Разработчик: Warfare Studios
Описание
Embark on a 10 hour adventure as demon-hunters Nicholas and Sarai Grimm(brother and sister) fighting the evils of the world, for a price.
For Sarai and Nicholas, life is simple: search for monsters, kill the monsters, accept the award, and get frosty chocolate milkshakes and boring old research books for all.
But one night, one favor to a friend has set them on a path neither would have expected.
An attempt at a selfless act has them branded outlaws, hunted by an old rival, and left them trying to understand what is happening. What awaits them is the beginning of an adventure neither of them are prepared for.
Discover new lands, help those in need, and become the ultimate monster hunter.
Achievement icons provided for free by EmojiOne.com
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7, 8, 10
- Processor: Intel Pentium III 800 MHz
- Memory: 512 MB RAM
- Graphics: 1024 x 768 pixels or higher desktop resolution
- Storage: 250 MB available space
Отзывы пользователей
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Hunter's Grimm (epic name btw) is an RPG about two siblings, Sarai and Nicholas, who are monster hunters.
Travel across the land slaying beasts of all sorts as your means of making a living.
I dig the concept and had a great time, which was sadly short lived. Do not press F12 and remember to save your game! Otherwise, enjoy it, I certainly did!
It turns out there were 700 achievements, and now there are only 25 left, which are automatically given all at once
The game's music is at an average level, and the fighting dynamics are quite weak. I played the game only because the story attracted my attention and there were very good jokes in the in-game dialogues. Unnecessary extensions and labyrinth-like paths in the transition between regions started to get very boring after a point. The fact that the weapon items taken in the game have almost no effect on the hits is a separate criticism.
A really bad RPG Maker game.
Bad story, controls, music and writing.
You get every achievement for doing nothing.
YOU KNOW A GAME IS A JOKE WHEN THERE ARE 25 ACHIEVEMENTS FULL OF VARIOUS CHAT EMOJI FACES EXPLAINING MAKING FUN OF YOUR MOODS. YOU REALIZE OUTRIGHT THERE IS NO STORY IN THERE.
1] Install game.
2] Start Game
3] Click buttons specified in Intro text. X, Z, Spacebars, ESC, Shift, Arrow keys whatever...
4] Nothing works
5] Some random dialogues, attacks, sound effects happen. You end in new locations You are on auto pilot like Uriel's Chasm.
6] Close game after 5 minutes wondering what you are supposed to do seeing 0 Achievements unlocked.
7] The moment you quit game window, all 25 Emojis spring to life and Achievements unlocked.
ACTUALLY YOU NEED NOT DO ANYTHING AFTER STARTING GAME JUST FINISH SOME WORK AND CLOSE GAME AFTER A FEW MINUTES FOR 100% ACHIEVEMENTS YOU HUNTERS.
SO:
1] Buy it for game collection cheap at sale $0.30 - $0.50
2] Buy it for easy 25 Achievements 100% doing nothing in 5 minutes.
3] Buy it for 3 Trading cards at sale and sell them to recover 50-70% money. Game becomes super cheap.
4] Enjoy the joke.
Confusing and useless achievements.
Why all the achievements emojis?? They're so unrelated to the game!!
It's always fun to climb a spider infested mountain, get poisoned in the process and have not a single shop selling antidote!
And no, you have no healing skills either.
This game is trashy, but it's not even the worst of Warfare Studios. I can't recommend this developer.
And I doubt they intended to make a game this time. This "Game" is just an excuse to spam Achievements and Trading Cards.
I got a 90% discount coupon from crafting and decided to give the game a go since it was basically free, in a sense. Hunter's Grimm is an old-school RPG where two heroes you control embark on a journey to kill the Emperor Behemoth, the final boss apparently. There aren't many good points about this game other than its decently-drawn sprites. However, there is an overwhelming number of bad points in this game which resulted in me not recommending the game.
1. The title screen is absolutely atrocious. Most of the UI options and button selection is handled by F-keys on your keyboard. Other than the girl artwork, everything else about the title screen simply screams "no effort".
2. The story is bland, dull and uninteresting. It is rather predictable, but at least the characters follow a plot, which I guess isn't too bad. The story won't keep you playing though, for obvious reasons.
3. There is a lack of proper tutorial. Although some may enjoy the joy of discovering every element of the game by trial and error, I can guarantee there is absolutely no joy in doing so. While most controls and mechanics are easy to grasp, there will be certain parts of the story where the lack of direction can be annoyingly frustrating since to progress through the plot, you can required to perform certain actions at a certain place. But since the game doesn't tell you that, you wouldn't know unless you button-mashed your "Interact" key everywhere and happen to chance upon that. Moreover, the currency on screen is indicated as "G", which one may assume is gold. For some odd reason, when you pick up money from the ground, it is called "Silver Keys". Very confusing indeed.
4. Battles are rather lame. I got through most of the battles by button-mashing "Action" or "Attack". There does not seem to be any strategy involved nor do you need to plan your moves for each encounter.
5. The achievements are senseless and pointless. They do not relate to the game at all. You get one achievement every one second you are playing the game; nothing related to completing tasks, reaching goals or progressing through the game. Nothing. If you just want free 695 achievements to increase your achievement count on your profile or be able to use emojis as your achievements, you can pick this game up and just leave it running for ~12 minutes to get all of them.
Overall, I would not recommend getting this game at all. The game is not completely unplayable or downright horrible, but there is a lot of room for improvement and much to be desired. I did not finish the game; my patience ran dry at a certain point and just stopped playing. Honestly, the money you spend on this game just isn't worth it, imo. The only reason why one would even willingly purchase the game is to farm the easy achievements and trading cards.
Hunter's Grimm is a spooky adventure about hunting down ghosts, monsters, and demons. Yea right, Hunter's Grimm is about idle adventure and spam low-tier achievements. Noted: Nubs and plebs friendly game(suitable for low-tier achievements hunter)
Just full of garbage achievements at least make them unlock for completing a task, opening the game doesn't count as a task
The art is OK, but nothing special.
The battles are not very interesting, nor the story.
I decided to abandon Hunter's Grimm after a couple of hours, but I may return to finish it someday.
Overall it is not a worthless game, but I can't recommend it, although I bought it on 75% discount during the summer sale.
At least I got all the achievements!
As I read in other reviews later, this is not a matter of playing the game to the end, but it can be done by just leaving it running on the background. So, if someone is interested (mainly) in acquiring achievements effortlessly, he/she should definitely give this game a try.
Keeping this short:
Pros:
>695 Achievements for ~10 minutes of play time just mucking about in the first town
>Decent character art
>Good quest log displaying context for quests, as well as active and completed quests
>Option to warp past dungeons as a method of fast travel post clearing said dungeon
Cons:
>Collectathon (for quests, alchemical skills, rewards, etc.) with some quest specific collectables appearing only after initiating the quest in previous dungeons and a decent chunk of secret paths/hidden collectibles with zero context clues
>Level-up system only increasing HP and MP, leaving stat increases at the mercy of stat-boosting items and equipment.
>Story being your generic adventure anime complete with trope characters of ditzy, young, swordswoman, nerd-boy alchemist, grumpy old-man berserker, and sexy witch/cleric, stopping a big bad defeated long ago from reviving as they bumble through the world as adventurers for hire.
>Terrible comedy/character writing to barely keep you engaged if at all.
>Combat being an abyssmal, broken mess, with equipment quickly making you under or overpowered, useless magic attacks (not enemy magic attacks on your party, those work just fine) and elemental weakness/resistance system (just go for basic attacks, it will always hit higher even for the mages if they were to hit an enemy with it's elemental weakness while the character is buffed), buffs/debuffs are OP as hell all of which you have no real counter for as the silence you can use on old-man berserker is a VERY low accuracy single target silence, the equipment reliance on stat boosting creates a massive difference between enemy difficulty, being absurdly underpowered in early game, to absurdly tanky/overpowered late game.
>Bugs, save the glaring issue I'll save for next, just chewy bread healing the alchemist for 50% instead of the 25% it should as it does for all the other party members
Note, GAME BREAKING BUG: After getting to the ship segment, when you square off against your rival and either win or lose, you are taken to the brig, where some plot unfolds. A bit into this, you get to the point Sarai, the protagonist, has a character arc and "doesn't know what to do next", however, as soon as this dialogue is advanced, you are brought to the title screen, and forced to resume from the last point saved (note, I have both won and lost the fight against the rival once, and this bug has occured twice), making play beyond this point (save community/fan patches for a fix), impossible.
Edit: This game is also a blatant stolen asset-flip, see the original: http://indierpgs.com/2013/10/new-release-hunters-grimm/
Overall score and conclusion, 2/10, if you have $2 and have to decide to choose between this game and a bag of potato chips, get the potato chips (unless you desperately want the achievements), it's far more satisfying and a much better use of your time.
Honestly just came here for the achievments after realizing this game is trash and somehow managed to end up on Steam to grace its customers with nothing promising aside from the emoji achievments to dot your Steam profile with... beautiful...
The longest like 60 minutes of my life...
(Should have been like 11 minutes but the achievment progress was slow at points)
Now to go play an actual video game with controls that work and actually had effort put into it.
I don't know where to begin.. I guess I will just do a pros and cons...
Considering I enjoy 100% games, I thought I would take the time to do this review..
Pros:
I enjoy games that are simple and easy, and although it may have been easy to get these acheivements, here are things I guess you could buy this game for..
+Achievements are earned by the game sitting open, and you get them every second the game is opened.
+Easy 100% game for those who collect perfect games.
+You don't have to do anything at all and can be lazy..
Cons:
As an achievement hunter that enjoys fun games, I felt no need to continue playing after I got them all, since the story really didn't capture my attention..
-Bland Story
-Honestly the gameplay was to simple for me to bother with trying..
-The acheivements didn't even match the game..
All in all, I have been noticing all the games that are milking us acheivement hunters by backing their games with easy acheivements that you get simple my spamming..or leaving the game open..its sad, but with that being said...If everyone hates Zup so much, then this game takes the cake, at least Zup makes you finish the puzzles to get the many achievements it offers.
Happen to get a 90% discount coupon - the only way this pооp worth something.
+700 achievements provided for the time game window opened
+All achievements pictures are facebook emotes for your profile decoration
+Cards with facebook emotes as drop
+Easy +1 perfect game
-The game itself is bad game-wise.
-1st time I opened the game my PC froze for like 3 minutes because of the window size
Could be a good ZUP! parody if the game would be playable.
A really bad RPG Maker game.
Bad story, controls, music and writing.
You get every achievement for doing nothing.
Hunter's Grimm is a typical RPG Maker game that claims inspiration from a slew of JRPGs that tug at your heartstrings and make you wish for the days where you stayed up late playing Dragon Warrior or Chrono Trigger.
The problem is, it is nothing like any of the games it wants to take inspiration from, the sole thing they have in common is the fact that they're old school RPGs. Hunter's Grimm has a lot of problems, but I'll begin by listing the few positives it does have.
Unlike a lot of RPG Maker games, the assets feel like they have a different touch to them. Unless it's the actual game interface, it feels like some work was put into either having someone else create the assets, or the dev found non-default assets to make their game. The base story of the game is not a bad story, I enjoyed the "detective work" in some quests.
The issues with this game lie with it's dialogue, interface, and a few "oopsies" that were never ironed out. Your quest begins and it feels fairly obvious where to go. You are not introduced to a world map until you are struggling to find your second quest, which your quest log explains is "north of your manor". Since there was no world map before, I figured I would just try to go north outside of the manor, as the quest said. It didn't work, you have to go south, completely out of the manor's map to get onto the world map. On the world map, towns are not marked as FF-esque town sprites, instead you have half-assed sparkles showing you where to go. The sparkles in lieu of sprites are embarrassing in any RPG Maker game, because I know how easy it is to make a world map on there, no clue why the developer didn't take a couple seconds to make the world map aesthetically pleasing.
After the second quest line, you are told to go to another town, Omber or something (everything in this game gets forgettable after the first fifteen minutes) - on the way to this town, you are introduced to a mountain maze. The level design is completely shoddy and angered me so much that after I got to Omber, I had to put the game down. It's not that it was hard, it was tediously long, and on the way there was nothing to look at. There was a patch of the maze that was literally nothing but grass, and this part can go on for up to 15-20 minutes if you have trouble navigating the maze. It was poorly developed and probably will reduce you to a ragequitting mess.
Oh yeah, there are enemy battles. They are initiated a-la Earthbound style, except the enemies are much slower on here and you can easily ignore them. I fought three enemies in the entire time I played - two quest battles, and the first monster I encountered. The battles are dull, and the sprites don't mash up with what you actually fight, so the ghost you have to fight in a quest turns out to be a headless masquerade villain?? It's just typical, default RPG Maker combat with nothing added in to spice you up.
Overall, an okay story and cohesive graphical design (except the fact that your main heroine's portrait looks absolutely nothing like her sprite) doesn't save this game from being a mess in what matters, the gameplay. The towns become forgettable as you begin to realize everything looks and feels the same. As the towns feel the same and battles get boring, you realize you're not playing a Square classic, or even a good RPG Maker indie like labyronia - instead, it feels like you're playing your younger sibling's RPG Maker creation and it loses it's appeal quickly. Sadly, Hunter's Grimm is a predictable, "Grimm" experience.
A bland RPG Maker game with 480 resolution? Meh. I played it for an hour or 2 to see if the story or anything would spark my interest. Alas, it did not. Pretty dull and forgettable. I had given up on it and so I figured I'd at least get the supposed "easy" achievements. As many have stated, you get them just for being in the game - they aren't tied to any actual actions or quests. So what happens? Nothing. I play for 2 hours; 0 cheevs. I idle for an hour before bed just to check it out; 0 cheevs. I left the game running in game, or on the title screen, or start a new game, or paused in the in game menu, or standing in the middle of town . . . . 12 hours later . . . 0 cheevs. I must be really terrible at this game, because I can't even get the freebie achievements.
This game is terrible. I saw a few friends playing it and thought for a dollar it would be worth a go.
But no.
Although I was intrugued by the nearly 700 achievements, I didn't buy it with the knowledge that you can simply idle this game for the achievements like 90% of the other people out there. I legitimately thought that the achievements were by making progress. They'd throw you an achievement for small little actions or for making progress or something. Even though the achievements don't make a lot of sense, I thought that was the dev's plan to motivate people to play their game.
So I played 90 minutes of this shit. I thought I'd give it a chance... what a waste. The writing is cringeworthy. The battles are no challenge at all. I've been to three different towns and have not once seen a place to buy new equipment. No map. They hand out items and money like candy, taking all difficulty out. The story is poorly implemented. Poorly designed in general. Steam overlay doesn't work, and even trying to tab out using alt+tab doesn't seem to work. Sometimes, it'll also crash on start up. They've tried to mimic the dozens of other shitty cheap RPGMaker games here on Steam, but they fail even at that.
Then I realized, "Wow. Huh. I've played this for 90 minutes and gotten 6 achievements. Friends of mine played this for 20 minutes and have all 600. What gives?" Try to find answers in the discussions section of Steam, and even the dev doesn't seem to understand what's going on or give a clear answer as to why the hell this game is so busted. The way it's SUPPOSED to work is that it will give you 1 achievement per second of playing. But it seems to work at random for some people, and not for others. HOW DO YOU FUCK UP THIS BAD?
Lose lose situation. I wasted a dollar, I wasted 90 minutes of my life, and I had to idle the game for about 5 hours until the achievements unlocked. At least they unlockd, but still. About the only plus side of this was that it has card drops, and by selling my three drops I was able to get most of what I paid for this game back.
Tricking people to buy this using hundreds of senseless achievements.
The game is nothing special, Steam-Overlay doesn't work and the controls are clingy.
When will Valve take measures against this achievement-abuse?
Downvoted!
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Дополнительная информация
Разработчик | Warfare Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 50% положительных (103) |