck on that. The game is slow and the gameplay feels clunky resulting in frustration and boredom rather than frantic fun types of frustration.
Its a very easy game. ball game ball game ball game!!! I like it. But In the second level. I can go across the handrail whitout turn on the revolution door.
WHY?? TOO EASY. I dont like this area.
The game is a bit hard, but sometimes it feels like it's hard because of some bad controlling, and that can make you angry sometimes. It's not a bad game, it just needs some adjusts cause it has a lot of potential, and it feels like this potential isn't being taken advatange. That's why i'm giving it a negative review, but if these problems I quoted don't matter to you, you should try this game.
This is a decent game. Parts of it can get frustrating, but overall it is worth two quarters.
The level design isn't great, but there was some thought put into it. This is not a polished game.
Also, use a keyboard; this game will be impossible with a controller.
Can use some work, making better levels and optimizing preformance. But i like the idea behind it
Uhm, so this game is basically Ballance (does anyone still remember that game?), except:
- Gameplay and physics are terrible: ball keeps slipping, some things can be pushed for no reason, and moving a ball straight across horizontal rails makes the ball bounce sideways? And etc etc.
- Design is terrible too: Around 15-20 levels of "throwing you incoherent, random mechanics", and mechanisms in favor of "realism" over gameplay and, in the process, makes gameplay really bad.
Oh, and did I mention so many levels are broken there are no lack of skips? e.g You don't even need to transform in Fog LV1. Even casual games do better at level design.
- Graphics are inconsistent even among a single stage.
The trailer video did a good job masquerading these by making the video footage 15fps with a little blur (probably imitating footages in the 90s) so you can't see how horrible the game is, but you know better once you're in the game.
Anyways, refunds. Next!
this game is anything but "relaxing" the lvl 2 of the water lvl is hell to play though, the maze is scary with the black hole following you, the physics are bad graphics are . dont spend a doller on this
pleaqse
So I playes this game for 15 min now and I am kind of disapointed. The game is based on the Unreal Engine (which is not told you, what I think you have to do). There is a stating kit in the Unreal Engine (UDK) which has got this ball, rolling around.
It does not really make fun for me, because
- I get with my average gaming PC around 30 FPS
- the controls are very delayed, so the levels get vvery difficult in a way it is annoying
[*]the menue does not react reliable
To the end:
This game came in the Steam Greenlight and it "only" cost 0.90€.
I respect people, who are trying to program games. I also tried in UDK like the developer of Winexy, so my review is no hate, but criticism.
I think if you prgramm constantly, this could get a very good physic indie game.
But for now it is very improvable
+ It's competant.
+ It's hella cheap.
- It's unpolished.
- There's no direction on the levels; you have to figure them out from the start, with little introduction in terms of mechanics
- The checkpoints are far too sparse, or not easily triggerable (if I didn't find them).
Overall, decent.
I read a negative review which claimed the game to be "brutally hard" and totally "unfun" because "it doesn't tell you what to do"... So I decided to give the game a go.
The game is very simple ball rolling platformer with a few twists. The only thing that makes it hard is if you try to be fast. And oh boy I tried. The developer had left some neat speedrunning routes (and troll parts, f**king a**hole) here and there and I felt good grinding the levels trying to improve my times. The game is definitely worth the 90cents. Only bad thing I got to say is about one checkpoint placement where you have to wait about 7 seconds for an animation to end even if the checkpoint could have been right after the animation instead. Highly recommend for everyone except bad players.
In my opinion the game is pretty good. It´s a platformer where you`ll have to move a ball through a variety of obstacles to reach the goal of the level. Don`t expect a miracle though, the game is good, but it`s not perfect. There are still many things that have to be improved and the developer is currently pretty busy at improving the game, so that`s good. But still, right now there are many things that still can be made better (especially in the 1st world!)
There are 5 different worlds, each world has its own mechanics - i really like this diversity of game mechanics - and every world has different graphics, sounds and gimmicks to offer.
There are many gimmicks in the game, there are checkpoints, it`s a pretty good platformer (it`s not that easy though). Getting the gold time is also pretty fun, so i`d surely reccommend this game for any ball platformer fan.
Based on the trailer, I was expecting to really enjoy Winex. This game has a lot of great ideas, but the small amount I have played are very poorly executed.
PROS: Pretty good art execution and the music is nice. Nice puzzle solving and some unique mechanics.
CONS: Brutally difficult and very bad pacing. I died more than 10 times on the first level. Some from not being able to see the ball, some from not knowing where to go and mostly from failing to balance on the tiny path. These are all fine mechanics, but not at the very begining of a game. There is a sequence at the very start where you have to charge your ball with electricity. While this could be a simple gate you roll through, it stops the game for 13 seconds to do this. While it may be cool the first time. Its very annoying the 3rd, 4th, etc. The second level has some interesting mechanics but they are not fun to replay. No checkpoints during levels means redoing the same steps many times. Challenge in a game is great as long as you can get back to the part that you are struggling with quickly.
While I would like to see a lot of the cool looking content in the trailer, I can tell by the first two levels that the frustrating moments will outweigh the great ones.
Дополнительная информация
Разработчик | Heaven Brotherhood |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 10.03.2025 |
Отзывы пользователей | 63% положительных (43) |