Разработчик: Sacada
Описание
Игра – огромная головоломка, а каждый город – её кусочек со своими особенностями. Всего в игре доступно более 1000 городов.
С частью городов разобраться несложно. Для некоторых нужна тщательная планировка. Разбирайтесь с ними в удобном вам порядке, получайте бонусы за выполнение контрактов и оснащение регионов.
Некоторые грузы получить довольно просто. Остальные – создаются работниками соответствующих отраслей. Используйте существующие и создавайте свои.
Чем дальше вы заходите в игре, тем больше у вас стратегий воплощения идей.
Пускайте бонусы на прокачку автомобилей. Последний грузовик доставки получит премиальный бонус.
Города и карта отображают нынешнее, а также историческое положение отраслевых дел. Можно сказать, что игра имеет образовательную ценность.
Вам будет чем заняться – вы даже не успеете расслабиться.
Не успеете вы доставить прошлый груз, а городу уже нужен новый.
Большие грузовики перевозят много единиц груза сразу, но не всюду проезжают.
Подъездные дороги ко многим городам оставляют желать лучшего.
Совершенствуйте отрасли для экспоненциальной отдачи.
Склады вам тоже не помешают.
ЧТО?! Нельзя провозить огромные грузовики на паромах?!
...минуточку, а что это за карантинные КПП такие?
Совершенствуйте города, дороги, отрасли, регионы и зоны, выполняйте контракты и получайте внутриигровые и Steam-достижения.
Базовая часть ЛОГистИКИ показывает всю территорию Австралии, включая в себя крупные города, деревушки и отрасли. Вы начнёте игру в Сиднее и поработаете во всех регионах страны, в том числе и труднодоступных. Обработав оба побережья, вы доберётесь до самой сложной территории – Тасмании, штата, находящегося по ту сторону моря.
Поддерживаемые языки: english, french, italian, german, finnish, russian
Системные требования
Windows
- ОС *: Windows 7 or later
- Процессор: 1.7+ GHz or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 256+MB with 1024x768 resolution
- Место на диске: 300 MB
Отзывы пользователей
I can see my house from here
I wouldn't necessarily call this game fun but it's mindless and mostly relaxing. There are a couple areas that feel unfair but it's not impossible. I'd recommend this just for the achievements 7/10
The gameplay is very good, what i do not like which has cause for me not to recommend the game is the poor interface design and why so much screen refresh is happening every time. The buttons are difficult to work, the music is not playing but there may be a button to turn it on somewhere properly, some of the buttons hide under the other, and the slowness of all the screen refreshes makes the game intolerable after a while and is stressful. I would appreciate if this can be fixed, and if done, I would change my review to a highly positive feedback.
I keep trying to play this game, it looks like it would be a lot of fun. And while I understand the concepts and methodology, the user interface is one of the worst I've ever experienced. It makes it very difficult to do almost anything. You see this same complaint in a lot of reviews and a lot of other places, but apparently the developer is going to keep churning out new maps to make more money off of their small user base instead of fixing the base game and attracting a substantial number of new players.
Some people apparently find it worth it to spend most of their time fighting with the interface instead of playing the game. I'm just not one of them. I don't recommend this game unless you've got a lot of patience. And if you don't get frustrated when you keep trying to do what should be simple things, but you keep having to work around the interface to get them accomplished.
To the developer: If you'd listen to your existing player base and fix the game, you'd be astonished at how many more players you could attract, and how many more modules you would sell as a result.
Very bad/poor execution of a nice gameplay idea.
https://steamcommunity.com/sharedfiles/filedetails/?id=1702011307
I bought this game because saw some positive reviews with 100+ hours of game time.
I made 2 attempts to play this game. First of all, the graphics is s h i t. Games of 80x had better graphics. Secondly, UI is more s h i t than graphics. It is completely non obvious. I hated the game a lot, when I couldn't understand what I need to do.
The sad part, looks like the developer thinks everything is OK, because he makes the second game... with the same s h i t graphics and UI.
Let's speak about the game for a little. There are towns on the map. They produce resources using another resources. You need to deliver goods from 1 city to another to make a new resource to deliver it to another town. Repeat until all towns are satisfied. Actually, gameplay is an addictive time killer, but s h i t UI kills all fun. Also, I thought the game is strategy, but it is more clicker game. You basically can't lose.
https://steamcommunity.com/sharedfiles/filedetails/?id=1702011334
Resume
Probably, the gameplay is a diamond. But it is hidden beyond shit graphics and non-obvious UI. I had no positive feelings playing this game, only negative. I can't recommend it.
Normally I like games with good graphics. Sometimes the game doesn't even have to be THAT good as long as the eye candy is there. Logistical doesn't have good graphics. Well, I mean they work, but they're not that amazing. The game is so addicting it doesn't matter though. No matter how long you've played, you'll have to just finish one more thing. Because each thing usually only takes less than a minute! It saves on the fly so you never have to worry about losing your place.
The game is very much a large puzzle. The world is in some vague situation where many of the roads are destroyed. You have to repair them and then move merchandise from point A to point B. Sounds simple enough...., right?
Look for the ABC Islands module/dlc. It's treated as a separate game (as many of the DLC are). It's also free, and will give you an idea as to if you'll like the game. For time to completion vs money spent, this game tops the list. It doesn't cost a lot, but will take dozens to hundreds of hours to complete depending on the country/state you are working on. I would highly recommend it if you enjoy logical puzzles and want a new time sink. You might even enjoy it if you're just an achievement hunter, as there are many of them, but it is not in any way an "achievement game."
How should you make up your mind about it: try the base game first, and do the Isle of Man map. Get All the achievements completed. Now before buying any large pack, take that time and multiply it by the increase in towns to get an idea of how long it will take: ask yourself "How much of this pack will I realistically complete? Do I want to spend the price for it?"
Things I like about Logistical:
- Plenty of puzzles, and puzzle types
- Plenty of DLC
- I really enjoy the initial part of opening new roads and figuring out how to expand the industries
Things I hate about it:
- Most of the DLC turns into a sheer grindfest - solving the occasional "How can I send goods into this town that consumes them, fast enough to meet the total demand?" type puzzle is all well and good, but when there are hundreds of towns like that, or just plain hundreds of towns at all, trying to complete them all consumes a huge amount of time.
- Some of the puzzle types are too close to borderline impossible (trying to complete a city with huge requirement, with quarantine restrictions or when you cannot build stockpiles close enough)
- Some DLC is nicely affordable ($1.99); others seem way overpriced, considering the puzzle types are the same (only the amount of cities seems different, and I don't feel that huge maps are any more fun to play than the small ones)
- At times, even with 16x speed, some maps take so long to progress (too long IMO)
- It gets really repetitive at times, getting me bored to the point of quitting (having said that, I do tend to come back to it later on)
Things I wonder about:
- High score board, when its essentially a single player game
- DLC pricing; I mean there's tons of it, but some of the pricing seems based on hype about a country or region - and the "uniqueness" of the countries doesnt really come thru in the game
Some things I wish for:
- Maybe the ability to upgrade road types? (I know some of the road types are there to create puzzles, but... it gets annoying trying to finish some of the huge cities)
The UI is a little clunky. The graphics and sound design are passable at best.
The rest of the game is top-tier and absolutely worth the hassle of learning how to work this beast. (Which doesn't take long! Only you figure out a few buttons it all makes sense.)
Logistical is a game that's basically like Euro Truck Sim 2, but without the driving, and instead you can actually finish towns by supplying them everything they want. You buy trucks or tuktuks, load them with goods, and send them around the map. At first it's simple - get apples from an apple grove, bring them to a town that wants apples. Then it's mildly complex - to get magazines, the factory needs paper and paint. And to get paint, its supplier needs oil to make the paint -
You see where this is going. It's essentially a giant puzzle consisting of supply chains. If you're not careful, your entire fleet of trucks will sit around in various towns idling, waiting for you to fill in the missing item that gets production running again.
Now, you're either intrigued or bored by the concept. If you're bored, stop! Turn back! This game is entirely about solving these puzzles and getting everything where it needs to go. If you're intrigued, but put off by the graphics or UI...please try it. All you need to get going is the base game - that has some massive maps in it along with tutorial island, so you'll be busy for a long time before you need the DLC.
In short, it's one of those games where you look at it and wonder why on earth you want it, then you try it, and it's incredibly satisfying. I highly recommend it!
... I also recommend turning off the sound effects, because oh boy they are bad. Bring your own music or podcast, and you'll be set.
A hidden gem. This is a logistics puzzle game for the ages. With several DLCs to the main game and now a set of separate games, you have all kinds of puzzles to solve. How do I get 400 tons of sugar to this back roads place with 8 8 ton trucks before the consumption erases all I deliver? Meanwhile, are your bigger trucks are filling up your storage areas and refilling inputs to keep your factories alive and growing?
The interface is quite simplistic and may throw some people off. However, I see it as a positive, since the overhead should be on the algorithms in the background not on the pretty graphics. I have an old crap PC and it works great, even at higher speed multipliers (12x for example) and I enjoy playing at this faster pace to keep things lively.
Some will say that this seems like pixel puzzles or a paradox game, which is *partially* true. It is not like paradox where every small upgrade seems to have a price tag, but is like pixel puzzles in that you pay for more content. HOWEVER, the content you get is much deeper for the money. The smallest games or DLC still have dozens of hours of playtime to complete, for a couple US dollars. And it is addictive! Also, this small company (maybe just one person) packs alot of play into each new game and while there are alot of achievements, they are still achievements not just time in game... you finish a road, you get an achievement. You solve a city puzzle, you get an achievement, you meet a milestone (a region, county, or state/country, or x hundreds of solved) you get an achievement. Certainly a lot of them across all the games, but they are still something to work to get. I am an achievement whore and admit it, but these I feel like I am earning where many other games are not.
I own all of the releases as of this review, and do not see that changing any time soon. It is addictive and makes my OCD logistics brain very happy.
The way I would describe LOGistICAL is that it is a giant coloring book crossed with a jigsaw puzzle, where each dot (city) on the map presents its own little challenge. If you love a relaxing yet addictive style of gameplay then it delivers in spades.
Each map works on its own rhythm, but you will tend to go through similar steps :
- repair all the roads you can so as to access all the different industries dotted around the map
- progressively develop your industries to the maximum level-3 stage. You use goods from other industries for these upgrades so the supply chain between industries is complex yet satisfying.
- start to complete easy cities so as to speed up your trucks (each completed city rewards you with a random speed boost)
- begin building your own industries in strategic positions (achieving level three allows to place new production facilities on completed nodes).
At this stage you will have explored most of the map and will be starting to tackle the more complex cities. The developer is very adept at placing fiendish little puzzles in your way so you will always be thinking one or two moves ahead in order to improve your efficiency,
The sight of a freshly completed map is a rare and blissful sight. Or maybe I should get out more...
A great game that I could recommend to anyone here is why:
If you can look past the graphics and the somewhat annoying interface you are in for a fantastic experience.
The game has a tutorial, altough not perfect you can get the hang of the game if you give it a few hours of your time. It is worthwhile in the end, so don't give up on the game immediately get to know the controls and how you fill the objectives.
The base game without DLC offers hours of content to enjoy. The objective is simple; move trucks from one location to another to fill the objective. You can repair roads, upgrade industries and fill the town objectives. There are ton of achievements, that you have to earn. Yes, this game has many achievements but every achievement you have to earn. This is not a spam game, thats why I recommend it even more, it is one of the only games that I'm aware of with this many achievements that isn't classified as ''spam''.
Furthermore, the developer is very active and really cares about the community. The game is constantly expanding and there are improvements to the hud aswell.
As many already said the game is very addicting. Just completing one more objective can be very satisfying, so say goodbye to your spare time.
I would highly recommend this game as I think many more players should enjoy this hidden gem.
There are few things new buyers should be aware of:
- This game is not in any shape or form similar to Transport Tycoon. You won't be optimizing routes, building long-lasting production chains, planning complex routes for dozens upon dozens vehicles, etc, etc. Instead you will be managing up to 15 not-so-smart trucks making sure they can fulfill demands of each and every town you find. Which can get a bit hectic.
- This game is for patient people. You probably won't experience the real difficulty it can throw at you for a while (and by that I mean many hours of preparation and unlocking every tool the game can offer you)
- Many reviews mention "having to overcome UI", well, it got much better. And it keeps improving. In all honesty, being late to the party, I haven't had much trouble with figuring it out.
[*]This is not an achievement spam game. Each and any of the achievements require work. Sure, some are extremely easy, but some others are very hard.
As for the game itself, it's the most addicting purchase I made in years. After playing for few hours I just bought everything that was available at the moment, because I knew I'll play it eventually. It might not be for everyone, probably far from it, but it's a great game if you can see its charm.
I kind of like this game, but I definitively can't recommend it.
LOGistICAL is a puzzle game indeed, but it is a jigsaw kind of puzzle. I was expecting an optimization game, where you need to optimize your routes or the contract you fulfill, manage vehicles tours, capacities and distances, that kind of stuff. Instead, I don't really need to think, I just need to find the order of deliveries that will allow me to complete the next city, the next jigsaw piece.
I see this game being compared to Factorio, and it is true that both share that "I need these products to assemble that more complicated product" sort of goals. However, the whole point in Factorio is to set up your factory so that it becomes autonomous, and the fun (for me) comes for the fact that for each new product, I have to augment the factory's design in a way that is more complex, so that the manufacturing flow stays smooth and efficient. Also, you need to avoid getting eaten up by angry aliens who don't share you opinions about environmental pollution.
In LOGistICAL, it all boils down to sending a truck from a producing city to a demanding city, and waiting until the delivery is complete. In my opinion, it looks more like an idle game where you are required to make a simple action from time to time, and otherwise let the game play itself. At least, Clicker Heroes allows me to think about my Ancient/Outsider builds, and let me decide when it is best to Ascend/Transcend.
I also cannot ignore the UI that made me want to stop before I even played an hour. If a main feature of the game is to have a HUGE map with literally thousands of cities, why is there no search bar? Why does it have to be so tedious to manage a fleet of only 15 vehicles?
In the end, if you are into original jigsaw puzzles or an achievement hunter, and if you are patient enough to get past the UI, you will probably have a good time with this game, which manages to be surprisingly addictive. But it is not a game I can recommend, unfortunately.
Well, this came out of nowhere for me, and I've put in 12 hours in the last 36. Good thing it's a weekend. Logistical is a vaguely Transport Tycoon style game, but instead of setting up permanent routes and supply chains, you are working with a limited fleet of vehicles to provide cities with a mix of goods to level them up, as it were, and also to level up industries as you feed them inputs and distribute their outputs.
Towns and businesses need a wide variety of goods (over a hundred different ones are in play) and so you have to find the ones you need, find the ones that feed them, and build them up to supply the places that need their output. To advance the game, you "complete" towns by bringing them goods, and that in turn levels up the province you are in. There are storage depots for holding goods and reducing run distances. Oh, and you also have to open roads that have been damaged or are otherwise unsuited for your needs by repairing them with gravel, asphalt, concrete and steel. You can even set up boat links between towns in some areas.
Vehicles perform according to their mileage (state of wear, essentially) and the type of roads they are travelling. And bigger trucks can't use smaller roads, which makes things *very* interesting. You also have limits on the total number of vehicles to keep things interesting.
So the gameplay is constantly changing, both in the area of map you're playing in, and the situations around and in the towns. It's highly dynamic, and oddly not nearly as repetitive as you'd expect. At the same time, there's little time pressure; you can take your time and think, and play at your own pace.
The game has over 100,000 towns, currently, so there's always a next frontier. As you play, you open up other regions and scenarios (for lack of a better term). There are over 8000 achievements in-game, and tons of challenges, which net you extra cash or open up features, or even teach you about part of the game.
This is a fantastic, addictive time sink for puzzle and transport fans, especially if you're into logic and timing (at a high level, not as a "do it with 1/10th of a second or fail" kind of way). The one caveat is that the UI is opaque at first. It seems utterly incomprehensible when you start, but it slowly gets better, until when you're a few hours in everything makes sense and the UI disappears as it should, leaving you to plan and tweak and twiddle your routes.
Highly recommended.
This is a beautiful passion project and an ugly game. Unfortunately it's the ugliness that you'll see first: the UI is cluttered, the iconography is poor, the sound effects are irritating, and the map seems unreadable when you've zoomed out and practically useless when you've zoomed in.
Okay. Get over all that and play the game. It's phenomenal.
This game is very much like Railroad Tycoon and Transport Tycoon, with two crucial differences: First, you don't need to build track. The road network already exists. You just have to explore it, and fix the pieces that are broken, and also learn to work around its limitations. Second, the distribution of goods and industries isn't randomized. The whole game is a handcrafted crazy thousand-piece puzzle.
The joy of playing this game is working your way through the intricate, massive technology tree at the same time that you're working your way through the intricate, massive road network. Each town you discover is a puzzle to solve. Oh, this town needs 72 tons of push-bikes? To do that, I'm going to need to find a push-bike factory that's close by, because a dump-truck only carries 8 tons, and if it's bringing the product from too far away, the town will consume all the product in the time it takes the truck to deliver each load. And look, there's a push-bike factory not too far away. But it can only produce 6 tons. So now I'm going to have to upgrade the factory, using crates from the crate factory and planks from the plank factory and machinery from the machinery factory. Also, it's going to need a lot more wire and tyres in its stockpile than it presently has, which means that I need to make sure that the nearby wire and tyre factories are properly upgraded and supplied from the steel mill and the rubber plantation. Man, remember when the steel mill could only produce 6 tons of steel at a time? Those were hard times.
I would love for this game to make enough money that sacada could team up with a UX expert. This game would be so much more playable (and saleable) if it had a UI makeover.
But it's earned its place in my library anyway. There really isn't another game that does what this one does.
I can't fully explain why I love this game so much, but I do. It might be the combination of puzzle and strategy. It might be how fulfilling it feels whenever you "solve" a town or upgrade an industry. It might be how relaxing it can be. Whatever the case, this is a surprisingly wonderful game that has just a disgusting amount of content (with more coming), an insanely active developer and a very passionate community. If this looks appealing to you at ALL, then get it. The base game gives you THE ENTIRETY of Australia. Seriously, thousands of little puzzles to solve, and it's amazing. This is definitely a surprise to me, and I can't gush about it enough. Please check it out, it deserves your time.
The tyranny of choice is the idea that too many options lead to paralysis in decision making and a dissatisfaction with the choice one winds up making. I know this is a real thing, mostly because I have over 1700 games in my Steam library. When I finish a game I really liked, I feel a bit lost. I start browsing my library, playing a bit of this, and a bit of that, until at some point I find a game that “hooks” me again. This time, after 139 hours in Nier, I latched onto LOGistICAL. Why? Good question! Here is what I think…
If you look at only the capitalized letters in LOGistICAL, it spells “logical”. If you anagram the name of the game, you get “licit goals”. Is this a clue? Unlikely. What else then?
Logistical reminds me of one particular game in particular, particularly GemCraft. Also I have to recognize influences from games like ActRaiser, Transport Tycoon, Wood Supply Game, Computer Space, and of course, FarCry 4.
The premise is simple. You are a trucking company, or, failing that, a dispatcher at said company, and must, well, ok, not must, but since you are playing this you should in some way feel compelled to follow the rules. Anyway, you should dispatch your trucks to pick up goods in a specified town, and deliver them to another town, which you also specify with a certain degree of specificity. Easy! Sure it is. At first. Mwa hahah.
This reminds me of my review of Hero of the Kingdom, where I went on about how many steps there were to complete a quest. There is a similar situation here. Lets say you want to work on a town called Appleburg. They love apples and really, really want you to get some delivered. No problem! Send a truck over to Orchardville and get some of those sweet, sweet apples. Oh no! Orchardville can’t produce any apples because there is no fertilizer! No problem! Send a truck over to Craptown for a truckload of fetilizer. Oh no! Craptown can’t produce any fertilizer because there are no prunes! No problem! Send a truck over to Laxville to get some prunes. Oh no! That’s right folks. Logistics. Whether laid bare here or gussied up with elves and magical orbs in some other fantastical game, its all logistics. Moving things from one place to another may not seem all that exciting, but is an important part of many of the games we play. Logistical simply places that front and center, stripping away any notion of quests or noble heroes saving the planet from certain doom, but simply looks us in the eye and says “Dude, you need to get this truckload of bananas delivered.” You know what though? Logistical makes me want to get those bananas delivered.
That’s all that matters really. If a game makes me want to plan banana delivery, then that’s all the appeal I need.
I work in the Sutherland Shire with freight/logistics, and I basically bought this off the first screenshot...
Am I VERY glad I did. It's a little overwhelming at first, but once you realise the methodology and the functions available, it will soon make sense and provide you many many challenges, and you will need to adjust your strategy to complete tasks/goals.
You have up to 15 trucks at once at your disposal, which you can purchase, or sell and upgrade to larger trucks as required - perhaps you will even need to downgrade some. It all depends on what YOU want to achieve. The only time limiting factor in this game is the 'consumption' rate of towns. They want resources and supplies, you need to truck it to them, but in a timely manner to provide enough before it's all consumed. Big towns/cities consume more. Smaller towns consume less, fairly simple idea in practice.
Developer has been active with the community, and will make changes on feedback. Have already seen some nice changes since release.
Oh, and there's also a couple thousand achievements (yay!)
NOTE: This review was posted before the release of any DLC, standalone modules, or L2 update, and solely addresses the content and price of the base game (which gives you the entire Australia module). The base game is $10, and comes with a few hundred hours of content. In my opinion the quality of content only increases with the DLC and standalone modules, so they're certainly worth picking up as well if you enjoy the game, but they are not covered in this review.
While at first blush Logistical seems off-putting due to the rather clunky UI and somewhat lacking tutorialisation, this is hiding what is simply one of the most expansive and content-filled strategy games on Steam.
In Logistical, you're in charge of an Australia-wide trucking company, and have to get various different resources from town to town. The basic mechanic here is pretty simple - if town A needs a resource that town B has, you just click one of your trucks, then drag the resource from town B to town A.
The main challenge in the game is in maintaining a balance between the absurd number of different things you can be doing at once. There's over a thousand towns in the game, all of which need some amount of up to a dozen different resources delivered to them. There's also about a thousand pre-built industries, all of which you'll need to use regularly enough to eventually upgrade to their third level, where they can actually produce enough of a resource to satisfy the ever-increasing demands of towns as you get further away from the starting area. A lot of roads are not functional when you start the game, and you'll have to deliver a large amount of resources to them to repair them before you can start using them, which often significantly speed up the routes between two towns. Once you start travelling to different states, very few industries are pre-built, meaning that you'll need to start planning your own and try to create a network of connected industries that can all feed off of one another and not be lacking in any resource required to keep the system running smoothly. And to top it all off, you only have a small number of trucks to manage the tens of thousands of required transfer routes, and when attempting to fill a town's needs you need to get it done all in a short period of time before the resources get consumed.
This is just a hint of the sheer depth of mechanics at play and mind-boggling amount of content involved. I've played for 80 hours so far and I'm coming close to finishing New South Wales, just one of the 6 states and 2 territories that is fully covered by the game. I've barely even touched anywhere else yet. The sheer amount of content alone is something unparalleled in any other similar resource management/strategy game I've ever seen.
But of course, having a lot of game doesn't mean much if it's not fun to play. Fortunately, Logistical is fantastically enjoyable for anyone who's a fan of the genre. Once you get past the first few relatively simple towns, the requirements for completing each town progressively grow more and more complex and require more and more planning and strategy to complete, meaning that even in the early stages of the game every completed town feels like an accomplishment, something you can lean back satisfied about, knowing that you've solved a puzzle of hundreds of interconnecting resources and shipment routes. And then you can immediately then dive straight back into another one of the thousand more just like it.
For fans of the genre I can't recommend Logistical enough. The price tag can be a bit intimidating for what you see on the storefront, but if you enjoy the first hour of the game you're going to enjoy the next few hundred as well, and with that much entertainment to be gained it's absolutely worth every cent.
This game is like crack cocaine for cheevo hunters and completionists. It's relaxing, but even now I'm struggling to pull away for dinner because I want to clear one more town. ;_:
** Updated Review **
Originally not recommened due to the CPU drain that was slowing down everything, but discovered it was happening due to the game being run in a maximised window... Putting it back in window mode fixed this and the game runs sweet.. so keep that in mind if you find the game running laggy.... I assume the developers are working on this issue...
I really like this game, its addictive and already paid for itself in hours worth of entertainment..
STARTING OUT
It throws you into the game straight into tutorials which is pretty good i like games that get right in to it and u learn as u go.. but it's just a list of things to do, and you're not really sure why or how, not much explanation but you just do it to pass the quest... The UI is not very intuitive, it's pretty much a confusing mess i am pretty sure a lot of people would just quit without giving it a fair go and taking the time to learn the mechanics... which is a shame coz it becomes very enjoyable when you decode how to play it
LEARNING CURVE
It's a steep learning curve, but once you understand how to assign vehicles and expand your transport empire it becomes very rewarding.. I think the use of mouse overs would help tremendously as you sort of have to left click and right click and sometimes it does what u want it to do, and other times its not letting u, and it might just be an alert box in the center of the screen that has popped up, but blends in and can be frustrating at times...
DATED GRAPHICS
It has very much that 90's transport tycoon feel.. Graphically it is not much to look at, the animations is just a still shot of a trucks sliding around the place.. but the gameplay more than makes up for it..
SOUND
The music is terrible.. Like some midi file sh*t.. Ive heard better on a super nintendo...The sound effects are literally a wad of bad engine sounds just constantly going, some reverse beeps and a 'ching' sound when u get some income from a delivery... The game is much more pleasant on mute....... The music Im not too concerned with as you can mute it and play your own if you wish, but i would like to see better sound effects if sacada care to improve them..
MAP
A real map of Australia with real towns and locations is an awesome feature for those of us living in Australia.. You start near Sydney but i found my home town about 900km away so I;m working toward finding out what commodities are in my town :) It probably will mean jack to everyone else not living here but either way the map is huge and will take some time to cover the whole country...
GAMEPLAY
The actual game play is fun and rewarding. Any fans of these types of tycoon / empire growing games will enjoy this aspect. Hundreds and hundreds of commodities, and getting A to B to make C then ship off to D to add to E to make F and so on.. As you get more money you can get better and bigger trucks, fix more roads up, get on the highways, build your own storage depots and so on... The gameplay is what is keeping me playing despite any negative aspects of the game..
IN CONCLUSION
Great game worth the money, It is a nice little addictive management game with potential to be an awesome title if they keep on improving it with updates..
I'm gonna say on the outset that this game is not the most polished game I have ever seen, but I am going to say that this is a very addictive game once you get going. The interface is clunky, and for a while you are going to need to go over and over the ways to deliver goods until it makes sense. But... when you do get the rhythm of the game you may not be able to put it down. For achievement lovers there is over 2000 to get! (which there is hopefully an achievement for getting all achievements). Using actual maps this is going to be an amazing geography experience for Australians and those wanting an appreciation for how big the country is/where towns/cities are in relation to each other.
There is huge scope for additional maps in the future but a huge overhaul of the interface is probably warranted to make it even easier to jump right in. For most this could be more of an Early Access game but if you can look past some of the exterior issues you may find a game that will be worth it. Definately a game for the upper casual level tipping into lower level city building/sim games.
Дополнительная информация
Разработчик | Sacada |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 81% положительных (160) |