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Разработчик: Rocksteady Studios
Описание
Suicide Squad: Kill the Justice League - Digital Deluxe Edition
Jumping into the Digital Deluxe Edition unleashes even more mayhem with the Justice League Outfits for the Squad, 3 Notorious Weapons, 4 Weapon Dolls, 1 Battle Pass Token*, and 4 Color Swatches.
*Battle Pass Token redeemable for Premium Battle Pass access (Seasons 1-4 battle passes, subject to availability). One Battle Pass available per season. WB Games may modify or discontinue online services with reasonable notice at any time.
About the Game
From Rocksteady Studios, the creators of the Batman: Arkham series, Suicide Squad: Kill the Justice League is a genre-defying third-person action shooter where the ultimate band of misfits must do the impossible to save the world: Kill the Justice League.
Join the newly “recruited” members of Amanda Waller’s infamous Task Force X (aka the Suicide Squad), Harley Quinn, Deadshot, Captain Boomerang and King Shark, as they set out on an impossible mission to Kill the Justice League. Drop into an expansive and dynamic open-world Metropolis ravaged by Brainiac’s invasion and terrorized by the heroes who once protected it.
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Each Squad member brings their own traversal mechanics to help them navigate a sprawling and battle-torn Metropolis, combining free-roaming exploration and combat verticality for an unforgettable experience. Players are free to experiment with a variety of different play styles to unleash maximum damage on their enemies. Whether in single player or online with up to three of your friends, players can take on this suicide mission their own way.
Post-launch, players can expect a continuously evolving Metropolis with free new playable villains, environments, weapons, in-game events, and more, all included with purchase of the base game.
Поддерживаемые языки: english, french, italian, german, spanish - spain, arabic, korean, polish, portuguese - brazil, simplified chinese, traditional chinese, japanese, spanish - latin america
Системные требования
Windows
- OS: Win 10 (64 bit)
- Processor: Intel i5-8400 or AMD Ryzen 5 1600 3.20 GHz
- Graphics: NVIDIA GTX 1070 or AMD Radeon RX Vega 56
- DirectX: Version 12
- Storage: 65 GB available space
- Additional Notes: RAM: 16 GB (2x8); SSD Recommended
- OS: Win 10 (64 bit)
- Processor: Intel i7-10700K or AMD Ryzen 7 5800 X3D
- Graphics: NVIDIA RTX 2080 or AMD RX 6800-XT (16GiB)
- DirectX: Version 12
- Storage: 65 GB available space
- Additional Notes: RAM: 16 GB (2x8); SSD Recommended
Отзывы пользователей
Suicide Squad: Kill the Justice League - A Fun Concept, But Struggles with Execution
This game attempts to breathe life into the chaotic world of the notorious antiheroes, but while it brings some engaging moments, it falters in key areas that may leave many feeling underwhelmed.
Multiplayer and Replayability
Here’s where game starts to falter. Multiplayer is a central component, but if you don’t have friends to play with, you’re left with long matchmaking times and a small player base. Finding new players can be a struggle, and the lack of an active community makes the multiplayer experience feel hollow.
While the story and character interactions offer moments of fun, it’s hard to ignore the game’s technical shortcomings and limited replayability.
Graphics and World Design
The visuals are one of the game’s strong points. Metropolis is rendered in rich detail, and the character models look fantastic. However, the expansive world can feel slow to traverse, especially when the gameplay doesn’t offer the fast-paced action you’d expect. For those with less powerful PCs, the performance issues might make navigating the world feel like more of a chore than an adventure.
This game is pretty great despite it's major flaws. PC performance is pretty rough, gameplay loop is repetitive, enemy variety is terrible and the mission variety is bad. Butttt the controls (using controller) feel great and responsive, shooting and traversal has been a lot of fun, and the characters are acted and voiced extremely well. Get it on sale if you are interested.
nefasto, se ve horrible y se juega horrible, optimizado con el orto
Dialogue? Awful. Gameplay? Clunky as all get out. Plot? A spit in the face to DC fans. Worth playing? I kind of want my 3$ back, but it sat in my backlog too long and can't be returned
Can't recommend. I found that although I wanted to find out the rest of the story, the gameplay was just too boring. The amount of useless animation once you end a mission is crazy and unskippable. Need way too long to get used to controls, etc.
Not an abhorrent game but not a good game either. There is fun to be had with the traversal and getting some of the weapons and higher masters but even thirty hours in I have barely started to get interesting loot that makes the game feel real different. Maybe pick up if you want a game to grind that will likely be on sale often due to the poor sales numbers but else wise if you want a looter shooter type game there are a myriad of better options whether it be Borderlands, Destiny, or even Payday 2. As with all games of this nature, sad to think what could have been but what is here will make some good memories for a select few, good for them.
The creators of this game were the real criminals for taking my money having to pay for this game
Jesus christ fix the fucking game ive got 3 hours on this purely stuck on the loading screen, even the main menu lags and it takes 10 goddamn minutes to get to the graphics settings to fix it, and the only time the game loaded (i have no idea how) it was a total laggy mess the voice acting was out of sync i was in about 1 frame per 10 seconds and i think it wouldve been fun if not for this. Fix it.
dont buy the servers dont work if you try to play with a friend, the games buggy af and whoever came up with the controller maps has never played a game in their life cause wtaf is that button layout. by far the worst game ive ever attempted to play the bad press is well deserved with this one
To be clear, this is not a good video game, but the sheer audacity, the complete and utter lunacy to make four protagonists as obscure and unlikable as these the main characters of your video game does deserve some kind of award. I personally checked out when a cutscene played out in which all four of them like, honked each others asses in a kind of ass-grabbing daisy chain while they were frozen in time by The Ezra Miller or The Green Lamp or whatever nerd shit I certainly care a lot less about than The Batman. It's like Anthem, but less fun, because three out of four characters have just shit traversal options, and in every full party there is the one player who can have marginally more fun playing the one alright character and then there are the other ones playing the goobers with their wacky traversal gameplay.
Suicide Squad: Kill the Justice League – A Disappointing Take on a Beloved Franchise
As a long-time fan of the Suicide Squad and Rocksteady’s past work, this game is a huge letdown. Instead of delivering a gritty, story-driven experience, it’s a live-service, loot-focused shooter that feels completely disconnected from what made the Arkham series great.
The modern aesthetic and character designs feel forced, stripping away the personality of these iconic villains. The writing leans into an agenda-driven narrative, making the Squad feel more like generic action heroes rather than the unpredictable, morally gray characters they should be.
Gameplay-wise, it’s repetitive, with uninspired missions and bullet-sponge enemies. The always-online requirement, battle pass, and microtransactions only make things worse. Instead of a dark, engaging world, we get a soulless live-service model.
Rocksteady was once a studio known for quality single-player games, but this feels like a corporate cash grab.
⭐ 4/10 – A wasted opportunity.
TLDR: There is potential behind this game, but unfortunately it gets buried behind a lot of corporate interference. You can probably get away with just watching a playthrough of the game on YouTube, or picking the game up on a extreme discount. I paid $16 for it, and feel that I got my money's worth, but I hear the game goes as low as $4 on sale sometimes, which is obviously a lot more reasonable.
I wish Rocksteady was allowed to make this game a strictly narrative based single player experience, rather than an infinitely-replayable live service looter-shooter. The story and concept behind the game is actually pretty good. But the gameplay gets repetitive. Most of the missions are following the same recycled format of defend an objective from a bunch of waves of soulless enemy types. And these missions are peppered throughout the main campaign, between actual story levels that progress the plot. By the time you've beat the game, you've likely done the missions enough to get tired of them, and have little to no incentive to continue to grind the end-game content.
The DLC was handled poorly, as well. Even after about 50 hours of gameplay, I'm not even half way through the first battlepass (which i didn't buy btw), so I don't know how they thought people would actually grind through 4 of those things. Apparently, getting the new characters is a bit of a grind themselves, which gives little pay off, because once you unlock them, you're just in the same world, doing the same missions you've already done 100 times already, but with a slightly different moveset, that doesn't justify a replay. I didn't personally get to play with any of the new characters, as whenever I tried to load into the first expansion, the game would consistently freeze. In the end, it was probably a good thing, so I didn't feel obligated to keep playing. The character design, including the voice acting, on The Joker is so off, it's bad. Idk why they chose an alternative universe version of the character in Mrs. Freeze instead of just going with Mr. Freeze or Captain Cold, or if they really wanted a female in the role, just use Killer Frost. All would have the same powersets but leave a slightly less bad taste in your mouth. No one asked for Lawless. That was a waste of a character, and if they wanted another female in the role, they should have done an iconic character from the squad such as Katana. Deathstroke was the only cool edition. Too bad I'll never play as him, though. They should have crafted unique individual story-driven levels where you play through as these characters as paid DLC's instead of what they did. That would have been more interesting and gave more reason to actually check them out, but that goes against the core of what they set up with this style of game.
All the enemies feel bland and with very little to them. I'm not a fan of the gameplay loop where you have to continuously get slightly better loot to do the same mission against slightly tougher enemies. It seems like a cheap way to artificially inflate playtime, with no real payoff. I only played as much as I did to try to complete the achievement list, and gave up out of sheer tedium. That, and the fact that the game is still broken to the point where, after a month of dealing with the same infinite loading glitch, and making a Steam Guide to share multiple workarounds for it, even those fixes stopped working, and I was unable to load into the game any longer. I swear, at least 8 hours of my play time is from sitting in the main menu, waiting for my game to load from various sessions.
What they did right is the main characters and voice acting/casting of the crew. All the characters in the story mode (minus side characters like Poison Ivy and Toy Man, who are really cringey), are well acted, well written, interesting chemistry and dynamics, and good adaptations/interpretations. It allowed me to overlook a lot of the cracks in this game and push through. That's why I suggested watching a playthrough instead of buying the game, as the story is worth it. Otherwise, I'm generally not a fan of games that flash dozens of numbers in your face every time you deal damage, and bombard you with dozens of useless currencies to craft meaningless gear upgrades. I don't know how WB Games didn't see what happened with Marvel's Avengers Game, because that followed the same structure with the same short-comings: a pretty good story with cool characters and a decent base for gameplay, ruined by live-service elements and artificial replayability. Coming from Rocksteady and their Arkham game series, you would except the combat and traversal to be smooth, which it is, but maybe not as buttery as previous titles, but it's kind of apples to oranges, since this game is so much more fast paced with a lot more going on constantly. Still, a good enough foundation. They also did a really good job creating the world and environment. Metropolis feels dense with a ton of detail and easter eggs. Having Brainiac's skull ship looming over you the whole time is awesome, too. They could have done so much with this place if they were allowed to make their game a bit more like the Arkham games, with side missions featuring different villains, for example.
Overall, I'm giving the game a positive rating, as I don't believe that Rocksteady deserves such damage to their reputation after this let down. The aspects that they had control over, such as the characters, story, world building, all are exceptional, and on par with standards they had set with previous outings with DC properties. The flaws come from having too many cooks in the kitchen, and a push from corporate to greedily milk consumers for bundle and battlepass money, trying to chase trends in the industry that consumers hate. And they shot themselves in the foot with it, because the playerbase plummeted shortly after launch. They would have sold so many more copies of the game if they just made a good single player experience, and allowed word of mouth to rocket their game to critical and financial success, which they had every opportunity to do, given the track record and trust generated from Rocksteady. But now that trust is tainted, all to chase short term gain. It's a shame this game turned out how it did. It could have been really good.
game for 70 bucks even with them shutting down servers
Paid $5 when it's on sale but still felt ripped off somehow.
Gameplay's pretty cool, but there's absolutely no variety and game loop get old pretty quick.
Story is kinda insane in the worst way.
I wish Suicide Squad is not real.
As much as people $hit on this game and i can see why, i actually enjoyed my time playing it with my friends. Story is very fun and actully not too horrible in some moments. Grindy gameplay type could push a lot of people away, but luckly for me, i'm into Looter Shooters so it's just up my alley. Overall sad how things endeed, but still will 100%.
LIVE SERVICE DONE WRONG
The Suicide Squad: Kill the Justice League is a third-person shooter developed by Rocksteady Studios. Set after the events of the Arkham trilogy, this time we step into the shoes of the Suicide Squad, not Batman.
The game delivers some fun and engaging gameplay, particularly in co-op mode, but it’s held back by a repetitive structure and a story that doesn’t leave much of an impact.
Rating Suicide Squad was a tough call for me because it falls into that "just fine" category - mediocre, but not necessarily bad. And that’s the problem. Being just okay often means there’s nothing remarkable about the experience. Suicide Squad embodies this perfectly. It’s painfully average in almost every aspect, failing to shine in any particular area.
If I could, I’d give it a mixed review. It’s not a bad game (despite some of the more extreme reviews), but it feels like it was doomed from the start. Too many questionable decisions get in the way of what could’ve been a fun and fresh spin-off to the Arkham series.
Ultimately, my lack of recommendation comes down to one thing: the mind-numbing grind. It’s just too much to overlook.
Introduction
I’m not sure who decided to make that "thing" the tutorial/introduction, but it feels like they were setting the game up to fail. Throwing players into a bland, empty map just to teach them how to move, jump, and shoot? Really? What’s the point of that when, just 20 minutes later, you get a "real" start?
It’s even more ironic that, just two locations later, they manage to craft an excellent semi-horror setting in the Bat-Museum, showing they’re fully capable of creating something great. So it’s hard to understand why they didn’t take that approach from the beginning.
Story
The premise is straightforward: Brainiac, an alien invader, launches an assault on Earth and brainwashes the superheroes of the Justice League. The titular Suicide Squad - Harley Quinn, Deadshot, Captain Boomerang, and King Shark - is tasked with taking them down.
However, the story doesn't do much to stand out. The plot lacks the necessary tension or intrigue to fully captivate. Despite their prominence in the title, the Justice League villains don’t receive enough screen time to make them feel like a real threat. On top of that, the story quickly becomes repetitive, with too many similar encounters taking place one after another.
Characters
The dynamic between the squad members is easily the highlight of the game. Watching the constant banter between these four idiots is both entertaining and hilarious. While the humor might not be for everyone, the growing chemistry between the characters is genuinely fun to witness.
The supporting cast also gets their moments to shine, with Amanda Waller and Lex Luthor standing out as my favorites. Both are just ruthless individuals who will stop at nothing to achieve their goals, and it's a blast to see them in action. Smol Ivy is also fun to see.
And honestly, screw Toyman. He’s easily one of the most irritating characters you’ll encounter in any game.
Gameplay Loop
The gameplay revolves heavily around shooting, with some melee attacks thrown in. There are four playable characters, each with a unique concept, but ultimately, it all boils down to using guns. While I get it for Deadshot and Harley, Boomerang and King Shark should have their own distinct combat styles. It feels like the true potential of the "Suicide Squad" hasn’t been fully realized. You’ve got these bizarre, over-the-top "super-villains," and the only thing they’re doing is shooting guns? That’s a missed opportunity.
That said, the shooting itself isn’t bad - quite the opposite, in fact. It’s done competently, with various gun archetypes (specific to each character), and each one feels distinct and satisfying.
Melee attacks also play a crucial role in combat. They can help replenish your shield, apply status effects to enemies, or simply be used to beat your foes into submission.
One of the standout features, however, is the unique movement for each squad member. The animations are smooth and the transitions are seamless, making it a noticeable improvement over the Batman games (it's on the level of Arkham Knight).
Grind
This is exactly why this game died so quickly. After just four or five hours, it’s clear that Rocksteady had no clue how to design a live-service game. The missions quickly fall into a repetitive cycle, and the rewards are almost meaningless.
To make matters worse, the story progression is locked behind an absurd grind. It might not have been as bad if the gameplay weren’t so monotonous, but having to replay the same four or five missions repeatedly just to unlock enough mastery levels is a prime example of poor game design.
UI
The UI is cluttered and overwhelming. There's an excess of unnecessary text, numbers, and colors. You could remove half of it, and it wouldn't make a noticeable difference.
Loot
Looting, which should be one of the main draws of the endgame, feels underwhelming. While there are classic rarity tiers, afflictions (like poison and fire), set bonuses, and additional effects layered on top of stats, the system still feels like a standard looter-shooter - except with fewer rewards to show for it.
The drop rates are downright frustrating. You can spend hours farming, only to walk away with little to no meaningful upgrades. Sure, you can dismantle gear and use resources to improve your current items, but that’s hardly an enjoyable process. At the very least, there should be a solid payoff for grinding through these monotonous missions.
Talents
Each character has three skill trees, though they’re nothing particularly exciting. They mainly provide a handful of passive abilities and stat boosts to improve combat. Later on, you can unlock squad skills, but these are even less interesting - flat stat increases with no real depth or unique impact.
Visuals
The visuals in Suicide Squad are vibrant and detailed. While I’m not entirely sold on some of the aesthetic choices - Metropolis feels too clean for my taste - I can't deny that the game looks good overall. The character models, particularly their facial animations, stand out and are absolutely stunning, showcasing a level of detail that deserves serious recognition.
On the flip side, the level design falls short. The environments feel monotonous and lack any memorable elements, making the locations feel flat and forgettable.
Audio
The voice acting is excellent, with each character delivering great performance that perfectly captures their unique personality.
The soundtrack is energetic and complements the action-heavy tone of the game, though it lacks any truly standout tracks.
The sound effects are well-crafted, with guns feeling punchy and satisfying to use. Ambient sounds further enhance the immersion.
Technicalities
In my experience, the performance is generally solid, maintaining around 70-80 FPS on high settings. However, there are noticeable drops below 60 FPS during larger fights.
I didn’t encounter any game-breaking bugs (though some players have reported issues with mission progression), but there were several smaller glitches. These include textures failing to load properly, abilities not triggering as expected, objects not being deleted correctly (so you can still bump into them), and AI teammates sometimes failing to engage with enemies.
I got it incredibly cheap, so it's hard to complain, but hey, let me try? Fundamentally I think the problem is how EMPTY everything is. I only played for half an hour so maybe it will improve, but I find it difficult to motive myself into finding out. That's not a good sign. I've never had that issue on an Arkham game.
If it goes on sale for 3 bucks again, maybe try it out, but the list price is absolutely insane.
Went into this game expecting the worse and was pleasantly surprised. The moment to moment gameplay is super fun and engaging, the story and writing are pretty decent and even got a couple of laughs out of me, and the dreaded live service mechanics seemed to take a back seat during most of my playthrough.
One of the worst games you can play. There is not a single aspect of the game that can be supported. 3.1/10
bought this game on sale for like $4. I dont even think its worth that. I liked the story or what I got before I quit but i think its woth it to just watch the cutscenes on youtube. the gameplay loop is boring just shoot easy minions and bossfights just wait for damage then shoot target. And i feel that whoever worked on this has never made a game before because every 5 minutes a forced tooltip or mission end screen pops up that takes you out of the gameplay for 30 seconds. like theres no faster way to feel bored than looking at a mission complete screen.
It's a boring fanfiction. Three bucks just to spend some time watching cutscenes—it's decently polished, but after the main story (if you can even call it a story), you can safely uninstall the game. The seasons aren't worth it at all.
i cant say anything nice about this because there is nothing nice about it because once you beat Braniac you just kill all the braniacs which would be good except it is repetitive boring and not fun i got this for $7 and it is still not worth it
What, we some kinda suicide squad?
Got the game on sale with low expectations but it was actually not that bad. Gameplay was fun and some of the story moments were good. Still not worth 70$
This game is completely mundane. It's like, kind of nothing. It doesn't do anything special. I wish it actually fucking worked is the main issue.
Fena olmayan parkur mekaniklerine rağmen rezil ötesi optimizasyonu ve live service yüzünden sıçan hikayesiyle neredeyse hiçbir şey sunmuyor oyun
15 saatte ana Justice League'i ve ilk Braniac'ı öldürdükten sonra live service modeli başlıyor ve bırakılması gereken kısım da tam orası. Bu oyun bi Destiny vs değil tekrara düşen kısımlar yeterince çeşitlilik sunmuyor.
Oyunun büyük çoğunluğunu Captain Boomerang ile oynayıp ondan gelen hız ile en azından belli bi seviyeye kadar zevk alabildim. Silahları da karakterlere bağlamamaları ve baya özelleştirilebilir yapmaları da sıkıldıkça bir şeyleri değiştirip zevki biraz arttırmamı sağladı.
5 dolara indirimdeyken alıp 15 saatte bitirip silerek saatine 11 lira civarı bir şey vermiş oldum, fena değil ama güncel fiyatı 60 dolar falan olduğundan kesinlikle dokunmayın, store page'ini açıp bunu okumanız bile hata.
I picked this up for $3 during the sale and even for $3, I would say you should not waste the time it takes to download and install it. The game looks good and the main game play loop is ok, but the looting and shooting is constantly interrupted with unskippable dialog and forced waypoints to progress an poorly written story with really hammy acting.
This is a real missed opportunity. I think the developers did a nice technically sound job, but they were clearly lead by committee of sales and marketing people who don't know anything about what makes a game fun or know anything about the source material.
Just to preface I would only recommend this game if it's on sale.
I picked it up for £5 on sale and I'm actually enjoying it. The gameplay isn't fantastic but it's not bad either, going from the Arkham games to this is a huge, jarring shift, from a stealth based action melee game to a Fortnite clone.
Overall the gameplay is basic as hell and can get monotonous, but isn't as frustrating as other AAA games of late.
Story is great though, I'm really enjoying the plot and voice acting, it's just again such a shift from focusing entirely on Batman and his world to suddenly introducing the whole Justice League and tasking you with killing them in the same game.
It's definitely not as bad as the initial reviews, but it's also not worth paying £60+ for it either. So as I said, if it's on sale go for it and have fun.
*sigh* Welcome, mortal, to yet another tragic waste of potential. Take a number. Oh wait, it’s #2024, the year when I hoped for something worth immortalizing in the Book of Exceptional Games. Instead, what did I reap? A hollow, repetitive shell called Suicide Squad: Kill the Justice League. Now that the game's "complete", let's take a peek, shall we?
Let’s start with the gameplay, which I suppose can be somewhat entertaining for a couple of hours. Every mission, of which there's only about five variations, is a monotonous grind that requires little thought, filled with bland enemies that are more annoying then engaging. Each player character plays nearly the same, with most of their uniqueness coming from passive perks that you won't even notice. Even their ultimates are basically all the same with different coats of paint. Unique abilities? Interesting tactics? More like different flavors of mediocrity sprinkled onto an overcooked casserole of boredom.
Now, the storytelling. Ah, storytelling, the delicate art of weaving a tapestry that entices the soul. But here? Oh no. Here lies a narrative so dead on arrival even I felt no urge to carry it to the afterlife. Flat characters, cringe-inducing dialogue, and twists so predictable I’ve seen fanfiction with better cohesiveness and faithfulness to the source material. Harley, Deadshot, King Shark, Brainiac, the Justice League—they deserved better. This is by far the game's greatest failing.
Suicide Squad: Kill the Justice League is not just a bad game; it’s a bureaucratic hodgepodge of terrible writing, failed ideas and even worse execution. Which is a shame, because I really thought that they were going to prove the haters wrong. A grim reminder that even the greatest studios will wither in the face of time.
positives>>
+graphics
+mechanics
negatives>>
-story
-too repetitive
-service game bs
-too expensive
Nice.
Terrible port!
If you actually enjoy games that run a steady 60+ fps, then this is not for you.
But if you enjoy grinding and only care about the combat, this might be something for you.
In my opinion, the story isn't very good, yet the combat keeps me coming back for more.
Solo play is ideal due to the servers being extremely laggy or taking 1–2 minutes just to put you into a lobby with friends.
With all those negatives, I still think they had something really nice here. If they actually cared to fix it, it would be an extremely solid release for DC games.
Playing The Joker is the most fun you can have in this game IMO
Painfully mediocre but for $4? You could have a little fun with your friends and laugh at a few jokes.
Just don't expect a good game by any stretch.
Wasnt even worth the 3 bucks i paid for it. They should be sued for charging anything for this crap let alone the reg price of 59.99. I played a few times then it just stopped working. wont even launch. I contacted support and they said they never heard of the error code and they were sorry they couldnt help. They told me to search the website for someone eles with the issue and i found nothing about mine but did see that this game has been riddled with issues and that the majority of them have been either fixed by the players or not addressed at all. so yeah im out 14 hours playtime, 3 hours trying to get it to work again and 3 buck plus 2 bucks for the dlc i never got to use. this is a scam as far as im concerned and this shouldnt be on steam at all. honestly if there is a class action i would be happy to join.
Bought it on 95% sale, and was suprised over how we got from Batman to this minimalistic piece of trash. Please never try this again Rocksteady, becuase it simply didn't work well for you. You should instead made an open-world Gotham with character options and villain-hero types fighting over turf with side and main missions, bringing people together saving or destroying our beloved Gotham City.
Somewhere in this bloated mess of live service mechanics there is a competent video game. The bones are there. Movement is good, gunplay is fine. It's ruined by the adherence to live service, the one thousand stats and resources and mechanics and loadout slots and crafting and upgrading and all this other shit that pulls away from the core of the game.
The rumors were true, this game is absolute garbage tier. Gave it 6 hours to become engaged, never happened. Save file was somehow overridden/removed, so I lost those 6 hours. Final nail in the coffin. Worst $3-5 I've ever spent.
At this point, seeing as how it's going to be shutdown soon, it should probably just be removed from all platforms so you don't lose those precious seconds off your life.
DO NOT BUY even at a 95% sale- buggy controls, frame rate drops even at lower quality & an unnecessarily complicated control scheme for each character. It's no wonder that it's on a 95% sale when it just released last year.
Played it, crashed after 3 hours and was thankful cause this is PAINFUL to play through. I don't see myself ever completing this game and happy I bought it at 95% off ($5 CAD) before the online servers shut down. No idea what they were thinking, same lines of dialogue repeated 100 times for killing the same enemies, same guns and finishing the same objectives. Just... bad. You can tell 95% of the effort was going into live service micro transactions cause I found indie games made by 1 or 2 people have more content.
UPDATE: Played another 2 hours and ended up falling asleep mid mission cause of how bored I was. Ended up uninstalling the game. My time is worth more then finishing it.
There's overworld missions that have parts where enemies can only be damaged by vehicles and the game doesn't always summon the vehicle for the mission causing it to autofail because the enemy can't be killed.
Some of the gameplay choices absolutely don't make any sense and better quality control should have been had here.
I'm flabbergasted that this game came out almost a year ago and still has major game breaking bug. I have tried both the default online profile and the offline profile (starting fresh) and in both cases I got stuck on the Story mission Make Some Noise. The enemies just don't spawn. I go all over the mission area, both rooftops and street level, trying to trigger some sort of enemy activity, but they just don't spawn. I've tried everything I can think of and at this point I'm ready to give up on it.
Really bad gameplay even though I use a controller. Will try to refund!
Can't sign into WB services.
Can't unlock achievements in offline mode.
What a disaster of a game.
As soon as I booted the game I tried to select the:
"Do Not Sell or Share My Personal Information" option in the legal notice popout (and yes with that exact capitalization).
The game redirected me to a page that says:
"The Warner Bros. Discovery Privacy Center is Not Available in Your Region To learn more about your privacy rights, visit our Privacy Policy."
If this game was not $3 during the steam sale I would have refunded it right there.
Thank you Warner Bros, you didn't only killed Cartoon Network but you also likely killed Rocksteady.
Good with friends, however after the first story progression, you have to repeat the same missions over and over again for sooooo long to get to the next part of the story.
Whoever thought it was a good idea to put the next story progression to EPISODE RANK 35 when we start out as EPISODE RANK 1 is SADISTIC.
Completely unplayable, utter dogshite, CONSTANT stutters and freezing and even DLSS and FSR break cutscenes, gg modern Rocksteady
Hmmmm i kinda wish there was a third option for mixed feelings because there is some good but for me the bad out ways it. The sheer amount of rehashing the same mission over and over again is wild. Also forcing me to play a certain way to cause damage is just annoying
There is fun to be had i think its just so disappointing this is what we got after waiting so many years
Bought it for $3, spent 40 minutes playing and 25 minutes rebinding controls.
It reset my binds twice.
Also it's making me redo the tutorial.
Still a buggy cash-grab.
Here's some money.
Suicide Squad: Kill the Justice League; is it really as bad as people are making it up to be? with some going as far as calling it one of the worst games ever made? in my humble opinion the answer is no. (Bring on the pitchforks!)
So, is it a good game then? as a 70$ live service title? certainly not, but as a 14-18h 3.49$ campaign? you can do way worse than this imo, and to me it was certainly more than worth it for that price.
I'd like to start by saying i've been holding on playing this game for a while now, i was fully expecting to hate it & to have a terrible time with it after all the negative reviews i had read & watched (many of which are admittedly well deserved), but now that i've finally given it a shot i'm having a really good time with it and even wish i started it sooner.
Look, i'm a DC fan, and we haven't been getting that many decent AAA games (or movies) lately, i already liked the suicide squad characters and thought they were decently portrayed here, and i was already aware of how they shat on batman's legacy as i had so much of the story spoiled for me long ago and i agree, they should've never done that along with all the other things wrong with the game, it should've never been a live service game to begin with, but still, even with all this, it IS still fun and enjoyable for the right price, and calling it one of the worst games out there is just not fair nor accurate imo.
Let's start with the good:
+ I've yet to finish the story (i'm like 80%(?) done with it) but so far it's been pretty good and entertaining, and i'm looking forward to see what will happen next. (the parts that weren't spoiled for me anyways.)
+ The Suicide Squad/Task Force X themselves are decently portrayed here and i've been enjoying most of the interactions & banter between them, speaking of which; i was very hesitant to let myself enjoy the characters & the story and wouldn't even let myself laugh at some of the jokes at first due to my prejudice from all the negative reviews i mentioned earlier but then i realized, what am i doing? if a joke is stupid but still funny to me then who cares? just laugh and have a good time! i really enjoyed a lot of the jokes & humor in this game and thought many of the stupid/silly cutscenes were actually funny, i even had a few laugh out loud moments which i never expected!
+ The cutscenes are excellent quality-wise imo, i loved them in Arkham Knight and i love them here too, if you are into taking screenshots in games you're in for a real treat here! (the game is worth it to me for that alone.)
+ The graphics are beautiful with some excellent looking characters, it also ran well enough for me.
+ Great voice acting.
+ I haven't experienced any crashes or major bugs to speak of (so far anyways).
The Bad:
- There are only a handful of mission types in the game that gets recycled throughout the story, so far it's alright but for a live service title? certainly unacceptable and i can see myself easily getting sick of them in the long run. (not that i plan to stick around past finishing the campaign anyways.)
- The map is riddled with the usual endless Riddler slop, i was never a fan of them in the previous batman titles and i'm certainly not a fan of them here, get that shi- outta my game!
- All the live-service aspects, i won't be talking about those as i have no interest in them. (I'm NOT reviewing this as a live service title!)
- Enemy variety is lacking, and some are unfun to go against, some side missions restrict how you can kill them making them even more annoying to deal with.
- The traversal aspect for Harley (and Captain Boomerang to a lesser extent) suck, i would've loved to play more of her as she seems fun but i just can't..
The meh:
- The gameplay seems to be the most polarizing aspect of the game for people, i personally didn't love it or hate it, it was just "alright" to me, certainly a downgrade compared to the old Arkham style gameplay but still very much serviceable.
- The loot so far is pretty meh.
All in all, if you go into this NOT as a live service game but as a short 3.49$ campaign set in the Arkham universe AND can look past the disrespect to Arkham's batman legacy (which is admittedly something not everyone can do) i think you'll manage to have a good time with it (especially with friends!).
Yes, a lot of the hate is warranted, but that doesn't mean there isn't fun left to be had with the game still. 7/10 for 3.49$, 4/10 for 70$. (i wasn't gonna dare score it that high but let the abuse come!)
Disclaimer: I purchased this game at a 95% discount (around $3+), with the intention of playing it as a single-player experience without paying attention to the looter-shooter live service aspect. My recommendation is based on whether it’s worth it under those circumstances. Final thoughts are at the end.
Truth: This game is a major letdown for a lot of fans, especially those who love the Batman Arkham series, and I get it because I’m one of them. The Arkham series spent years building a rich world, compelling storylines, characters, and satisfying Batman gameplay mechanics, only for all of that to be thrown away moving over to this title. I honestly don’t understand the current obsession with the Suicide Squad IP. For example in the DCEU, we got a Suicide Squad movie before a Justice League movie, and now we’ve had two Suicide Squad films while barely touching on JL members individually. Why use the Arkham universe for something as disconnected as this? It could’ve worked better as a standalone like Gotham Knights.
That said, I won’t lie - there are some refreshing aspects to this game. Seeing the Justice League through the eyes of low-level criminals/villains offers a unique perspective. Now, let’s dive into the game itself. There are some positives, especially when you consider the current price, which makes the flaws easier to forgive.
The Good
Gunplay/Combat: It’s genuinely solid. The guns pack a punch, and enemies surprisingly don’t feel like bullet sponges. It feels like a mix between a standard shooter (Gears of War) and a looter shooter (Warframe). Movement is smooth, and combat feels fluid. Melee takes a backseat over guns but for the little melee this game has, it meshes very well with the gunplay. Still, it sucks that the game is predominantly a shooter, when 3/4 of the characters (AKA anyone NOT deadshot) are not really known for using guns.
The story is quite decent. As I said, its quite refreshing to see the Justice League from another perspective. How they’ve handled the Suicide Squad and JL, to fit into the story was pretty believable. It started off pretty slow but once it gets rolling, you get curious as to what would happen mission after mission. And I applaud them for not chickening out and actually showing us what is needed to be shown. Its not a long campaign though, more like 10-15 hrs long only.
The humor was also great, honestly one of the funniest games I’ve played in recent times. King Shark was pretty badass and adorable at the same time. Gives me Drax comedy vibes from the Guardians of the Galaxy movies but way more intelligent. The rest of the cast are funny as well, I was not expecting for the game to be that hilarious.
Another good thing is, the live service/looter shooter elements can be completely ignored. I didn’t pay attention to any of it, to any of my gear, even my skill trees, and still got a decent experience playing the main story. Another consolation as well if you're playing coop with friends is, you can pick the same character so you don't have to be forced to pick one of each. You can all be Deadshots. Although it might break the immersion and you might miss some team banters.
The Mixed
Open-World Traversal: This is very character-dependent. I enjoyed Deadshot’s traversal the most, it felt like Anthem or Iron Man. On the flip side, Harley Quinn’s rope and grappling mechanics were cumbersome and limiting. Still, the open-world feels decent enough to wander around in. It feels like a video game city. Nothing really remarkable about the design, but it does its purpose. Although, some mission areas felt unnecessarily restrictive, with annoying inescapable walls (or objectives) that would electrocute you if touched. It made already cramped mission zones feel even smaller.
As for the game's presentation, I found it overly “video gamified.” Floating ammo and shield pickups, overly colorful abilities, and excessive holographic effects made it feel like Saints Row 4. It clashed with the darker, grittier tone I’d expect from the Arkham universe or maybe even what I'd expect from a Suicide Squad game.
The controls, while fluid for the most part, can be overwhelming due to the sheer number of mechanics. For example, LB and RB are interchanging traversal methods, while LS and A serve as jump/dodge/slide but feel so similar in function that it’s easy to confuse them with each other.
The story, while okay and serviceable, especially carried by its great humor, in the end just kinda lost its steam and just floated outwards into the live service open ended endgame territory, and it didn’t quite give me a satisfying conclusion. It felt unintentionally incomplete, mainly to pave way for the live service aftermath that you’re supposed to begin after the main story. (that honestly I didn’t bother).
The Bad
The things in this game, on their own are pretty solid (except I guess for the live service aspect). The storyline, the humor, the gunplay, and the open world. However when these are combined into the game that I am reviewing right now, it just doesn’t vibe exceptionally well for me and it falls into a “6/10” kind of vibe, partly because I still can’t stop thinking about the huge missed opportunities and still feel disappointed. They shouldn’t have really went with the Suicide Squad angle. The open world here is already Metropolis and its pretty well built, they could have just went with a Superman game, or a JL game! or what about a Batman Gotham game?
The gameplay mechanics are pretty solid, why would they have to go and give guns to King Shark and Captain Boomerang? If they wanted a live service looter shooter, what they’ve got going is pretty solid in terms of gameplay, but I think they used the wrong IP for this. If a similar formula/gameplay to this came under a different skin/IP, it would probably have been successful.
Final Thoughts
Anyway, that’s the good and the bad for me. I’d still give this a recommendation, but only if you can get this at 95% off and are really interested in the Suicide Squad/Justice League premise. (or honestly, wait for a Gamepass/Epic freebie, its bound to happen anyways, it already happened with Amazon). Just don’t go in expecting another Arkham-level experience.
this game looks fine within the first hour but man they ruined everything
they wanted to make the story longer and made it cringier instead.
its poorly optimized and it needs dlss for it to even run 5 minutes without fps drops.
DISAPPOINTMENT
The gameplay is mindless, boring and repetitive. It sticks out, that the minds behind the original Arkham games are no longer part of Rocksteady, which is no wonder.
The idea to set this game in the Arkhamverse is probably the worst thing DC ever did. What was the point? They could have gotten away with the whole crapshow, if it was an alternate universe, created for this purpose. Even then, it would have been an obvious soulless cash grab, but everybody would have forgotten it in a year.
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Дополнительная информация
Разработчик | Rocksteady Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.02.2025 |
Отзывы пользователей | 64% положительных (6489) |