
Разработчик: QLOC
Описание
Заново переживите события легендарной игры, с которой всё началось. Издание содержит основную игру и дополнение «Арториас из Бездны».
Особенности:
• Мрачная вселенная с богатой историей
• Каждая смерть — это лишь новое начало
• Разнообразие и богатство игровых возможностей
• Залог успеха — обучаемость и мастерство
• Уникальный сетевой режим (до 6 игроков и выделенные серверы)
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, traditional chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 64-bit, Service Pack 1
- Процессор: Intel Core i5-2300 2.8 GHz / AMD FX-6300, 3.5 GHz
- Оперативная память: 6 GB ОЗУ
- Видеокарта: GeForce GTX 460, 1 GB / Radeon HD 6870, 1 GB
- DirectX: версии 11
- Место на диске: 8 GB
- Звуковая карта: DirectX 11 sound device
- Дополнительно: Low Settings, 60 FPS @ 1080p
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: Intel Core i5-4570 3.2 GHz / AMD FX-8350 4.2 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB
- DirectX: версии 11
- Место на диске: 8 GB
- Звуковая карта: DirectX 11 sound device
- Дополнительно: High Settings, 60 FPS @ 1080p
Mac
Linux
Отзывы пользователей
This was my first expierience with a souls-like. I must say I didn't get it at first but after a little while it just kinda clicked. Dark Souls isn't a game that rewards going off half cocked randomly hacking and slashing (or smashing or stabbing for that matter), each encounter requires you to learn a new approach, even with a rather simple move set. Dark Souls expects a lot from it's players but never more than one can manage. Not to mention great level, monster, and art design, and don't even get me started on the music! 10/10!
Still haven't beaten it but I hope to one day. its a great game, albeit a bit clunky.
It's a great experience to play this game. Mainly it gives you a sense of progress and this game will make you think about life more than ever. Though the Demon Area/Hell and Lost Izalith are half baked and some of the area are kinda annoying to traverse. This game will either gives you full enjoyment or rage.
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☐ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☑ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
I created a new character after I felt a little bad about killing a boss. I could only do that because of how good this game is
everyone keeps singing its praises, but atleast for me initially, the biggest turn-away was the game's difficulty.
yeah, its pretty hard, but you get used to it. The only "hard" bosses or enemies that i couldn't beat by just staying really close in melee range were exploitable. The game is a remaster, but it's still got the age of 14 whole years crusting it. Dark souls doesn't play fair, so don't play fair in return >:3
my biggest complaint right now is just how rushed the tail-end of the game is, which is why I only recommend you buy this on sale.
Get it on sale, def worth it. This game has a LOT to offer. Practically infinitely replayable, though I probably don't have the fortitude to do that.
I pirated this game at first and played it for like 80 hours and enjoyed it so much I HAD to buy it
Even after playing all souls games, this will be my favorite game of all time
ive played Darksouls 3, Elden Ring, some bloodborne (on my uncle's PS5, since i dont own one), and i must say, THANK GOD FROMSOFTWARE made improvements after improvements, cause this game is so user unfriendly, it actually seems like it was meant to be a kick in your nuts. Some mechanics are so jaw droppingly bad. Why does my character only roll in 4 ridections if i lock the target? Why cant i teleport from fire to fire, if its something ill be able to do eventually in the game? cause of lore? ahhhhhhhh i hate that so much. gotta run 100 km just to buy some fucking arrows cause the bitch wyvern got 4297293479234789 HP. AHHHHHHH i wanna scream.
I do love to, some of the areas and the bosses i found till now, just the goat demon was awful, but then a colleague gave me a cheese strat which made it very funny and i had lots of pleasure killing it from the safety of the arch near the stairs.
i havent gone too far in this game, ill get back to it as soon as my rage cools off.
but gawdam is it really dumb that somethings are so far, yet you cant use teleportation for lore reasons.
Hot take. I love this game way more than Elden Ring. Sure, it was my first Soulsborne game, but this is so different, in a better way. The graphics take you to a wonderful world with beautiful landscapes and some that cause your PC to explode. The bosses were amazing in the first half, but did die down second half. I loved the grind that was way harder than Elden Ring, this felt like a real challenge. With 100% now, I move on to other games, but man, this was an amazing game. I highly recommend people who loved Elden Ring or just hard games to try it, and as a little challenge, try and not summon, trust me it's way funner. I'm going to say this again, but hot take, this is better than Elden Ring and my new favorite game.
Dark Souls: A Beautifully Brutal Lesson in Self-Hate
Dark Souls isn’t just a game — it’s an experience. Specifically, the experience of being repeatedly and unapologetically bullied by medieval architecture, undead warriors, and the very concept of hope.
You don’t play Dark Souls. You survive it. Barely. Then you die. Then you survive a bit more. Then you roll off a cliff because your fat-fingered dodge was two pixels off. Classic.
The story? Oh, it's there. Somewhere. Probably scribbled on a wall behind a hidden wall behind another hidden wall guarded by a depressed dragon. Every NPC speaks in riddles, metaphors, or what sounds like Shakespeare having an existential breakdown. Meanwhile, you’re standing there in a rusty bucket-helmet, covered in regret and moss.
Combat is tight, rewarding, and feels great — for the five seconds before a 12-foot skeleton dropkicks you into the sun. Boss fights are majestic duels where you die in 0.3 seconds, whisper “okay, fair,” and queue up to die again.
And let’s talk about mimics. Remember how other games reward curiosity? Not here. In Dark Souls, opening the wrong chest gets you eaten alive by a demonic tongue monster. Trust no one. Especially furniture.
The game’s world design is stunning in a “look how beautiful this place is, shame it wants me dead” sort of way. You’ll traverse haunted castles, poison swamps, and hell dimensions… all while questioning your life choices and the sanity of the developers.
Final Verdict: 9/10
Lost one point because I screamed at a goat demon so loud my neighbor asked if I was okay. I wasn't. I’m still not.
Recommended for people who think “fun” is overrated and want to feel something. Anything.
P.S. If it looks like a chest… hit it first. Trust me.
Setting and Atmosphere
Dark Souls is set in the haunting and decaying kingdom of Lordran, a place where the age of fire is fading, and the undead curse has gripped humanity. The world of Lordran is intricately designed, with areas interconnected through clever shortcuts that create a sense of discovery and immersion. The seamless world design is arguably one of the game’s greatest achievements, giving players the feeling of exploring a massive, living labyrinth. The atmosphere is thick with a sense of despair and decay, emphasized by minimalistic ambient music that only swells during boss fights, making those encounters feel epic and intense.
Story and Lore
The story is subtle and deeply layered, told through item descriptions, environmental storytelling, and cryptic dialogues from NPCs. You play as the Chosen Undead, destined to link the fire and prolong the Age of Fire or let it fade into the Age of Dark. The game never holds your hand in telling this story, leaving much of it to interpretation. The rich lore, crafted by Hidetaka Miyazaki, creates a sense of myth and tragedy that resonates long after you put down the controller.
Gameplay and Combat
The combat in Dark Souls is precise, methodical, and punishing. Every encounter feels like a duel, requiring patience, timing, and skill. The game’s signature stamina management system forces you to balance attacking, blocking, and dodging carefully. Weapon variety is impressive, from mighty greatswords to agile rapiers, and every weapon has a unique move set that encourages experimentation. The parry and riposte mechanics are particularly satisfying, rewarding skilled players with devastating counter-attacks.
One of the most iconic aspects of Dark Souls is its boss design. From the imposing Bell Gargoyles to the chilling Four Kings, each boss presents a unique challenge, often testing your reflexes, strategy, and understanding of the game’s mechanics. Bosses like Ornstein and Smough stand out as some of the best in the series, demanding a mastery of both movement and combat flow.
Character Customization and Builds
Customization is extensive, allowing players to tailor their character to their preferred playstyle. You can build a dexterous swordsman, a hulking tank, a powerful sorcerer, or a versatile hybrid. The stat system is complex, rewarding thoughtful distribution to maximize damage and survivability. Magic builds feel drastically different from melee builds, offering a wide array of spells, miracles, and pyromancies that add replayability.
Level Design
The interconnected world design is a masterpiece in itself. Unlocking shortcuts feels like a revelation, and the way levels loop back on themselves is nothing short of genius. Areas like Anor Londo, Blighttown, and Sen’s Fortress each offer unique challenges and aesthetics that make exploration both daunting and exhilarating.
Multiplayer and PvP
The multiplayer component, including co-op and PvP invasions, is seamlessly integrated into the world. Summoning players for assistance or invading other worlds to challenge them adds unpredictability and excitement to the experience. The covenant system also provides incentives for different multiplayer playstyles, from helping other players to hunting them down.
Pretty good game. Very replayable.
Ai is relativity simple so if you get hit or die its usually your own fault. Second half of the game was rushed a bit in development so its not as polished compared to the first half. Bosses are OK for the most part, there are a couple really good ones, and a really bad one. Music is fire overall.
The world and story are beautiful, and the way its conveyed is unique.
Overall its very good, with some flaws here and there.
Online:
There is online in the game and it is pretty fun for the most part, but be wary of picking items up from random people since you can get banned if they give you "invalid data." And if someone is cheating its better to just AltF4 than get your characters playthrough destroyed.
If you want to mod the game make sure to play offline since even if its a harmless mod it gets flagged and you'll be permabanned from online play, so be careful.
Just beat the game!
First time playing this 14 year old game and I must say, it is better than most modern games.
Highly recommend!
we aint never had this, and old rotten eagles nest. nachos and hog wash. this is my juice! and im hungry. mcdonalds special. gimme a large plate, then ill sing sing sing about it. and imma leave a dime for you to eat at white castle. pouty people and whiny people friends shut yo ass up or im going back to sleep!
Maybe my favourite FromSoftware game, toss up between this and Dark Souls 3.
Very fun RPG, lots of different weapons, which can be upgraded and infused with different damage types. Lots of upgradeable armour. Lots of builds, although basic compared to later editions; ranging from Dex to Strength weapons, daggers to ultra greatswords, then to spells and pyromancy and miracles.
The map is pretty huge and it all intertwines within itself, you feel like you're going on for miles and you suddenly open a door and it turns out to be a shortcut back to a nearby bonfire.
Loads of fun and brutal bosses, the path from beginning to end is satisfying and you can see and feel the progress from every location you visit.
As for negatives, for some or most people I guess, the game can be hard, hard enough to start its own genre of games. Also before this remaster, the previous remaster was called Prepare to Die... and for a reason. Once you learn the patterns or get a weapon with a move-set you like, the game starts to feel a lot easier.
It takes a long while to unlock the ability to fast travel, not much of an issue, unlocking all the achievements in the game meant a lot of travelling back and forth. Its one of those things that you don't really care about, but once you get it and then start NG+ and lose the ability, you start missing it a lot more. Same as going back from Dark Souls 3 back to this one.
I think my biggest negative is the side quest stuff and the NPCs. Very little guidance is offered in game, and all the story and lore is in writing on the weapons and equipment etc. I know some people enjoy the little help the game gives you and the adventure of trying things yourself, but after you've attempted all that and want to find out how to actually progress certain stories, I find myself relying on the wiki guides, I always have to have one open when playing, just to make sure I don't accidently trigger an NPC to move on and die before I finish with them, or to lock out of certain spells and miracles or covenants. Even after completing this several times, I know the path to the end but I can never remember what NPCs are where and when or how they die off.
Genuinely such a pain in the ass some of the worst areas in the series and one of my least favorite games ever hell getting to the bosses is harder than the actual bosses themselves, and I absolutely love it
Re-playing "blind" after 13 years is a massive nostalgia hit and the game is just as good as when it released, but prettier [and no durability bug].
Such a beautifully-designed game!
yea sure why wouldn't i recommend the greatest euphemism of my life xD
bashing your head at something repetitiously for someone else's gain? yea its like having a dead end office job only cooler cause its not an office and there's fucking dragons
"You've died." And you don't know why.
Dark Souls isn't a game, it's a psychological test. They don't explain anything to you here, they drop you into a depressing world with a broken sword and tell you, "Figure out what to do before a rat kills you." And the worst part is, it kills you.
You try hard, you improve, you finally beat a boss after trying 30 times, and you think, "Now I'm really getting the game," but no. You never get it. Miyazaki always has another hell prepared.
- Blighttown? The greatest argument against the existence of God.
- Ornstein and Smough? Two cousins who go to the gym together and hate you.
- Dogs in sewers? More dangerous than most bosses.
- Rolling? It's not an option, it's a religion.
11/10 Solaire didn't find its Sun, but it did find a place in my heart.
only game i know of that will ban you for offline modding. meanwhile they have cheaters online that teleport you across the map
very good game game good super playable very easy no learning curve at all 10/10 would buss again
As a person who started on the most recent entry to Myazaki's work being Elden Ring, I always wondered how Dark souls was, and why it started this Soulslike Genre. Man, this game truly is a great game, its so simple yet so confusing at the same time and most the bosses are some very enjoyable ones. This game showed me why people started to loved these games and would recommend it to anyone that wants to get into the Genre.
This game has the greatest world design I have ever played. The way the map all loops back to itself is truly amazing. Not to mention one of the best gameplay experiences I have ever had. If you have never played Dark Souls, definitely start with this one.
I love watching the ridiculous ways people die in this game via the blood stains and then dying in the most ridiculous ways myself.
I've beaten all bosses several times (DLC too), but I’m baffled how this game became so overrated. I’ll elaborate, but if you just want something better: try Sekiro or Elden Ring. Since the community must be wearing 1-inch thick rose-tinted glasses, I'll focus on reasons the game is bad.
The first thing you need to know: this game will deliberately waste your time. It tries to screw with you, in all ways both subtle and blatant. I wlll not catalog them here, because it would take several pages. But people are usually in a worse mood after playing. You probably will be too.
Second crucial point: the mechanical depth is more shallow than you probably expect. Bosses are riddled with arbitrary moves and janky hitboxes, which you memorize to survive. While the combat is richer than Skyrim’s, that's not saying much. When we “get good” as players, we're not mastering some rich combat mechanics with depth. We're mostly learning the arbitrary quirks specific to that boss, and the boss often becomes trivialized after. This trial-and-error then restarts for the next boss, like trying different keys to a house.
This community like to pretend how “challenging” the game is. But I believe there’s a misunderstanding about what makes things “difficult”. You can make any game seem “hard” by making the rules unintelligible, or blindfolding people. Dark Souls feels more like a memorization game, dressed up as a combat game. Actually, modern souls games have this problem too. But I found it painfully noticeable here. If you’re looking for rich combat mechanics, you won't find it here.
The “platforming” element is trash-tier. We all hate these pointless cliffs and walkways in Sens Fortress. We can all tell it’s just there to waste your time. That’s the sort of thing you’re giving money to here.
The PvP is also disappointing. The meta is dominated by backstabs, which are so broken that your incentive is to go for them whenever possible. You'll get "backstabbed" from all angles, the jank is absurd. And it doesn't help that the community is toxic. You will interact with the sorts who never worked with coworkers or had a successful relationship. It's quite acceptable to just play offline and use guides instead of reading the player tips.
If you do get into this game (like I did), you can skip boss runbacks by copying your DRAKS0005.sl2 save file just before entering the boss arena. FromSoftware themselves have moved away from boss runbacks in recent years. But it's probably better to just stop paying for a game that's so disrespectful to the player's time.
I offer this as a warning, that is not being given adequately by others. This game is currently very overrated. To a level that, I believe, does a disservice to people buying it.
Highly recommended. It is not "difficult", it just doesn't treat you like an infant. Combat is all about the fundamentals (spacing, positioning, timing etc) rather than relying on spreadsheet stats. Its purposeful game design has everything that you're used to in modern gaming (minimap, difficulty modes, pause function) but in a very covert form that favours immersion. The style of storytelling reminded me of "Under the Skin" - may not be for everybody but definitely my cup of tea. Not much else to say that's not been said a trillion times. Oh, it also played great on the deck.
20/10 cult classic
Gabe go get back prepare to die edition u cuck
Knowledge Check: The Game
If you don't already know the ins & outs of the various NPC story lines, enemy placements or attack patterns,
you'll suffer until *you do know them*. Attacks are poorly choreographed, enemies are often placed in locations where you can't infer their existence until they inevitably jump out of their hiding spot & hit you - giving you that knowledge for when you get back there.
You can easily miss dialogue, entire NPCs and even the "intended" way of learning about the alternate ending.
Sometimes even the area is obscured from you (darkness / invisibility), so you feel extra safe in your lack of knowledge.
When you *do* know, then the game becomes an open garden with many paths, great experiences and a rich story, neatly packed action and a lot of options in how to tackle each fight.
TL;DR: great game if you have knowledge, cheap design tricks & poor player experience if you don't.
A good game with low points, there is good reason this classic is beloved
Dark Souls is a masterpiece of RPGs. While it didn't pioneer the Soulslike genre (that honor goes to Demon's Souls), its success brought the genre to a more mainstream audience than its predecessor. I implore you not to dismiss the game for being "too hard", because difficulty is not what the game is about. Its indirect storytelling through the world, its characters, and items you can find lends itself to an almost pure gameplay experience with very little breaks in the flow. It may be slower than its sequels and spinoffs, but Dark Souls is worth the money and the time io takes to, as one would say, "git gud".
pretty good, held back by a lot of old clunkiness
if only this was an actual remake instead of an hd texture pack
great game was the first to introduce my into the geet good game style and it so rewarding mind you if it is your first time playing you will be just as lost as i was to begin with but i got there eventually
My first dark souls game from Elden Ring and It is a must play for anyone who loves the genre. The level design in this game is amazing, like mind blowing. Learning the mechanics and all make things so much easier! A tip for those wanting to play. Use humanity to make yourself human at bonfires and then use another humanity to "kindle" the bonfire. This is will give you more heals "Estus Flasks" when using that bonfire. Best of luck!
Yeah it's pretty good. Blighttown/the swamp isn't as bad as the internet makes it out to be. It takes a bit to get used to the controls and to navigate around Lordran. But once you get the hang of things, you have a great game in your hands. Until you make your way through Anor Londo and acquire the Lordvessel. The second half of the game is still alright but lacks the polish and quality the first half had. Overall still a great game and one I put the time to 100%.
The best level design in video game history, incredibly challeging but fair, amazing game play. But, bed of chaos :)
A timeless classic, everyone who is even slightly interested in Souls games should try it. In my eyes and in the eyes of many people a 10/10.
been able to get cursed right at the start of the game is one of the worst mechanics in any souls game, why the fuck did they make it so you either have to get to the end of blight town or to get to the end of new londo fuck new londo also one of the worst places ever designed ever making it full of ghost that kill you in two hits that follow you to the end of the goddamn map and go through walls fuck new londo and fuck curse
This game means a lot to me. Booting up DS1 and going back to Lordran always feels like coming back home.
Praise the sun!
very good, very fun, phenomenal, life changing experience, bed of chaos my beloved
To be modest, this game is life-changing. I was hesitant to play any souls-like until I played Dark Souls because the reputation it has for being unforgiving was super intimidating. After playing through this game, I want to differentiate the reputation and reality of Dark Souls.
Dark Souls IS challenging, often times feeling impossible and daunting, but it is also easier than it appears.
Dark Souls is a game that requires you to use everything you have at your disposal. You can absolutely throw yourself at enemies over and over again, memorizing patterns and brute forcing your way to the next bonfire if you want Dark Souls to feel like the impossible game it has the reputation for being.
Alternatively, the game gives you so many things you can use to make this game really easy. You can farm souls, summon player or NPC allies to help you, upgrade your weapons and armor, and so much more.
You will have to put in the work to make this game possible, and you're then given probably the most rewarding experience in a game. You will feel yourself get stronger: maybe that first boss took you 50 tries to beat, and then that 15th boss only took 1 try. On top of that, you get to experience the most subtle but thoughtful story in gaming. You could easily go through this entire game and not pick up on a single plot point, as the story is found in item descriptions, hidden NPC dialogue, the music, and the atmosphere.
got into the soulsborne games for the first time these past 5-6 months and started out with this one, probably one of the best experiences i had with any game in a very long time. getting 100% was such a tedious grind, but oh my goodness the exploration, weapon selection, storytelling, along with the characters were all absolutely phenomenal. a game i will cherish forever and so glad to finally experience for myself.
One of the Greatest Games of all time. The only thing lost in translation from the original to the remastered is the amazing art style and arcade feel. Overall, I love the game for what it is, A miracle . The second half is blown out of the water because the first half was so god-tier,
10/10 My favorite Souls games next to Bloodeborne
I didn't have super high expectations of this game but it ended up being kind of fun playing it alongside a friend .
To be fair, the game is kind of janky, it's full of awful game design decisions, it's clearly unfinished (even after having the opportunity to finish it on the remaster), almost all bosses are kind of gimmicky to hide the fact that they are kind of simple/easy, it's locked at 60fps, the weapon balancing seems to not exist, it's kind of pricey for an old game...
I could go on and on about its flaws, but it ended up being enjoyable and it was about what i expected it to be. By this point you probably know what you are buying and it is exactly what you see on the box. Not a game for everybody and not a 10/10 but out of this thumbs up/thumbs down system it gets a passing grade from me.
Should you try Dark Souls 1 if you have completed the newer games?
Maybe, maybe not. It is 50/50 for me.
I wanted to do a spoiler-free run and check content as little as possible.
What I did not know was that when killing the final boss, the game restarts automatically into NG+.
No prompt, no pop-up, no warning, nothing.
This completely spoiled the feeling of victory, as I had more content to complete.
You also lose all your embers for upgrades.
Accessing the content for the DLC requires progressing to the mid-to-late game.
This means that I will never play the content I paid for; I do not have the patience to do it all over again.
In some aspects, the game has not aged too well.
For instance, there is no fast travel until the mid-to-late game, and some runbacks are *very* long. It is a massive time waster.
Some bosses are buggy, like Smough and Ornstein.
This is not a hard fight; this is a very buggy fight, especially Ornstein.
He sometimes jumps in one direction, freezes, then rushes towards you.
In his greater form, sometimes blocking works, and sometimes it doesn't.
His lance will go through pillars, and his missiles will go through Smough.
The hitboxes in the game can be quite imprecise.
It is a known issue on YouTube, just check 'Dark Souls hitboxes' to know what I am talking about.
Some areas are very mid, like Blighttown or Lost Izalith.
On the positive side of things, the game is big, and the lore is intriguing.
It is also interesting how it laid the foundation for future Souls games.
9.4/10
Even today revisiting Dark Souls still surprises me.
I was actually a huge Castlevania series player at the beginning and played almost every game many times. By the time I heard about Demon's Souls, I realized that the game was filled with a lot of Castlevania elements, and that the maker should have been more or less inspired by the Castlevania series, but at the same time it was also filled with a lot of original gameplay elements and unique thematic styles that stood out to me. While Demon's Souls still had its fair share of flaws, it was full of potential, but unfortunately wasn't well received by Sony at the time, which ultimately led to sales that fell short of expectations, and so From Software and Sony had this not-quite-as-pleasant experience together. It wasn't until two years later (2011) that Hidetaka Miyazaki developed Dark Souls as a spiritual sequel to Demon's Souls, and since then the Souls series has been on a flourishing path of creativity. Today, the Soul series is known to players all over the world, and Soul-like games have become a very popular genre label.
As the originator of the Dark Souls series, Dark Souls 1 has excellent map design, unique gameplay mechanics, a rich worldview and plot background, a unique narrative, immersive immersion, and a variety of colorful ARPG elements. Although there are some minor flaws, the overall finish is very high, and the game system design is very mature, even today's perspective, it is still an excellent masterpiece.
Since then, the Dark Souls saga has officially begun.
~ DIFFICULTY ~
🔲 My grandma could play it
🔲 Easy
🔲 Normal
✅ Hard
🔲 A challenge to be reckoned
~ GRAPHICS ~
🔲 MS Paint
🔲 Bad
🔲 Meh
🔲 Normal
🔲 Very Good
🔲 An original artistic direction
✅ Beautiful
🔲 Masterpiece
~ STORY ~
🔲 This game has no story
🔲 Some lore
🔲 It's there for people who want it
🔲 Well written
✅ Leading to more in-depth researches/thoughts
🔲 A model to get inspired by
~ LENGTH ~
🔲 0 (No story)
🔲 Short
🔲 Average
🔲 Long
✅ To infinity and beyond
~ MUSIC ~
🔲 Just filling noises/No music
🔲 Trivial and uneventful
🔲 Good and/or fitting the game's artistic dispositions
🔲 Memorable
✅ Transcending whispers of a forgotten world
~ INTEREST ~
🔲 I would rather watch paint dry
🔲 Hard to enjoy
🔲 Repetitive and/or uninspired
🔲 A good moment
🔲 Sticking out of the pack
✅ You will remember it long after
~ REPLAYABILITY ~
🔲 A one-time experience
🔲 Only for achievements
🔲 If you wait a few months/years (or with mods)
🔲 Definitely
✅ Infinitely replayable (or almost)
~ REQUIREMENTS ~
🔲 You can run it on a microwave
✅ Low
🔲 Average
🔲 High end
🔲 NASA computer
This game is something, that everybody has to experience at least once. Its a true masterpiece.
Once you press that "new game" button, there is no coming back. At first it may seem strange and hard, and you'll ask yourself: "Are these suffering really worth it?" and the answer is definetely yes. Once you past that stage, the game will suck you in for HOURS.
Dark souls 1 is an everlasting classic, arguably the most atmospheric souls born EVER.
One of the best games ever made, I rate it 100/10. I believe every gamer should play through this game at least once. It's that good.
The world, level design, textures, models, characters, dialogue, storytelling, lighting, sound, animations, sky boxes, all master class. Absolute insanity art like that can even be conceived and run near flawlessly.
The enemy attack patterns, animation locks, unfair one hits and complete bs hit boxes make this game infuriating to play. Comparison with the more modern titles, this game leans more to artificially hard and waiting for good rng, rather than mastering the enemies moves. I can see why boss run backs didn't stick around.
this game really likes to try finger but hole but man does it feel good
This game holds a special place in my heart. While the concluding chapters may not quite match the brilliance of the earlier segments, the downloadable content more than compensates with some of the most remarkable bosses in the franchise. If I were to choose but a single game to indulge in for eternity, this would undoubtedly be my selection.
Игры похожие на DARK SOULS™: REMASTERED
Дополнительная информация
Разработчик | QLOC |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 25.04.2025 |
Metacritic | 84 |
Отзывы пользователей | 91% положительных (40664) |