Разработчик: BancyCo
Описание
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About the Game
STORY
Can love bloom on a doomed space colony? Alone With You is the tragic sci-fi follow-up to indie horror hit Home, in which you discover the fate of your crumbling installation with the help of a very emotive AI companion and four fully-realized holograms. Providing a rich story that adapts to your choices, Alone With You is the Space Quest-meets-OK Cupid adventure game you never knew you wanted — until now!FEATURES
- Over a dozen missions, multiple endings, varied conversation choices, and some surprising decisions provide a story you can sink your teeth into and experience multiple times
- A love letter to the Sega CD — vibrant, colourful 16-bit visuals and detailed cut-scene vignettes paint a beautiful sci-fi universe
- Completely original soundtrack with more than 30 foot-tapping, otherworldly tunes
- Accessibility features: separate music/sound effects volume sliders; full-screen/windowed modes; simultaneous keyboard/controller support
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista, 7, 8.1, 10 (32- or 64-bit)
- Processor: Intel Core2 Duo (2GHz+)
- Memory: 1 GB RAM
- Graphics: GeForce 8800 GT / Radeon HD 3870 (512MB) / Intel HD Graphics 4000
- Storage: 750 MB available space
- OS *: Windows 7, 8.1, 10 (32- or 64-bit)
- Processor: 2GHz+
- Memory: 2 GB RAM
- Graphics: 1GB+ VRAM
- Storage: 1500 MB available space
Mac
- OS: OSX Mavericks 10.9
- Processor: Intel Core2 Duo (2GHz+)
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 4000 / Dedicated graphics with 512MB VRAM
- Storage: 750 MB available space
- OS: macOS Sierra 10.12
- Processor: 2GHz+
- Memory: 2 GB RAM
- Graphics: 1GB+ VRAM
- Storage: 1500 MB available space
Отзывы пользователей
Alone With You is a good sci-fi adventure game with a beautiful story, some nice pixels graphics and a great ambiant. I recommend it!!! 💜💜💜
i dont know my opinion of this game. honestly, i abandoned this game years ago because i was not enjoying it at the time. recently, i picked it back up to give it another try, and got quickly frustrated like last time, but now i made it to the end.
the characters and story didnt seem particularly charming to me, but at the end i did feel a lot of sympathy. i mean, they were all living in a desperate situation beyond what i could imagine, they did all they could and still failed... what could be more tragic than that? what could make a more heartbreaking story? so, at the end i do love what this game does regarding story. that is not the problem.
for me, the problem is HOW this story is told. you get put on rails for most of the game, there isnt much free exploration beyond choosing what order to go to the areas. some puzzles are REALLY engaging, while others... well, i made a note about it while playing:
"the game doesnt even let you figure out the puzzles, it just gives you the specific instructions for what you SHOULD DO NOW! but also they are designed clumsily, and i think that really affects the world building. as an example, there is a mission where the codes for a few doors reset to their defaults, and you have to unlock them to progress. sooo, you would assume there is some common sense thinking you can do to figure it out, right? maybe it would be 0000, or 1234 or stuff like that. or there could even be some clues about the design of these doors or safety protocols or whatever? nope! the genius solution is... two random numbers written in unrelated rooms close to the doors (in a calendar and a batch number)... and these just happen to be the codes? come on! surely you could come up with something more interesting than that! the game has many more moments like these, if a little more subtle, which for me meant that i just saw right through the story and did not feel like i was talking to people, [spoilers]or finding my coworkers bodies,[/spoilers] or engaging with the ideas the game was proposing..."
you can tell that was a really bad moment in the game, but looking back on it, the opposite is also true, there are moments where the beauty of this tragic story shines, and nothing else really matters, not the puzzle design or sometimes-clunky world building.
so that is what you get for this game! i still dont know if it was worth it... i guess i will know it was if i remember this story in a couple years, but dont remember that fucking puzzle lol
Pixels, puzzles, and point & click vibes - its a game / choose your own adventure style novel. I really enjoyed it - I enjoyed the conversations with the AI and sim characters, the quests, choosing a path and experiencing the story unfold. I've had one play through and may play again for some different endings eventually. The only thing I'd change is to be able to pick up the story from different save points, which would make replaying the game much more of an enticing prospect
It's basically a walking sim, but it lacks much of anything to keep it interesting.
It definitely had the chance to be a great game. But having to watch the same door opening animation about 400 times and being forced to go back to base after every single little thing really makes it tedious to play. Can't recommend it sadly.
This game made me feel things. Honestly one of my fave games, I still think about it years later. Highly recommend playing, really beautiful story-telling <3
I enjoyed the game. The concept and story are interesting, and while the characters are somewhat 2D as they tend to share a lot of the same dialogue for each person you pursue, I still found myself getting attached to them. The romance is optional in this game, and the pixel art and animations are beautiful.
SPOILERS:
I hate (love) how the game gives you hope that the main 4 colonists you meet manage to somehow survive only to stomp on your heart by showing you their decaying bodies near the end.
I was excited to play this game, as the description suggested that it matched what I like: space colony, disaster looming, conversations with AI, romance, visual novels - all up my alley.
However, after 2 hours of gameplay and 4 missions complete I can only say that it didn't live up to expectations at all.
- The dialogue choices are basic and don't add anything to your personality, and it seems the characters will just keep on talking about their failures in life regardless of your reaction.
- The interactions with them are super short, so with most of them there was no emotional bond, so caring about their fate was difficult (except one of them, perhaps).
- The romance was nowhere to be found (like sure, some characters were having crushes on each other, but it's just bits and pieces). If it was further on and I never reached it - I get it, but I also doubt I would've gotten invested in the characters with the little insight you get into their personalities.
- There was also little left from the visual novels style that usually have a lot of prose plus visuals
- The gameplay primarily consists in going through doors and inspecting items found in ruins, without too much deep insight or backstory. It's a slog, especially since 99% of the time you find nothing of interest
I wouldn't say the game doesn't have anything commendable, so here you go:
- The art style is quite nice and does reflect the sense of loneliness and doom
- The music was alright, although sometimes there were noises where I wasn't sure if they're random, or indicate an interaction button
I really tried to get through, but just could bring myself to care about the story. Wouldn't recommend.
It would be hard to recommend this game more than I already do. The story is great (if a bit dark), the characters are great / well filled out, and overall you can just tell that the developers were putting everything they had into this game.
The story develops through your investigation of the various areas on the map. That involves searching for various materials, which adds to the world-building, and looking into the backgrounds/relationships of the characters. It goes really in-depth with both and I found the gradual expansion of them fairly satisfying.
The "special characters" are developed through your conversations with them (or lack thereof). I only have one playthrough and I went with essentially a platonic route. If you are like me, that might actually be preferable to a true romance route. Basically, I just spread the affection (aka split up the special simulations between the characters --> Playing the Field achievement). Despite all of the dark background behind everything, I still found that the conversations I had would bring a smile to my face and I don't regret going through this experience at all.
You can tell that this was a labor of love if you really look at the small details. For example, one of the scenes where you talk to a "special character" has a lot of moving background (clouds, birds, wind, etc) that isn't strictly necessary and would take a lot of work to implement, since it is a pixel art aesthetic and presumably would need to be redone for every scene. It adds quite a bit of polish to the scene. That is on top of the generally well-done facial expressions, glances, etc that they have in all of the conversations.
I wanted to like this game, I really did.
The art is beautiful, between that and the sound design I was drawn in from the first few seconds. And the subtitle "A Sci-Fi Romance Adventure" intrigued me.
But as far as I can tell after playing the first few missions, the title is a misnomer. There's no romance to be found, as far as I can tell, and if there's any at all it's only the most superficial "gamified" type of romance.
My first few interactions with the holo-people left me completely baffled as to what I was supposed to be doing and why. One bookish character asked me if I read much; I responded "sometimes" instead of "voraciously," because I tend to answer those sorts of questions honestly on my first playthrough of any RPG. She turned her face down, there was a little buzzer sound effect, and I felt like I had gotten dinged by the game for making a bad choice.
Subsequently the AI told me that the more I "connect with" these people, the more effectively they'll work on solving my problem. Am I supposed to manipulate these people? Tell them exactly what they want to hear? Is the "romance" in getting them to love me, so they'll work harder for me? It struck me as shallow, ghoulish even, and not at all the sort of thing I'd hope for from a game that bills itself as a "sci-fi romance adventure."
Not to mention, the characters are not particularly interesting or well-developed. Or at least, the conversations are so short that I don't get the sense I've made any sort of connection with a fully-realized person. Since that's ostensibly the point of the game, it's a really disheartening sign.
If I was disheartened by my conversations with the holo-people, the rest of the game didn't help. The mission gameplay is almost impressively boring; Steam says I played for 76 minutes, and I could have sworn it was at least twice that. Even if I wanted to talk more with a particular character in order to develop some kind of connection with them, the pacing of the game so far promises at least 30-40 minutes of tedious walking around before I can get to that point.
I just can't justify spending any more time on this game than I already have.
A great small adventure game, with charming dialogues and character and a unique scifi atmosphere. It has not much gameplay, mostly you run around and solve smaller environment puzzles. But nothing very challenging or difficult. Its a little bit short too, but has replay value, because you can't get close to all characters in this game a single run. And its really fun to get closer to the characters in the game.
If you like games that focus more on story and dialogues, you will have much fun with this game. Don't expect complex gameplay mechanics, but you will not miss them either.
As the title states, its a "romantic" bittersweet sci-fi adventure game. And its very good at being exactly that :)
Really fun! The story was compelling, the graphics were beautiful!! I liked how the gameplay added to the atmosphere.
I am currently a hot mess after completing this absolute roller coaster of human and non-human emotions.
This game, when played during 2020 hits a little different, and a little harder. The isolation that the game intends for the player to feel is even more palatable right now, and the connections you make with the 4 other "crew-mates" you come to know are powerful. I decided pretty early on to focus all my attention and "extra" time on one crew-mate in particular, and I would recommend this style of play to anyone just starting. It allows for the greatest amount of emotional connection to be made, and the most character juxtaposition to occur, which doesn't much change the ending, but MAN did it ever make me cry at a few points.
The game play itself is somewhat simple, but not boring. The very last door puzzle at the end of the game is about as challenging as things get, and even that was doable with a little bit of creativity and by paying attention.
As far as sound design goes, I would HIGHLY recommend turning down the jarring, annoying, and repetitive sound effects, but turning UP the incredible and surprisingly detailed score. The music changes when you enter certain areas, and sometimes even goes silent at key moments, which adds to the overall mood of the game really well. The sound effects however, which transition you through dialogue are TERRIBLE, and after the first few days of the game, I opted to turn them down to their lowest sound setting because it started to take away from the immersion so much.
Overall, a perfect game to be playing right now, that emphasises the importance of human connection in isolation. Fitting, and next level sobering.
Thoroughly enjoyed this game.
The story had a lot of sci-fi elements I loved, with the doomed colony and decaying futuristic bases. It was this story which captivated me through the simplistic exploration and puzzle-solving gameplay.
The game deals with the aftermath of a failed terraforming expedition, as you take control of the lone survivor, guided by an empathetic AI, trying to escape. As you explore you uncover the individual stories of the other colonists, particularly the tales of four key figures that the AI has simulated in order to help the player repair an escape ship and leave the crumbling colony behind. I found it genuinely heartbreaking when I began to uncover the first bodies of the four holograms. The characters are all intriguing, including the AI, and I definitely want to go back through and try and get the other endings. It's an intriguing take on the dating sim genre which I love.
The colourful pixel art style contrasts wonderfully with the dark, sometimes gruesome, and tragic events and the music adds to the experience. My only complaints centre around the ease of becoming lost in some of the structures -- there were a few puzzles which took me a little longer to complete because I got a tad lost.
I loved this game. Cute, weird, and unique. The pixelated graphics are cool too. The game was longer than I expected, which is good.
I did think the "romance" aspect of the game was a little lacking. The dialogue and characters seemed stiff. All the cues for emotions were there in the dialogue, but I just didn't feel it. Wasn't quite convincing. That said, I didn't really mind. Still loved it.
Looking at all the achievements I didn't acquire, I'm surprised. It seems there are quite a few things I didn't discover. However, when I was playing I was certain I searched every single inch! Makes me consider a re-play.
Overall I think it was a fun game and good value for the price.
You wake up in doomed space colony as the only person alive. With the help of an A.I and four holograms of former colony members you gather resources and information to get back to earth.
This is a bittersweet heartfelt story of human nature as we piece together went wrong and individual emotions thorough the holo chamber, the A.I and finding notes as we explore the abandoned colonies. The dialogue is very well written and even the A.I feels like a real person right up to the end.
The artwork with its pastel, muted, pixel aesthetic suits the tone of the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1789650425
The game play involves conversations with the holograms and dialogue options, puzzles and exploration. While the variation of puzzles and walking break this up I found it repetitive searching and finding items in the abandoned colonies There is a break from this which involved working out passwords and right sequences.
The one thing that lets this game down is no save, load or skip options. It only autosaves at certain points. This means if you want to play again for achievements or to change your choices you have to do a full playthrough. This also leads back to the repetitiveness – I would rather not do things I found boring first time unless there was an option to fast track and focus on the options or things I did not collect.
Despite this issue this adventure/visual novel is worth a playthrough and due to its sci fi theme and style could have a broader appeal.
I own this on both PS4 and Steam, and I am very glad to be playing this game again. The graphics are simple, but heavily atmospheric, creepy, captivating, and the story compliments these elements nicely for not really using many buttons. Which brings me to its gameplay, and it is mainly a walking game with a great story for the player to uncover. I highly recommend anyone of all ages to pick this game up and enjoy exploring this dreary planet far from Earth.
I found Alone with You in my library with no memory of what it was or why I'd bought it. It's a small indie game with pixel graphics on an alien planet. That's probably what drew me to it. It might not be everyone's cup of tea, but to me, it's what I love.
Having said that...I can't recommend this game, unfortunately. I wish I could. See, the game introduces itself with this very interesting concept. You're the last survivor on a terraforming colony planet. With the help of the colony AI you need to rebuild the escape ship so you can get close enough to a trade route to send a signal for rescue. But neither you nor the AI have the expertise to solve all the issues required. So your AI uses back up holograms of four dead crew members to help you. As you search through ruins of settlement buildings for parts, you also find remnants of these people's lives, and you bring them back, discovering more about who they were and helping them find closure about their last months alive.
What an awesome premise! Sadly, the execution doesn't really do it enough justice. You only get a few fairly-short conversations with each crew member, so you don't really get to build a very strong relationship with any of them. The dialogue options are limited to basically “Agree, disagree, maybe”. And your only motive is to keep them happy enough to work on the ship, so, there's no conflict, really.
You spend most of your time digging through the aforementioned ruins. And this is probably the biggest let down of the game. I know, what could be boring about digging through ruins? But sadly, the gameplay consists of walking around and pressing the “interact” button on all the things. There is some light puzzle solving, but it's basically “find the password”, and sadly most of it doesn't actually make sense. For example, one 4 digit password is comprised of the number “24” taken from a calendar, and the number “12” taken from a med-kit, but there is no logical reason why anybody would combine those numbers and use them for a password. They're just, the only 4 numbers you can find anywhere. The one puzzle I found that actually did require some work actually made me give up on the game altogether.
Why? I guess, by that point I was pretty tired, I wanted to play through just to get to the end, but this puzzle required like, “go get a notepad” level of keeping track of names and numbers, and I just didn't feel like it had earned it. Later, guiltily, I reopened the game to give it another shot, but the last save was about an hour before the puzzle, so I quit again.
So in short, cool pixel art, very cool premise and themes, poor character relationship building, poor gameplay, poor puzzles. I give it 2/5. It might still be worth checking out on sale, if those good points sound like enough to sell it for you.
TL;DR see all other thumbs down reviews for this game as i have the same issues. save yourself $10 and a good chunk of your time
not so much a game as an exercise in WASDing over and over through the same paths for 4 hours... only to come into holo-sim conversations where the dialogue choices don't seem to matter and so the supposedly intimate / "deep" / emotional topics lack nuance and depth because none of the sims' responses to player dialogue make much sense. it felt like playing that game Facade... characters would just react extra emotionally to whatever generalized positive/negative/ambiguous two-word dialogue choice you select... you'd have a more realistic and emotionally impactful conversation with a side-of-the-road NPC in pokemon blue is what i'm trying to say...
and i wasn't even playing for the visual novel aspect! i loved the puzzling with notes and scanning the remnants of the colony left behind. it was just too mind-numbing to have to see 9000 door-opening animations a billion times a day to ultimately accomplish two daily objectives ... if there was any emotional impact to be had from, say, slowly noticing the AI develop its interest in humanity over the course of the game, it was utterly beat dead in my mind by the absolute TEDIUM of all these pointless hallway runs and 8-second "driving the shuttle home" animations .... GOSH!
here's the majority of the gameplay you can expect to see:
>> wake up. AI messages you to meet them in the other room
>> walk through 3 screens to have a 2 line "conversation" with AI about? nothing?
(why did i walk out here then? just give me the mission brief while you're talking to me remotely at wakeup time so i can get on with it!)
>> walk through 3 screens to shuttle bay
>> watch shuttle drive animation
>> arrive at mission location
(THIS is where the game actually HAPPENS... this is where you want to spend your time! this, to the game protagonist, is where the full hours of the workday is happening! but the minutes you spend in real time just to walk your player around through screens just to GET here ends up feeling about the same as the time you actually spend doing the meat of the mission. absolutely skewed)
>> upon mission completion, get back in shuttle and watch the exact same 6-8sec animation, no x button to skip or anything (i'm not saying i hate these animations as a function, but i'm certainly more fond of them when -i- get to decide to use them and when they're spread out for SPECIAL function e.g. taking the bus to the desert in stardew valley)
>> arrive at shuttle bay, AI tells you to meet in other room
>> walk through 3 screens again to meet AI in the core room to "sync mission data" and have the same 2-line dialogue as last night
>> walk through 3 screens to rest in your room
>> be woken up by AI telling you to go to holo-sim chamber
>> walk through 4 screens to get there
>> enter simulation, spacebar spacebar spacebar through as characters monologue with minimal player participation
>> walk through 4 screens to get back to your room to sleep for real
>> wake up and repeat 14 .. more.. times ...
if that felt like a long read for very little content in that list, then you can start to imagine the feeling you'll have coming away from playing this game. your eyes will glaze over and your heart will be cold by day 3
if the point of the game was to remind me what i already believed to be true (space isn't glamorous it's bleak and enormous and isolating) then they sure did beat that feeling into me by boring me to death... and i wasn't expecting a mad alien-fighting bright-lights action crusade or anything... but when you call your video game a sci-fi romance adventure, you kind of expect you'll get to spend your time DOING some adventuring or, idk, getting to actually ENGAGE with the narratives as a player-character. as other reviews have said though, given the limited dialog options u get in conversations, our protagonist effectively has the personality of room-temperature water so none of the narratives end up feeling relatable or even coherent, frankly
Getting through Alone With You was a real slog. Apparently i sunk 4 hours into it and that was at least 3 too many. I'm not sure why i bought this game, i guess i thought the graphics look cool - and they do look cool - but everything else is tedious as hell.
Story starts out, you are the only survivor left in a space colony after a disaster. It's hardly imaginative, but fine - we know from games like Tacoma that you can still tell a good story in that stock setting. The problem is that all of the characters in this game are insufferable. Everyone from the leader to the scientists to the AI is completely neurotic and unprofessional. The dialog tries to make you feel sad about the fact that everyone is dead, but let's be honest - why wouldn't they be dead? The whole lot of them were incompetent. I couldn't wait to get the hell off the planet.
Unfortunately before i could do that i had to traipse around doing fetch quests and then sit through some very long conversations where holographic simulations of the guys shared their failures and then needily fished for compliments anyway. Like, what? Guys, you all suck! I would rather have spent the time cleaning up all the mess that for some reason does not appear to bother our protagonist in the slightest.
I guess i kept hoping it might get better in the end, but it doesn't. I don't know who would enjoy this kind of game. It's definitely not an adventure, but even as a dating sim i can't imagine it working because everyone is terrible. Not recommended.
I really like this game! Its visuals, the story, everything feels really unique, all that background that is offered to you from the past to help you deal with the problematics of the present, that is not weak at all. Everything is really enriching to the game as a whole, the simplicity of the controls arcade-ish like, all that reading because well is a visual novel and you must imerse your self as a player with every single word of it, that's the purpose of the game. I truly recommend it, if you like the genre and feel like reading and taking part on the story.
I must say that I did enjoy the game and wanted very much to complete it as quickly as possible.
The game play becomes a bit tedious and repetitive.
The story is great and rather enthralling at times.
There is a simulation experience that is pretty cool and almost "out of body" within the game.
Personally, I enjoyed Home much better. But this was a fun game all in all.
While the gameplay gets slightly repetitive (going back to different sections of the same area to look for clues, bodies, etc..) the writing is where it shines. It's about machines, humanity and the will to learn and survive. If you like a good story amidst simplified gameplay, this is for you.
Charming pixel art adventure with light puzzle and hidden object mechanics. Very good sound effects and music, and an excellent sci fi story about survival, companionship, memories, regret, mistakes, and love. There's an AI character that's one of the better AI's out there in fiction if you ask me, and the protagonist is a goofy but capable settler/explorer that insists on wearing a scarf...over a spacesuit. Also perfect from a technical standpoint, not a single glitch, 100% controller support, and surprisingly lengthy. Having said that, gameplay might be a bit samey for some because it's very structured. Then again, the situation in the story calls for it. Solid 8/10
I loved this game.
As the story unfolds, as you look for a solution for the dire situation you found yourself in, you grow in a routine, a mission a day.
There is nothing really challenging gameplay wise but the good writing, the awesome musical score and the peculiar graphical style all cast a spell on me.
It soon became the go to experience in many nice evenings.
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Дополнительная информация
Разработчик | BancyCo |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 74 |
Отзывы пользователей | 77% положительных (44) |