
Разработчик: Haydee Interactive
Описание
Ключевые Особенности
- Огромный комплекс с шестью секциями для исследования.
- Никакой регенерации. Используйте аптечки.
- Никаких чекпоинтов. Используйте станции сохранения и дискеты.
- Все предметы спрятаны. Ищите.
- Инвентарь ограничен. Берите лишь то, что необходимо.
- Испытание. Вы будете терпеть неудачу, раз за разом.
- Никто не будет держать вас за руку. Действуйте на свой страх и риск.
- Эта игра попытается вас убить всеми возможными средствами. Будьте настойчивы.
Поддерживаемые языки: english, russian, german, japanese, polish, korean, spanish - spain, ukrainian, hungarian, traditional chinese, french, italian, czech, norwegian, dutch, simplified chinese, romanian, portuguese - brazil, turkish
Системные требования
Windows
- ОС *: 64 bit Windows Vista/7/8/10
- Процессор: Dual-core 2.3 GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Geforce gts 450 or Radeon HD 6770
- Место на диске: 1 GB
- ОС *: 64 bit Windows Vista/7/8/10
- Процессор: Quad-core 2.2 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Geforce gtx960 or Radeon RX 480
- Место на диске: 1 GB
Отзывы пользователей
I have watched this before now when it was on sale, I bought it. This is not bad as I thought it would because this game contains puzzles and everything.
Listen. I know why I got this game. You also know why you got this game. And we both know that the mods make it better.
That being said I would recommend the game anyways.
Here’s an old-school 'conglaturations' to Haydee Interactive. Not only because its first creation wasn't afraid to handle its sexiness at full force, but, mainly, because this is actually great! Those prejudiced against Haydee's tit… ular lead will lose the opportunity to experience a surprisingly fun action-adventure, with fantastic, yet simple, audio-visuals, an almost survival horror-like atmosphere, and a strong, unconventional, for modern gaming standards, attitude towards gameplay mechanics and challenge.
Cubed3 Rating:
8/10
Read Full Review Here
GG
Hot robot
Bad game. Start off tutorial where the controls aren't told to you or shown on screen. Happen to die here, the game doesn't restart you on that room like you would think.
No, when you die, the die the game just stays looking over your body, until you reload or start again from the beginning.
Nice avatar body, but that doesn't save it from being a shit game.
I regret buying this; I should have reviewed the actual game play. As penance I forced myself to play this until the end, using Vanessa's very comprehensive guide. Don't let the little head do the thinking for the big head when considering if this game is right for you. Was a little fun at times but the gimmick of Haydee's appearance wears off after about 15 minutes.
Splendid game
Somehow manages to pull 95% processing load on an rx7700 xt. Poorly optimized or possibly something malicious going on in the background. Either way, ain't taking the risk. I'm open to any other ideas as to why this is happening
A fun and "simple" game that I would most likely never get to see the end.
Bello e interessante il puzzle ma una mappa sarebbe un'aggiunta gradita, altrimenti ti devi ricordare tutto a memoria
This game is an asshole, but overall, great. I recommend!
cool!
1 out of 10 not enough gooner bots
Check outdated workshop sub's / mod's if your having CTD issue's.
I was having CTD issues ( Feb - 2025 ) and just unsubscribed an fixed this issue. Seems to be working fine with windows 11 PC with a 4070.
Pros: Thicc robot women
Cons: I'm a stupid baby man my ass is not finishing this shit
First and foremost, I'd like to say I'm all for lewd characters in games that aren't lewd, as this game is. I do however have many complaints with this game:
Starting small, calling this a Metroidvania? Within minutes it is apparent this game is a RE-Style Survival Horror. Yes RE-Style and Metroidvanias have a fair bit of overlap in terms of style and mechanics, but Metroidvania it is definitely not, unless you consider every Resident Evil to be a metroidvania.
The game doesn't launch out of the box. Yup. You get nothing unless you go into your steam launch options and type --windowed Just an extra way to make the game more challenging, I presume.
In a casual playthrough, the start of the game requires a perfect headshot accuracy, which isn't very approachable for any game, as even good players are getting used to their sensitivity and the size and shape of all (2) enemies.
Limited saves can be a very tense and interesting way to spice up the gameplay of anygame. However with the troll-style level design, the confusing layout (I will get to that later), and all the respawning enemies, it just comes off as mean spirited and a big middle finger to the player who paid to experience this game. Protip: GO into the workshop and download the "free 500 extra saves" mod lmao. Unfortunately I did my whole playthrough without it.
The confusing level layout! Honestly this is just solved if you are given an ingame map... you know there's this genre that has confusing level layouts that almost always gives you a map...... Oh that's a metroidvania. This game would go from a 4/10 to a 6/10 if you just had a map that shows you stuff like locked doors in rooms you've visited.
Many "puzzles" require you to squint through barely visible things, darkness, and run in circles. Puzzles is a big word, because most of them are just "I got a keycard, where was that locked door? UHHHHHHHHHHHHHHHHHH."
This is more of a platformer than anything. You will spend 90% of your playtime watching the slow platforming animation that show off your character's very very beautiful behind.
And lastly, lore. There is none. There normally isn't ANY issue with a game lacking any and all lore. But all 3 of the game's endings are the like "woah this means so much if you read all the lore text..." type endings... but there wasn't any lore, no hidden notes, no text, no dialog to make the endings matter, or even warrant having 3 different endings. The game's lore is approximately 12 sentences. The 6 sentences that appear in the corner on a new game + the 6 that appear after the endings.
To conclude, I will be playing the 2nd game, as I purchased both at the same time, and will edit my review if that game is better, which I heard, quote: "Haydee 2 is significantly easier" which with how much BS this first game had, is probably a good thing.
i cant lunch it
Too hard
me love big titty women
i'm a girl and i like to look at her big butt
Gooning - the game
came for the robot, stayed for the gameplay. but the robot is still goated
This game cured my depression.
My gf thinks this is tomb raider
Booba and gyatt. The gameplay is boring and difficult.
Big woman (goat) in a massive complex, It's pretty easy to get lost n fail but be persistent! Then you can survive for another day
Pretty good
easy to get lost but she thicc tho
I thought this was gonna be a mid horny game like most similar-looking TPS's, but this is ACTUALLY REALLY FRIGGIN GOOD!
The controls are so snappy and satisfying, level design is amazing, I love everything about the game.
Except for the part where they don't give you any hints at all. Little hints for basic things like how to climb down ledges and use items would be nice.
10/10
Enjoyable puzzle shooter survival type deal. Good fun.
I like big butts, and I cannot lie.
You other brothers can't deny
That when a girl walks in with an itty-bitty waist
And a round thing in your face, you get sprung.
You want to pull up tough 'cause you notice that butt is stuffed,
Deep in the jeans she's wearing.
I'm hooked, and I can't stop staring.
Oh, baby, I want to get with you
And take your picture.
My homeboys tried to warn me—
Oh, Rump-o'-smooth-skin!
You say you want to get in my Benz?
Well, use me, use me, 'cause you ain't that average groupie.
I've seen them dancing—to hell with romancing!
She's sweating, wet, got it going like a turbo 'Vette.
I'm tired of magazines saying flat butts are the thing.
She’s gotta pack much back!
So, fellas—yeah! Fellas—yeah!
Has your girlfriend got the butt? Hell yeah!
Tell them to shake it! Shake it! Shake it! Shake it!
Shake that healthy butt—Baby got back!
Is Haydee a Game Worth Experiencing?
Haydee is an undeniably unique and challenging puzzle-platformer that offers a minimalist experience. With its intricate puzzles, grueling difficulty, and retro-inspired design, it’s a game that appeals to a niche audience. It may not be for everyone, especially casual players, but it does manage to stand out in a sea of games that often rely on hand holding and simplified mechanics. If you’re someone who enjoys challenging games that push you to figure out the world for yourself, this one could be a rewarding experience. The game’s focus on clever puzzles and exploration over narrative and flashy combat is something that might be appreciated by players who enjoy older games with a similar style.
Puzzle-Exploration with Little Guidance
At its core, Haydee is a puzzle-exploration game with platforming elements. You’ll spend much of your time solving puzzles, unlocking keycards, and progressing through the game’s various areas. The game doesn’t hold your hand—it throws you into a cold, labyrinthine world with minimal explanation, forcing you to figure things out on your own. It’s this “hands-off” approach that some players will find refreshing. The satisfaction of solving a complex puzzle and gaining access to new areas is something that’s largely lost in modern gaming, where tutorials and guides are constantly present. The sense of discovery and accomplishment is one of the game’s most rewarding aspects.
That said, while this method can be fun, it can also be incredibly frustrating. The puzzles themselves are often cryptic and require a fair amount of trial and error to solve. Without guidance, it’s easy to become stuck, and the lack of hints or direction can feel punishing at times. The labyrinthine structure of the game only adds to this feeling of being lost. While some players might relish in the challenge of navigating this world, others will quickly grow tired of wandering aimlessly, especially if they’re not immediately rewarded for their efforts. In the end, while the lack of hand holding is a feature for some, it’s a design choice that could turn off players who prefer more structured gameplay.
The Backtracking Issue
One of the biggest issues with Haydee is the extensive backtracking. The game’s world is large and expansive, but the lack of fast travel or meaningful shortcuts means you’ll often be retracing your steps over and over. Initially, this can be somewhat tolerable, as exploring the different areas of the game and solving puzzles is interesting and rewarding. However, as you get further into the game, the constant backtracking becomes more of a chore. You’ll find yourself redoing the same routes multiple times, just to progress to a new area or collect a needed item. This can take away from the sense of accomplishment and make the game feel like a grind.
The repetitive nature of the environments also contributes to this issue. Many areas feel similar in design, and after a while, they start to blend together. The game’s lack of variety in locations further exacerbates the problem. Without new, engaging environments to explore, the backtracking becomes more tedious and less enjoyable. For some players, this could be a dealbreaker, while others may find it just part of the challenge. However, it’s clear that the game could have benefited from a better system to streamline exploration, like faster travel or shortcuts, to reduce the overall time spent retracing your steps.
Limited Enemy Variety and Combat
Another area where Haydee stumbles is in its combat mechanics. The game only features two types of enemies—the slow-moving walkers and the faster, more aggressive slashers. These limited enemy types lead to predictable encounters, and once you’ve encountered both, there’s little variety left in terms of enemy behavior. The combat itself becomes repetitive, as there’s no real strategy needed to defeat them—simply dodge or shoot. The enemies lack the complexity that would make each encounter feel unique or exciting, which detracts from the overall experience. This lack of variety makes the already sparse combat sections feel less engaging and more like a filler to break up the puzzle-solving.
Additionally, the game doesn’t offer much in terms of weapon upgrades or customization. You’ll find some basic weapons, but there’s no meaningful way to enhance or modify them. There’s no attachment system, no customization options, and no way to make combat feel fresh as you progress. Imagine if you could find different parts to modify your gun, such as scopes, lasers, or flashlights—this would have added some variety and incentivized exploration. Instead, combat feels like a necessary evil to progress through the puzzles, rather than an exciting aspect of the game. A bit more depth in combat and weapon variety would have made the game feel more rewarding.
The Dark Zone Softlock
One particularly frustrating aspect of Haydee is the Dark Zone, a late-game area that can result in a softlock if you're not careful. As you near the end of the game, you’ll need to use an elevator to access different levels. However, if you forget to return the elevator back to Level A before leaving to retrieve the orange keycard, you can become trapped and unable to progress. This situation can be a huge setback, especially if you haven’t created a recent save, and it can result in a lot of wasted time.
The developers have stated that they don’t plan to “fix” this issue, explaining that players should have been smart enough to save before entering the Dark Zone. While this design choice fits with the game’s overall theme of brutal difficulty and trial-and-error gameplay, it can feel unnecessarily punishing. Being trapped in the Dark Zone with no way to proceed can feel like a cruel mistake on the game’s part, especially when the solution is something as simple as remembering to use the elevator. This design choice adds an extra layer of frustration, and while it’s not a game-breaking issue, it certainly detracts from the overall experience.
Story and Endings: Minimalist and Underwhelming
On the story front, Haydee doesn’t offer much. There are three possible endings, but none are particularly groundbreaking or emotionally impactful. The game doesn’t provide much context or backstory about the world or its characters, which leaves the player to fill in the blanks. The minimalist narrative approach fits with the overall aesthetic of the game, but it can also leave players feeling unsatisfied. The absence of a rich story or meaningful context makes the endings feel somewhat hollow, and after completing the game, you’re left with little more than a sense of accomplishment without any deeper payoff.
The three endings don’t do much to elevate the experience. They are relatively simple, with minimal variations that don’t provide much in the way of narrative closure or intrigue. If you were hoping for an emotional or thought-provoking resolution, you’ll likely be disappointed. The game focuses much more on gameplay mechanics and puzzle-solving than on offering a compelling narrative. For those who prefer games with a strong story element, Haydee’s minimal approach may feel lacking, leaving the player wishing for more depth.
Conclusion: A Niche Experience, But Not For Everyone
Haydee is a game that offers a unique experience, particularly for those who enjoy tough puzzle-solving and exploration, but it isn’t without its flaws. Its minimalist approach to narrative and gameplay will appeal to players who appreciate a challenge and aren’t afraid to get lost in its labyrinthine world. The puzzles are rewarding, and the sense of discovery can be satisfying for those who stick with it. However, the game’s extensive backtracking, limited enemy variety, and lack of combat depth may deter more casual players, and the issues with the Dark Zone and the softlock
Pretty cool game
Both Haydee and Haydee 2 are seriously great games that are hard to recommend because of the obviously sexual nature of the design of Haydee herself.
This sexualization does drive the overall style of the game and its graphics, but behind all of this there is a seriously well designed puzzle platformer that feels extremely rewarding to play.
The clunky, slow nature of the character movements contrasted with the lightning fast movement of the enemies, the constant feeling that you are low on health and ammo and the disorienting, maze-like nature of the level design keeps me coming back to play this every now and then when I forget how some of the puzzles work.
If you want to buy for the booty, go ahead, but there is much more to this series.
Pros:
+ Zero hand holding in maze-like enviorement
+ No autosave feature, so deaths can be punishing if you're not careful and plan ahead.
+ Metroidvania like progression (new items/gadgets unlock new areas)
+ Enviorements are dull, just color coded zones, but for an indie game the lighting is well made.
+ 'Plot' & mods
Cons:
- No item descriptions what so ever. (I'm aware this contradicts how I like there's no hand holding, but just basic item description would have been nice)
- Platforming can be tedious with how janky the controls are.
- Some well hidden insta-kill mines
- Those endings are...well...there.
Verdict:
I pretty much bought this game few years back because of the 'plot', but after playing for a while it turned out that there's a decent game underneath it. I actually bought the game few years back, but never finished it back then for some reason.
It's not perfect by any means; the controls are janky at best and the 3rd person camera can cause headache how zoomed in it is. And its frustrating as hell when you lose your focus and die to some random thing (mines, ambush, poorly made jump) and haven't saved for a while and lose minutes of progression. Platforming itself is also kind of janky and sometimes I even wished there was less of it.
But overall, despite the obvious fanservice, it's a decent puzzle-shooter-platforming-metroidvania styled 3rd person game, if you can forgive it for its janky controls.
good plot
Clank Clank Clank Clank
THIS GAME IS FANTASTIC. I WONT EVER STOP PLAYING. WHENEVER IM BORED I COME BACK TO THIS GAME BECAUSE IT SO GOOD.
It's such an amazing symbol for visual 3D modeling of the Human sexualization bodies !
Portal sexualization version.
This game is hard and so am I
Dark souls type shit
but nice booba
Hardcore Metroidvania that requires trial and error but is extremely satisfying to progress in. Only two enemy types but the placements of which are used in interesting/strategic ways to prevent encounters from feeling repetitive. Exploration is rewarded by the various different items and loot found throughout. Difficult, yet every death feels like the players mistake and not the game just being unfair.
also haydee's cute so 10/10
its a challenge and makes you think
Big black butt what more could you want?
bananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabananabanadaksdlasdosahdjldksaldk;adnabananabananabananabananabananabananabananabananabananabanana
Yee
AWFUL
Controls aren't told to you. There is a section in the start where you have to drop down onto a ledge, no button prompt, no guide/tutorial, nothing. Its not obvious how to get the character to do this, so you end up dropping off a bunch of times. When you die, you have to restart from the begging. Painful waste of time.
I
Bad and unintuitive
Прикольно, я думал кроме модельки тут вообще ничего не будет, но лазить и исследовать комплекс мне понравилось
Дополнительная информация
Разработчик | Haydee Interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Отзывы пользователей | 85% положительных (1872) |