Moekuri: Adorable + Tactical SRPG

Moekuri: Adorable + Tactical SRPG

4.0
Очень положительные
111.00₽
Steam Store

Разработчик: MokyuSoft

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Описание

It's adorable! It's tactical! The doujin/indie SRPG - Moékuri! 151 Cute Creatures to try, 170+ in all!


In a world where "Creatures," powerful beings based on real legends and myths from across the Earth, inhabit the land, girls with the ability to wield magic become "Masters"—able to summon and harness the power of Creatures to their command. Iruse Strenz is one such Master, a girl working hard to protect her village ever since the mysterious disappearance of her mother. The only clue to her whereabouts is a magical grimoire known as “Nursery Rhyme”—a tome full of mysterious symbols that no one in the village can even begin to decipher.

Together with her best friend Nika, Iruse spends day after day training her magic, but her mother is never far from her thoughts. One fateful day, a strange phenomenon occurs near the village which soon threatens everything that Iruse holds dear...

Moékuri Features

  • Solid grid-based tactical gameplay! Elemental defences, secondary summoning abilities, status effects, terrain modifiers, and more!
  • 151 cute moé girls you can lead into battle! 170+ characters in all!
  • Unique art and sprites for all characters! No clone-army of recolors here!
  • Each one fights differently! Enjoy a staggering depth of strategic variety!
  • Fully voiced battle system brings combat to life! Even losing sounds are lovely!
  • 25 story stages! Make new friends, encounter new enemies, and face new challenges! Journey with Iruse and uncover the secrets of Nursery Rhyme!

Поддерживаемые языки: english, japanese, spanish - spain, simplified chinese

Системные требования

Windows

Minimum:
  • OS *: Windows XP/Vista/7/8
  • Processor: Pentium III+
  • Memory: 512 MB RAM
  • Graphics: 64MB Virtual Ram+
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectSound-compatible sound card
  • Additional Notes:

Отзывы пользователей

Не рекомендую 20.01.2025 17:09
0 0

A Cute Game with surprisingly indepth gameplay



Moekuri is a mixed bag of a game to recommend. Speaking freely, the gameplay is quite fun and I would argue it handles the 'Collect them all' gameplay fairly well. There's a myriad of ways to play and there's no one definitive way to win. It's not a perfect experience though, as the game lacks in several departments.

Good



Tactical Gameplay


- It's a very in depth game with many bonus challenges in the post game, and even considering just the maingame you'll have plenty of fun trying to make your class work with the creatures you chose. Personally, I chose to focus on two typings with an Evoker class and found almost the entire game to be manageable, while still being quite entertaining. There are certain creatures that are far and away top tier options, but I would argue you're never forced to use them and they have their own costs that can't be ignored.

Great 'Collect em all' Styling


- The main way to get new creatures is to simply either buy them with gems at random or to capture them in battles. Considering you can capture even in Story Battles or the post game, should it be compatible, and it gives you a myriad of options. I must note however that certain characters can only be unlocked with the gem purchases at random, so it may take quite some luck, or more hitting 'New + Unowned' and paying 60 gems for a new creature. I wish that the game gave out more gems, it does detract the experience for completionists that it takes so long to grind, but for general players it shouldn't be an issue.

Neutral



Music


- I would argue that the music is more or less fine in this game, but considering how often you repeat basic stages, it's a shame that the game doesn't offer a jukebox mode, even in the postgame, so you can listen to the interesting songs the game has to offer, instead of the same four or five songs while grinding for gems.

Bad



Artstyle


- The art style in this game is nice in terms of the in battle sprites, don't get me wrong, and it's consistent with the story segments. However, the art of the actual creatures that you're spending 90% of the playtime looking at is... inconsistent. There's a myriad of artists involved with this game, and there are certainly some winners when it comes to art... and there are the others. I'm glad that it allowed more artists to spend time working on art for a game, but I can't help but feel that it detracts from the game's overall feel. At the very least, it does give it it's own unique feeling.

Story


- While I spent time trying to argue my way that the art style is fine, I can't do the same for the story. The story was lacking, and overall felt that it both dragged on and was being rushed through at lightning speeds at the same time. Overall, I would almost argue that skipping the story segments may be the best, keyword almost. It's not that long to read, and there's a few times that it's fine, but I would not call it good by any stretch of the imagination.

Lack of QOL


- One of the larger issues for me is the overall lack of QOL for players. I can understand not having any full auto modes for the main story, to encourage players to at least try and pay attention, but even in the postgame where it's finally time to try and collect everything is a shame. With an Achievement that wants you to win 500 Battles, something that will be the last achievement you will get, even after all the Collection achievements, it's a shame that there's nothing in the post game to simply have your character just move and attack automatically. There is a certain character that can at least do that, but since it won't end the turn automatically due to not wanting to take away your ability to summon, there's little point... especially as the only character that can do this is only unlocked after doing one of the hardest trials in the game, where realistically you should've finished your post game grinding already. Finally: While gems are used to unlock characters, they're given out far too infrequently to ever recommend using until it's time for the postgame grind, as it requires 60 gems to guarantee a new unit, while the best lategame stage will only give 15 gems after a few minutes of fighting. Notably: If the game offered discounted gems, say 5 games for beating a stage with level 20-30 units, at least that could give you options if you had a way to beat those stages much quicker, but the game will stop rewarding gems after you pass them in level by a certain point.

Tedious Achievements


- If you're not aiming to 100% the game, I would argue this isn't really an issue... but the game doesn't respect your time when it comes to fully completing it. Achievements such as 'collect everyone' are to be expected, and I don't shame the game for that. Rather: Achievements that require you to deal 999+ damage in a single swing can tedious when the main methodology to doing so is spending 50-100 turns buffing your characters while the enemies can't fight back, and it's not the only achievement that feels needlessly created. 250 Won Battles is a perfect number to aim for when completing everything, but 500 is a joke. Killing 5 enemies at once is fine, 20 is a little much when there's only so many stages that allow for that many characters to be out at once, let alone be within range for defeat. If these in game achievements at least awarded you with gems, say 100~, it'd at least reward you for trying by allowing you to collect new creatures for spending your time on this... but I'm afraid it doesn't.

Final Thoughts



The game is great, only in regards for the tactical gameplay it offers. If you're looking for anything else, try to find a better game, you'll spend your time better. Still, if it's tactician gameplay you're looking for, this game won't disappoint.

Время в игре: 6598 ч. Куплено в Steam
Рекомендую 12.04.2024 04:51
0 0

main girls are drawn by KOI SENSEI! LONG LIVE GOCHIUSA!

Время в игре: 147 ч. Куплено в Steam
Не рекомендую 09.12.2021 23:37
19 0

great game, love it too, sadly can't recommend it cause it's been stuck at version 1.07 for years now, the latest one is 1.10 on their website which is only in Japanese, which you know really sucks, version 1.08 added some content, 1.09 was just a bug fix, and i think 1.10 added more content too.

Время в игре: 6467 ч. Куплено в Steam
Рекомендую 24.07.2021 12:28
4 1

Final Fantasy Tactics meets Pokemon, if everyone was a waifu.

Each unit has a particular set of skills and spells, with customizable loadouts based on player's choosing. Certain characters, especially those recruitable at the beginning, don't have that long of an available list, but they might have stats that make up for it.

The main character also functions like a Fire Emblem lord, with skills and abilities of their own, but if they go down the fight is over. Strategies along the lines of taking down the enemy commander apply. Units that aren't your main character are slowly summoned on the field, though some are quicker to appear than others. Some really powerful units take multiple turns to appear, but I've found that usually isn't worth it if they show up after other allies have been beaten senseless.

There's a decent variety of skills, but the mechanics are pretty simple. Still, it's a pretty fun SRPG

Время в игре: 1227 ч. Куплено в Steam
Рекомендую 08.06.2021 11:36
3 0

The 'tactical' part of this game is no joke, the difficulty curve is steep. The main story gets pretty hard, but the post game is ridiculous, I love it. The hardest part of it is finding a strategy that works, you have limited resources and every action depletes them, so every move counts. The story isn't it's strong point, it's quick and to-the-point with not a whole lot of depth. I get the idea that this game was more focused around the battle mechanics and less the story, which is fine!
A big complaint (everyone seems to have) is with the graphics. The game runs in 800x600, the window is locked, and fullscreen stretches it so much you can't even see. The only way I was able to play it was using a 3rd party program to stretch the window to double, and use some reshade 2d shaders to blur it a bit + some vibrance to make it less washed out.
It's a great game, well worth the effort of buying a magnifying glass to play it.

Время в игре: 793 ч. Куплено в Steam
Не рекомендую 14.01.2019 20:52
8 0

Super cute game, and seems pretty fun. However, the graphics cannot be changed from 800x600. Even in "full screen" mode, its still 800x600 stretched to your display's native resolution.

Время в игре: 313 ч. Куплено в Steam
Рекомендую 19.09.2018 03:02
8 1

Let's be clear here, on the surface Moekuri is a cheap SRPG with basic assets, controls, gameplay... If you're expecting something flashy like Disgaea you might be slightly disappointed. While it's a strategy RPG where you collect monsters (cute anime girls) a la Pokemon, you play as a summoner who is quite capable of dealing and taking damage. That'll come in handy, because your summoned monsters take time and MP to summon. And because your character starts off every round with limited MP, a lot more focus is put onto resource and turn management. While you don't see massive enemy hordes compared to your like in Fire Emblem or Disgaea, the balanced parties and balanced player-enemy balanced ratio can feel a bit slow at times. And while geo effects exist, the enclosed-yet-open nature of the maps mean you'll be face-to-face with the enemy with no bottlenecks to take advantage of yet nowhere to run. Gameplay is very bare-bones both in its interface and, well, gameplay, but are not really implimented in a bad way. It's different, its simplicity requires a different set of tactics than your average SRPG, and it synergises well with the very interesting unit system.

There are tons of different monsters to capture and train, and while many are quite generic, others can have powerful, insane, or just plain weird abilities that allow some of the craziest strategies. The chimera, for instance, eats its own party members to build up power. The Satori is an excellent support, but can't attack. To compensate for the lack of offense, she's just intangable to everything within a 10-yard radius. And with a variety of player classes to choose from as well, there's a ton of different ways you can play off the synergy your creatures create. There's also a fair amount of work that goes into each one, with every single creature and character having its own artwork and voice-actor. (Of course, if you grab a bunch of independent Japanese artists in one room, you can bet a good number of them draw porn. This game is no different, and it occasionally shows...)

Overall, if you've never played an SRPG before you might find this game to be a bit boring and lacking. There's no attack animations, maps are just a bunch of geo-panels cobbled together, and the story is just there to give the game a direction. But for those RPG fans who love to tweak, min-max and create stupid awesome combos are going to love just what you can do with the units in this game. Die-hard SRPG fans in particular may find a challenge in this game as well- I personally find this game to be one of the more difficult SRPGs I've played, but then again I'm both not the best at them. Moekuri is not a difficult game however, but with the ability to reset itself while keeping all the monsters in your party (as well as lowering them to the player character's level), it allows you to try new classes with new tactics and try it all over again. You might like this game if you're looking for something a bit more different when it comes to SRPGs. If you've never played one before though, I'd reccomend starting somewhere else with production values, like Disgaea.

Время в игре: 2479 ч. Куплено в Steam
Рекомендую 05.02.2018 19:00
60 3

On the surface, this game looks like anime Pokemon. When you actually play it... it still looks like anime Pokemon, but it keeps getting bigger.

One of the reasons Pokemon became so popular is because it was actually deeper than it looked - while even very casual players could simply blitz through the games without difficulty, those who wanted to strategize found ways of minmaxing their teams to perfection. This game takes that concept and takes it to eleven - well, to fifty, actually. But you have to play for a while to reach that point.
To make a comparison, playing pokemon and coming up with new strategies and synergies is like stepping into a puddle and finding it's a warm bath. This is like that, except the bath starts to flood your apartment and maybe the apartment down the street.
The game isn't too difficult for a long while - though enemies are never pushovers, it's not really challenging strategically until you're most of the way through the story. But once you've started to get a decent number of creatures you'll start finding interesting and unique abilities that let you use the game mechanics in interesting (and often incredibly cheezy) ways.

TL;DR: It's a pretty good strategy game that feels different from most other SRPGs I've played, but it takes a time investment to get there.

Edit: And it keeps getting bigger. The after-story mode is much bigger than I thought, with a lot more to do in it. Story mode is about 25% of the actual game itself, but will take maybe 15% of the time.

Edit edit: I have now completed the post-game content, and I have to say: if this game had multiplayer, it'd probably be the last SRPG I'd ever need ... at least from a gameplay perspective. Keeping in mind that I've played most of the best (Fire Emblem, Super Robot Taisen, XCOM, etc), so that's pretty high praise.

Edit 3: After 100 hours of playing, I finally collected all the creatures. I was finding unique and powerful skills and abilities right to the end (literally the last creature), and even coming up with new strategies off of them. Now I feel a little sad that there's no more. :(

Время в игре: 5902 ч. Куплено в Steam
Рекомендую 24.11.2017 01:02
16 0

While on the surface this may seem like another shallow cutsey moe fanservice game, it really isn't... It's a cutsey moe fanservice game with a deceptive amount of depth. While it's by no means the deepest or hardest of SRPGs, certainly nothing on the level of a game like Tactics Ogre or most NIS SRPGs, it still has a lot of give.

The most notable thing is your choice of class for the heroine heavily determines what sort of strategy you're going to be using, knights favor fragile high damage companions to best make use of their wide zone of control and compensate for their lack of offensive ability, witches want sturdy summons that are resistant to the status effects they're throwing about (and can generally stall out enemies long enough to get the really slow summons out), warriors want supportive creatures to keep them in the game and soften targets up (or bypass physical resistances) while they do the heavy lifting, and so on; and even within these setups there are a number of combinations that can get the job done effectively.

Another interesting this is the game saves your collection as one universal file, which encourages playing the easier more straight forward classes first and then returning to the more advanced classes that rely on a certain team composition (such as the necromancer or illusionist) later as even if you start a new game you'll still have all the monsters you collected previously.

Story wise, it's nothing too deep. A series of misunderstandings drags out heroine into some incident where she accidentally has the balance of the world placed in her hands. Despite its lack of depth however it is quite cute and the characters still stand on their own, making for a refreshing and somewhat laid back adventure.

Время в игре: 1200 ч. Куплено в Steam
Рекомендую 27.07.2017 11:40
13 0

locked into 800x600 resolution, which wasn't a problem for me but could be for others.

other than that;
Don't be fooled, this game is much more than just cute. It's also an incredibly competent and in-depth SRPG with a lot of content. I've played over 200 hours and still haven't finished the postgame.
the game isn't easy, either. as for the grind other people complain of...
well if you've ever played pokemon (pre exp-share changes), this is a lot less grindy than that.*
That said, the last two missions of the main game will probably take a few tries.

it's also controlled with only the mouse, which takes a bit of getting used to.


so... yeah. The title of the game is right; although I'd probably say it's even more tactical than adorable.
I really enjoyed it, and will continue to do so.
if you like SRPGs you'll probably maybe like it. I wouldn't get it just for the girls but hey, it's up to you.


*normally just finishing one story mission will put your whole team at the right level for the next one, and because of the way exp works lower level creatures level up faster and catch up to the level of your master before too long

Время в игре: 13423 ч. Куплено в Steam
Рекомендую 24.07.2017 19:40
14 1

UPDATE: Yes, I've actually played 150 hours of this, and I still love it.

The first thing I want to say is that I really wish there was a full artbook thing, with all the portrait and chibi/sprite art able to be viewed and enjoyed full-screen. That's something I'd pay extra for, especially if it was like Rabi-Ribi's, with the ability to choose the expressions, background, etc. for the characters where that was possible (i.e. Masters). Anyways, now that I've said that, the review for those interested. (TL;DR at the bottom, though it isn't really that long...)

I guess I'll start with the cons first:


  • Only runs in 800x600 (Which I only really have a problem with because I play on my TV screen and it's really hard to see the skill explanations and stuff from the couch). There is a fullscreen option, but all it does for me is center the 800x600 screen in the center of the screen and make the background black?
  • Controls are a little... odd. They're pretty simple, and you only need the mouse for pretty much everything, so it's not really bad, imo, just could probably be better.
  • There are not very many options for sorting girls, and the ones there are aren't very accessible...


And now for the pros:

  • So flipping cute. The chibi versions are pretty much always too dang cute, and almost all of the portrait art is simply adorable (I don't say all because with lots of different artists and styles, there are bound to be some that don't appeal as much to you). And their voices... There are tons of different voices, and they're all so cute.
  • Tons of girls to collect, so it can feel like a chore at times, but overall, I really enjoy it. Each girl has a page in the encyclopedia that has their portrait and chibi art, a button to hear them say random quotes from battles, and another page with the monster's "backstory" (Don't know if that's the best word), max stats, and skills she can learn.
  • Tons of different abilities and skills that can be utilized for awesome strategies and powerful moves.
  • A way to train up stats of your choosing for each monster the more you use them in battle, though the system is pretty confusing and could be a [b]lot[b] better...
  • [*] Many different classes for the Master (player's character) that can greatly change the way you play and add replay value.



TL;DR There's a lot of fun to be had and cuteness to be overwhelmed by, but it's hidden under some pretty big flaws that hopefully will be fixed eventually.

Время в игре: 8853 ч. Куплено в Steam
Не рекомендую 10.06.2017 22:39
37 2

Its fine but dont expect more than what you're paying for here. If steam had a "neutral" or "wait for high % sale" review option this would get it.

UI is clunky as all hell and not all the abilities are well explained. Gameplay is fine for a few hours, after that it's a bit of a grindy snooze. Post storyline content exists, but it has even more weaknesses.

Ran into a few bugs, nothing game breaking, but things like achievement unlocks can sometimes be stubborn.

In-game UI is plain to the point of being ugly. The critters have a "sprite" and a couple of card-size pics, and that's it. No battle animations, etc.

Время в игре: 3321 ч. Куплено в Steam
Рекомендую 07.06.2017 03:04
78 1

Definitely true to its namesake, Moekuri is perhaps even more tactical than it is adorable. It's plenty adorable, there's just a hella large variety of characters and strategies to implement in battle. The protagonist has a choice of ten classes, from the typical Warrior-Ranger-Mage trio to all sorts of game mechanic specialists, everyone you meet in Story Mode can be unlocked some of whom have their own unique classes, and there's 150+ creatures to capture and summon as little combat soldiers.

Incidentally, the art is the only place where the game really falters: 90% of the characters are strictly cute, gods are badass, demons are appropriately provocative (or creepy), etc. Then I spy a little girl with a cameltoe and I wonder what they were thinking. Every battlefield is nothing more than the same large, tiled square, though at least you can often envision the picture they tried to paint with the terrain. (e.g. Castle hallway is all grey and impassable terrain creates a narrow passage. Sacred temple is an open map with a lot of Holy Ground terrain.) Combat animations are strictly functional.

Still, every character does have their own Pokédex-like entry with numerous unique voice lines, both full and chibi art, and a brief biography of sorts. Every creature entry includes their maximum stats and full list of skills and abilities. The music is consistently decent, never bad nor amazing.

Story Mode doesn't take more than a few hours but it's a cute, lighthearted story. The objective is occasionally more than "eliminate the opponent" and if you don't grind Free Battles between levels, it's occasionally challenging. The localization is fantastically whimsical. After your first trip through, you unlock an arcade-style mode, multiple challenger trials, and are given the criteria for unlocking the other Masters. Free Battles are an opportunity to capture creatures and earn in-game currency you can use to purchase ones you miss.

The massive variety of characters makes for an equally massive number of strategies possible, and the creators played with every possible lever to ensure the viability of as many as they could muster. Pretty much the only thing you can't do is bring multiple of the same creature to battle, so there's little point to capturing more than one creature per species since you can rearrange stats semi-freely (grind-gated) and change movesets at will. It's quite the hardcore strategist's dream.

But legit my biggest complaint: It's ridiculous that a game released in 2016 only runs at 800 x 600 resolution! Seriously. Like, seriously that is ridiculous and seriously that is the actual worst thing I can say about this game. Almost as ridiculous as this game only being $12 full price, because who knew a game with a self-describing title could go so far above and beyond to live up to its name?

Время в игре: 4120 ч. Куплено в Steam
Рекомендую 13.03.2017 21:08
19 9

This game is brutal.

No, really. It's absolutely merciless. As heretical as it is to say, Moékuri is honestly shounen-like in its ability to top its own power ceiling over. And over. And over. And OVER. AND. OVER.

Whether you're fighting a creature with the ability to consume its allies and gain their powers, consume YOUR allies and gain their powers, teleport anywhere on the board and control the flow of time, turn potentially the entire battlefield into an ocean, or just be flat-out immune to damage, they will always, consistently, without fail, be an adorable little girl.

The order is a rabbit, and it's from Caerbannog.

Время в игре: 545 ч. Куплено в Steam
Рекомендую 24.02.2017 15:44
43 0

Let me start by getting my biases in the open: I am not into Moe, but I've been an SRPG player for about 20 years. I picked the game up since the SRPG elements looked solid, and I decided to give it a chance based on that.

And I'm glad I did. (Although I wholly admit I joke to my friends about "Why am I playing this?")

It's hard not to make a Pokemon comparison, since players get access to 151 (not even joking) different summons, and the main protagonist can recruit wild creatures, but not the ones summoned by other Masters. You form teams of six from your collection of creatures, with a limit of 5 summoned at once (with some creatures counting as 2, 3, or even 0 at once.) Each summon takes a different number of turns to summon, so everything is viable in it's own way; do you summon something that can act immediately, or bunker down and try to wait out something that takes much longer? Or, do you take a more balanced approach, and go for what falls in-between?

The human masters do fight, themselves, and there's a total of 14 classes - 4 of which are restricted to specific characters you can unlock to play as in the postgame. There's a good variety, ranging from straightforward classes like Warriors, Magicians, and Healers, to more complex and nuanced classes like Evokers and Illusionists. Basically, there's playstyles for everyone, such as if you want to focus on terrain bonuses, or status ailments. And this is a must, as you need synergy between your Master and Creatures to make an effective team. An assassin, for example, may work best by rushing the enemy master down and summoning creatures instantly, while a Knight can keep enemies at a distance more efficiently and can take their time to summon stronger creatures.

Terrain is a big aspect of the game, and one worth explaining. When I saw screenshots, I was confused as to why terrain seemed to be tile-based, unlike in many other SRPGs that have actual hills and rivers. The answer is simple: Terrain can be manipulated and changed. A mountain will slow any non-earth creature and give stat bonuses to earth creatures, sure, but it can just as easily be turned into an ocean, forest, or gem deposit instantly, with the right skills. Every element has two tiers of terrain attributed to it, for lesser and greater effects., and it's up to you whether you want to use a playstyle capitalizing on it, or largely acting independantly of it so you don't get messed up by an enemy team that can change terrain.

As for the creatures themselves? They seem to priomarily be based on various mythology, legends, and folklore, much like the roster of summons you'd see in a Persona game. As for the designs... as someone who doesn't care for moe, I personally find that the designs are roughly 1/3 Hilarious, Cringe, and Decent. I'm not the target demographic, though, so let's move on to the variety and strategy. There's a lot of nuance to the strategy available from these creatures, such as creatures that are independantly weak but get stronger based on allies, to creatures that have silly gimmicks like injuring anyone they run past. Some are just plain powerhouses, while others can poison everything on the map, friend and foe alike, in a single action. There's something here for every playstyle, and half the fun is coming up with new strategies. It's also worth noting that levels are gained quickly, unless you're grinding against level 10s when you're level 49 (the cap is 50) so it's not hard to get a new creature ready for combat.

As for the story and characters? Well... they're admittedly nothing special. The story may have a smile-worthy moment here or there, but it largely exists to bring you from fight to fight. But at least there's plenty of content; there's several postgame campaigns to play through, all of which will actually make you strategize, since everything is at the level cap.


To briefly summarize it, Moekuri has very solid strategy elements and is quite deep. Even if you're not into Moe, you'll probably appreciate it if you have any love for tactical depth. If you love Moe but not strategy, I have no idea how you'll take to it.

Время в игре: 2903 ч. Куплено в Steam
Рекомендую 31.01.2017 00:24
16 1

You have to wonder why tactical battle games and monster collecting is such an uncommon combination, as it seems like a match made in heaven. Add in monster musume moe appeal, and you have a compelling concept for what I will charitably describe as “a particular demographic”.

Unfortunately Moekuri’s presentation is frankly pretty awful, with low res assets and art alongside a clunky interface. The game doesn’t even have a quit button, surely a canary in the mine for any PC game (if running full screen you have to alt tab out and kill it manually – note that alt tabbing crashes the game anyway). The battlefield is a flat grey board with occasionally different coloured tiles, and animation is all but non-existent. The cutesy art is a mixed bag, varying from “really rather nice” to “scrawled in blood by a dying man”. It’s uninspiring stuff, low rent even for a doujin game.

So first impressions aren’t great then. But I’m a mechanics man, and the system here is deep, intuitive and satisfying. You play a summoner, who themselves have a class (with a helpful and largely accurate indication of how difficult they are to play). As well as using your own class abilities, every round you can begin the process of summoning a creature - at it’s core, meaner creatures take longer to summon, and cost more mana. So a relatively unthreatening creature might take one, or even zero rounds to summon – some of the more ludicrous creatures might take ten.

However, this only the very basics – there are dozens of different creatures with a bewildering variety of capabilities and traits, and it’s honestly amazing how well they’ve balanced the attributes of all the monsters to make them appealing. One feature I particularly liked was “zone of control” – this is a no go area for enemy creatures which allows them to effectively limit the movement of opponents – something which tactical battle games often fail to employ effectively (it’s all very well being a sturdy tank, but if you can’t hamper the movement of enemies they’ll just go and kill your fragile strikers instead).

For me, there was very much that moment where everything clicks, where every creature has a distinct purpose in your team. There’s a lot of interconnection and synergy that can be tapped into by a canny player, and unlike pokemon there aren’t creatures that are just categorically better than others.

Sadly the game is quite short, with only 25 story missions, though you can free battle at any time (which is where you can capture monsters and earn a type of currency that can be used to generate new monsters of your choosing). The story itself is utter fluff – cute girls doing cute things while battling with cute monsters who are also cute girls. The power of friendship features prominently. I skipped most of it, and I can’t say it hurt my appreciation of the game. If you can look beyond the rough edges Moekuri is absolutely worth your time.

Время в игре: 892 ч. Куплено в Steam
Рекомендую 12.01.2017 14:37
6 1

This game gets a recommendation purely on the basis of just how deep the team building and tactical combat is.

First, I had to do a Google search on the term "moe." That helped the game make a lot more sense. Basically, there's an all-female cast- not a single male character in the 170+ roster. This should already tip you off that the story itself makes little to no sense and is just an excuse to chain together the 25 main story chapters. This is hardly a visual novel; it takes about a minute to get through each scene. I found the writing and chracter development to be awful at times, and it was actually hard to follow who was talking due to the UI. The story follows the naive adolescent main character as she goes on a quest to save the world and all the people in it, even the villains, because of her utter conviction that friendship conquers all... and something confusing about curses that even after finishing the game makes no sense. It's barfworthy, but it's also the essence of "moe," so the writers deliver on their promise.

While I'm on my complaints, I have to also point out my heavy sense of disappointment when I discovered that the battle maps have absolutely no graphics at all. When I was browsing the screenshots, what looks like a complex skill web is actually the map itself. The battlefield is oftentimes an empty 14x18 grid of grey squares. Sometimes the battlefield is covered in an array of element tiles (e.g., leafs or water drops) that tell you when you hover over them that they represent grassland or a mountain... why they couldn't just use tiles that made the battlefield look like an actual map, I have no idea. Terrain doesn't do much but provide a bonus to monsters of one element and a weakness to others. Furthermore, on the graphics front, there are no character animations. Each character gets a static sprite and a portrait "card." Oh, and about a half dozen voiceover sayings.

Now to the positives- the character sprites are cute and endearing, and some of the portraits are actually breathtaking. The portrait art can be inconsistent, however, as there are a bunch of different artists, with some clearly being more talented than others. The characters range from cute and childlike to highly erotic and suggestive. You've got innocent ice spirit children mixed in with busty succubi and dominatrixes giving upskirt fanservice shots. Most of the characters lean toward the latter, so if you've "got a thing" for sexy anime monster chicks, you're going to love it.

The part that forces me to give it a thumbs up is that there is a great sense of balance in the game and a ton of different team strategies you can try out. You can capture creatures you encounter in the game using your "Pokeball skill" and add them to your roster, and you can bring your main character (which has a wide range of classes and skills for herself) and up to 6 monsters with you into combat. All your monsters start in standby, and you can summon them using your skill points- with stronger monsters taking more SP and more turns before they actually enter the battlefield. This gives battles some tension, because even if you have collected the game's strongest monsters, an opponent who has a bunch of cheap monsters can get them all out quickly and rush you to death before your first creature is even summoned! I can't help but feel this would be an amazing game to play multiplayer versus against other humans, but that's sadly not planned to ever be included in this game.

The challenge in the main game is decent. It's kind of too easy for an experienced RPG aficianado, and I wish there was a higher difficulty for the main story, but there were still a couple of stages that made me sweat. The game really shines in the "post game." After beating the main story, you can continue into a series of insanely difficult challenge scenarios and continue to build and level your roster. The post game is highly confusing because of the nature of the save files- basically, save files only save your progress in a given campaign, but they all share a common pool of data, so if you capture a monster in one of your save files, it ends up appearing in an entirely separate game file! I don't really like it, but at least it gives you an excuse to keep playing for another 50 hours if you choose.

Время в игре: 1004 ч. Куплено в Steam
Рекомендую 01.01.2017 10:12
243 58

Well...I'm not sure what to do with my man card now, because I sure as hell don't need it after this.

This is a surprisingly in-depth Tactical RPG. If you're the kind of person that likes to make insane combat builds, or min max, this is a game for you. You start with picking one of 12 character classes, and this is actually really important. You're going to want to build your team around your class. However, no matter what class you pick, you ARE a summoner first. Most of your damage is usually going to come from your summons. You get summons by capturing them in combat ala pokemon (Beat them up and then use a limited ability to trap them) or by progressing the story. They also have a gatcha feature to get a random monster if you do any grinding on the free levels, which is nice.

For reference on min-maxing, here is what I did. I picked necromancer because I thought it would be funny. When I got over my shock at how the skeletons look, (Spoiler - EVERYTHING is a female anime character in this game) I tried summoning them in combat. They sucked. Then a few battles later I captured a demon that gave all summoned undead +25% to their stats. Then I got a spell that gives undead +25 to their stats. Everything is stackable in this game, and most buffs don't run out. Then I found a demon that summons more skeletons. Then I found another. Soon I had a team of nothing but demons that either buffed or summoned skeletons. And surprise! When you have more than three demons summoned, they do cumulative damage to living creatures every turn. That wasn't explained anywhere, it just sort of happened. At this point my main necromancer was the only living or non-demon thing, so I picked up an ability that changed her type to undead. I found myself steam rolling things and was super happy with my army of skeletons.

Until I found my first enemy that summoned angels. Just one angel would wreck my skeletal/demon army. Then the game became hard again, fast. I came up with a build to handle angels, and then ran into an enemy who had a system to make their main mage permanently ghost formed by abusing the power from a sprite. My skeletons couldn't touch it, and it spammed a magic nova over my army as I cried helplessly because I didn't bring any real magic to do damage, just more skeletons.

Then I got high enough level where I could summon ghosts and weights, which could cast their own magic. The ghost mage wasn't as scary anymore as my minions could plink away at it with telekinesis. Everything was going well, until I ran into the dragon summoner, and went back to crying as everything I loved burned in the fires of a thousand suns.

The game has so many creatures with unique abilities and stats, that there are probably hundreds of viable builds and strategies—all of which play heavily on your choice of starting class. Had I gone warrior, I might have went with a team of giants. Illusionist, maybe fearies. But you're not stuck either. I'm leveling up a backup team of gremlins right now to give me more magic options when I need it. My necromancer can do her thing just fine on her own now, and the gremlins can create their own havoc. Anything will work, but some things will clearly work better than others. I would replay it over and over except...

The story is really, really bad.In true B-rated anime fashion, random characters are popping up all over and I don't know why. The fun part of the game is literally just combat and party building. There is nothing outside of one battle after another, with a short break at the party screen and maybe a few rolls with my magic gems to see if I got something cool.

Also, did I mention that every single character is an anime girl? Most of them are kids too, which is somewhere between disturbing and funny. Every skeleton summoned is a little girl who is sent off to her second death at the hands of a giant girl, who was summoned by an angry lady. I can't tell 80% of my friends about this game because of how weaboo Japanese the art is. There is one monster that I was reluctant to summon with my wife in the room because I didn' want her to get the wrong idea about this game, even though it provided serious healing for my necromancer (before I turned her into a zombie too). Some of the pictures are a little too suggestive, even bordeline creepy. Which is a shame, because the combat mechanics are awesome.

Honestly, I'd say the monster system, and combat system could work in a triple A title just fine. They'd need to improve the interface, trash the story, and re-skin the characters, but I'd love to play a game like this with a real story and some other gameplay elements besides combat. It's very reminiscent of disgea, with a heavier emphasis on team synergy, and much less on power leveling. No single character (That I've found!) will get you through this. You need a team.

If you've played disgea and liked it for either the art or the game-play, check this out. Just don't let anyone see you playing it.

If you're looking for a story... I'd pass on this, at least so far. Honestly I wish I could just skip the story parts at this point. Oh well. I'm gonna see if I can go catch Artemis. Yes, the god with the bow. I need her for one of the teams I was thinking of building. She can hang with my captured valkyries and tiamat.

Время в игре: 1437 ч. Куплено в Steam
Рекомендую 31.12.2016 17:25
15 0

A great game, with lots of diversity and lots of abilities and skills to explore.

Reminds me a little of phantom brave in the aspect you have to summon your creatures to the field.

The biggest thing I love about this game is the sheer amount of diversity in tactics, strategy and choice.

That's what I love, that's why I'm here. I like how you can choose your class and I like how you can choose between different types of summoning techniques. Very nice touches which add a lot to the game experience.

Время в игре: 2232 ч. Куплено в Steam
Рекомендую 27.12.2016 23:30
25 0

The game engine is very minimal, the interface is poor at best, and there are random glitches like the inability to alt tab without freezing. But look past all of that - this is an excellent tactical game. I don't see myself getting tired of it any time soon.

Куплено в Steam
Рекомендую 18.12.2016 04:20
17 1

A fun moe strategy game from what I've seen so far.

When you start the game, you'll be allowed to pick which class to start as. You won't be able to name your character.
The game also keeps track of all your records, from how many deaths your party has, your max damage, to which class you've cleared the game with.

The encyclopedia in game allows you to view the summoned unit's artwork, along with sampling their voices.

Battles are sorted by Story Mode and Free Battle.
When you start the battle, you'll only have your main character on the field, you have to summon your units to get them into the fight (similar to confine in Phantom Brave, but doesn't disappear after set turns).
There's friendly fire in this game, you can even have your character get killed by their own AOE.
Free mode allows you to grind and level up your main character, summons, and allows you to capture "wild creatures".
From what I've seen so far, you can only capture one "wild creature" per battle.
Completing free battles will also grant you contract gems to summon units. You can set the conditions of the unit, such as their element, level, etc, provided you have the gems to pay for it.

However... there are a few issues I have with the camera...
Camera angles can be rotated, at fixed 45* angles (similar to Disgaea). The true problem I have with the game is the targetting issue. When there are many units close together, AOE targetting becomes quite a chore.

All in all, it's a fun title, and definitely worth the price.

Время в игре: 369 ч. Куплено в Steam
Рекомендую 18.12.2016 04:11
32 0

Some surpiringly deep tactical stuff lies beneath (within?) the very cutesy shell of this game. Between the over a dozen player classes and the rediculous amount of monster units each with their own unique set of passive and active skills, there's a lot to do here. Despite some of the more... questionable units here and there, the art is pretty nice too. Additionally, the difficulty feels pretty good, allowing enough freedom that you can make do with a more ragtag party, but pitting you up against some very synergetic enemy teams every so often to keep you on your toes. Your poisoned, cursed, paralyzed, and blinded toes.

Время в игре: 1733 ч. Куплено в Steam

Дополнительная информация

Разработчик MokyuSoft
Платформы Windows
Ограничение возраста Нет
Дата релиза 01.02.2025
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Обновлено: 29.01.2025 12:42

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Strategy RPG Indie

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