Разработчик: CTN Design, LLC
Описание
A-Escape is an escape room game built from the ground up for VR. Working in collaboration with a real-world escape room business, A-Escape brings the complex puzzles and immersive environments of escape rooms to your living room.
Features:
- Dark and foreboding rooms designed by a real-world escape room business
- Challenging puzzles designed to push your escape room skills to the limit
- Unique interactions that fully utilize the HTC Vive wand controllers
- A compelling soundtrack by Connor O.R.T. Linning
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Core i5-4590 3.3GHz / FX-8350
- Memory: 8 GB RAM
- Graphics: NVidia GeForce GTX 970 4GB / Radeon R9 290
- DirectX: Version 11
- Storage: 500 MB available space
- VR Support: SteamVR
Отзывы пользователей
Never worked on index. Don't buy.
This game is hard but cool. If you wanna escape in real life then buy lol
doesnt work on index. never worked on index. dont buy
This is a very hard Escape the room game. (at least the big second room is)
Game has 3 rooms, a tutorial room that explains how to work the locks (you should do the tutorial as each lock works in a different way), then Part Zero, and Part One. Part Zero being a shorter, easier room.
The game centers way more on figuring out "passcodes" to different locks, and opening things that should have either, more clues, another thing that needs opening, or a new key.
So, outside of plainly using keys to open locks, there is very little... "use X item to open Y" parts, and more about finding environmental clues that you need to relate to different ones so you get a passcode to use on a lock.
This is way above the average difficulty escape the room game. While "Part Zero" can be done in ~half an hour, "Part One" the bigger room has more than a couple of quite hard locks to solve.
While the puzzles are hard to decipher, you do get clues on how to work them together, when i didnt know how to move forward it wasnt because of lack of clues, but rather i didnt know how to work them and use them in my favor.
It was a bit too hard for me to figure out and finish the game, and when i decided to quit i had like 2 keys and a bunch of environmental clues that i knew where important but couldnt figure out how to "add" them. if that makes any sense.
While the difficulty is high im glad there is an escape with high difficulty that "makes sense" within its universe, while super hard, it also seems "fair?" like i know im missing something, and the game most likely already has given me what i need to solve it.
The game also has a few bugs that make it feel glitchy, like if you put one object on top or leaning against another they might jump uncontrollably across the room, or disappear altogether. Luckily there is a very easy accessible button in the menu so you can reset the important things to their original location, i had to use this a couple of times, so its glitchy, but very playeable as it fixes its issues rather non elegantly lol, but it works.
I can totally recommend this to anyone that love escape the room games, and would like to take the difficulty up a couple of notches.
Controls are so bad it isn't even worth $2.50. If you need an entire tutorial room to explain how your locks work differently than the locks in every other game, you are doing it wrong.
Played the first level, incompatible with the Oculus Rift S, and it pretty much doesn't even make sense after you get to the closet. please don't buy this it's horrible
A rather enjoyable escape room experience. A good challenge while not being too difficult, "A-ha!" moments are always fun in games like this.
I did experience a bug a time or two where I would lose a vital piece through a wall and had to restart because they don't respawn, but as long as you're careful shouldn't be too much of an issue.
If you're looking for a TRUE escape room style VR game that feels just like real life escape rooms, this game will quench your thirst. I wish there were more than just 2 rooms but for $5 I got 4.5 hours worth of play for it. Great bang for the buck. Some other have complained about the combination locks but I actually found those easier than the directional locks. The controls for the locks in general arent great (HTC Vive) but they dont take away from the experience. You will get used to it.
The only thing that stops this game from being perfect for what it is, has to do with object collision. There were numerous times where I would lose puzzle objects. It would get quite annoying. I'd have X amount of objects gathered from various places in the room needed to solve a puzzle. I'd lay them on a desk next to each other and then for some reason, when I placed another object down, Everything on the desk would fall into oblivion. The dev "fixed" this with a menu option to "Reset Props" which would bring everything back to their starting locations, but you still have to go around the room and collect everything that just took a half hour to find and remember what is was used for or where it came from. Anything that was unlocked stays unlocked though. You wont lose progress. You just have to open doors/drawers again to grab puzzle solving material.
If this one collision aspect was truly fixed, this would get 5 stars from me. Truly awesome game even with the random object disappearance.
As an escape room enthisiast, this is exactly the kind of VR escape room experience that I have been looking for. This game uses three different locks (4 digit dial, traditional combination, and directional) as well as an assortment of keys, which makes the gameplay of searching, cluing, and solving extremely recognizable and satisfying. The whole experience could very well be a physical escape room itself. I found the implementation of the three locks to be straightforward and fun.
The game looked and played very much like you would expect an escape room to play. That said, it fell into some pitfalls common in escape rooms. First, there is some outside knowledge needed in order to solve one of the puzzles. This knowledge is not provided anywhere in the game. This would normally be where a player would ask the game master for a clue, but there is no hint system built within the game. Thus, if you are stuck due to poor cluing or not having the required outside knowledge, then you are indeed truly out of luck and will be required to look for outside sources.
Second, the game does provide some help with the directional locks, allowing you to bring up the in game menu to input the code combination for the lock that you find, so you don't forget it. This feature is never indicated within the game, however. The real-life analog to this problem is a lack of ability to take individual notes on clues and puzzles part-way solved.
Third, I dislike knowing that I have a code for a lock and then I waste time hunting for "the right" lock. Near the beginning of the game there were two available options for a combination lock code that I found, only to discover that the code was needed for another combination lock revealed later. This wasn't a problem with all of the locks, but it did force me to waste valuable time early in the game, especially because the dials for the in-game combination locks turn so slowly. Plus, if you input a number incorrectly, which is easy to do, you end up using more time and growing more frustrated.
Fourth, there was an endgame puzzle requiring the placement of an item correctly which was obvious, but required precise placement in a way that I felt could have been more obvious.
That said, the puzzles were ingenious and fun, and I appreciate being rewarded for searching all around the room. This is definitely one of my top VR escape game experiences! I can't wait for Chapter 2!
(Also, as a small hint for playing the "Prologue" game, which has similar puzzles, go ahead and avoid your inner escape room instinct and break away.)
A fairly difficult escape room (for me, a newbie). The variety in puzzles types was great and the overall length was about right. I enjoyed it enough it gets a recommendation from me. I played on the Oculus Rift in Oculus mode (though it still runs SteamVR??)
The rest of this is complaints, though. I hope to see more from this dev (Chapter 2??) and I'd like to see improvements.
- The story is impossible to follow. I don't mean it's convoluted or weird, I mean it's literally incredibly difficult to read any of the flavor text. The magnifying glass is too fickle to use in combination with the flashlight too. (Which makes the ending a little... uh... well, unsatisfying.)
- Even with a decent amount of supersampling, most of the textures didn't look sharp. And there's not enough light or color in the room to make shapes or objects easy to see / read from a distance. (The flashlight helps up close at least.)
- The controls are pretty bad. I would have liked to use the stick to utilize smooth movement.
Picking up objects feel odd sometimes, like their collision is too large.
Sometimes they get swung around or dropped when teleporting or snap turning.
Snap turning is broken half the time if you're holding an item. (It just doesn't work at all on either controller until you drop your items.)
The Touch controllers normally use Grip for picking up, not the Trigger. This may also free up the trigger for "select" instead of clicking the stick in.
- My god the lock controls are infuriating sometimes. Especially the combo lock. But especially the other combo lock. But ESPECIALLY-- oh, no, actually the directional lock was fine.
Spinning combo lock: tilting the controller to pick a number on a tiny little dial then pushing in the stick to HOPE you've got the right number. This was a nightmare.
4-digit combo lock: Did you test this with Touch controllers? It's not like the Vive's touchpad... This was also a nightmare to use, but less so than the spinning one because you don't have to lock your choices in.
Been wanting to play this for a while and picked it up after it got Oculus support. I went in with low expectations, and by the time I finished it I was pretty happy with it. The puzzles have a lot of depth and make you feel accomplished when you figure them out. I don't see what everyone's complaining about though, the game works perfectly fine. Sure it's not the most polished game and the controls take a little getting used to but it at least tried to do something innovative and unique.
If you're looking for an escape room that makes you think this one is a great option. It's not perfectly polished but it's fun.
After some update I can no longer move in the game. Saw in the discussions that another person had the same issue and there has been no response to the issue. I went a head and asked if that person ever figured it out or found a solution. They have not and apparently the people in charge of this game have abandoned it. At least, that's the impression that I got when there has been no response in this time frame.
This will be the first review I write for a game I now own, but whose demo is the only experience I have of the game (actually, that's a lie). I could not complete the demo because the puzzles were too hard, and I accidentally unplugged my HDMI cable during the video! Oh no! I'm a VR escape room aficionado, though, so will try to 'wing' it. The demo room is featured in the screenshots. It was alright. Everything in that level was a bit dark/gray and the overall graphical presentation is a bit muted. The other room you see in the screenshots appears nice and cozy, so overall, everything looks fine. Considering the price and likelihood on bundles and sales, this game is a positive entry in the genre. I like the promotion and work put into the lock picking systems, although I didn't understand how to do one of them. When I was a youth, I hacked the password mother put on the computer. Her hands were wet you see, and I was able to figure it out! It was 'Lock'.
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A very challenging and interesting series of escape rooms that is a steal for the price. Takes a few minutes to get used to the controls but after that it's smooth sailing. This was my first escape room experience (in real life or VR) and it was pretty fun. Just had to sit on the floor and think a few times to figure out what to do next.
Pretty good escape room game. Controls are solid albeit a bit difficult to get used to. Rooms looks phenominal, and the puzzles are quite challenging.
I was hoping to enjoy this game as a potential escape room game to demo to friends and family. Unfortunately, a fundamental part of the game is broken and renders it unplayable.
When you first spawn in the room, the floor height is not correct and you are a few inches above the ground. Luckily, you can adjust the floor height quickly in the menu. You will need to fix it to reach the first tool Screwdriver under the bed. However, once you teleport, the floor height reverts to it's original (and incorrect) setting. In the menu, the height adjustment arrows have their own limit, so once you run out of clicks on the downarrow, you cannot lower yourself anymore. If you drop an important item on the floor, you cannot reach it any longer. I encountered this problem early on when teleporting to the vent with the screwdriver in hand. After opening the vent, I dropped the screwdriver to grab the note inside. Then I could no longer progress.
I'd love to play and finish this escape room game, however with its current state, I cannot and will not support it. I plan to return it for a refund.
Solid escape room game. Well worth the price and high level of difficulty. Hopefully get more rooms soon from this dev.
3.7 - Positive
Best most realistic VR breakout room we have encountered so far. Would love to see a save game feature added. Transport and prop glitches are being fixed promptly and I really enjoyed the game menu that all Breakout room games should have. The best one... adjust the floor hieght from within the game.. AWESOME. and the reset options are great as well.
You will need to take notes to escape this room and pay very close attention to all details !!
Have fun and good luck on this one, you will need it !
Room escape game of good length with very well made puzzles but technical problems especially in object manipulation.
Positive:
+ difficulty of puzzles is quite high, it is the best immitation of real life room escape games i've seen so far - not just finding objects or codes but really combining multiple sources of information
+ i like the different locks, interactions are fine (beside rotation locks)
+ plot and atmosphere of the game is good
Negative:
- graphics are moderate to simple, especially textures are weak
- collision of objects from time to time lead to disapearance, resetting is there but i would prefer that this would not be necessary and it introduces additional flaws
- no saving, so either make it in one run or start over again for the next try
For this price, i can fully recommend this 3 hour room escape experience with it's high quality of puzzles. It's just a pitty that there are technical porblems.
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Дополнительная информация
Разработчик | CTN Design, LLC |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 68% положительных (19) |