Разработчик: SONNORI Corp
Описание
게임설명
«Школа: Белый день» — это приключенческий 3D хоррор в азиатском стиле. Игра повествует о школе, хранящей множество легенд, а также об одном школьнике и четырех школьницах, по какой-то причине оказавшихся взаперти, и невольно ставших свидетелями загадочных и страшных событий.В игре нет кровавых и жестоких сцен, нет зомби, нет оружия. Главный герой — обычный школьник, и, чтобы спастись от безумного сторожа, призраков и других потусторонних сил, он может только бежать. Он может спастись только с одной из четырех девушек, запертых вместе с ним в школе.
Под силу ли вам выжить, разгадать секрет школы и встретить рассвет с той самой Единственной?
Белый день: праздник, который отмечают 14-го марта в Корее, Японии, Китае и других азиатских странах. На Белый день мальчики дарят конфеты девочкам, в которых они влюблены.
차이점
Множество улучшений — компьютерная версия игры «Школа: Белый день» основана на одноименной игре для мобильных телефонов. С портированием игры на компьютер были улучшены и адаптированы графика, звук, управление и интерфейс.* Новый персонаж Ми-джи Ю — сюжет «Школа: Белый день» стал ещё интересней с появлением в компьютерной версии игры нового персонажа Ми-джи Ю, которой отведена собственная сюжетная линия и концовка.
게임특징
* Непередаваемый ужас ночных коридоров школы! Слово «школа» знакомо каждому, но только в этой школе вы столкнетесь с обезумевшим сторожем, призраками, за каждым из которых стоит леденящая душу история, и множеством других опасностей.* «Беги, если хочешь выжить!» — в игре «Школа: Белый день» нет сцен безумной жестокости. Не найдете вы и ножей, пистолетов, или другого оружия. Главный герой — обычный школьник, которому только и остается, что бежать от опасностей, которыми наполнены темные коридоры школы.
* Захватывающий сюжет! Альтернативные концовки! — в игре «Школа: Белый день» у каждого из школьников, запертых в школе, есть своя история. Линия каждого героя детально прописана, и развитие ее непредсказуемо. Судьба школьниц находится в руках главного героя, а концовка будет зависеть только от ваших решений. Кто же станет девушкой, которой удастся сбежать из школы вместе с вами?
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian, korean, simplified chinese, traditional chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7, Windows 8, Windows 10
- Процессор: Intel® Core™ E8400 or better
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia® GeForce® GTS 250 or better, Radeon HD 5750
- DirectX: версии 9.0c
- Место на диске: 10 GB
- Звуковая карта: Standard audio device
- Дополнительно: Supports Keyboard +Mouse. Genuine Xbox 360 PC compatible controller recommended.
- 64-разрядные процессор и операционная система
- ОС *: Windows 7, Windows 8, Windows 10
- Процессор: Intel® Core™ i5-2300 or better
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia® GeForce® GTX 650, or better
- DirectX: версии 9.0c
- Место на диске: 10 GB
- Звуковая карта: Standard audio device
- Дополнительно: Supports Keyboard +Mouse. Genuine Xbox 360 PC compatible controller recommended.
Mac
Linux
Отзывы пользователей
With the nude mod oh man aaaaaaaaaaaaaaa i busted a huge nut and now i am feeling the post-nut clarity. DAMN! THOSE TIDDIES!!!!!
You just don`t know what to do.
La verdad que me cagué con este juego... me cagué de aburrimiento.
nice game
Run and hide simulator. Seems like it would have been a fun horror game otherwise.
Perfect game cuz of the skin of the crush guy i forgot her money oh yea its So young han damn bro her beach costume is amazing recommended and yea the janitor can be annoying but all of the skin of lady is fine perfect game for starters and also to why people go to abandon places for a girl smh
w game!
It was truly an impressive experience, I felt like a teenager at a Korean school who was falling in love, but the adventure to get to my crush was made long because I had to go through the mysteries of the school.
timed puzzle bad
woww
costumenya cakep semua njir,mumpung diskon gw borong hehe
PEAK game if ur into puzzles
Shitty, once the janitor sees you, you cant get rid of him, even if you shut the doors behind you, to slow him down. He follows you anywhere. You aint got a chance to finish this game this way. Also there are way to many Cutscenes. Its more like a movie already, then a game.
I refunded it!
goofy ahh game
game literally says eff you its like alien isolation mixed with confusing puzzles
easy game
good game for newbie that want to go "HORROR" genre
great game unlike whitepoop 2
6/10
Best Horror and Scary Game
the janitor needs to be deleted. waiting for him to leave areas is FUCKING unbearable
非常好玩
i miss this game every 14th march
Another review said it perfectly. "This game isn't scary, it's annoying."
The characters are bad, plot is bad, and you'll spend more time hiding than doing anything, not because you're scared, but because you have to wait for enemies to leave so you can go and do any objectives without being harassed and killed.
100% not worth any purchase, let alone the full price tag of $30.
I never knew I would love horror game this much until I played this game. The story is rich and I really enjoyed it a lot.
I tried giving my time more on the game but
NO more, I don't want to stress myself with constant chasing - and long range detection enemy.
There is no place to hide. You just can close the lights, or outrun, or hide behind something and wish they didn't detect you.
The game is not scary it's annoying.
Puzzle is tedious and chore, you definitely need a guide for the chalkboard puzzle.
Playing on easy, it gives out hint but not really, more like incomplete hint.
Not recommended
Absolutely not. This has to have been one of the worst games I have ever played. In my opinion, this game is not worth buying at all. There are better things you can spend your money on, seriously.
VERY repetitive, VERY slow.
White Day: A Labyrinth Named School is a remake of a 2002 Korean title of the same name. The original is supposedly very influential (even though I barely hear anyone talking about it) and was an inspiration for sequences in Amnesia, and Layers of Fear. The way the Janitor stalker works, it seems that most similar horror games also took some ideas from it. I’ve never played the original, but if the remake is any indication, White Day didn’t age well.
Multiple puzzles have missing information. There's always that single step that is absent, e.g. you need to find a clay figure and finish it. Finding it is easy, but White Day does not inform you that this particular figure is not finished, or that it needs to be finished at all. You can also find a note about how to do so, but it's easy to miss as well. Another infamous puzzle requires you to find specific numerical Kanji within other Kanji. You do have a note with hints what to look for, but the puzzle itself is ridiculous with its basic logic: how am I supposed to know that this line is this Kanji and not the other one? It's complete guesswork.
There's also timed puzzle boss fights during which you are given barely any hints as to what you should do, so you’re running around like a headless chicken trying to figure out what the devs planned out. You’re searching surrounding rooms, find something that might help you, fail at using it, go to a guide/walkthrough, and find out you need a second item along with the one you found to win the fight. And don’t get me started on a battle which you CANNOT win (i.e., ends in automatic death) if you didn’t do a specific action BEFORE the fight even started. An action which is only slightly hinted at in one of the multiple missable notes.
Worth mentioning is that White Day has ghost encounters which are the best part of the game. Unfortunately, they require well hidden, specific items and locations to summon them, as well as solving puzzles which are even more obscure and cryptic than the ones required to finish the game. Additionally, the easier the difficulty set, the fewer it is possible to find them. Only on Hard and Hell can you encounter all ghosts.
Now addressing the elephant in the room: the Janitors. All negative, and most positive, reviews mention them. While they were heavily nerfed since the release, their design is still largely outdated, and they can bug out and run straight for your exact position for absolutely no reason. Additionally, they can slow the game to a crawl, ironically making White Day LESS scary as the optional ghost encounters, which they can interrupt, are much better at maintaining tension. Players discovered when they spawn/despawn and you can use this knowledge to your advantage making the game plainly more fun, but this is meta-gaming that should never be required. Janitors make the game artificially harder and removing them would make White Day better. Yes, making it a walking simulator would have been a superior choice.
The game can be very atmospheric and creepy with its ambience (wooden floors creaking, doors slightly opening by themselves, rain and thunder, debris hitting windows from the outside), but the Janitors and eardrum rupturing jumpscares ruin it. The plot is actually interesting, but the problem is that 80% of it is told through a huge exposition dump in the very last gameplay section. Aside from the horror aspect it’s a VN romance during which you choose one of three girls, each of whom turns out to have a tragic backstory. Their facial animations and gestures look surprisingly good at least.
I know most people do not care about achievements, but White Day has some of the most absurdly grindy ones. The largest WTF is Memory of White Day, i.e. Complete the Ending Collection. This means unlocking ALL 10 endings on ALL 5 difficulties. That’s FIFTY (50) playthroughs. One “ending” is just dying, so it’s 45 in practice, and you can strategically save at specific points, which lowers it to around 25, but that is still completely insane. I guess the upside is that the game is fairly short if you know it inside out. Dishonorable mention: die 100 times.
Despite everything, I'm still playing it because the entire design is so early 00's that I find it quite endearing and a bit nostalgic. I never played the original, but I can say with confidence that the remake completely failed in updating... well, everything aside from graphics. I cannot in good conscience recommend it to anyone, unless you're nostalgic for the extremely questionable design choices of that era. If you do decide to take the leap, make sure to have a guide/walkthrough ready. Maybe even drop the difficulty to below Normal if you hate stalker enemies.
Overall 8/10
Good game, a few animations feel very stiff but the art direction in the game is very good. I wish some of the cutscenes were blended in with the gameplay instead of jumping into a cinematic mode, I think that way the game could have had more subtle scares.
The ghosts are very creepy, I'm soon starting a hard mode run to find all of them. I absolutely love urban legends and ghost stories.
A few things however, I feel as though the sound design varied in terms of quality. Sometimes the noises could fit very well, but sometimes I have a lady going oooOOOOooooooOOOOOOoooo very loudly, no matter how much I turn down the game volume. Or the baby screaming during some of the cutscenes.
Also Ji-Min Yoo's route was so nonsensical I had to look up a guide on how to beat it. I'll turn a blind eye and say it's probably due to translation errors (i played on English). But I think if you took out this route, nothing would have changed.
The game is wonderful, you explore the school, solve many puzzles and have many endings. I recommend playing this game, give it a chance. I'm even sad that the game is not very well known, play the game, you will not regret it. Wait for a promotion, buy it and have fun.
Truly enjoyed this game - it has a rich story and a lot of different endings. Each pass and ending will uncover new information piece that will twist the whole story. In my opinion it is better to start to play it in the hard mode - it will open interactions with all ghosts and phantoms that could be summoned based on the story you read about them or appear case-by-case. Most of the ghosts are not available on the level below hard. This game is for people who love reading. After you finish the hard mode you can run the game on the easiest mode and do only necessary stuff to discover different endings.Usually it require 1,5 h.
Stories of ghosts are capturing, scary and unpredictable.
normal game not bad
3/10
best puzzle game i played
Good. Not too scary , not too goofy
cant dodge stupid tree even with bug spray and the arrow prompts dont work at all
White Day: A Labyrinth Named School is a remake of the renowned 2001 original in which we find ourselves in the shoes of a boy who is trying to deliver the diary and his love that his classmate So-Young Han wants, but in order to achieve this goal he will have to face the horrors that are to be found in his school at night.
The game is centred on a variety of puzzles that require reading notes and paying attention to how to solve them, as well as keeping an eye on surviving the maniacal caretakers of the night. In addition to presenting a tangle of ghosts to scare and damage at higher levels from difficult to hellish (which was unfortunately more tense in the original as it raised the tension at any of the difficulty levels). With a total of 10 endings and a mysterious puzzle to fit around them, White Day tends to be a candlelit rehash of the 2001 version, but which by a small cursed thread fails in its attempt to provoke the terrifying inspection that its pioneering entry managed to provoke.
La verdad si me gustó, pero creo que la mayoría de los puzzles son muy rebuscados y el hecho de que tengas que tener un objeto en especial, el cual solo tiene un uso y es utilizado para guardar la partida de manera manual en puntos específicos es un dolor de huevos.
Quizás no fue para mi.
-Very underrated good horror game remake.
-Highly recommence starting on Normal
-Frosty the snowman and Rudolph on my ass 24/7
-10 endings and for 100% you have to get each ending in all difficulties. Which means Hell difficulty all 10 times. Don't let that stop you from playing :D
-You are required to look at documents through the game for hints, codes are random. I recommend looking at a guide for ending requirements or certain puzzles/items
***SPOILER DOWN*******************************************************************************
(to activate Jasmine/Marguerite ending route, you have to complete White Chrysanthemum, Ivy or Hyacinth on Normal, Hard or Hell. They wont unlock on easy). After that you can do Jasmine/Marguerite on any difficulty
waste game
第一次玩恐怖游戏,有点意思;打折几块钱便宜买的,很值。
White Day is a remake of the cult classic horror game from 2001 of the same name. The game was and is in many ways derivative of other horror titles (Japanese games in particular) but the first person perspective and the defenseless protagonist were quite the innovation for the time and I can't help but think that White Day would have been far more influential if it had been officially ported or remade with an English translation earlier instead of being beat to the punch by Amnesia: The Dark Descent.
Anyway, the game takes place in a haunted Korean school and features a protagonist who lacks the means to defend himself from the murderous possessed janitors looking to bludgeon him to death. Therefore, he must sneak around looking for clues and items to solve puzzles, survive and perhaps even uncover the mysteries of Yeondu Highschool, depending on what ending you manage to get.
That's right, the game has multiple endings depending on how the player interacts with the game's female cast. The intended ending involves the girl that the main character is looking at during the Korean drama intro cinematic, and this is also the route with the most hand-holding and longest overall.
However, besides these changes and a short cutscene at the end the game remains largely the same. It's an interesting idea for a horror game and the endings can differ quite a lot, but it hardly justifies replaying the game 10 times in every difficulty to get every single one. I played the game twice and I'm more than satisfied.
What else do you do when you are not flirting with Korean high-schoolers? Well, you hide from the aforementioned janitors. There's one in each building and roam the hallways of the school constantly.
I think they are great for keeping the player in a constant state of tension, but they stop being scary and become annoying after a few hours because they are endowed with superhuman senses and will hear you opening a door from 2 floors below but will forget you exist if you manage to enter a bathroom stall or hide behind a desk in time.
By the end I was sick of them and all they accomplished was making me alt-tab to do something else while waiting for them to resume their regular patrols.
Another aspect that aids the horror are the limited resources, saves especially. However, this feels like a vestigial element in this version because the game auto-saves after certain important events and you get more than enough saves to beat the game.
Speaking of difficulty, if you are going to play this game then you should know that most of the ghosts haunting Yeondu high-school only show up on hard difficulty or above. I find this incredibly baffling because that means that the vast majority of the items you find in a normal difficulty playthrough are useless which doesn't help for the incredibly obtuse puzzles later on and removes a lot of the potential horror which is the entire point of playing horror games.
This has been a long review so I'm a little ashamed to admit that I'm not entirely sure if I would recommend White Day. I did play it more than once because I wanted to see the ghosts but the hard difficulty AI is also very frustrating. It's a niche game and I think it's destined to remain niche.
Somehow i feel like this game was supposed to be 18+, but somewhere mid-development devs decided to turn it into a mediocre horror/puzzlecollect all deaths simulator. I know that's probably not the case, but it also has a bazillion spicy skins to buy, so...
The story is actually not that bad. It's not good, either, just OK, but it's told very poorly. Gameplay, when you get the hang of it after about 10-15 minutes, is quite shallow, i expected more. Supposedly this game has replayability due to different story routes which are quite easy to mess up, but i was so done with going through the gameplay bits by the end that i wanted nothing besides erasing this from my hard drive as quickly as possible.
Go play Detention instead. This one isn't worth it, especially with the outrageous price.
屎一样的引导
Pretty fun and spooky
THIS GAME INSANE BECAUSE I SEE THOSE GHOST
that nice game play i will like this
Yes
If you are to judge my review, have in mind that I am the kind of player that tries to get or gets all the achievements on games I play.
The main reason for the review being negative is exactly the replayability of the game. Most of the achievements are dull and repetitive, they feel like they are made so that people spend more time playing and therefore the game has better/positive stats (?) or something, I don't know.
Even if you don't care about the achievements but just want to 100% or high% the game, you'll have to get to the end game around fourty times, given that there are nine different endings (you don't have to replay from the beginning for all of them with saves in clever spots, but still it sucks).
Higher difficulties aren't really hard, given that the puzzles and paths you take in the game remain the same The only new thing is some more ghosts to see. Sure the main enemy in the game, the Janitor chases and hears you better but that doesn't make the game harder, just makes me hide more and wait longer for him to go away.
The game has five difficulties, they could have changed the puzzle solutions for normal and hard/hell at least (something like Silent Hill does).
The DLCs are literally just overpriced skins. Wow!
Grade: 5/10.
It is a faithful remake/remaster and the graphics are good, but it has few additions and horrible replayability.
Also, it is one of those games with very basic menu options.
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Дополнительная информация
| Разработчик | SONNORI Corp |
| Платформы | Windows |
| Ограничение возраста | Нет |
| Дата релиза | 02.02.2026 |
| Отзывы пользователей | 78% положительных (453) |
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