Разработчик: Scorpius Games
Описание
ПРИСОЕДИНЯЙТЕСЬ К DISCORD!
Об игре
PositronX — это футуристичный роуглайт-шутер. Динамичный экшн, изобретательная система передвижения, управление временем и потрясающая графика сделают каждое прохождение незабываемым.
Сражайтесь с ПОЛЧИЩАМИ МАШИН в динамичном классическом шутере со случайной генерацией уровней.
- Непревзойденные ощущения шутера от первого лица и плавная система передвижения
- Невероятные способности управления временем
- Полная экшена роуглайт-кампания со случайной генерацией
- Множество оружия, десятки печатей и имплантов
В недалеком будущем солнце почти угасло.
Человечество находится на грани вымирания.
Последняя надежда на выживание — покинуть Землю, отправиться на далекую неизученную планету и сделать ее новым домом для человечества. Поскольку ни одно живое существо не сможет пережить такое путешествие, успех миссии зависит от Тьюринга — автономного ИИ. Но не все идет по плану, когда пробуждается нечто зловещее…
Поддерживаемые языки: english
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 SP1
- Процессор: Intel Core i5 2.40 GHz or similar
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 660 or AMD Radeon HD 7850
- DirectX: версии 11
- Место на диске: 14 GB
- Звуковая карта: Any Sound Card with 3D support
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: Intel Core i7 3.40 GHz or similar
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470
- DirectX: версии 11
- Место на диске: 15 GB
- Звуковая карта: Any Sound Card with 3D support
Mac
Linux
Отзывы пользователей
Well it's not that bad... but pretty boring. Movement is too smooth, enemies are too slow but just bunch of bullet sponges... It's a shame. I was expected something like blood boiling, fast-paced actions but this is too slow. I just died after 40m play and not really wanna play it more.
More like, play, die, refund.
Also, TERRIBLE sharpness filter that just makes everything looks super ugly, and no option to disable it
Honestly, One of the best games you can get on steam. The fluid mechanics, the bosses, the parkour, Etc. One thing this game could add is a description on how to unlock the different positrons. And maybe make the time brake radius bigger.
Was on the wish list forever. Went on sale and finally grabbed it.
This gets very repetitive, upgrades are not very interesting.
2 hours in and I am done. For a roguelike game that is really bad,
replay factor is what keeps these type of games going.
Progression seems to only be upgrade damage % for your class.
Weapons are boring, enemies boring, boss fights boring.
The grenadier boss for instance. Shoot knee cap 150 times... not fun.
Ammo is weird. Levels give you insane amount of ammo. Certain guns can
run dry in 1 stage. Then you can have no ammo drops for multiple stages, it makes no sense.
Melee is a joke, there are upgrades but 10 damage? It should be about 30 or 40. Certain enemies would take 20 or more hits.
There's nothing you can do when they are melee enemies and can 1 shot you...
Pickups are cool too. Unfortunately they just whirlwind around you, its almost as if the mechanic of picking them up is broken. I have run into cells over and over and they just push out of the way.
The cross hair also sometimes doesn't match up to the weapons. Pistol was shooting 2 feet to the right of the cross hair.
Explosives are pathetic. Grenade and rocket launcher have a 2 foot explosion radius. Just need 4 or 5 upgrades to make that actually useful...
I was hoping for something akin to Doom 2016 meets a Roguelite, and this is...Not it. Struggling with ammo in the tutorial because just landing a hit with a crappy pistol is difficult does not equal a fun experience. If I wasn't a controller gamer this might be easier to play, but I am, and this doesn't have controller support despite that being a promise in the roadmap at one point.
Go play RoboQuest or Gunfire Reborn instead.
PositronX suffers from two serious problems that prevent me from recommending it: the graphics are horrible, and the shooting is terrible.
The graphics are horrible because they overuse effects such as bloom, motion blur, and distorsion, to the point where it's hard to even see what's going on in almost every single level, especially if lava is involved: this is a shame, because the assets seem otherwise pretty good for an indie title.
Unfortunately, I found no way to mitigate this by playing around with the limited graphical settings available, I only found out that for many combinations of settings the semi-transparent portals to secret levels become completely transparent and thus almost impossible to find.
The shooting is terrible because there's some weird delay to it, as if projectiles were spawned at a very low speed and then accelerated, and that really doesn't play well with the frantic and unpredictable movement of some enemies (such as the kamikaze balls) and even the player itself: seriously, one of the possible second level bosses is a machinegunner that can't possibly hit you as long as you strafe.
If you can overlook these major flaws, you'll find that the only intelligent way to play the game is to pick up at most one weapon besides your starting one and as few active abilities as possible, to avoid diluting the upgrade pool, and then just stack as many upgrades as possible on a single weapon, prioritizing raw damage over anything else: this strategy will consistently carry you all the way through the game, but it's also really boring and repetitive.
The upgrade system had a lot of potential in theory, but as it stands you either play like this or you get destroyed by the scaling: by the fifth and last stage the average room will have 500x as much enemy HP to grind through than the average room in the first stage, if your weapon isn't ridiculously stacked with upgrades you will simply run out of ammo before killing a single enemy.
TL DR: not a good shooter, not a good roguelike either.
difficulty spike is honestly very noticable to the point where the enemies are overly spongey if you dont upgrade a weapon enough and 80% of the stuff is useless
I'm not normally playing roguelikes much as i find them somewhat to repetitive, but even so PositronX deserves a thumbs up as i found it to be quite entertaining. It looks good, combat feels satisfying, it has a fair amount of customization and unlocks and i love the sci-fi setting.
Nothing You Haven't Seen Already Done Mediocre
If one thing makes a game development shout: "SORRY, WE WANTED TO GET DONE!" then it is:
Bosses are normal mobs scaled up... You don't scrap proper development of one of the most important and iconic things about FPS games, the boss fights. Demo games do that, yes, but spending years on a game and just don't care about the climax of fighting, then imo they did something massively wrong. And if they did such a mistake, it's very probable that they did many other mistakes too. And it shows:
- Levels are uninspired rectangle rooms within rectangle stages.
- Rooftops don't have texture, because maybe they thought noone would see them, but surprise, you gave the players infinite walljumps by default, what did you expect?!
- In the menu switching to another tab lets the background music play. I don't think this is intended.
- Facing just one tiny spider bot makes the music go "ULTRA HARD FIGHT MUSIC" and then fades instantly back to "I'm just wandering around in a mysterious space lab.". It just doesn't fit, it doesn't immerse you into the athmosphere, but the other way around, it takes you out of it.
- Enemies having their back to you turn around in god speed to aim at you. I guess it was easier to program.
- Gameplay is generic. AI is stupid. Not many enemy types. I got bored pretty quick.
- In their video trailers they praise they're "innovative" mechanics including time manipulation. There is a slo-mo ability...that's...not innovative, but seen many many times and it's done badly. You would expect enemies to move slowly, and yes they have lower fire rate and move slower but their turning speed while aiming at you stays the same: instantly. That's not supposed to happen like that and takes you out of immersion. You try to dive into the game and it just doesn't let you.
Many things of this game shout "We did it cheap to get done." and to me it feels like "We didn't know what we do, so it ended up mediocre.". I'm disappointed, I anticipated this game for over a year and wanted it to be great, but sadly this is not the case. Instead I recommend you the following games to play:
Similar Games Worth Playing
https://store.steampowered.com/app/574090/MOTHERGUNSHIP/
https://store.steampowered.com/app/1286350/BPM_BULLETS_PER_MINUTE/
YES! If you love roguelites, want AMAAAAAAAZING graphics, love the game TimeShift and think it's one of the most underrated games ever (this has TimeShift style slow down/freeze/gravity style effects), on top of cool wall running and movement, plus would love to play a first person style Neon Chrome, just buy this. Honestly, buy it. Like today!
I'm a huge Ziggurat fan, before Ziggurat 2 I thought Mothergunship (another big fan) had the most amazing graphics, well now I think PositronX has just taken that spot. The particle effects, sublime. The ambient glowing sections, brilliant. This game has blown me away. Literally.
Take a room I was just in, it was a platform tiered style mining rig thing, where you'd clear a platform, then jump down to the next, but in a cool way, and as you kept getting lower and lower, BIG CHUNGUS in the brain and pants showed up with FUCK YEAH!!!!! Hard not to feel the passion the devs put into this total fucking gem! I think the bar has just been raised, for all roguelites, in a way that I'm happy to be alive and witness.
I would recommend this game to anyone that loves roguelites (or TimeShift : D :D ). That said, I did turn off a few settings in the UI/HUD like bobbing on weapon fire, damage numbers, and a few others, and it increased not only my enjoyment tenfold, but removed so much clutter that the game immediately looked even more bloody beautiful! The way games are meant to be played, clutter free! Amazing game! Amazing job devs. PositronX will be a point in history time travellers will come back to witness being made. Exquisite!
it was good at first
i am sad to say not now
now it has only 3 stages with predictable leveling even within the procedual generated leveling
its just empty experience all in all
Oh boy where do I start.
Gameplay is static, rooms aren't random and you go through the same crap every run. Enemies are stupid and don't pose any threat. Time control mechanics aren't in every run, only if you randomly get the upgrade.
I made it to the boss level 5 times and it was just a bigger version of the common enemy and I got the same boss 5 times in a row. Never saw any other bosses ...
I unlocked a new character and cannot even use it. I select the character and then it always loads the default.
Not sure who is voting this game positively and who decided it was ready to come out of early access.
UPDATE: Posted the above and within 10 minutes one of the devs followed up and described the exact issue I was experiencing and pointed to the fix. Seems that they are on top of thigns and for that, I don't feel it's fair to leave this negative.
I bought this fairly early on in its early access and it has come a really long way. It's a fun FPS roguelike with good feeling guns, good feeling jumping and mechanics, and it looks endearingly like the box art for a graphics card. It's very glossy and glowy and shiny and I like that.
The guns feeling and sounding good is a big point in the game's favour, as a lot of FPS roguelikes, and FPS games in general now, have crappy feeling guns which sucks when it's the main way you interact with the game world.
My only complaint is that by default the effects are kind of overwhelming, but you can tone them down, and change the colours around a lot, in the settings.
the game looks good and bad at the same time some textures are shiny af which kinda hard on the eyes and also doesnt feel smooth needs a lot of optimizations
This is a great fps rogue-lite, the the screens and video seemed a little bland to me at first but then i thought i would give it a go and the graphics are actually stunning and it has a really nice feel/atmosphere to it.
It reminds me a bit of mother gunship but is far better in my opinion as the pacing is far more fun and tactical unlike the other game where you are swamped by 100s of enemies instantly.
The game has a few bugs but the dev is very helpful and responsive so i can definatly recomend as i believe those bugs will soon be worked out and it will be an exellent title.
PositronX
I sure recommend this title as an arcade FPS which is fun and pretty staightforward to play - interconnected rooms with a boss at the end stage - good progress system and gameplay mechanics in place to keep you occupied - the description on the store page is quite acurate so read that - also nice roadmap posted by the developers - good luck and be sure to show support towards this specific product ;-D !
If you've been looking for a good rogue-like fps to play then go right ahead and end your search here, this is easily the best game in that particular genre and it's pretty crazy how this game is going under everyone's radar.
Very simply put this is Unreal if it were a rogue-like, Arcady combat, weapons with alt-fire modes, fast movement, mostly projectile based weapons it's all there and it's fucking brilliant and I actually can't keep my mitts off it.
It sports a very sizeable arsenal of 13 guns (this is in early access, so there's probably more to come) of which none is outright useless and guys, if you're like me and you love you some Unreal then the Shock rifle is actually in this game and it's glorious, I really hope there are plans for a gun that functions like the Flak cannon too.
The enemies are okay, I think it might be cool to have a few more enemy types to spice up the game a bit more because most enemies will move around and shoot (sometimes they also try to dodge your shots by strafing) or chase the player, there's also a couple of flying enemy types but it'd be cool if there were enemies who would just bullrush you so you could use the mobility you have in this game to dodge it or enemies who fire off a broad projectile that you need to double jump over to dodge it.
On the subject of mobility, I think it's great but there are some set pieces that I feel don't accommodate the mobility the player has, I'm mostly talking about the ones where they exist pretty much entirely of tight corridors where there really isn't a whole lot of room to be jumping around in which is a shame considering this game allows you enough consecutive wall jumps to start your own religion, my advice to the devs is to try and experiment with some more open maps with some interesting geometry that players can use to jump around on because the set pieces that allowed for borderline aerial combat were the absolute best in my opinion.
Either way I can't recommend this game enough, I'm having an absolute blast with it.
Nice and Crisp Graphics, Fluid Gameplay, and Time Control. Yes. Epic win! This game is very Fun and Addicting. The replay value is very high. Well worth the money! I highly recommend this game, if you are looking for a breath of fresh air in the FPS genre, with a few RPG elements, and the latest Graphics Quality!
The Developers are very open with the community. That in and of itself, elevates this game above 80% of all games in my library. Let that sink in. These guys are on point, and have a passion for their game, and listen to the players.
I have logged quite a bit of substantial time into this game, and have currently worked up to beating it on its hardest difficulty. And must I say... its quite a rush, trying to survive on “Overheat” mode. ;-)
This game is basically a 90's style arena shooter, with rogue like elements, that blend so well together. You can choose different “Characters” with different abilities. You can unlock game modifiers that eventually give you full control over how your character progresses.
There is sort of a “perma-death” gameplay added in. But at the same time...if you don't want to spend your whole day in front of the computer, the game automatically saves where you left off upon exit. Which is a great blend of difficulty and convenience.
If you die, you have to start over, but you keep your Global Experience, which carries over with permanent stat bonuses. There are game modifiers that give you multiple lives...at the cost of experience.
Also there very few “Hit-Scan” (as of this review...) weapons, so you must lead and aim properly. Even the Sniper Rifle has some travel time. The ones that do exist are very finely turned. And that is one of the things I LOVE THE MOST ABOUT THIS GAME.
So many FPS's have Lightspeed bullets hit scans, and that gets old after a while. Its just point and click. Where is the skill? Bullets IRL don't move that fast anyway. Don't get me wrong..they are insanely fast...but NOT instant mouse click fast. Any player of “Tribe's Ascend”, would love how the projectiles feel in this game.
It's hard to find bad things to say about this game. It has it flaws, and is in Alpha (at the time of this review), so there are a few minor glitches, and the occasional “Fatal Error” crash. But these things will be addressed as the game progresses in development. I have spent hours playing this game with very few incidents.
Love this game. A+
-Mr.Risky
graphics= not amazing, but doing the job !
Loot perk= Interresting, varied, and fun !
Progression time needed before be powerfull= Ridiculous. Updated= better than before.
Gameplay= 0/10.
Can't recommend, before they do gameplay update.
Progression time in himself isn't a probleme, but with good gameplay start, with the actual gameplay, this is the point make the progression slow
I feel play gameplay FPS VR with mouse, it s totally unaiming, and boring to play.
Robot is tight, they spam straf left/right, the number of missing shot in this game is incredible.
Yes their is a skill to slow the time, but it s usless due to the infam gameplay.
Update, the first gameplay adjustement wasn't perfect, but, this last update make the game now fun to play, game play is nice, so i turn my review to recommended !
Very good game from developers who really seem like they care. I won't write too much here, but if you want to know more, I just spent the last half-hour writing my full thoughts on this game here: https://steamcommunity.com/app/529970/discussions/0/1696046342852381243/
The more I play, the more I'm blown away. Get this game now.
EDIT: These developers are showing UNRIVALED attention to community feedback without implementing the worst of our ideas and ruining the game from being too open-minded. GET THIS GAME NOW!!!
This is my favorite FPS roguelite so far compared to Immortal Redneck, Strafe, or City of Brass. It kind of reminds me of Synthetik (another amazing recent game that no one knows) but in FPP instead of top-down. It already features a bunch of cool upgrades, abilities, and weapons and the movement in 3D is really nice. The ability to double jump and jump/strafe off the walls to avoid enemies is especially nice in the larger, more vertically oriented rooms that I would like to see more of.
All weapons are decently punchy, and they each have their own play style. Every one has a standard and alternate fire which adds some extra spice to the playstyle, because you'll only be using 1-2 weapons per stage in the beginning. For example, the basic pistol ricochets with alternate fire, while shotgun shoots a long distance slug. They're mostly projectile based, too, so the skill floor is higher than most.
My favorite abilities so far are a teleport that's basically VR teleporting that launches you around the map, including into the rafters, and a little energy shield you can place at angles/anywhere to block whatever comes your way.
As for the cons: they mostly align with the other commenters, and are things I expect to get worked on further in development. The weapon sounds are alright, but the sounds of enemies and footsteps could be improved a lot. The music is kind of moody and unintrusive, which I don't mind, but it's also not very high energy.
Some enemy spawns are a bit ridiculous - once, in the first room of Stage 2, I got rushed by 3 Tanks, and upon escaping that narrow corridor, was hit by a rammer from the sky and died. This was actually on the "softcore" mode and I respawned 2 more times, and with a little variation, the same thing happened each time - it was basically an impossible room. That's not to mention the explosive rollers...
The game is not finished - there are only 2/5 levels, and a relatively small variety of enemies. However, it's well polished, and there's probably already dozens of hours worth of content for FPS fans.
REALLY good rogue-lite FPS, ill make a postive and negative here : (the game was purchased by me)
Positive :
-Very good gameplay, The weapons already feel perfect in version 0.78
-Good level design and art, good use of Unreal engine 4, now there's outdoor levels !!!
-Great sound effects, immersive and intense !
-Good content and keeps growing up !!
-nice boss fights
-Great new soundtrack in version 0.78, really amazing job dev !!
-Xperience gain, powers ups, Rewards you for playing and even ingame CHALLENGES !!
Negative :
-Needs more world variation, more diversity in the environnements (A LOT BETTER in 0.78)
-Needs achievements (will be in version 1.0)
-trading cards why not (when the game is done)
Here is my latest video , FEBUARY 2019, version 0.7.9
https://www.youtube.com/watch?v=hhyMz5wD6o8
Here is my video of the early access release : https://www.youtube.com/watch?v=tVLlxVMqciI&feature=youtu.be
Here is the latest version : 0.78
https://www.youtube.com/watch?v=A70MiSaAMWU&feature=youtu.be
Overall its a positive and i wish the dev to give much love to his project. As for 0.78 Version the dev has made a tremendous ammount of work and is going in the GOOD DIRECTION !!
Дополнительная информация
Разработчик | Scorpius Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Metacritic | 63 |
Отзывы пользователей | 69% положительных (39) |