Разработчик: StevenHarmonGames
Описание
Includes
- Diverse dreamscapes
- Fantastic soundtrack with music from Clawfoot Slumber, Halina Heron, American Grandma, Pablo Garduno, Dong Lee, Steven Harmon, and Franz Liszt
- FMV segments
- A multitude of doors
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 2 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 330 or higher with 1GB Memory
- DirectX: Version 11
- Storage: 2 GB available space
Mac
- OS: Mac OS X 10.8+
- Processor: 2011 or newer Intel Core i5
- Memory: 4 GB RAM
- Graphics: Nvidia or ATi GPU with 1GB Memory
- Storage: 2 GB available space
- Additional Notes: Really recommend a dedicated graphics card, Mac Mini models may not work well.
Linux
- OS: 64-bit OS
- Processor: Intel Core i3 2.00 GHz or AMD equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 330 or higher with 1GB Memory
- Storage: 2 GB available space
Отзывы пользователей
The second stage with so many doors are too scary so I skipped it, then I found that perhaps these travels are pointless. After all they are just dreams. Controls are a bit sluggish.
I like the main menu though.
Maybe continue it someday.
One of the most mesmerizing games out there.
I found this game randomly in the Free to Play section. Once I loaded it up, I didn't think it would be that good (hence the Unity Personal Edition logo) but then, once I played it, I felt like I was in an entirely different world. The last level, Find The Way Out, really spoke to me. When I was younger I was trying to find the way out. There was a time where I was basically trapped.
It might eat up disk space, but it's amazing.
I enjoyed this, a cool little exploratory experience. The trailers are a misleading because they make it seem like for of a game experience than it is, but I liked it either way.
The angsty teen mood was a little corny at times, but over all it was fun and interesting.
No deeper story, just a person's individuality recording and sharing his dreams to the world. Weird, yes like all dreams are. Not for everyone, but more than 50% of the levels are not too bad especially the "self improvement" i think is the name where you wakeup in the creator's bed room. just relatable. yet it cant be relatable for everyone. plus its freee. there are worse games charging money here.
There is no focus, nothing is interesting, and it all has bad Unity filters on it. It's like Modern Art: The Video Game.
Why is everything set in some sort of wasteland? Do I want to see these FMV sections that look like they were recorded on a phone from the late 90s? Mirror's Edge called, they want their level back. Is it just me, or is the life of the developer just not very interesting? The "two steps forward" level made me want to Alt-F4. Does there really need to be a scene where you have to hold down the left mouse button and listen to someone whine?
Heavy pop-in on sections. I have to hold left click to drop the ceiling panel.
Different. Wasn't sure what to expect and after playing it for about an hour, I still don't. The game play matches the music. The art matches the style of game. It's fun to walk around and see where it leads, or just enjoy the surroundings.
Realy good little indie game. Worth installing and giving a play through. I have done so 3 times. I found it to be a surreal but relatable experience and suprisingly deep.
Edit: just played through the game again. Download this game and play it. Its not really a game, more a collection of diary entries. Sad but inspirational.
This was just... Wow. Really delves into the mind of someone with a dream thats kicked continuously. I can relate. This truly is a wonderful game and I am so happy it came up as a recommended game in my queue. Just fantastic. I just finished playing and it's something I'll probably never forget and play again later.
This is what it looks like when someone tries to be really creative and fails miserably. I will give kudos for interesting scoring and sound but the game itself is utter garbage. Don't waste your time on this. If you want modern art, go to a museum.
This is probably the most weird game I have ever played! It's an interesting game. It's basically a ton of short levels where you travel through seemingly random "dimentions". Each level, or dimention, has some sort of puzzle, or simple parkor, or some you just walk through the strange enviroment. Some levels are annoying, others are creepy, and many are beautifuly designed. Each one is simple, yet you can tell there was a lot of creativity put on them, and they're each unique. What I'm wondering, though, is if these are actaully the dreams of the developer. I'm not sure, but either way, this is definatly a great game to try out, especially since it's free. Thanks!
I wish he hadn't said anything. I wish this was just a walking simulator going through his dream landscapes with music playing. No words, no awkward rants or raves. No 'this is so deep' moments.
The game's got potential, but it might end up disappointing you. Nonstop teenage-angst-fest.
Awkward Dimensions is an intriguing game, as much an art gallery as something you can play, that operates on dream logic. As such, it is unpolished, personal, strange, at times moving, at other times offputting, and in general well executed. It contains a few clever mechanics, striking art styles, excellent music, and interesting images. While playing it, above all I felt the sensation of experiencing another person's dreams. It is pensive. You can and should take your time. Play with its weirdness.
Don't bother with this one. I am not trying to critisize the the art style, because I loved it and wish there were more first person pshchadelic/exploration games like this. Some people say the graphics are lazy, but I was immersed in the beginning. The gameplay and mechanics just are not there. there. My suggestion to the creator: If you are going to make a game that requires platform jumping skills, just dont make the game. Leave this sort of thing to the big guys. The horrid mechanics killed the immersion toward the end.
Music (OST) is good!
Free also good!
But sorry bro, I don't understand what you want to say.
And 360 controller can't play it good, view move too slow.
Also you make me feel dizzy.
I can see why some people didn't like it, but I also went in with no expectations and played through the experience as it was. To quote 'Welcome to Night Vale': "No pet is perfect. It becomes perfect when you learn to accept it for what it is."
I think a lot of things in life are kinda like that.
If you've played through 'The Beginner's Guide' and found that you didn't like the game, then you could safely give this one a miss. (Awkward Dimensions Redux is about an hour long. Though it ain't exactly an uplifting and inspirational experience, and I'm still not sure whether the game glitched out or I reached the proper end.)
But, I enjoyed this game regardless. Maybe you will too. :-)
While visually intriguing and the puzzles can be fun (and a litle mysterious), there is still a little too much personalization for my taste. The interface and graphics are stylish and original, but I just couldn't get past the tortured artist and the breakup element (not to be confused by "lost love", which can be much more fun.) Definitlly would be a developer you might want to keep checking out though, and if nothing else, check out the scapes and such.
Something about this game struck a chord with me. Perhaps it was the art style, music, sound, imagery, or perhaps just the overall feel. It made me familiar with the outright confusing.
I had originally thought this game would be just another "Unity Game." Slow paced, clunky, and poorly designed.
For the most part, I was very wrong.
Awkward Dimensions may not be for most, as it can be awkward and confusing at times. Perhaps even a bit too personal. But that's pretty much the point of the game, and it's executed quite well.
For me at least, everything fit together well. It was a refreshing break from the fast-paced, straightforward, tried and true methods of other genres. Awkward Dimensions comes off as a bit heavy handed, yet keeps a general rythm/atmosphere throughout.
Overall, an odd and wonderful mix of both sensation, and storytelling.
I'd highly recommend giving it a go. Take a break from your own head for a while, and enter the unfamiliar world of someone else's.
Not sure what this game was all about. I was curious to find out, but the graphics and audio were so jarring I couldn't bring myself past the third or fourth level. I did not find this game to be entertaining, challenging, or anything. It was just odd.
This is NOT A HORROR GAME! I wanted to put that sentence at the very top, not as a criticism, but just for anyone who might have been scrolling past this after having seen the bizarre "horror" tag attached to this game. That tag nearly put me off from playing to begin with, because I'm just not a horror fan. But I'm glad I did play, because only the second level is even remotely horror-related, and the rest of it is much more my kind of thing. Anyway, on with the review:
So first thing's first, when playing this you will find yourself very tempted to compare it to Davey Wreden's The Beginner's Guide. The overall "feel" of the game, as well as several of the individual levels, are reminiscent of The Beginner's Guide, and the developer's commentary name-checks Wreden twice. The game even borrows one piece from The Beginner's Guide's beautiful OST (the housecleaning song from TBG can be heard during the ladder-climbing sequence in this game.) There's even a "Beginner's Guide to..." book that can be seen on a shelf in the game.
However, despite the fact that this game practically begs to be compared to TBG, I reccommend you restrain yourself from doing so. While there are certain similarities, the two games are fundamentally different in what they're trying to do. TBG is a heavily narrative-driven game with a relatively more limited degree of abstractness, whose clearly defined surface-level story conceals deep layers of hidden meaning and symbolism. This game is pretty much the exact opposite of everything in that sentence. Not because it's an attempt to replicate TBG that failed, but because it's trying to do something else entirely. So let's judge it on its own terms.
If you fail to do so, you'll search for hidden meaning in every piece of abstract symbolism, and when you find none you'll be disappointed. You'll assume it's secretly trying to say much more than it's letting on, and you'll feel confused and underwhelmed when you can't find the deeper meaning. You'll expect it to build and crescendo into an emotionally devastating revalation at the end, and you'll be surprised when it actually ends in decidedly anti-climactic fashion. In other words, you'll judge this game far more harshly than you otherwise would if you simply accepted it for what it really is, and proceed from there.
Having played through the game twice and read the developer commentary, I am now reasonably confident that it actually is just a series of little mini-levels, strung together in no particular order, mostly inspired by dreams. The only thing that really consistently ties them together is the presence of a door in almost every level, and a more or less explicit autobiographical aspect to many of the levels.
However, this is essentially just a series of interesting little ideas, presented to you by a very young developer, and most of them are at least fairly enjoyable to look at or to think about. I particularly liked the fact that there was an unaknowledged hidden level, which (for me at least) could only be accessed by the level select screen, rather than being integrated into the flow of the main experience.
One legit weakness this game does have - aside from just "Boo hoo, it's not as good as The Beginner's Guide!" - is that the three levels which were, in my opinion at least, head and shoulders above the rest, and without which this review would probably be more of a "meh" than a "recommended" - namely the countdown/ladder level, the sabotage level, and the "Time to get over her" level - were also the three levels which seemed... err... "most heavily dependent on external inspiration" would be a kind way to say it. They're still great levels, with brilliant ambience and competent execution, but I was a little sad that the game's three peaks were also the three bits which most closely resembled ideas and symbols from Davey Wreden's games. However, perhaps that's just a comment on my own personal prefrences, and other people found the more original and inventive levels to be the highlights.
However, all in all I would recommend this game for an enjoyable, reasonably well made, fairly interesting, and somewhat emotionally impactful 1hr abstract walking simulator. It competently hits the target it's aiming at, and that makes it a good game, regardless of whether you think it's not the most interesting target it could have picked to begin with. I mainly enjoyed it because you can definitely see the seed of something interesting in there, and I can't wait to see how that seed grows and evolves in this developer's future works.
Also dank memes, so 13/10!
I tried to play through the game, and got to the last level and for some stupid reason the last level for me was completely different than any walkthrough on youtube. The game was honestly pretty disappointing unfortunately... It did not impact me on an emotional level. Some of the graphics were nice though.
Игры похожие на Awkward Dimensions Redux
Дополнительная информация
Разработчик | StevenHarmonGames |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 69% положительных (68) |