Mable & The Wood

Mable & The Wood

2.5
Смешанные
360.00₽
Steam Store

Разработчик: Triplevision Games

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Описание

Mable & The Wood — игра в жанре метроидвании, в которой вы сможете принимать обличье убитых боссов. Это полностью меняет формат вашего взаимодействия с игровым миром, полным удивительных переплетений и взаимосвязей. Впрочем, убивать тут вовсе не обязательно.

Вас воскресили адепты загадочного культа. Они рассказывают о связанном с вами древнем пророчестве. Оно гласит, что вы будете убивать Великих чудовищ, принимать их облик и использовать силы этих существ ради спасения гибнущего мира. Но что, если культисты ошиблись? В конце концов, этому пророчеству много лет, а со временем любые слова теряют смысл...

Что делать, когда привычный мир рассыпается на части? В Mable & The Wood выбор предстоит сделать вам. Можно пройти игру, не совершив ни единого убийства. А можно и убить абсолютно всех.

Суждено ли вам развеять тьму или стать ее частью?

ДВИЖЕНИЕ — КЛЮЧ К ПОБЕДЕ


Ваши движения смертоносны. Мейбл волочит за собой тяжелый меч, который не может поднять. Но в любой момент героиня может превратиться в фею и улететь, оставив клинок на месте. А затем снова сменить обличье и призвать клинок обратно в ладонь, рассекая на части всех, кто встретится на пути.



Вы можете менять обличье лишь на короткое время, но делаетесь сильнее, убивая встреченных существ.

УБИВАЙТЕ ВЕЛИКИХ ЧУДОВИЩ И ПРИНИМАЙТЕ ИХ ОБЛИЧЬЕ


Убивайте Великих чудовищ и принимайте их обличье. Превращайтесь в крота, медузу, паука и многих других существ...



Найдите других боссов и победите их, чтобы завладеть и их силами тоже!

ИССЛЕДУЙТЕ ГИБНУЩИЙ МИР


Действие игры разворачивается в мире темного фэнтези. Каждая локация — часть огромного, сложного мира, полного удивительных загадок и секретов. Раскрыть их предстоит именно вам!



Эти секреты откроют перед вами альтернативные способы прохождения, которые не требуют сражений. А еще вас ждет множество побочных сюжетных веток и несколько вариантов финала игры!

УЗНАЙТЕ, КТО ВЫ НА САМОМ ДЕЛЕ


Изучите удивительную историю этого мира и найдите свое место в ней. Станете ли вы спасителем, которого так ждут все вокруг, или же буквально разорвете этот мир на части?



Характеристики
  • Решать вам - Культисты хотят, чтобы вы убили всех, но вы вольны поступать по-своему. Сделайте так, как хотят они, или отыщите свой собственный путь и откройте множество альтернативных концовок.
  • Захватывающий сюжет с глубокими и объемными героями, каждый из которых играет свою роль в этом постапокалиптическом сценарии.
  • Движение — ключ к победе - Мейбл не может поднять свой волшебный меч, а потому вынуждена использовать его совершенно неожиданным образом.
  • Огромный и проработанный фэнтезийный мир, воплощенный с помощью современной пиксельной графики и потрясающего оригинального саундтрека.
  • Несколько вариантов концовки, и множество путей, что приведут вас к секретам этого мира.

Поддерживаемые языки: english, french, italian, german, spanish - spain, simplified chinese, portuguese - brazil, russian

Системные требования

Windows

Минимальные:
  • ОС *: Windows XP, Vista, 7, 8 or 10
  • Процессор: 2GHz Dual Core CPU
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: GPU with 128 mb of VRAM
  • DirectX: версии 9.0
  • Место на диске: 416 MB

Mac

Минимальные:
  • ОС: Mac OS X
  • Процессор: 2GHz Dual Core CPU
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: GPU with 128 mb of VRAM
  • Место на диске: 416 MB

Linux

Минимальные:
  • ОС: Ubuntu 1.4 or higher
  • Процессор: 2GHz Dual Core CPU
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: GPU with 128 mb of VRAM
  • Место на диске: 416 MB

Отзывы пользователей

Не рекомендую 30.11.2023 04:16
2 0

Too buggy. The spider and ghost forms don't work well (mostly the ghost form, I just ended up dashing to the right of the screen always. I also just tried playing from the start again after months of not touching this game, I think I got stuck in the caves? I only had the base ability and I was unable to go anywhere due to locked doors, stone walls, and not having enough flight time to get out through where I came in :/

Too bad, a game where you play as a shapeshifter sounds so fun

Время в игре: 179 ч. Куплено в Steam
Не рекомендую 27.03.2023 18:13
0 0

The gameplay is messy, the level design is just awfully boring. It's not a very interesting game even though the original concept sounds cool.

Время в игре: 55 ч. Куплено в Steam
Рекомендую 19.10.2022 20:54
1 0

Innovative but tedious mechanics, nice world and premise i suppose.

Время в игре: 109 ч. Куплено в Steam
Не рекомендую 21.04.2021 17:37
16 0

To put it simply, this game is frustrating and a little bit buggy. You hardly ever feel like you are in control of the movements, i had to do a lot of backtracking to find keys so i could progress and i didn't like how the map worked. Not everething was bad, i enjoyed first two bosses, graphics is nice and music is good also. So if you find it on -75% discount it might be worth to give it a shot, otherwise avoid it. I personally just rage quitted and decided to write this review, i doubt that i'm ever going to finish this game.

Время в игре: 159 ч. Куплено в Steam
Не рекомендую 21.02.2021 23:15
8 0

Very poor mechanics and the game also needs to be improved in other matters too. I lost my interest very quickly.

Время в игре: 28 ч. Куплено в Steam
Не рекомендую 27.12.2020 03:34
11 0

Awkward, terrible controls ruin what could otherwise be an interesting game with good pixel art. Your character is clunky, slow, and dies very quickly.

Время в игре: 21 ч. Куплено в Steam
Не рекомендую 23.11.2020 16:36
12 1

It's a great concept, but honestly it's not executed well enough to maintain my interest over the rest of my library. This game has various glaring issues with both its wildly varying difficulty from "skippably easy" to "why didn't that work" due to controls and timing, and the annoyances due to bugs and design flaws. I don't even care enough to go in-depth.

Read other reviews, it's Mixed for a reason.

Время в игре: 85 ч. Куплено в Steam
Не рекомендую 30.06.2020 13:25
3 0

This basically a first Impression, should i come back and play this game further i will update this should further down the line gameplay change in a positive way.

In Mable & The Wood you play Mable a little girl carrying around magical sword that is far to heavy for her. To aid you in traversing the world you are transforming into various fantasy and animal forms that use the magical sword in various ways.

As the fairy you leave the sword behind, fly forward (or wherever you need to go) and then call the sword to your hand. On it's way the sword slays everything in its path.

As the spider you shoot the sword into a surface (ceiling or wall) with a spider string attached between you and the sword. The initial shot harms creatures and with the blade afixed you can swing draw yourself up to the blade or swing on it like spiderman.

These ideas are nice but they are ultimately flawed by two things:

First the controls are slow and to use the abilities feels awkward. I never had the feeling that i was in full control. Executing the abilities felt more accidental then purposely. Changing between abilities is also very weird and clunky. There was no way i would be able to combo the abilities with these controls.

Second hindrance is the enormously short amount of mana or energy you have to use the abilities. Together with the first issue this makes movement overall very unsatisfying and frustrating.

Instead of satisfyingly dashing over the levels the gameplay stops constantly so you can change between forms.

Good Things:

I like the art style and the story so far, people have surprisingly much to say and the music is fitting and adds to a nice atmosphere.

Here is hoping it gets better.

Время в игре: 44 ч. Куплено в Steam
Рекомендую 07.05.2020 10:42
0 0

Played this often at events, seeing all the progress each time made me fall in love with it over and over again <3

Время в игре: 8 ч. Куплено в Steam
Не рекомендую 11.01.2020 22:00
6 1

This was on my wish list for a while. Due to mixed reviews I waited for a sale. I'm glad I did. 15 bucks seems steep for this. I restarted twice for getting stuck in a certain spot in the beginning of the game. I played through a decent chunk unlocking a few forms. The game's controls kinda felt clunky. Changing to different forms feels awkward. I liked the music, the way the game looks, and the idea of the game. I thought the way you attack with your sword is interesting in some of the forms. The boss fights I completed were kinda cool. Idk why but the game just didn't feel all that interesting. It checks a lot of my "I'd like this!" boxes, but after a couple hours I'm not really all that interested in coming back to it. I think it's because the back tracking felt like such a chore. In most games I don't mind some back tracking. Although sometimes it's not super clear where to go next and that's fine, but navigating just started to feel not fun due to the awkwardness of all the forms you're juggling. Idk it wasn't a hit for me but maybe you'll feel different. Again I got it on sale so I'm not all that butt hurt about it, but I can't recommend this one sorry!

Время в игре: 106 ч. Куплено в Steam
Рекомендую 02.01.2020 19:40
1 0

Pretty good game, wish I was good at Metroidvania. Also, thought the Cultists were Druids until I made my review and read the description a bit more.

Время в игре: 58 ч. Куплено в Steam
Рекомендую 23.12.2019 22:51
22 0

Although this is an EXTREMELY FLAWED GAME, I recommend. It's a reinvention of the Metroidvania genre. HOWEVER, I'm using the term "Metroidvania" VERY loosely here. There's a bit of backtracking here and there. Small open worlds that you get familiar with and then they get permanently locked away, never to be revisited. Very Linear. And that's a bit of a disappointment. It's just about as much of a Metroidvania as Iconoclasts.

I need to point out that this game is completely riddled with bugs. And I think the game is designed to make you feel like you're losing track of reality. YOU WOULD THINK the story would lead to that, but... although it sort of hints at something like that throughout the game, there's no payoff. In fact, although there's a story, it's kinda garbage. You're introduced to the world. There's a cult, and a bunch of soldiers, royalty, magic, and a mage. Through the entire game, you're not even sure who the villain is until they're dead. So there's no catalyst other or climax. Just rising action and resolution. You being summoned by the cult. Your character motivations are very shallow. Collect the abilities to transform into different things to kill baddies, solve puzzles, and collect keys... but mostly collecting keys to doors so that backtracking is easier... although backtracking can activate bugs that make unlocking doors meaningless and there's no point to really unlock all the doors because most areas have no need for backtracking.

There are locations that repeatedly appear in different locations (same room layout, different place). So it's easy to get lost. And I think the game is designed where sometimes you know how to get from point A to point B, while other times, I think it's intentionally designed to confuse you no matter what, but you DO seem to magically find yourself where you need to be, with little to no difficulty most of the time... which gives you disorientation, but it also gets the game to feel... too easy at times... and infuriatingly difficult at others, especially when the bugs start influencing the gameplay. Don't get me wrong the game is pretty cool.

Basically you're able to transform into various magical creatures. And although I love playing as the spider, swinging around all over the place, it does NOT operate under any type of physics I understand. In fact, swinging around and your control over the actual swing is next to none existent while pulling on the string. While pulling on the string, it's more like a long series of glitches that takes you from point A to point B. Now... I don't really blame the game too hard on that. Mastering any type of physics is difficult. But when I start to have a problem with it is when an object smacks me really hard and suddenly I've been buried inside of a wall and I have to reboot the game and start at my last benchmark to progress in the game. THAT irritates me. It's only happened twice, so I'm not overly upset about it. And the second time, I could transform into a mole and dig my way out.

At the beginning of the game, you can go into a cave and there's a metal barricade from you and going down deeper, into the cave. Later on, you're granted access to this part of the game and when you rediscover that you can backtrack, you might WANT to backtrack, you can buy stuff. Although it's difficult to actually get money and keep it in this game. So... here's what I have a problem with. Being punished for backtracking. So I hit one of the benchmark torches and then returned into the cave and died in the cave. So I respawn back at my last benchmark, OUTSIDE OF THE CAVE. Okay. No problem there. But I go back into the cave and suddenly the metal barricade is back, just like it was at the beginning of the game... so I needed to go ALL THE WAY AROUND to get access to this portion of the map again. And this just comes off as a glitch... which made me much less inclined to backtrack from then on... so I think I missed magic upgrades and transformations, as well as boss battles, but I'm not quite sure... Like I said, sometimes I'm just walking through doors randomly and I magically find myself exactly where I need to be.

Hopefully the developer reads this. Hopefully this all gets fixed.

This game is still somewhat new, so hopefully continuity.... chronological order sort of bugs can be fixed. But I seriously doubt the spider's string pulling can ever fully be fixed unless it gets a full overhaul or something.

NOW DON'T GET ME WRONG. Most of this review has been me complaining about glitches. But WOW does this game have awesomeness to it.

You play as a girl that's too young and weak to even lift her sword... but later on in the game, a big guy isn't able to lift it. So maybe it's just a REALLY heavy sword. Or maybe it's magical... who knows. But when you turn into a fairy, you drop your sword, and when you switch back to being human again, you're able to summon your sword and it'll fly into your hand in your new location. This is pretty cool because it's like planting a trap for enemies, getting air born, and lining things up with your enemies and having your sword fly back to you is totally satisfying. I find this is my primary form of attack right now. It's predictable. The player movements aren't all wonky with this one.

The spider allows you to shoot your sword like a projectile at enemies but your character often times jumps up into the air when she does this, so I'm never quite sure if I'm going to fall off a ledge or something. Don't get me wrong, there are times to attack as a spider and times to attack as a Fairy.

Another transformation is being able to turn yourself into stone. It's odd because she looks like she swings her momentum forward when you turn yourself into stone and you can gain a TON of speed this way killing enemies in your path, but you can also time changing back into a little girl and back into stone again wrong and die very easily this way too. Later on in the game, I'd switch to the fairy and the stone rather quickly and rather often. The harder enemies in the game are way easy as a stone statue... except for the ones you have to back stab in order to kill.

You get another transformation ability to dig in the dirt. This ability isn't really used that often. And feels REALLY out of place. If feels like a way to combat teleportation glitches more than anything. I really wish both the design of this magical ability and the effectiveness of this ability was enhanced -- AND I wish that there was more Game design oriented around it. I probably used it twice, in conjunction with gameplay

You can also transform into a ghost. And to be honest, it's useless most of the time. If you need to speed by a town really quick, it's fast. But you can die easily in this form.

And then later on you can transform into a hawk... which... though the control is a bit differently than the ghost, it's pretty much the same power. And I used it maybe three times in the game.

I think the main things that are useful are at the beginning of the game unfortunately. So the feelings of risk and reward are diminished as you progress further and further in the game. Especially since the most effective and useful power you have is the fairy form... which you get just by starting the game.

It's nice that you can buy stuff... but the money is collected in a totally irritating way. You lose money when you get hit, like Sonic The Hedgehog. And there's a touch of Dark Souls where you need to find where you last died in order to collect your money. Only for you to have NO PLACE TO SPEND IT! You backtrack to go to a store you found a while ago, the game might glitch a roadblock to where you have to go all the way around the map in order to get to where you need to go. So... I ran into two stores. I bought two healing potions in this game. I used one of them at the beginning, when I didn't know how to play that well. And never used the other.

Время в игре: 128 ч. Куплено в Steam
Не рекомендую 02.11.2019 16:36
5 3

An ugly and dumb cousin of Celeste. But I should give credit, it is quite a unique one.
Nevertheless, amateurish design "here, mom, I made my own unity platformer" makes the game unplayable.

Время в игре: 87 ч. Куплено в Steam
Не рекомендую 15.09.2019 22:05
6 6

I was excited to try this, it looked pretty interesting. And it is pretty interesting, but tangling with the physics engine is already driving me to alcoholism. I think I'm just going to stop playing now.

Время в игре: 38 ч. Куплено в Steam
Рекомендую 06.09.2019 10:58
5 0

Mable And The Wood actually got me by surprise, I went into this game with only seeing a few trailers. However the controls are so inviting and the movement is very unique!. Sinking in a few hours in every sitting is extremely easy, just exploring what you can do with all the various forms!. I'm a massive fan of Metroidvanias and Pixel art! … I feel if you are too then definitely check this out! :)

Update: i have this on switch - but felt i would leave a review here!

Время в игре: 5 ч. Куплено в Steam
Рекомендую 02.09.2019 09:18
6 0

To be honest I am a little bit surprised... while playing the game at EGX Rezzed in London I was a bit confused about the controls, but that was probably because I kind of missed the tutorial. However I loved the whole concept and style of the game so I now gave it a try.

I played for something like two hours(?) so I am not thaaaat far in the game, but I love it! The machanics of changing your shape and having multiple possibilies to defeat enemies, the puzzles and the humor. You can clearly see its done by a tiny team as everything fits together so well and is not diluted by too many opinions. It has it's rough edges, but it kind of reminded me of the "good old times" where games seemed to contain a bit of magic. ;)

The aiming controls felt a bit imprecise while in the Spider shape, but that might be me as I am not playing much with a controller. Havent tried mouse/keyboard yet. But besides that I haven't encountered any serious bugs mentioned in some other reviews (may patched already?). Looking forward to play more!

Время в игре: 127 ч. Куплено в Steam
Рекомендую 26.08.2019 07:42
2 2

Great game and story for the first few hours of playing so far. There were issues and frustrating parts of course, but the music is pretty and helps to get through some level designs that feel like padding to slow the pace down. The mechanic is interesting but the control for swapping did feel a little bit clunky. It feels really bad to lose all the diamonds upon death. Especially with the statue mechanic that was inspired from Hollow Knight - it doesn't mean much when statues sometimes spawn directly on top of spikes, and Shop isn't readily available everywhere you go. Plus I'm usually too poor to even purchase potions - which I'm guessing heals my health and gives me a little bit more damage boost temporarily. There are some sounds missing, (picking up multiple diamonds don't trigger additional sounds), or some pillar spikes hitting the ground and not making any noise and overall sfx sounds a bit too quiet. But it has great potential, and I would recommend it for people who love metrovania games.

Время в игре: 59 ч. Куплено в Steam
Рекомендую 26.08.2019 00:44
1 1

Originally, I said that this game felt really unpolished. But, in the past few days, the devs have put out two patches that address a lot of the issues that the original release had, and I'm happy to say that it's a much better experience. The death system is much better, with the character only losing half of their diamonds instead of all of them, and the camera now pans much better so that you can better plan for obstacles, but the statue spawning has yet to be fixed as of patch 1.0.2. The fairy now moves faster, which makes it much better for combat, but it does make vertical movement harder, especially in the mountain area. The bosses are exactly the same, for better and for worse, but the spider fight is faster with the changes to the fairy. I am honestly indifferent to the map changes, as I enjoy needing to memorize landmarks and stuff.

But, still, the levels themselves are really interesting, and introduce various mechanics and enemy types as you go along, which you need to make use of your new transformations to overcome. And each transformations feels cool and unique, with various uses both in combat and exploration. For example, the fairy power you begin with can only damage enemies in a line between you and your sword, but the spider power can let you shoot enemies in a straight line wherever you are looking. It really makes you feel like you're becoming better, more powerful as you progress.

All in all, I can appreciate what this game tries to do and what it succeeds in, and while the game still has some issues, the devs are constantly working hard to make the game the best it can be.

Время в игре: 165 ч. Куплено в Steam
Не рекомендую 25.08.2019 14:22
8 5

So.. I just have one question... Why is there such an obvious "secret" to go straight to the lava zone? Getting stuck there is misery on your first playthrough. Spent the first hour burning while I learned the controls. Restarted, got 2 new forms and then got stuck in town because I used a key elsewhere. Oh well...

Время в игре: 155 ч. Куплено в Steam
Рекомендую 24.08.2019 17:28
9 0

Overall it's a good game, but there's room for improvement. Sometimes the commands are not so responsive and the gameplay don't feel tight. There is no compass on the minimap, and you have to guide yourself through runes on the map, it’s a fun concept, but personally I prefer the compass. Other than that, I really loved the concept, music and art. The game is a little clunky but it’s really fun!

Время в игре: 84 ч. Куплено в Steam

Дополнительная информация

Разработчик Triplevision Games
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 02.02.2025
Metacritic 62
Отзывы пользователей 50% положительных (24)

Отзывы пользователей

50%
12 положительных и 12 отрицательных отзывов
Обновлено: 23.01.2025 00:04

Жанры

Action Indie Adventure

Особенности

Single-player Steam Achievements Full controller support Steam Cloud Family Sharing