Разработчик: Caesoose Studios
Описание
Key Features:
• Ability to control two independent pixels that must avoid all the obstacles coming at them.
• Symmetrical and asymmetrical obstacles pushes players to think on their toes and predict what may be coming.
• Choose between 2D and 3D graphics.
• 3 difficulty levels, 3 Hyper ones and 1 extreme level with over 100 obstacles to avoid. The longer you play, the better you’ll become.
• Levels bounce to the tune of the music, which is done by the fantastic Robin Ogden.
• Ability to share your scores via Facebook or Twitter, with leaderboards coming later in update.
• Controller support (in all game except for if you post to Twitter or Facebook)
• Achievements to be earned throughout all game
• Trading Cards
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Core i3 2.0GHZ+ or AMD equivalent
- Memory: 2 GB RAM
- Graphics: Intel HD graphics
- DirectX: Version 9.0c
- Storage: 150 MB available space
- Sound Card: -
- Additional Notes: Twixel runs on a $40 android tablet. If it can run on that, it can run on your PC.
- OS: Windows 10
- Processor: Core i5 2.0GHZ+ or AMD equivalent
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics and above
- DirectX: Version 11
- Storage: 150 MB available space
- Sound Card: -
- Additional Notes: Twixel runs on a $40 android tablet. If it can run on that, it can run on your PC.
Mac
- OS: OSX 10.9
- Processor: Core i5 Dual Core and above
- Memory: 2 GB RAM
- Graphics: Intel HD
- Storage: 150 MB available space
- Sound Card: -
- Additional Notes: Any MacBook or Mac from 2009+ should suffice
- OS: OSX 10.10
- Processor: Core i5 Dual Core and above
- Memory: 4 GB RAM
- Graphics: Intel HD
- Storage: 150 MB available space
- Sound Card: -
- Additional Notes: Any MacBook or Mac from 2009+ should suffice
Отзывы пользователей
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
i love the throbbing vein on my twix bars
Twixel is a minimalist low poly endless runner with a basic twist, you have to control two entities through two different obstacle courses at the same time. Ok whatever. This is not better or more interesting than an endless runner, nothing takes away from this being the lowest denominator of all gaming formats, and with worse presentation than endless runners like Temple Runner, it's difficult to see any appeal for gamers here, especially considering this is a paid product.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics (but you can make them worse with a "2D make the game suck even more" mode).
The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.
PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for.
The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2016), gamers and the industry expect and deserve better than this kind of low effort shovelware.
These technical defects push this game below acceptable standards for any modern PC game.
You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Twixel has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for dying in less than 6 seconds (I wished the game itself would die within 6 seconds but you have to play for 5 minutes before you're allowed to warn other gamers about it), but only around 1 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 1 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.
Twixel is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. There's free endless runners on mobile app stores better than this.
dont buy
it really makes you *Feel* like Twixel
Overall 8/7 great movie
For the obsessive compulsive person, Twixel is a tough game to stop playing once you've started. Trying to make it to 60 seconds without dying to get an achievement is really hard, but also really addicting. You will die...a lot...but as soon as the level reloads, and you hear the music, you'll get amped to try again.
Amazing! I recommend this for anyone who loves a chyallenging game like super hexagon, however, with only a few days of playing, I've come to the last levels. I really hope this game gets a few updates!
Дополнительная информация
Разработчик | Caesoose Studios |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 71% положительных (7) |