Разработчик: Rubycone
Описание
You are Murderman, a bad-ass veteran who lost his legs and now rides around on Mucus, his trusty slime beast friend. Together with Rooster, you have been sent on a top secret mission to The Lagoreatory to investigate a massive outbreak of mutated gene experiments. Mr. President has given you full authority in this matter; you are to kill anything that moves. Good luck, Murderman. Your country depends on you.
Spread terror among the Ratfox Army. Lay waste to the Drone Queen's Brood, and disrupt the dark rituals of the Ancient Triple Trunked Necro Order. Wreak havoc on the Double-Trunked Elephant population, cook the Necro Beefcakes and waste Space Slugs by shooting them off your face.
Live up to your name, Murderman, and quell your enemies with an arsenal of six unique weapons. Face off against three intricate bosses with unique mechanics, strengths and weaknesses. Prepare yourself for intense firefights in proper bullet hell fashion where you have to keep moving and firing to stay alive. Just like in the good old days!
Quell 4D features free-roam movement to allow for unbounded exploration in VR.
To get around, you ride Mucus, an omnidirectional Slime Mount lead around by a carrot on a stick. Simply point your carrot stick controller in the direction you want to go and hold the trigger to move. Classic touchpad movement is also available.
Blast your way through The Lagoreatory in a single player campaign of 10 hand-crafted levels of increasing difficulty. Get the key-cards, find the guns, grab the helmets. Eat the health bars. Drink the blood bags. Get from the Office Complex to the Laboratory Sector and Biome 32. Scale the Rooftops, explore the Redhall Temple and battle Necronomicus in the Rift World... It gets pretty wild.
Enter the inter-dimensional portal that is the HTC Vive and experience a retro-shooter in Virtual Reality like never before. Be Murderman™ in True 4D.
“Wow man!!! It’s like I’m actually there!”
- Abraham Washingtron X
Controls:
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or Higher
- Processor: Intel Core i5
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970
- DirectX: Version 10
- Storage: 7 GB available space
- Sound Card: Integrated Sound Card
- VR Support: SteamVR. Standing or Room Scale
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or Higher
- Processor: Intel Core i7
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 1080
- DirectX: Version 11
- Storage: 7 GB available space
Mac
Linux
Отзывы пользователей
i get this game is going for doom/wolfenstien aesthetics but the EXTREMELY repetitive-feeling rooms and the heavy use of billboards just looks pretty ugly to me. the visuals look nifty in the trailer, but not so much when you get depth perception involved.
feels unpolished, lacking in variety, and *slow*. moving in this game feels like steering a blimp (riding on mucus helps, but doesnt save much). this game mightve been great if it had another year or two in the oven, but it didnt, so it's not.
An off-the-walls campaign with a timeless artstyle, Quell 4D deserves some credit for being one of the scant few Vive-era games that still works almost perfectly on modern headsets. It won't blow your mind - there's only two hours of levels here and your walk is more of a relaxed crawl - but it's charming enough to be a positive experience.
I beat the game i 2-3 hours it looks like. Simple art style and very reminiscent of shooters from 1990's. One of the first games I played and still got a little motion sick but not terrible. I have a feeling there are more Easter eggs / secrets to this game but don't have a strong urge to replay. Fun game.
I bought this game because i am a big fan of the doom series, and i thought this would be just some low resolution version which would be fi for me. The locomotion sucked, because the deadzones were way off and you could only turn in one direction(terrible band). You would literally have to make a full left handed circle to actually get turned all the way back around or in the direction you wanted to go. I tried to bare with it thinking that the bug would just become normal after a while, boy was i wrong. It became more of a thorn in my side and i never touched it again and got a refund. If it wasnt for that id still be playing Quell. Graphics would nice and crispy and the blood and gore were right up my alley. Fizx the sticks and maybe ill put money back into it. Till then...meh im good.
I actually loved the artstyle and concept of the game, but I am sorry, nausea from slug movement is unbearable, please add alternative movement methods.
Also hand swapping is really needed (in all vr games honesly, as a left handed guy it is very sad to have to swap controllers manually)
Very stylized Doom-esque shooter, but I can't recommend it. The locomotion system is terrible. You either use a carrot on a stick or use the touch pad, but it's too wonky to move a consistent pace like when you're strafing or backtracking. Overall really cool game, but the controls ruin the entire experience. I'm baffled as to why they just can't do a simple fix to make it like Serious Sam: First Encounter VR... Afterall, it came from the same roots as that game.
Quell 4D has an interesting art style with a bit of a retro feel from using sprite based enemies and items in a 3D world. While the somewhat kooky storyline and characters make the game feel like it could be fun, I have a number of problems with the game.
The biggest problem, and sadly the one that has me looking into getting a refund, is definitely the movement system. There's only one movement style in the game, and that's constant movement by either holding one of the controls away from your body in the direction you want to move or using the thumbpad on the Vive controller, depending on how you have it toggled in game. This works the same as if you were using an XBOX controller or a keyboard to move. It doesn't necessarily sound like a bad thing, but you have to take into account that this is a room scale game where you're standing up and need to physically turn around and possibly move a few steps in any given direction to dodge out of the way of shots. Trying to physically move about while your 3D self is sliding around can be a major issue. I had several instances where I almost fell to the ground by accidentally taking a step to one side while I was moving with the thumbpad on the Vive, and I suddenly lost all of my balance as a result. It can lead to near instant vertigo and also has the effect of causing nausea from motion sickness. I'm not typically prone to motion sickness in VR and have had bouts of playing some VR games for several hours without a break and had no noticeable side effects from it aside from the lines on my face where the VR headset was. With Quell 4D however, I found I was starting to get queasy around 10-15 minutes in. I believe I managed to soldier through it for close to 35 minutes before I had to quit out of VR completely for the rest of the day due to the nausea sticking with me for a good 3-4+ hours afterward. I really wish they'd figured out a way to put a teleport movement system into the game.
My second problem is with the guns. I've only managed to get 2 total in my play time, the starter pistol and a shotgun, so I don't have the entire arsenal to judge things by. Both of these guns felt somewhat awkward to aim for me, like they're not really lining up properly with how the controller sits in your hand or something. I can imagine if I played enough that I'd probably get used to it, but because of problem #1, that's not going to happen. I also have to say that the shotgun felt oddly weak and is only really usable from at most a few feet away from an enemy. Much farther out and you're just spraying bullets randomly around the room while causing hardly any damage.
The last real problem I have is with the enemy death sprites. I understand they're trying to go with that classic 90s FPS look and feel by having a sprite there for the corpse after you've killed an enemy off, but the problem comes in how it's executed. When you look at the classics like Doom and Wolfenstein, after an enemy dies, their corpse sprite is laying down on the ground so it's maybe 1/3 to 1/4 of its original height. Quell 4D just has the enemy flip onto its side with some slight gore added in. While the first set of rat-fox enemies don't really cause much of a problem with this, when you start running into the elephant guys, you'll see where the problem comes in. The elephant lays on its side and is blocking what amounts to a 6 foot by 6 foot area of your view. Enemies can be behind this corpse and possibly shoot you. It would be better if the corpses weren't taking up such a large block of viewable space.
In spite of all of these problems, I do feel like this could be a very entertaining throw back FPS with a somewhat humorous story. Playing it made me think a bit of some other 90s FPS's I played way back then, like Blake Stone. Honestly, if it wasn't for the motion sickness-causing movement system, I'd still keep playing it. As much as I'd like to support an indie dev making a VR title, I'm going to have to look into getting a refund instead, since throwing up in my mouth isn't really that much fun. I'd consider repurchasing the game in the future if a teleport movement system was put in place. For now, I'm going to have to recommend against buying this primarily because of the way it can cause motion sickness.
tl;dr - The movement system in the game can cause bad motion sickness fairly quickly, even for those not overly prone to motion sickness.
Pros:
+ Interesting cell shaded art style
+ Somewhat humorous storyline
+ Retro look and feel
Cons:
--- Movement system can cause severe motion sickness
- First 2 guns feel weak and aiming seems off
- Corpses tend to obscure vision
I'm really enjoying this game so far. It has that classic Wolf3D/Doom feel with great controls and endearing visuals. The game unapoligetically uses 2D art and sprites for everything and it actually looks great!
Everything is very polished and bug-free so far. My compliments to the devs!
Here is about 5 minutes of gameplay from a few different levels:
https://youtu.be/0odXjAoNll8
This is an absolutely must play game if you like FPSes, especially classic FPSes like Doom. Seriously I love this game as much as Superhot VR and this game seems criminally underrated. You feel like such a badass in this game, and it gives you a stiff challange.
If you are looking for a full game rather than a 30 minute tech demo, then this is your game. Watch my hourly count go up as I keep playing this.
This game is by far my favorite VR title to date. This simple but fun classic FPS is made with simple graphics, but it works well with the Vive's current display limits. The game is also weird, have a great soundtrack and is challenging.
Do yourself a favor and buy it.
This game is great, basically a 90s shooter in vr, very Wolfenstein.
Good things:
Great style
Great gore, it fits nicely with the style
Fun guns
Cool soundtrack
Level desgin is fun
Enimies are varied
The slime has adorable animations
Some things I would like to in the future:
Manual or auto saving in levels (I would usually save when I get a key)
Saving the amount of health, armor and ammo between levels
The ability to reset myself back onto the middle of the slime
Secrets!
Enemies that spawn once you get a key or item
I love this game hopefully these features do get added
Right about the time I came to appreciate the nuances of leaning my body into the carrot to control and enjoy the unique movement system for controlling Mucus, the physical embodiment of my play area, I realized that the level I was in was carefully designed to force me to move with a certain momentum and glee of gun ballet that never would have been found in the original 90s shooters that are far less sophisticated than Quell 4D.
An epic experience. The screenshots don't do justice to the experience. It plays as well as you could hope.
The game is fun.
If only the most polished, modern, graphics matter to you, then this game isn't for you.
But, if 2d sprite enemies comming at you in a VR world like you have stepped into a 90's shooter. Then you will like this game.
Motion controls: Track Pad free roam OR a point and move system (not teleporting, more like holding a carrot out for a.. slug that you ride to follow.)
Not a wave shooter, levels and basic story arch. feels right out of an old 90's duke/doom/wolfenstien
Pacing is good and the art is on point. Has my seal of approval.
This game brings back nostalgia from when I played Wolfenstien 3D on my 386 back in the early 90's, only now I'm in VR and there's elephants with machine guns chasing me!
In all seriousness, this game is a total blast! Each enemy type is unique and requires a different skill to defeat. In the last update, Ducking/dodging In real life now translates in-game, which made it that much more fun to play. I'm currently stuck on the final level of the first layer (grass/trees with flying bugs) - this Boss Battle is Intense!
I can see where the devs could take this "interface" for a 3d shooter and translate it to a bunch of older 386/486 FPSes (doom 2, hexen, etc), which would breath new life into older games... Here's Hoping!
Finally a developed Vive game that doesn't rely on teleportation. This uses graphics very similar to Wolfenstein 3D or Doom, but with garish colors (actually pretty smart, it hides the fresnel lens artifacts that the vive is prone to), and it works. Fun little fps shooter.
Very fun game. Takes me right back to the days of Doom And Duke Nukem. I can't play for too long though because the movement makes me hella sick, would love to see a teleport option.
UPDATE: Because of the lack of teleport and the sickness inducing movement, I can’t play it and returned it. But if you can handle it, it is a fun game.
Highly recommended. Quell 4D might just be the first fully released (non wave) fps on the Vive.
The simple colourful graphics work surprisingly well, giving the game a very distinct style that works together with the music and sound effects to pull you into this surreal world.
The gameplay is very reminiscint of Doom or Wolfenstein 3D, with a heavy emphasis on moving and dodging over taking cover during combat. The levels are also rather complex, often seeming much larger than they are with clever keycard placement and triggers making the most of the levels. And with the simple graphics as they are, there is a surprising variety in the levels.
I do feel the game lost a lot of it's steam towards the end with levels getting longer and more complex, but without a checkpoint system, death becoming far more frustrating, and rage quits more common. The game is not perfect and perhaps this is the biggest issue it has. It aims to be a hardcore shooter like the FPS of yore, but what it seems to forget is that even though you could be killed in seconds towards the end of a level in Wolf3d, you could save whenever you wanted, so this was nowhere near as big an issue.
With that said, I stuck through it, and I'm glad I did, it was fun, and so far one of the biggest must have's on Vive. I'm hoping the devs will get some sort of checkpoint or save system in place, it will make it just so much better.
Highly enjoyable. Initially, I had buyer's remorse (I usually always get this...) but was very pleased when it went away after about 5 minutes. I think the controls are fantastic. Really awesome to finally play a Vive game that is virtually a finished product. Probably needs a bit of fine-tuning, but this one is definitely going to hold my interest for a while. You WILL feel like a bad ass when strafing with a shotgun blowing enemies in half.
AWESOME AWESOME AWESOME!
that sums it up pretty much. I am very prone to motion sickness so I was concerned that the movment was going to make me sick. The developer did a great job with this and after playing for 30 mins straight I felt fine.
If you like the old style wolfenstein 3d or doom this game is definitely for you, you get put into that VR world. I defintely recommend this game and it is definitely worth the pricetag and there arent too many games out there for the VIVE that I can say that about.
As you progress the game gets more and more challenging so I see it taking quite a while to beat this game.
Yup - Reminds me of Doom
Aiming feels a little bit weird - but Dev seems to fix this with updates
Graphics are simple - but its running very smooth (even on 1.8 SS with 980 TI)
So far i played 3 levels (out of 10) - level design looks great so far.
TL/DR: Quell 4D is a yes from me.
If you are a fan of Doom/Duke Nukem style shoot-em-up games, you will love this.
PROS:
- The art style is very retro. No highres textures here!
- The game looks nice and crisp. It runs smoooooth as butter.
- Sound/Music are awesome. A throwback to the 80's and 90's style. Nice touch.
- The shotgun. I love this effing weapon. It feels/sounds meaty and does what it’s supposed to do.
CONS:
- Movement system needs to be worked on. My arm got tired pretty quickly. Having to hold your arm out for extended periods of time can tire some people out.
Final words:
With a few tweaks, this game could be an instant classic. You won’t regret this purchase.
Overall 9/10
EDIT (10/18): I removed a con. The developer quickly fixed the sight issues and now my shots are landing cleanly! Thanks!
Дополнительная информация
Разработчик | Rubycone |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 82% положительных (83) |