Toukiden 2

Toukiden 2

4.0
Очень положительные
Steam Store

Разработчик: KOEI TECMO GAMES CO., LTD.

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Описание

Slayers! Go forth and eradicate the Oni menace! Experience the latest hunting action game featuring a dynamic targeted destruction system!

The latest installment in the hunting action series "Toukiden". From the battlefield to the village that serves as your base of operations, the game takes place in a vast "open world". Explore the vast world for yourself, and enjoy hunting action from an entirely new perspective.

Поддерживаемые языки: english, japanese

Системные требования

Windows

Minimum:
  • OS: Windows® 10 (64bit required)
  • Processor: Core i7 870 over
  • Memory: 3 GB RAM
  • Graphics: NVIDIA Geforce GTS 450 or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 17 GB available space
  • Sound Card: DirectX 9.0c over
  • Additional Notes: 3D Accelerator chip , VRAM 1GB over
Recommended:
  • OS: Windows® 10 (64bit required)
  • Processor: Core i7 2600 over
  • Memory: 5 GB RAM
  • Graphics: NVIDIA Geforce GTX 660 or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 17 GB available space
  • Sound Card: DirectX 9.0c over
  • Additional Notes: 3D Accelerator chip , VRAM 3GB over

Отзывы пользователей

Рекомендую 21.01.2025 19:38
0 0

okish, but ... Monster Hunter > God Eater > Toukiden

Время в игре: 3187 ч. Куплено в Steam
Рекомендую 07.01.2025 12:17
0 0

Toukiden (TKD) 2 is a decent monster hunting game that has a good story, fast paced action, less tedium and just as grindy. In this game, you hunt monsters called Onis, rip their limbs off (while laughing at it), only to realize that they've suddenly become even more dangerous!

TKD2 has a pretty compelling story and well-executed storytelling. This is supported by a cast of likeable characters and great voice acting (Jap dub only) that keeps you wanting to see more of it. It does feel rather short if you focus only on the main quests so it's recommended to take your time and mix in with side quests. The game uses an open world which is used well for story delivery. Also, it features a day/night cycle which I think is purely for immersion. There are designated fast travel points but between these points, you have to run on foot - although there are no mounts, you can dash super fast. Also, the home hub is a pretty big village which is a missed opportunity because there isn't much reason to run around in it except for story purposes. You can explore the open world with up to 3 additional AI companions and they are very competent. In fact, perhaps too much so because they will most likely carry you throughout your early-to-late single player experience. This can be somewhat of an issue because their level of competence often misleads myself to think I'm doing really well when I'm actually not. However, they are very useful in combat and will even pick loot for your (which is purifying remains in this game). One annoyance I have is that there are a few translation errors and there are no subtitles for the things your companions say (when out in the open world), making it impossible to understand if you don't know Japanese. It's also a shame that the open world aspect of the game only applies to single player and not multiplayer. For the latter, it's still the traditional lobby system like most other games. The character creator is decent and looks to be the same as those used in other musou games like Samurai Warriors, but with more options.

Compared to other games in the same genre like Monster Hunter (MH) or God Eater (GE), the game takes away a lot of the tedium of hunt preparation as there are no consumables to prepare. Instead, their effects are implemented as skills in 11 collections, referred to as "playstyles" (known as "ATK", "PLN", etc in-game). Each playstyle consists of 4 skills (mapped to the face buttons of the gamepad) with one of them always being a self-heal. As such, the playstyle defines what skills you can use and each skill has limited use (and cooldown) which can only be restocked at designated points on the map. Playstyles loosely define what you bring to your party, for e.g., being more attack-oriented, being able to taunt with a defensive playstyle or ability to drop healing zones as more of a healer. The main attraction of this game compared to its competition is the ability to tear off Oni parts and boy is it gratifying to do so! The interesting thing is that depending on which part you deny the Oni of keeping, it will alter its move sets. This makes it somewhat more challenging to learn its moves, not to mention, makes it more interesting. Onis have somewhat clear wind up before their big attacks (mostly) and because your actions require some commitment, it's still important to recognize them as many of them can nearly one-shot you depending on your gear - keeping in mind that you will have limited healing. That said, I find that many monsters have really OP bullshit moves that I don't really enjoy fighting.

TKD2 uses the Mitama (which means "honourable spirit") system to make builds and is an interesting aspect of this game. Basically, the player can equip 3 mitamas at the same time and each mitama has its own list of passive abilities known as "boosts" where 3 (from each mitama) can be selected for use, for a total of 9 per build. There is a fair amount of complexity in mitama combination choices which is where the depth of build-making is primarily at. Some mitamas are unlocked via the story, the others need to be released by killing the relevant Oni or doing side quests in the open world. In total, I read there are as many as 200 mitamas in the game (not counting DLCs). Every mitama is tied to a playstyle and faction. For each equipped mitama, the player gains a predetermined skill that is dictated by the playstyle. And depending on the combinations, for e.g., using mitamas from the same faction (or some other historical relationship), the build can gain combination boosts. Mitamas are named after historical/fictional characters and their names can be somewhat confusing to remember - good thing I played Samurai Warriors before this so I'm somewhat familiar with the characters in the Sengoku period. Unfortunately, there's no option to show damage numbers and there are no training dummies to test changes. Although you can see health bars of the Onis, it's hard to know objectively whether you're doing better damage when fiddling with setups.

The game has a good selection of 11 weapons which is paired with the playstyles. Needless to say, the weapons feel less weighty and technical than MH - I mean, Capcom has kinda perfected this aspect. Many weapons often also feature a spammy move that require mashing one button which might make it look rather shallow. However, the weapons do have their identities and distinct in the ways they are approached. Also, a few weapons allow you to stay airborne for very long and hit hard to reach places because some monsters are very tall. The Chain Whip, for e.g., can throw kunais on Onis and explode them from a distance - be it on ground or in the air. I think TKD2 managed to strike a nice balance between visceral and deliberate combat which works reasonably well on hordes of small monsters and few big monsters - MH's combat is designed for large monsters, and doesn't work very well for many small monsters. I think with a bit more polish to its weapon mechanics and combat feel, the TKD series can become a serious competition to the MH series. There are even dedicated tutorials for its mechanics and all 11 weapons in the game and it does a decent introductory but leaves you to discover the really advanced things you can do with them.

In terms of the presentation, the graphics still hold up imo, even if they aren't the best. The color palette, however, is a tad too washed-out for my liking. The music is apt and suitable but I haven't found any strong tracks that caught my attention. The UI and control scheme could be better although it's not terrible. For example, it's hard to find things on a list because you can't sort alphabetically - even though you can sort in other ways. It also doesn't make very good use of the DPad for control scheme, like using it for rotating 3D model when previewing gear.

Performance-wise, this game runs great and I've not got a single crash (except one instance of suddenly very long loading which I closed the game and restarted). However, this port is a mixed bag although it's far from a bad one. For one, it doesn't have borderless window mode which is an inconvenience and doesn't allow you to remap controls on the gamepad. While I've never played with keyboard/mouse, it doesn't seem like it would work very well with mouse. It also always launches with its configuration tool which can be bypassed but requires additional manual work/research on your part.

Overall, despite some of my gripes, I strongly recommend TKD2, especially for players who like monster hunting as an offline experience. However, I'd recommend getting this game only when on sale (which is rare) as I don't think it has a reasonable asking price for such an old title. I really hope Koei Tecmo will continue this series in future as it's already got pretty good fundamentals down.

Время в игре: 4317 ч. Куплено в Steam
Рекомендую 29.12.2024 05:25
0 0

still in the early stages but based off what ive seen so far its really good and alot of fun. the weapons playstyles are fun and diverse and a good amount of freedom with build choice. some cool mechanics and the story is surprisingly decent

Время в игре: 551 ч. Куплено в Steam
Рекомендую 15.11.2024 04:05
1 0

Toukiden 2 is by far the most interesting Monster-Hunter-Like. You may be wondering why.
Because it actually innovates on its own series mechanics, and the genre's fundamental mechanics. An accomplishment that very few MH-likes manage or even try to achieve.

Toukiden 2 is also the most depressing MH-Like because the game is dead.
Even during publisher sales Toukiden 2 remains a staggering 66.49 CDN. For reference it is 30 dollars less than MH Wilds, 15 dollars more than Rise, and 25 dollars more than World and when did this game come out on steam? 2017!? Worse still those two games go on frequent sales while Toukiden 2 here gets 1 random discount a year, if you're lucky.

On top of that the DLC quests are not free, so you have to pay real money to experience all of the quests that Toukiden has to offer.
Oh, and the keyboard controls suck. You better have a controller if you want to play this.

Alongside the price you need to be able to stomach the game and its less-grounded world and style. Personally it wasn't an issue due to the games focus on characters and story. But I know some people that hated Rise because of how excessive and flashy it is and Toukiden 2 has some flash.

This games greatest downside aside from price comes from odd inconsistencies and a fundamental lack of communication.
Its not hard to get used to the inconsistencies, they just reek of lacking polish.
Most importantly you're gonna have to find the spreadsheets for mitama sources, the crafting tree, and even how certain stats like crit rate work. All with little help from the game.

The greatest advantage is that the combat and skill system are both surprisingly free-form with what I can only describe as "Refreshingly limiting" as Monster Hunter continues down a path of excessive powercreep and hamfisted gimmicks.

So here's what you'll have access to (not including the variety of weapons)
9 passive skills, 4 active skills that function akin to items or spells, another 2 active skills that have unlimited uses. Of course all of these active skills have cooldowns independent of one another.
But that's not all. You also have two part breaker attacks you can use after filling their corresponding meter. 1 just breaks limbs, while the other breaks limbs or completely severs certain limbs.
This system pairs very well with the faster paced combat and NPC hunters allowing for a full party for every hunt, even in singleplayer.

As a whole if I had to assign Toukiden 2 a number grade I'd say it earns an 8 out of 10 and is well worth trying if you're a fan of Monster Hunter (particularly if you've played more than just World, Rise, and soon to be Wilds)
Though if I'm being as objective as possible it's probably a 7/10 due to the price and the handful of glaring unpolished holes.

Время в игре: 14234 ч. Куплено в Steam
Рекомендую 14.11.2024 06:17
1 0

MH Wilds wishing it was half as good as this godtier game.

Время в игре: 3596 ч. Куплено в Steam
Рекомендую 01.10.2024 15:08
0 0

I've been a fan of hidari's artwork

Время в игре: 747 ч. Куплено в Steam
Рекомендую 28.09.2024 09:30
0 0

Some people might compare this to Monster Hunter. They would be right. But I think it's closer to God Eater than MH in terms of combat feel. Some would also comment that it looks like Samurai Warriors. They would also be correct.

Weapons feel floaty. The attack weights of the sword and the club feel exactly the same. There are loads of particle effects on screen when all four members of the team whack something in the face. Pair that up with skills effects emanating from the team, you will get a screen full of greens, yellows, reds and blues. Then, you realize that you don't actually know if you're hitting a soft spot or a hard spot based on damage indicators because they appear for a literal split second. Do you know the difference between hitting for good damage vs not? The size of the damage indicators are 2 pixels bigger if you do more damage, that's how.

But they are tied neatly in a package. It's not the best package, but it is a great package. The amount of content in the package is tremendous and lovely. Well worth the price.

I don't know what else to say except I like it. Nice voice acting, nice cutscenes, nice CGI, nice combat feel, nice movements, there are almost no loading screens, nice big open world, nice looking monsters, and very nice B.A.T. (Big Anime Tiddies).

Rating:
IWantToWearBenizuki'sThighsLikeAPairOfHeadphonesAndDominateMePleaseThankYouArigatouGozaimasuOnegaishimasu / PleasePleasePleaseMakeBetterUIsTheseAreHorribleToLookAt

P.S. The best way to get a smoother combat experience is to always have four team members. Otherwise, the game feels like a slog if you're going solo or even as a trio.

Время в игре: 1449 ч. Куплено в Steam
Рекомендую 17.08.2024 01:15
1 0

Old monster hunter but faster.
Though it kind of feels more like a traditional RPG than a MH-like. The goal is to drain the monster's HP before you run out of resources, instead of dancing with the monster, sneaking in hits, and punishing openings. I'd recommend MHW over this, but this pretty decent if you're just looking for more hunting content.

Время в игре: 717 ч. Куплено в Steam
Не рекомендую 02.08.2024 03:01
0 0

This game is essentially a monster hunter game that is unbelievably confusing and convoluted to play.

Время в игре: 47 ч. Куплено в Steam
Не рекомендую 30.07.2024 22:21
0 0

It is an ok hunting game. However, it has no mouse support and you need three hands to play it with keyboard.

Время в игре: 66 ч. Куплено в Steam
Рекомендую 10.07.2024 00:27
0 0

I love this game. Played it on console first, then had to get it when it came to PC. Lots of fun, and very engaging and interesting. A bit like Monster Hunter, of course, but it seems to have a distinct personality of its own.

Время в игре: 3465 ч. Куплено в Steam
Не рекомендую 05.07.2024 17:22
4 7

After seeing Monster Hunter go downhill thanks to Capcom making the stupid decision to allow woke localizers into the development centers, causing their games to be loaded with ESG DEI bullshit, I, as a longtime Monster Hunter fan who had to STOP playing Monster Hunter Rise & World after having just gotten started on both after learning they were retroactively adding Denuvo to all their games specifically to PREVENT modding in any form, even just AESTHETIC modding, I bought this game & all its DLC after reading some of the reviews for it hoping to be able to join the hunt again; & I was especially intrigued by it because it seemed to've already done the thing Monster Hunter Wilds is gonna try, & probably FAIL to do. You may've noticed though that I only have 5 MINUTES of "playtime" in the game, & I'm giving it a NOT recommended review; why?

Because I could never get it to WORK.

The whole reason I put the word playtime in quotes is because I never got to actually PLAY the game in those 5 minutes, they were spent trying & failing to get the game to actually LAUNCH; I wanted to play the game to rejoin the hunt so BAD that I tried EVERYTHING. I tried uninstalling & reinstalling, I tried restarting my computer, I followed the troubleshooting guide in the read me it came with; but no matter what I did, whenever I hit the play button, it crashed before it even got STARTED booting up; so ultimately, I had to REFUND it & all its DLC.

I have NO idea how those other people managed to play it, but to them I say, I ENVY you, because you get to have fun continuing with the hunt while I've been forced to RETIRE from it. It's NEVER fun feeling like you've been BANISHED from a game formula/franchise you've loved for a LONG time, & I feel that way with 2 now; the Monster Hunter formula, & Splatoon because of Nintendos scummy practices around it with their subscription service. The latter stings even MORE because the first Splatoon game released on my BIRTHDAY, & actually got it as a present, giving the franchise a special place in my heart. Unrelated, I know, but the point still stands; if I can't even PLAY the game, how can I possibly recommend it? I CAN'T, simple as. & it's a real SHAME I can't recommend it because from the other reviews, it seems like it'd be a LOT of fun!

Время в игре: 5 ч. Куплено в Steam

Дополнительная информация

Разработчик KOEI TECMO GAMES CO., LTD.
Платформы Windows
Ограничение возраста Нет
Дата релиза 01.02.2025
Metacritic 73
Отзывы пользователей 81% положительных (507)

Отзывы пользователей

81%
412 положительных и 95 отрицательных отзывов
Обновлено: 23.01.2025 01:11

Жанры

Action

Особенности

Single-player Multi-player Co-op Online Co-op Steam Achievements Steam Trading Cards Partial Controller Support Steam Cloud Family Sharing