Разработчик: Chim Ruoi Games
Описание
Backfire, a fast-paced action game for one or two players.
Fight your way through 8 levels in five different environments, blasting down hordes of varied enemies.
Near future, crime and corruption is rampant, and the corporations
control the streets. Lucky for you, there is always time for R&R at the
international orbital station. Open 24/7, alcohol, gambling, women... it's got all a man could want, hell, even what a woman could want. Two mercenaries are relaxing, having fun, when all hell breaks loose. The station is under attack, but the attackers will get more than they bargained for... isn't that right?
Features
*Eight levels spanning five different environments
*Nine varied enemies and three bosses
*Six different weapons
*Two light mech suits to wreak havok in
*360-controller support
*Two player local coop
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Tested on Windows 8.1
- Processor: Tested on AMD A4
- Memory: 2 GB RAM
- Graphics: AMD Radeon R3
- Storage: 250 MB available space
- Additional Notes: It should be very non-demanding system-wise
Отзывы пользователей
Backfire is an extremely badly made 2D retro pixel top down shooter/ripoff of games like Commando (only very very much worse). It was slapped together with the (Edit: GameMaker Studio, using some of the same libraries as Construct 2 in this case) construction kit, which means the developer had no idea what they were doing, and unsurprisingly the resultant garbage has no value or merit as a real game for PC gamers. There's some kind of lame sci-fi/cyberpunk theme as you shoot up waves of samey copy + pasted bad guys and wonder what you did in life to deserve such punishment as playing garbage like this. You can't shoot on angles and the badly done controls make it difficult and unpleasant just to even try playing.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
The artwork here is terrible, it's a blend of old retro pixel "art" used as a substitute for contemporary PC graphics, and some of the most amateurish MS-Paint style drawings I've ever hurt my eyes on. It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming.
Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature.
The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one.
Some of the defects in the game can be attributed to the choice of using the (Edit: GameMaker Studio) game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's as bad as Construct 2/3 and shares some of the same libraries). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected.
Backfire is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
Great retro style game with full (Xbox One USB) controller support. The soundtrack inparticular is quite good. The enemies are varied and their death animations are violent including being blown to smithereens by grenades you launch or their chest being torn open after you blast them with a mech you've jumped into. The gameplay is nothing revolutionary and more an homage to old-school/retro shooters, but if you're a fan of that era of game then you will probably enjoy this as well. I especially like the character and enemy designs as they have a realistic portrayal and anatomy that is often missing from these kinds of shooters, which instead often opt for more cartoony or chibi-like features.
There are a few technical issues with the game including a game-breaking problem I encountered in one area with how the levels progress at times, let's say you were supposed to take a corridor on the right, and instead walked "too far ahead" (or up) to obstruct your view of the corridor your were supposed to go right on... now you have no way of going back "down" the level toward the corridor again, and the game instead locked me ahead as the view was no longer available. I have only run into this problem in this one area but I could see the player possibly wandering off of the beaten path and because of the way the game renders possibly not being able to backtrack and go down a proper path.
Also this is a minor complaint but your character when hit by an enemy bullet or attack pauses, blinks, and just stands there incapacitated for a few seconds. This is kind of akin to retro effects, in that you're disabled for a few seconds and unable to move but it has lead to a few annoying deaths for me where the timing of the enemies' bullets to my character recovering and being able to move again has lead to some "cheap deaths" where because I couldn't move out of the way and when the next wave of bullets was already coming in lead to one hit equaling three or more / death.
That aside for the game's very cheap asking price you get a full, arcade-y, retro experience with some cool art and a good soundtrack.
Ok so I felt like supporting a very small game and maybe finding a gem; the latter unfortunately did not occur. But it still can! This game needs two important things to sell. The ability to rotate your shooting direction without taking your finger off the button, and HEALTH POWER UPS. Otherwise, all your great artwork will go to waste if no one ever makes it through to see it ;). Get the work fellas.
This game has been released some time ago on itch, and I thought the idea was cool and the graphics looked simple, but unique.
Now I also have it on Steam because I enjoyed the game, and it's really not making a difference to the wallet anyway.
This game has its flaws, the controls can be a little stiff, you can't shoot enemies outside the screen which can get on your nerves sometimes, and it doesn't really have that much content.
But the gameplay is simple and enjoyable. I have played this game alone and with a friend, and playing it with a friend is a lot more fun, also a lot easier(as playing alone can get really difficult by the other half of the game). There are not many items in the shop, but at least there is some variety to how to play the game with the different things you can buy there.
Also, like I said before, the art style is simple, it does look like it's made in paint, but it is far from an eyesore. Frankly, I like the art style and the environments. The "cut scenes" are not the most beautiful ones, but at least they have personality...
The music feels very retro electro, and I dig it. It is a little bit loud compared to the other sounds in the game, and you can't change the volume in-game. Game sound effects are OK.
Story is... well, you do not need the story in this game to enjoy it.
I recommend this game to you that want a short game to play with one of your friends, that does not want to pay too much for a game, and doesn't have that high expectations. I think it is fun, and you should also give it a try!
I think the game was drawn in paint. This isn't necessarily bad but the menu definitely does not look unified.
The gameplay would be fun if the controls were a little better.
You can fire in 8 directions and you have to maneuver your character side to side.
You can't change the direction you are firing while you are firing, so good luck responding to new incoming enemies.
I feel like the game could be really fun. However, the more I think about it, the more things I come up with that I did not enjoy.
The characters are interchangeable and in a game like this, you would expect weapon upgrades to drop.
https://youtu.be/IE4IHKsN03Q
Дополнительная информация
Разработчик | Chim Ruoi Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 40% положительных (5) |