Разработчик: QLOC
Описание
Заново переживите события легендарной игры, с которой всё началось. Издание содержит основную игру и дополнение «Арториас из Бездны».
Особенности:
• Мрачная вселенная с богатой историей
• Каждая смерть — это лишь новое начало
• Разнообразие и богатство игровых возможностей
• Залог успеха — обучаемость и мастерство
• Уникальный сетевой режим (до 6 игроков и выделенные серверы)
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, traditional chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 64-bit, Service Pack 1
- Процессор: Intel Core i5-2300 2.8 GHz / AMD FX-6300, 3.5 GHz
- Оперативная память: 6 GB ОЗУ
- Видеокарта: GeForce GTX 460, 1 GB / Radeon HD 6870, 1 GB
- DirectX: версии 11
- Место на диске: 8 GB
- Звуковая карта: DirectX 11 sound device
- Дополнительно: Low Settings, 60 FPS @ 1080p
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: Intel Core i5-4570 3.2 GHz / AMD FX-8350 4.2 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB
- DirectX: версии 11
- Место на диске: 8 GB
- Звуковая карта: DirectX 11 sound device
- Дополнительно: High Settings, 60 FPS @ 1080p
Mac
Linux
Отзывы пользователей
this game is recommended, but only on discount
is it a good game? ehh, solid 6 or 7 out of 10
is it worth the almost 60 AUD? hell no
other than that, it's a clunky, difficult and painful yet somewhat fun game
I wish they did patch some bugs out, one thing I tend to expect from a 'remaster'
on the bright side though, there is gwynevere
would smash (the intercourse) a very particular boss.. hehe and well.. lets just say they don't call it the "gaping" dragon for nothing ;))))
If you know how to make a good build and understand that locking on to some enemies might make them harder to fight since it feels clunky compared to the newer souls titles, This may be one of the easier Souls games to play, overall great game, really shows you the roots of Fromsoft.
This Game is what really made me like the soulsborne series ,every nook and cranny filled with something fun
completed it 100% 10/10 will do it again
This game taught me the depths of despair and the heights of Hope
Thank you fromsoft and i urge anyone who does read it and hasn't played the game
YOU SHOULD
This game will challenge and demand the best of you. You either adapt and overcome the obstacles that will stand in your path, or you succumb and go hollow. For those that persist they shall find a game that though it's not perfect it is indeed special and worth experiencing.
Ah yes always
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{PRAISE THE SUN!}
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I've managed to collect the achievements for this game 4 times across different versions and consoles. I'm excited to do it for the 5th time here. That's how much I love this game.
Ah yes. Get Good the original. I did indeed get good at the cost of fueling the inner masochist, which may be a good thing if youre into that. this game is where it all started. It has everything that a Dark Souls player experienced at one point in their life. Its got Get Good, a cute dog, a strange boss called Ceaseless Discharge, twink railing, and getting dominated by an old man waaay past his prime. Highly recommend.
Only started this game recently after the other soulsgames - it is certainly a bit hard on the eyes, and the camera is really killing me, but boy do I have fun! In the last months I had tried a few new games, with 100GB+ download volume, and put them away after a few hours, and here is this little gem, only requiring 6GB, and keeping me happy ...
Really amazing experience, the game has so much story, hidden paths, story, alternatives. It makes you really think about your options, as there are many paths to go. The game is easy going, nothing of a challenge until you get to a certain boss, after that milestone it turns easy again.
Completed all the achievements in NG2+. It's one of the shortest Dark Souls game, but so very well done. The updated graphic is barely noticeable, but it's not about the graphic. The community is still alive, you can get help on certain bosses if you struggle, but also get detroyed by invaders if you are not prepared.
Would play again.
Came from DS3 after getting all achievements there and you can tell the game feels old. But its still a nice and good game, once you get used to the old mechanics. You can feel really lost sometimes, but it is absolutly fine to look up stuff or ask people if you need help!
I personally enjoyed this game more than Elden Ring, DS3 and Sekiro but I love all those games too. I started with Elden Ring and DS3 then I played DS1R. I was captivated by this game's darker and sometimes beautiful atmosphere. And the level design/layout of this game is amazing minus a few buggy spots, the soundtrack is also amazing. Idk why but this game just felt more nostalgic, maybe its the graphics but it reminded of how Zelda Twilight Princess felt playing as a kid.
Very fun Souls game, it was very enjoyable the story is nice and the bosses were (mostly) fun and entertaining.(Cough cough bed of chaos) But its still a very fun and enjoyable game.
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☑ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ It's a steal
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
8.5/10
Notes:
- Missing wayyy too many qol features present in every other fromsoft soulsborne games. These missing features impede on gameplay and make it extremely unenjoyable and frustrating at times.
The game that created a new genre.
Level design in the first half of the game remains unmatched to this day.
Might be strange to say, but now that I have beaten the game I return regularly and it's kind of my 'cozy game'. It's so satisfying to explore.
Excellent Steamdeck experience too, passed many plane ride hours with this.
Evil. Evil game. Evil game is evil. Pure evil. Evil evil evil evil game. It will hurt you. Absolutely horrible and evil game. I hate it. Why would someone ever make something this cruel and evil?? Highly recommended. 11/10,
I have never been angrier playing a videogame. Dark Souls Remastered brings out a primal rage out of me that the only way i know how to express is through a guttural scream as i die for the tenth time on the boss run to pinwheel from the stupid fucking stunlocking wheel skeleton pit.
The level design is phenomenal, the exploration reminds me of kingsfield. When i first approached this game, i expected it to be a less fleshed out and unpolished version of the last entry in the DS trilogy. Instead, i was pleasantly surprised. DS1 is its own completely different thing and i love it.
Difficult game, feels a bit janky but fun. Definitely recommend to play.
DSR is far more intricate in its map layout and design. It is also nice to see where it all came from.
I would play DSR to get better context and then play DS3 again. Look for all the details that lead up to DS3. You've got seath the scaleless, bed of chaos and Izalith references, gravelord nito (one of the first lords, chest ahead (gwynevere above where Aldrich is in DS3... Great sight to behold), siegmeyer (another jovial knight of caterina), patches, Solair, almost too many to name.
Anyways. I played them in reverse and its been a fun journey seeing everything unfold and seeing all the roots.
Absolutely fantastic game! Great mechanics and great way to play when it comes to playing the game, forcing you to learn the game the hard way and dying a lot. I love this game with a passion. Absolutely amazing game! 9/10 game!
I have played this game too much. Though I now prefer Dark Souls 2, I cannot deny the ability of this first game's metroidvanian level design to draw the player into a frenzied desire to replay it dozens of times, trying a seemingly infinite number of builds and strategies. I also have to admit that this games somewhat low level of difficulty compared to it's sequels (and Demon Souls) makes this process more fun.
TLDR: I wanted to like this game. It's story is very interesting, the world design and 3D metroidvania looping map style is cool. Being able to look in the distance and go to a place you see later on is also cool. I also love the music. However, the most important part of a game is not any of those things (though they all are still very valuable to an experience). The most important part of a game is gameplay, and the gameplay here is awful. Not enemy difficulty, but the crummy camera and the awful and frankly, in my opinion, lazily designed controls keep me from enjoying this game. Skip it, start with Sekiro or Elden ring. They have their flaws and laziness too, but no where near as frustrating as this game.
Long Review: The lethargic, unresponsive, and poorly implemented controls and camera interactions keep this game from being great. The dodge and run controls are bound to a single key. Here are some examples.
So, you want to dodge? Well press dodge and wait for the game to understand that you want to dodge the guy swinging a sword at your face. Dodge delay occurs, you get smacked anyway and now have wasted valuable stamina (yes, even when on low armor encumbrance).
You want to run away? Hold on to the dodge/run key for dear life and hope your character get's the hint to run away from a demon dual wielding greatswords.
You want to fight a guy in a tight corridor? Well tough luck buddy. Your character has not heard of thrusting and will only ever swing in a closed space, getting stunned because they hit a wall. While the enemy you're fighting doesn't suffer any penalty and can go loco on your character.
You want to get closer to the enemy to hit them? Well tough luck chum you just triggered the kick action (bound to a movement key and your attack button...yunno, the main keys you use in a fight) and will now get ganked.
Wanna Kick a guy and break his parry stance? Too bad, so sad. You didn't time it perfectly so now you hit him and get parried, then ganked as your drunken character tries to mosey off of the ground.
Wanna parry someone and get the upper hand? Sorry, even though your shield obviously made contact with the sword coming at your gut, you didn't do it when the game wanted you to. So now The sword will phase through your shield and you die.
How about this. Do you want to backstab someone for an easy kill? Or maybe you parried them and they're stunned. Once again, sucks for you. You didn't stand in the exact right spot and the game has no toggle option for "backstabbing" so you don't get the easy hit.
That's enough of my angry ranty examples. These control flaws, as I've said, ruin this game for me. I have no idea what happened to fromsoft's control scheme designers, but the controls from armored core 1 (a ps1 game with no joysticks) had better camera movement and controls than this game. If you haven't played armored core 1 (it's great if you can look past some of the jank, highly recommend) that is a very bad thing. To give a better example, it feels like I'm playing this game with "that one annoying cousin/brother" who won't stop trying to grab the controls out of my hand. Every time I try and do something, he comes over and starts pushing buttons and yanking on the joysticks. Whereas AC1 (and frankly all of the ps1 AC games) just felt like you're playing fetch with a smart dog who's just a bit old and dopey and sometimes needs a hand.
The camera in this is very frustrating. In elden ring the lock on was awful, but the base third person camera was mostly great. In this game, you can thankfully turn off some of the annoying camera reset features. But, not the ones for strafing. If you dare strafe, whatsoever, the game will yank your camera away from you, and no, you can't keep looking at the enemy you want to, as the game physically won't budge while strafing. This is an annoying hindrance and I don't know why it was coded into the game. When you run backwards, sometime's the camera also gets screwed up. The game just won'te let the camera be, and allow the player to worry about it.
The combat controls, and I mean it, feel like an old geezer who's half awake while standing on a banana peel. The delay caused by having dodge and run bound to one key, and being unable to be separated, make a significant impact on combat. There is no excuse for why they aren't separated, or able to be. Let alone in a remaster. The parrying is very unrealistic to me and feels less like a skill check and more of a "guess the parry window" check. I find it's better just to take the shield hit and let the enemy get stunned from that. The lock on system is also very flawed overall, and is a necessary evil in combat. Unfortunately, even in their latest title, it seems fromsoftware haven't quite figured out how to not make an annoying lock on system, even after 8 games with similar mechanics and 14 years of time. The lock on is the only thing that let's you move away from an enemy while still facing them, and is damn near key to consistently landing your hits (as there isn't a cursor on the screen that lets you tell your character where to hit). This lock on will also prevent any and all camera movement, so if you're in an awkward spot in a corridor or happen to be in a bad spot, it'll be tough to see.
Combine the jank of the camera with the jank of the combat systems, and you have one nasty experience. I cannot in good faith recommend this to anyone who likes and/or expects semi-responsive control schemes. What I will say is that you'd be better off skipping this game, the original demon souls, and DS2 and going to the more recent titles like Elden Ring or Sekiro (maybe DS3 but I have yet to try it. Hoping it's good). Elden ring especially has some glaring issues (especially in the end game areas, which were lazily put together in terms of enemies) but they are still vastly superior experiences.
I am saddened to give this review, as I've always wanted to try DS1. I quit the game on my first play through because the camera was so frustrating. I decided to try and give it another chance but it is still just as frustrating. Enough to where I cannot say how hard the enemies are, or who was my favorite to fight. I had no issues with the enemies, since I spent more time fighting the controls than the actual enemies in the game. Don't buy into the hype like I did.
As the first Dark Souls it sure has its flaws but despite that it is still an incredible experience.
By far one of the best games ive ever played, took the non-linear and interconnected world design of Castlevania: Symphony of the Night and combined it with the combat and level design philosophy of Demon Souls. To this day the game holds up well gameplay wise and visually thanks to the slowpaced, weighty combat and amazing art direction that gives the environments a dream like quality.
While the second half is definitely weaker than its front half, I feel like the only truly awful area is Lost Izalith.
Playtime is low here because ive already played this game several times on PS3 and PS5 and only recieved it as a gift on steam a few years back. You can catch this game on sale quite often so I recommend waiting for one if you're tight on cash.
Came from Elden Ring, required a bit of adjusting but after learning the way the game works it was great.
Game works wonderfully on Steam Deck. Highly recommend it, playing handheld is fantastic, and docking works well too
Much easier than i expected. I was kind of hoping i'd get my ass beat for atleast a good chunk of the game.
1000% still worth playing, very interesting to see the origin of what was to come and still is a great experience even with the second half clearly rushed.
Beautiful map design, I wish they finished lost Izalith
Best souls game
No soulslike has ever come close to being as cool as dark souls 1
Other than the horrible run-backs to boss fights and certain bosses being pretty underwhelming, I'd say this game is great. Completely understandable that this game is good enough to create a whole genre of games.
8/10
Still a fantastic Souls game and a great game in general. I still think it doesn't show its age for the most part, though some parts feel pretty awful (looking at you Izalith and Catacombs), but as an overall experiences I still can't help but recommend it wholeheartedly. If you are looking to go back after playing one of the later games such as DS3 or Elden Ring I'd say its worth at least checking it out when it goes on sale, as I think this is where they proved the Souls formula was great (Demon's Souls is great but more of a proof of concept imo). Praise the sun!
Play with friends as it makes it 10x better. Main bad things about this game is Bed of Chaos and the invading mechanic. I just want to progress with friends, I don't want to fight off an invader!
Insane game, lore and style, was my first dark souls. The game is easy when it plays by its own rules, absolute dogwater when it decides to not (Capra demon). After completing ds3 I noticed that souls games are not hard, just not balanced properly
Love this game, the moment when you realize everything is connected blew my mind.
A beautiful game that does not hold your hand every time you place a step. It's intuitive and it asks you for your complete attention. The story is grand, but not in your face. The old, broken down places, the beautiful views and the sun peeking out from the skies tell part of a story, items and equipment like weaponry and rings also hold descriptions with hints about their past and the supposed bearers.
This game is wrongly stated to be difficult. It is not difficult. It does have stat scaling enemies with certain, deeper regions. You have an unmatched freedom with this game, with how you decide to create builds and how you progress through it.
The only problem I have with this game is that the character creation does not allow to make nice looking characters, they all look a little silly. Might be a thing of the past. I know that most will just hide their head with a big lump of steel or cloth, but this is after all a review.
This is the edited part: I forgot to mention, it perfectly works on Linux with the recent Proton versions.
This is actually my first ever Soulsborne Experience and I am very proud of myself that I actually have beaten one of the Dark Souls game. What a difficult journey I just went through, but this is just the start. I still have other soulsborne games to go through and beating this might have made the other soulsborne games a very slight tiny bit easier since I understood a bit of the mechanics from this game.
10/10 Plim plom plom
Dark Souls is likely the game that had the largest impact on me as an adult, and truly helped me mature into the person I am today. Bloodborne was my first Fromsoft game, but Dark Souls was the first Fromsoft game where I'd say I actually had the full experience. I distinctly remember going into the game knowing about its reputation as a difficult game, going to the graveyard outside Firelink, fighting the skeletons, and thinking, "Huh, these guys are tough. Oh well, this must just be how the game is." I then proceeded to go down to Vamos's bonfire and get stuck for multiple hours in the bonewheel pit trying to get back out of the Catacombs. It was a spiritual experience. Another memory of mine was fighting Gaping Dragon for the first time, where I managed to kill it on my first try. I was so incredibly thrilled I managed to do it on my first attempt, and while it might seem silly in retrospect, it is a memory I will always hold close to my heart. Fast forward to the end of the game, and I was somehow still not aware of weight thresholds and roll types. I was fighting Gwyn with full Stone Knight amor, Black Knight sword, and fatrolling everywhere. After many attempts I suddenly came to the realization that there was in fact different dodges bases on the weight of your character and equipped the Gold-Hemmed Black set with a Reinforced Club and proceeded to beat him using that. Since then, I've replayed Dark Souls so many times I've honestly lost count. After playing the Souls series solo for years, I managed to get a friend to play with me, and despite it being her first rpg, she stuck it out all the way to the end. Today, it is a tradition of ours to take friends of ours new and old and guide them through the entire series as a kind of bonding experience. I think at this point we've played the series with upwards of twelve people, and I don't intend to let that stop any time soon. To review the game more critically, it's moment to moment gameplay can feel kind of floaty compared to later entries in the series, however where the game truly excels is in its interconnected world design and layout. If you know where to go and what to do, the game truly opens up, leaving you free to explore the areas out of "order". You can easily beat the game in thirteen bosses, and even less if you're acquainted with some of the easy skips and glitches. The bossing experience is rather easy in this game, at least compared to the rest of the series, however that does not make it any less satisfying to go through and experience them on repeat playthroughs. Dark Souls also shines in its build variety and weapon diversity. Having upwards of one hundred different weapons and extremely customizable upgrade paths, every playthrough will find a way to be unique. There are also many obscure and niche mechanics that not many players will interact with outside of those who truly dedicate themselves to the game. Things like Gravelording and Miracle Resonance are not likely to be interacted with by most players, but for veterans they act as ways to diversify and enjoy playthroughs after hundreds of hours of playtime. Unfortunately, Dark Souls NPC quest design is not very friendly to newcomers to the series, and I believe this to be one of its biggest flaws. There are many interesting characters that are a really strong addition to the game, but most players are unlikely to finish their questlines as you often have to go way out of your way to explore and re-explore areas to find every quest stage for most NPCS. Another "flaw" of Dark Souls is that the second half of the game does not quite live up to the first half. While I have learned to love it, I can see why many people take issue with it, as places like Lost Izalith and the Crystal Cave are not as polished as areas like Undead Burg and Anor Londo. Dark Souls remains my favorite Souls game, and I will always encourage people to play it.
I was going to write an absolute disaster how bad this game is, but after rethinking some stuff again I can finally say this game isn't bad at all. Of course it's not second Elden Ring where you have teleports on every corner, so you'll have to make big walks all over the map, but it's easy to get used to it. The biggest corn of this game (for me) is bad designed places; not every of course, just few. While playing as a new player I was really confused where the key is or how to unlock specific area (specifically Lower part of Undead Burg). Watching a few tutorials on YouTube helped me a few times too. Also I used to got stuck in a place I shouldn't have been, which resulted in me not being able to move at all. Another corn was the curse effect mechanic, which honestly I still consider the worst of the ALL things in game. That made me quit for over a year just because some lizard put an effect on me that shortened my health bar by half. (And the only way to be uncursed is either find a specific item in game or go to Anor Londo, which you literally can't at the beginning.)
Enough of bad things though. Many times were nearly magical; ignoring poor graphics, i truly think the game has its own atmosphere. The Ash Lake, Darkroot Garden or Blighttown (HAHAHAHAA I'M JOKING ON THIS ONE) or even Lost Izalith that has amazing boss waiting for you... Not even kidding. Besides their flaws I really enjoyed this one. Also Anor Londo - the best place in the game. Bosses also very well designed not counting in Capra Demon and his two FUC_ING dogs. I still think Bed of Chaos is way better than him.
Positives:
- soundtrack (all boss songs were amazing)
- atmosphere
- souls glitch
- onion guy
- zweihander
- gwynevere (YOU know why)
Negatives:
- New Londo and Shi.ttown
- poorly designed
- no access to bonfires at the start
- the curse effect
- mechanic of spoiling weapons and armor
- game feels like old clunky wood
TL;DR - A good version of the original game with some questionable QoL changes. In some areas it does great whilst in others it went too far or not far enough. The core gameplay remains amazing as it did back in 2011.
Pro's:
- Combat system is challenging and rewarding. As with other Souls games, it's like a dance. Learn the enemy/boss attacks, time your dodge's, manage your stamina and respond accordingly. It feels very rewarding once the combat style clicks.
- Lots of customisation options for the player. Build variety is great.
- Interconnected world and locations are all great. Anor Londo is particularly breathtaking and still looks great.
- Lots of lore to uncover.
- Many characters to (optionally) meet. Some of them are great (Solaire, Siegmeyer and Sieglinde standout).
- Played perfectly fine without issues on PC and Steam Deck.
- NG+ encourages repeat playthroughs. Enemy health and damage scales up and may require the player to approach things differently.
- Sound design is great. Enhances the ambiance and atmosphere of the world perfectly. Love the credits song in particular.
- Artorias of the Abyss DLC is included.
Cons:
- Combat can feel a little stiff with 4 directional rolling if you are coming from a later release with omni directional rolling.
- Bed of Chaos. Feels like luck 90% of the time.
- Some players may need to look to external sources like Youtube to learn of the great lore/story.
- Unable to respec like in later titles. Multiple builds will require multiple characters/playthroughs.
The below are to do with the remastered versions quality:
- Finally able to change native resolution and runs at 60fps without the use of mods
- Missing some additional enhancements in the options menu that would have been nice.
- Password matching to make it easier for jolly co-operation
- Some art style changes may/may not be to everyone's liking e.g. bonfire.
- Lighting seems a bit borked. Some characters seem too shiny
- Everything is brighter on the whole. Whilst this does increase visibility in some areas, it detracts from the original vision of the game.
- Not offering much in the way of benefits over a fully modded PTDE version of the game, which was removed with online multiplayer shutdown in order to entice players over to this version. Bit of a slap in the face to owners of the original, regardless of the original discount that was offered with some of the objective issues the remastered version has.
This replay was one I wanted to undertake for a long time, because Dark Souls to me despite all it's comparatively unpolished gameplay elements to later souls games was the one that'd always immerse me the most. I wanted to see if that magic was still there for me. Out of that fear of maybe too much immersion if proven right and sinking disappointment if proven wrong, I stalled it for all these years. But the stars were just aligned and the excuses were strong enough that I finally caved in. And boy what a cave it was. It's one of the few games where for me the later experiences (second half) despite being awful was able to be overcome and maybe romanticized to an extent. This level of craftsmanship in level design and is rare in games and nigh extinct in the game's younger siblings. Dark Souls 1 will never be replicated, neither in its impact then nor in it's status as an icon in gaming culture.
Using this replay to learn how to use a controller was the best decision of my life.
Walk through poisonous swamps? Fall through invisible paths? Get wrecked by a bunch of twigs and fire? Kill a beloved creature? Get called "Fatty" by other players? 10/10 This game is the one you need!! Never felt such joy! Honestly!
Finished the game and beat all the bosses. This game really tests your patience—not because of the bosses, but the paths leading to them, which can get pretty frustrating.
Overall, it’s Dark Souls, so what do you expect? To be honest, it’s a great game, but it does have some shortcomings, especially near the end.
Would I recommend it? Absolutely. The vibe, the world, the story, and the bosses make it worth playing.
É possível separar minha vida antes e depois do Dark Souls. Vale muito a pena jogar. Chega a ser viciante.
obviously a classic game, but if you haven't played it because everyone says it's hard, don't listen to them. i'm not a particularly good gamer and i don't have problems with these games. once you learn how to play, you'll just slip into a groove and your hands will do all the work for you. it's great
i genuinely enjoy dark souls, im a new person to dark souls and i love what it has so far
im getting used to the parries n whatever and it's prty cool
One of the best Game i played. The game is Hard For First time but after First time you cant leave the game .
This is my first souls game. Challenging yet rewarding. I haven't played many games, but this is the best game I played so far. If DS 2 and 3 are going to be better than this, then I cannot wait till I get my hands on those 2.
It's amazing, a great game will live forever, and a long as i am still breathing i will continue playing it
Vanilla/PTDE matchmaking rules for online were better imo, especially because red invaders invaded infinitely up so sometimes you could get a cool level 600 superboss to bite chew on the heels of, but it's still dork souls. Still the best one too there's few other games like this one. Back in 2011 when this game first came out on ecksbawk I got crack addicted to fighting people online with my virtual guy and I never died once. The number of people who go human while online and just disconnect you now is cute. I miss it when a clueless host would have two friends I could try to cannibalize (real). Invaders not being able to heal with humanity or shrooms is also a big sad cringe but I'm over it I guess people only duel now or do freaky gravelord shi* anyway
Buy the game
Play it for like an hour
Cant get past first actual boss
Rage quit for like half a year
Come back
Beat the boss second try
Realize this game is so good
Would recommend
Started the game. Died to a skeleton. Tried again. Died to gravity. Finally beat a boss after 50 attempts—felt like a god. Walked into the next room. Died instantly.
10/10 would cry and play again. Praise the Sun! 🌞
Игры похожие на DARK SOULS™: REMASTERED
Дополнительная информация
Разработчик | QLOC |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 84 |
Отзывы пользователей | 91% положительных (39135) |