
Разработчик: INSIDE SYSTEM
Описание
The Legend of Dark Witch 2 retains its simple controls and enough challenges to satisfy the completist.
Created by indie games company INSIDE SYSTEM in 2014, The Legend of Dark Witch 2 is a 2D action story sequel to "The Legend of Dark Witch". True to its predecessor, Legend of the Dark Witch 2 retains its simple controls and enough challenges to satisfy the completist.
Players have 8 stages to choose from and must use SHOTs to make their way through a variety of obstacles to reach the boss enemy. Within each stage there are hidden "Pura Syega" which are helpful to power up player characters.
New Features
-Increased number of stages to choose from
-Allows finer customization for player stats using "Tres"
-"Technical skills" can be customized not only to increase power, but add abilities as well
-New "Forbidden" items added for a wider variety of game play
Поддерживаемые языки: english, traditional chinese, japanese, korean
Системные требования
Windows
- OS: WindowsXP
- Memory: 2 GB RAM
- Storage: 500 MB available space
- OS: Windows7
- Memory: 4 GB RAM
- Storage: 2 GB available space
Отзывы пользователей
peak as hell, even more characters to play as and I love Solas playstyle
i suck at games like this (protag can shoot & it's difficult) but this game is really cool ngl
I really like this game. I played this a very long time ago on the 3DS and put a huge ton of time into it. This is a bigger version of the first one. Having the weapon energy be a separate thing is the best. I’m glad the remaster of the first one added that. Dark Witch 2 is a better game in most ways but I still like the first one more. It’s so simple and short that it makes me want to keep going back to it. This is also a short game but it’s a bit longer. I really wish the 3rd game would come to Steam but there’s some rights issues unfortunately. I never got a chance to play it on the 3DS.
For a game I like so much I’m having a hard time saying much about it. I review every game I beat on Steam. I usually go over the pros and cons in detail yet I can’t think of much to say. This game is Mega Man 2 to Mega Man. If you liked the first one you’ll like this one. I have to go back to playing way too much of that poker mini game.
demo'ed on the 3ds. thankfully a port was made for pc and i wish i could say the same for other games that ive loved the demo for on that console.
anyway truly a game, dark witch was present
The updated mechanics like having two attacks slots is a neat change for anyone who struggles with quick swapping like me, the bosses were fun and it feels rewarding to figure out how to manoeuvre around the attacks. Plus the optional talking cut scenes after beating stages adds a lot to the story and characters.
What an improvement.
Like its predecessor, Dark Witch is a mix of Megaman and Gradius. You platform and shoot, whilst also gaining temporary upgrades that last the length of the stage for as long as you stay alive. Movement speed boost, increased damage output, expanded projectile trajectories, etc.
My issues with the first game were that the boss weapons used the same resource as your upgrades. So you had to decide whether to upgrade your character or use boss weaponry. That, and the upgrades were requirements rather than optional. So if you died at certain points you just made life that much harder.
Dark Witch 2 includes some simple changes that imrpove a lot. Weapons, including your basic buster, have their own separate ammo pool. This ammo pool constantly refills. Different weapons use different amounts of the pool, and all have a set requirement to shoot at least 1 bullet. So the beam uses the entire pool whilst your buster uses such a small amount it allows you to spam. It's ingenious and something all Megaman-like games should take note of.
There's some trade-offs in the stage design. The upgrades are no longer requirements to pass the stages, but that's because the stages are much simpler in design. There's barely any variety between them, with many being straight paths with the ocassional bottomless pit. It's a definite downgrade, even if it alleviates the upgrade issue. The bosses are like-wise much easier than before, even if they finally move (previously they stayed perfectly in place throughout the fight).
Outside of stages you can upgrade your abilities permanently. Just as before, you can upgrade for more health, increased base damage on your buster, and more lives. It makes the game much easier without altering the difficulty level. Dark Witch 2 expands the system, by allowing boss weapon upgrades and unlocking new abilities to upgrade in-stage. So instead of your temporary upgrade being a hover, you can replace it with a dash. Instead of the damage boost, you can replace it with a guard. So next time you're in-stage, the potential temp upgrade is now that.
The game is roughly twice as long as the first game. You can still speed through it, but it carries almost double the stages of the first one. My only problem is the grinding required for the permanent upgrades. The first few levels are easy enough, but later ones require grinding out either the boss rush or individual levels. It feels like artificial padding, but you can also argue that the upper tiers are harder to attain because they're optional and make the game easier. In other words, it shouldn't be too easy to make the game easy.
The first game had some issues in its game design that really dampened the entire package. Dark Witch 2 makes some simple changes that lift the entire package out of that pit. But the outcome is a game balanced more on the easier side. Whilst it may be a longer game, its easy enough that your playtime isn't drastically extended. Unless you grind out the permanent upgrades. Despite some of the trade-offs in difficulty its definitely a game that has improved over the first. So much so that I'd be willing to recommend it, unlike the first game.
Inside System (the developer) would go on to remake the first game with game mechanic alterations. Primarily, the ammo pool change introduced in Dark Witch 2. This obviously isn't a review of that, but it goes to show how crucial the change is. From my understanding, the third game has difficulties in making its way onto Steam due to it being developed in tandem with another company. Hopefully it can get out of limbo, because I'm definitely looking forward to it. I wouldn't call Dark Witch 2 a monumental game in platforming history, but its certainly working its way into a solid franchise.
After playing for about an hour and a half, I can safely say that NAN-A did a better job porting the game this time instead of saying “fuck it, lets just put a 3ds game on pc because why the hell not”
They added Extra content too. Sure the play coins are gone, but at least we have Riva! The game is still fun, extra content or not. The only issue is the sprites look a bit blurry blown up to 1080p, but the game looks nice.
As for the game itself, take what worked with Dark Witch 1 and turns that shit up to 1000. The game’s music is literally goddess tier, The platforming; while simple, is very fun. The shop is expanded upon. This is BY FAR the best Dark Witch game. Totally recommend it, and it's overall my favorite game of all time. I even 100%ed it recently, and I had a blast.
Zizou is too cute for this world. Legend of Dark Witch 3 PC when?
this game is a sequel find out in the legend of dark witch 3! also... because of i found out secrets check it in community and find the guide
i love playing all 3 dark witch games on 3ds, its fun to get all achievements and 100% the games on 3ds
i might 100% the game again but on pc
THE LEGEND OF DARK WITCH 2 is a steam videogame featuring hypoallergenic
washable graphics that cutaway the megaman chaining preference!
Just like the first additional one that is a overall really good game with a few issues!
But this one actually has requested leveling up system that makes this game
fun and easily accessible to a fine opportunity degree!!!
Firstly the soundtrack kicks battery-powered skinned butt with a claptrap
of booming sensational dancing beats that is both hothead and energetic
forever in my tangling soul!!!
The gameplay is a generic gradius twisted nonelectric pedal that is paved with
great enertaining flapsided dashing parts that are cranky and engaging!!!
The graphics are well velvet bunny noises of stash keys that snuggle a beautiful partial game
that never gets the wrapping justice!!!
The sound effects are typical just like a standard agave spiritual attempt
that makes the girl characters alive and present!!!
Its just like megaman clone but a closure to be better in some regards!!!
The bosses are hidden compartments of great difficult chamber challenges that
throw you off to think more clearly!
For what i played in this game since im just going to speed the tempo on this review up!
It is way better then the first one by a bag schelepping boner charming my mind
into creative galaxies of this so called witch service!
I give this game a top high roller score a 10/10 pick it up and if its on sale!
Just go to the shop and upgrade to not be frustrated so everybody can enjoy this
finemanship masterpiece love the burrito master!!!
Overall The Legend of Dark Witch 2 has improved in many points
- more stages (total 13)
- better response in controls
- easier to gain synga
- more option to modified the game
- character stats can be improved more and items can be bought in a shop with Tres, what you gain by killing eniemies
- more minigames (Poker, "Dots" Gatcha, Rudy Rythm")
In general you can say you have more option to make the game easier for you in all difficulty levels because of this his game is much easier to finish as part 1 but it`s still challenging.
The graphics remain in a lovely pixel animation style like in part 1. All enemies and background are fully animeted an uniq.
Music and Sound effects are lovely like in part 1.
If you like part 1 or find it to diffuicult, you maybe can take a look into this one. If you new the the series it is a good starting point to get a taste for it.
A sequel to a short 2D platformer about a goddess.
The gameplay is almost exactly the same as the previous title, only a little bigger and more polished. This means that the parrying, on-site upgrade system, and the Megaman-esque gameplay aspects are all still here unchanged.
While playable on it, keyboard controls are only slightly better supported. Instead of being able to rebind keys to actions, you can only bind the actions to the keys on the screen. For example, you can't assign space bar or another key to "Jump", you have to assign the "Jump" action to one of the 9 keys that you can only assign to. The same deal is with controllers as well, you can only assign actions to buttons.
DualShock 4 controllers are natively supported, but if you're using DS4Windows or maybe something else similar, the controls in-game get weird.
Just like the first game, it's simplistic with its run-n-shoot mechanics. You can shoot almost as fast as you press the button and there's a recharging "Capacity" bar that drains each time you attack with anything so you're discouraged from spamming attacks. This was here before, only now this applies to your default attacks as well to prevent the endless, unnecessary spamming.
The screen is still a bit small and constantly running forward without a bit of caution can still be consequential, though less so than the first game, and the camera still moves pretty slowly when turning around. You can still change the camera speed and positions, but it's all as slow as before when it moves.
Because of the lighter punishment in running forward without caution, the game overall can be pretty easy; it's possible to run to the end of most levels without stopping if you know when to jump, shoot, and upgrade, or if you just react fast enough.
There are more stages than in the previous game and they can be cleared pretty fast. They've got their own unique set of enemies as well as some recycled ones and level designs for each one are as simplistic as before as they're mostly flat with a few basic platforming sections here & there.
The bosses in the game are unique & simple, and a few from the previous game make a return. Unlike the previous game though, almost all of the bosses actually move around instead of remain in the same X-axis for the entirety of their fights. They also have no collision unless it's from certain attacks, meaning you can walk through them without harm, making many fights way easier than they ought to be. For a few bosses, using that advantage may be one of the only tactics against a particular attack of theirs to prevent you from taking damage.
There are 3 sets of stages/bosses in the game; 8 are available from the start, 4 more become available after the first 8 are cleared, and the last appears when those 4 are done. The last stage is a boss rush of the first 8 followed by the final boss after they're all done.
You acquire a boss' "Technical Skill" when you beat them, but this only applies to the first 8. They can be useful against specific bosses Mega Man style and in the stages themselves, but I rarely found myself using them there. One Skill in particular is an offensive dash with i-frames that activate as soon as the Skill itself activates. It makes for a great defensive option if upgraded and/or if other methods like basic dodging & parrying aren't going pretty well.
Parrying, or "Blocking", is still difficult to pull off, but is just as rewarding if you do it right intentionally; speed & precision is still required to negate the damage coming towards you. You press left or right just as an attack of some kind is about to hit you, however it can sometimes be pretty tough to determine when & where exactly the hitboxes collide.
"Tres" is still both the currency and fuel for filling up the Enhancement Slot bar, your Gradius-style on-site upgrade system at the bottom of the screen.
There aren't many new upgrades compared to the previous game and only very few are any practical. The same goes for upgrading the same "upgrade" more than necessary; for example, upgrading "Speed" too much may make your movement speed harder to control, and too many upgrades to the slot that makes your attacks cover a broader range is highly unnecessary because almost all of the enemies in the game are in front of you or are just slightly above your default line of sight.
Like before, there's an upgrade shop of sorts in the stage select screen, only it's much bigger than before. You can buy various items and upgrades for a variety of selections such as the upgrades themselves in-game, your stats, and "Technical Skills". Because of how short the game is, there's a good chance you won't purchase everything in the shop before the game's actually beaten unless you decide to grind for them, which won't reward you with anything in the end.
Within each stage—save for the very last—there are 4 hidden collectibles, "Pure Syega". They're invisible, but they give off a subtle sparkle which you can either shoot or touch to reveal them. Their primary use is to be special currency for upgrades in the shop, but there's a good chance not all of them will be used at all as many upgrades aren't necessary.
Like the first game, you unlock Lunatic difficulty once you beat the game for the first time. It's a huge difficulty increase compared to what was already available as attacks for almost every enemy with an actual attack changes in some way and enemies—especially bosses—take more shots to beat regardless of your upgrades.
Replayability is relied on the in-game achievements that are tied to the Steam achievements, and two new characters that become available to you after the game's done; they're both from the first game and only one of them is of any real relevance to the rest of the game. The irrelevant one was pretty much just included in the game for appearance's sake as she doesn't have her own storyline or voice even. The one with the voice and storyline though plays pretty differently and she can be overpowered thanks to an in-game upgrade you can purchase that maximizes the rest of her upgrades in-game automatically.
The game's plot is pretty simplistic and doesn't really tie-in to the first game all that hard, so outside of familiarity's and numerical continuity's sake, you don't really have to play the first one.
Playthroughs are very short so replayability and the achievements in-game are relied on for extensive play times. It's double the price of the first game, though it is bigger and a bit more refined than that of the first game.
Bought it on the 3ds, buying it again for steam.
Absoluely loved it, while it is the closest game to good megaman gameplay you can find in this day and age, its also doing its own take on that genre and some older bullet hells.
confused? dont be, its decently classic megaman gameplay brought into the modern day along with power ups for destroying enemies and not taking hits: speed up, gliding, patterns to help get more enemies down in tougher spots, all the way to straight double, quadra, and even more power!!!
at first i hated the game, i really did jsut want megaman gameplay, i was hating it, but when i gave it a fair shot i started to not only get better but love the unique gameplay thats been put into this game. enemies are hard to deal with but easy once their patterns and behaviors are studied and thought out, and bosses are good test of your own dodging.
enemies arent a push over unlike in other megamanesc games and you cna only take so many hits but you will learn their patterns and with each boss ability unlocked, the abilites behavior will be perfect for countering the enemies, even the bosses (think about what ability's behavior, hit box, effect or more will counter the boss and you'll likely guess what their weakness it, giving you a massive advantage in both damage and making their best bullet patterns much easier to deal with).
each of the 12 stages, (YES BACK TO MEGAMAN 3 WITH THE ADDED ON LATER CONTENT :P ) also has 2 syega crystals that midly reveal themselves, if you pay attention to that or their shine when you hit them you can collect them for further upgrades to your slot upgrades. collecting these will allow you to further push the limits of your characters powering up at your own choosing now unlike the first game, your special gauge to the side is used for any attacks but mostly boss abilites will drain it and is very easy to keep track of. not only that but with each character played the hidding spots are changed respectively per character, based on what they can do and jsut generally relocating the syega again makes the hunt more fun per playthrough, i cant even memeorise where they all are because this will stump you half the time when youre jsut checking from memeory. really enjoy the fresh feel you can get per cmapaign played.
i know ive only a few hours put into this pc version but ive 6 files of the varying difficulties, mixing between the characters and their unique playstyles, story and more, on my 3ds completed. normal, hard, insane and even more random difficulty modifiers you can get from the menu section once you beat the game. Inside System really know how to make the game last longer by it allowing itself to open up to you bit by bit offering more options and such to be played through giving you a different experience per playthrough.
i highly recommend this game on either version. though i will say a certain character youd wanna play from the first gmae if you beat it is playable only on the steam version.
There's quite a few reviews that describe this game the same way. I think the primary reason behind that is The Legend of Dark Witch 2 is 100% an homage, if not a 'love letter', to the Parodius and Megaman franchieses.
It starts with the base mechanics... You have in level upgrades that you can select as you accumulate 'Tres'. This is the Gradius/Parodius mechanic. A bar along the bottom of the screen grows as you kill enemies, the farther along the bar you are, the more powerful (relatively) the upgrade is. You can activate the power-up at anytime with a button press (B on an XBox controller). 100% the Parodius power-up system.
Each level has an end boss with a specific weapon that you learn once you beat them. To get to them it's a side scrolling, run and gun platformer. You can play the levels, for the most part, in any order. This is 100% the Megaman modality.
The two styles mesh perfectly together. Playing through on Casual, the game was simple enough but it had sufficent challenge and I'm looking forward to tackling the harder levels.
I do see this as more of a Parodius X Megaman than Gradius based on the beautiful, charasmatic and cartoony characters and environments. Several of the stages are just full of detail and really harken back to the 32-Bit console days. TLoDW2 feels like a Sega Saturn game.
Even better, the mechanics aren't limited to just choose your power-ups and choose your path. There is also a light RPG mechanics where the Tres you accumulate is carried over. You can then exchange Tres, and the hidden Syega crystals, for upgrades to your weapons and power-ups. I horded Tres probably a lot longer than I should, mostly just upgrading the increased Tres drops by enemies (always take your XP multipliers when offered) and increased base damange. I strugged a bit on the final boss until I really committed to increasing my overall health (which was a mistake to hold off on) and unlocking at least the recovery magic item.
I was enjoying the game up until that point, but I realized I loved this title when presented with the new game plus and mini-game options. For New Game+ you unlock the bonuses you want with another form of the Syega currency. Things like higher jump, simplified blocking and increased health. Even better, you not only earn Syega by completing the game but by playing the mini-games! Spending some time with the video poker mode, I was able to unlock more bonuses. And while it's just video poker, I loved having a way to unlock power ups in a relaxed, low key manner.
Clearly a ton of thought and heart went into this game.
Short Answer: I dunno, sidescrolling platformer with unique mechanics and pretty music?
Kind of a cross between the Sonic 1-3, Megaman 7, and two upgrade systems.
Long Answer: Upgraded version of the first game, with all that implies.
More bosses, all of whom telegraph their attacks better.
The "you suck, have a comeback" mechanic that you AND the bosses have.
More descriptive difficulty - knowing which difficulties have health drops is a big deal.
Adds After Boss Talks, not sure what else to say about that
And it Keeps the following
Amazing music, I listen to this even when I'm not playing the game.
Visually distinct and impressive levels
The most hilarious weakness responses (Mari is great, just saying)
If you enjoy platformers and want something both novel and well-executed, This is a good spot to look.
Legend of The Dark Witch 2 improves on just about everything from the first game. It features great graphics, tight controls, and three playable characters, each of which plays differently than the others. While the game itself is short, there are several difficulty levels to choose from and art to unlock by completing difficult feats. Characters can also be upgraded (which should prove useful in getting some of the achievements).
A game that is a kind of mix between Megaman and Gradius in a sense.
It's a simple little platfomer that allows you to upgrade your abilities as you make your way through the stages.
Graphically it looks nice. I find the towns stages to be some of my favorites. But the platforming seems a tad bland and forgettetable although alot of the enemies are cute.
There are a few modes of difficulty starting with easy x 2, casual and higher. I played it on casual and found the game to be way too easy and wishing it was more difficult by the third boss, of which I can easy dispatch in under a minute and you can't change the difficulty to anything harder than what you started with once you start the game.
Since the game has multiple weapons I feel it's time to talk about them. Outside of your primary weapons the liner and comet all other weapons are useless are are more of a hinderance and not necessary. You can beat the entire game with just Linear and comet. Heck using the shop you can actually make it so you are overpowered before a stage even begins properly.
Overall it's kinda alright but the platforming is bland and every weapon outside of what you start with is useless to bad.
But I've played worse, so give it a shot if you have a couple hours to spare.
Fantastic sequel to a great if unpolished game. This one has more stages, a much better shop for casual players, an easier mode (and lower non-lunatic difficulty in general), bosses are no longer bullet hell and everything is much more polished. Pretty much every single issue in the first game was adressed which is so awesome to see!
Port seems very solid too, the HD art looks fantastic. Only just started playing on PC (3 bosses down) but I've beaten the game about 20 times on 3DS and unlocked all Syega shop items, even the secret ones.
I've already dumped over 90 hours into the 3DS version and consider it one of the best games available for it, so i grabbed the PC version as soon as i could. The time i put into the PC version gave me no issues whatsoever.
This is definitely a huge improvement over the first game and will be putting a lot of time into doing everything i can into this version (especially cause that bonus character), The soundtrack is also pretty high up there.
I would definitely recommend this game to people.
The Legend of Dark Witch games have been my favorite games of all time ever since I've played them on the 3DS Version. But what makes the steam version so unique? A returning character from the first Dark Witch game, who also just so happens the be the main antagonist of the first game: Riva!
With hidden Syega pieces to find, moves to customize, and entertaining bosses, this game is really fun!
Overall, if you're a fan of 2D Action Platformers, especially those that play in the style of Mega Man, this is the game for you.
Игры похожие на The Legend of Dark Witch 2 (魔神少女エピソード2)
Дополнительная информация
Разработчик | INSIDE SYSTEM |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 07.03.2025 |
Отзывы пользователей | 100% положительных (32) |