Разработчик: Enigma Entertainment
Описание
Your gold is lost! All you have ever fought for! It's time for a last crusade and get back what's yours!
You are one of the last remaining crusaders and all your gold you conquered was stolen out of your giant vault.
Be strong! It's your gold they stole!
Jump into procedurally generated dungeons and fight the creatures who stole your gold. Kill them to gain experience and grab your gold. Craft over 20 swords with different attributes to fight the growing threat. The higher your experience is, the more gold the creatures will drop. Get to the end of the dungeon to bring your gold to your vault. If you die, your experience is lost as well as the currently collected gold.
- Updated visuals
- Fully reworked Menu and UI system
- Updated Balancing
- Improved Steamworks and Achievement integration
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Win7/8/10 32-bit
- Processor: Core 2 Duo E8200 2.66GHz or Phenom II X2 545
- Memory: 4 GB RAM
- Graphics: GeForce GTX 295 or Radeon HD 5870 (at least 1GB VRAM)
- DirectX: Version 11
- Storage: 3 GB available space
- Additional Notes: The use of mobile GPUs can sometimes cause problems and is not recommended.
- OS *: Win7/8/10 64-bit
- Processor: Core 2 Quad Q9550 2.83GHz or Phenom II X4 955
- Memory: 6 GB RAM
- Graphics: GeForce GTX 580 or Radeon HD 7970 (at least 2GB VRAM)
- DirectX: Version 11
- Storage: 3 GB available space
- Additional Notes: The use of mobile GPUs can sometimes cause problems and is not recommended.
Отзывы пользователей
[quote]Warning: Asset Flip!
Gold Crusader Remastered Edition is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unreal Marketplace assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote]
Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware.
In this case, the asset flipper took a bunch of assets from the internet/Unreal Marketplace/Fab and slapped their own name on them, trying to convince gamers that they created this whole game, when really it's just one dungeon tileset rehashed infinite times in a lazy linear procgen layout, where you fight endless waves of asset flipped zombies.
Proof? Sure, here's the zombie asset pack the "developer" here stole and is trying to pass off as his own work, it's BitGem's Zombie Crew Bundle. Take a look for yourself.
It's even more lazy because the dungeon asset pack the developer stole doesn't even match the style of the zombies, it's got a voxel "minecraft" look when none of the other assets do. I guess laziness and asset flipping/plagiarism go hand in hand.
This obviously has no value or merit as a real game.
Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard.
The mismatched game assets are fairly mediocre/low quality, it's a wonder why they couldn't be bothered "borrowing" higher quality assets for this asset flip. This is a lot like going on a shoplifting spree but only stealing the cut price store brand goods. Regardless, the poor quality assets alone should be enough to deter gamers from bothering with this.
The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content.
These technical defects push this game below acceptable standards for any modern PC game.
You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Gold Crusader Remastered Edition has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "Gold Rush", for playing this asset flip, trivial to achieve, but less than 7 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 7 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game.
That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards.
This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name.
So, should you buy this asset flip? Is this better than any of the 110,000+ genuinely made games on Steam? Of course not!
Gold Crusader Remastered Edition is relatively cheap at $5 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Remember that if you buy a game from an unethical developer, you're putting your money at risk.
Remastered version still has broken achievements. Use older depot manifest to get them.
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A Dungeon crawler that never really develops into anything . You swing your sword at crates or enemies and thats it . You get gold that you can buy other weapons but you just carry on and on . Got boring very quick . Shame as the graphics are good and there could have been much more here .
Bought it because: loved the art style, like procedural RPGs. Inexpensive and wanted to check it out.
- Fantastic art style. The avatar in particular, a Dwarf whose entire body is basically his head, is adorable. It reminds me of the old "Weeble" toys from the 70's.
- A nice dungeon feel with good music.
However:
Gameplay is shallow; you use WASD to run through the dungeon, which is a single, procedurally-generated level. Monsters appear; left click attacks, and right click blocks. There's a blocking animation, but no sense of contact or weight when you do block. Hitting the monsters does produce a sense of contact. They all die easily and you automatically pick up gold. When you get to the end of the level, you're healed to full, transported back to your home room, and get credit for the gold. There's a crafting station there where you can spend gold to upgrade your weapon damage, but nothing else. Then it's back into the dungeon for another short, random level.
...and that's it. No story. No exploring. No discovery.
Performance is fairly poor. I was not able to get the game playing full-screen, and I recommend you not change the default resolution, as you can get into a situation where the game won't start at all. There were noticeable framerate drops and video lag issues even with my fairly good hardware, though I didn't toy with the detail settings to try to improve this.
Anyway, it's a shame this game was left to linger in such a basic state. It feels like a well-polished tech demo.
This could be a decent game if there were things to do. You start off in an open hall, and it doesn't matter which door you take, they all lead to the same type of procedurally generated dungeon, with the same 4-5 types of monsters.
You swing your sword by left-clicking, that's all there is in the way of attack variety. You have a player level, which as far as I can tell has no bearing on anything. There's no player stats, no skill tree. The gold you collect is used to craft other weapons at the table in the starting area (each weapon has differing levels of attack power and 'gold find'), but there is no inventory, so for example, if you replace your Axe with a Templar Sword, the Axe is gone, and you have to buy it again if you want to use it.
Challenge is pretty much non-existent, seeing as how there are boxes aplenty lying around that give you gold, or refill your health to 100. You just walk through each dungeon to its end, collect gold, and repeat. I assume that once you've grinded enough to afford the most powerful sword, you've done what little there is to do.
One last detractor, it appears as though the achievements are half-broken. I know I've stored 10000 gold in my vault, but I don't have that achievement, among others I know I've qualified for.
FINAL VERDICT: If the developer adds some variety to the dungeons, fleshes out the character levelling, puts a few spells or special attacks in, adds some challenge, fixes the broken weapon purchasing system.. etc.. etc... well, that's a lot of work now, isn't it?
No.. sorry but it is boring if you ask me, it is super easy and you don't really do anything. I would not recommend this game, not even if it was a free-to-play facebook game. Refund requested.
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Дополнительная информация
Разработчик | Enigma Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 14% положительных (7) |