Разработчик: Gamepopper
Описание
Using an ASCII art aesthetic in its purest form, all visual assets are produced from a single text font file, software rendering and visual effects. The weapon and bullet system is fully interchangeable, over 150 gemstones to collect, several creatures and bosses, different game modes and a soundtrack that echoes through the open spaces in-between the rocky walls. Gemstone Keeper is the shooter that is both fun and eerie.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel® Core™ 2 Duo / AMD Athlon™ 64 X2 3800+
- Memory: 500 MB RAM
- Graphics: NVIDIA® GeForce® 6800 GT @ 512MB / ATI® Radeon™ X1900XT @ 512MB or better
- DirectX: Version 9.0c
- Storage: 27 MB available space
Linux
- OS: Ubuntu/Debian/Fedora based with Linux Kernel 4
Отзывы пользователей
I might write another review when I play more, but for now here is what I think after reaching the first boss. (I won't be talking about the sound since my laptop was muted)
I had played Gemstone at Insomnia awhile ago and enjoyed it. I brought it yesterday since it was on sale and sat down to play it today. I really did enjoy it and like how simple the controls are and how simple the game is so far. I do expect it to become harder.
However, there are two things I need to make aware. The first is the bright purple light when you enter a portal and the bright red light when you beat a boss. Although I do not suffer from epilepsy, I found it too bright, harsh and sudden.
The second problem that could have been my own fault is that the first boss can trap you in the corner and chip away at your health. I was able to escape but it still something that I feel should be brought up. But again it might have been my own fault.
I'm sure if the first issue is dealt with soon, the game would be much better. So I give this a recommend.
First of all, I really loved how this game pretty much only uses ASCII symbols for its graphical design. Very retro-y, while still visually pleasing for a modern game. It was nice seeing variety in level designs and mechanics, and I think the enemy mobs are cute.
The movements are smooth, and the weapon aiming is very responsive. I also really liked the variety of weapons and how you can combine all of them with different types of ammo.
So overall it's a pretty good game and I'm happy with my purchase.
I almost don't have anything negative to say, but one issue is that it seems to freeze and crash at random. This unfortunately removes all the progress I made while in the caverns, but whenever I return to the surface it seems my things are saved for good. It doesn't happen too often, and it's mostly easy to catch up, so it's just a minor issue.
One other thing is that the levels with the swirly mist effect make me kinda dizzy and uncomfortable, but when I get those I just rush to the other level and all is fine again, haha.
What I personally hope to see in this game in the future is difficulty settings. I felt it got really easy at some point, and I got through the game (minus collecting all the gems) in less than an hour. It didn't take away much of the fun, but still, it would be nice to test our skills on a higher difficulty. One thing I found out is that once you get further, you can practically collect infinite money and buy infinite health kits to stack your health up so high that a horde of mobs isn't really a threat anymore.
There could be more feeling of progression. Collecting gems and saving up for items is still nice, but it ends up feeling like you keep doing the same thing just to collect all the things. Maybe you can make some kind of levelling system so people can slowly earn their stats instead of buying temporary increases, among other things, like unlocking weapons or something.
And otherwise it would just be nice to see more content in general. Maybe also a story around it, for more immersion and to build up interest.
(I hope this doesn't sound negative, cause I really liked it and wish you the best!)
I really liked the base gameplay mechanics and interesting enemy variety, the music is wonderful too, really gets me into the mood to delve deeper.
Collecting all the various gems is tough though, since it's rather random. I also had trouble with a lack of progression, There's nothing to spend money on since I couldn't figure out if it's possible to upgrade anything, though it seems like the mechanic is in the game.
The bosses are very cool however and the various level types are unique feeling, would love to see more environmental differences.
Overall I think the base game is good but it needs fleshing out a bunch.
While I've only got a couple hours on the clock with Gemstone Keeper, first impressions are really quite good. The game plays precisely as sold, there's an interesting variety of enemy types, the moving & shooting is super smooth, the weapon combinations make for a fun arsenal, the gem collecting aspect is rewarding enough and the overall look & feel of the game, to me, has huge appeal.
The somber, suped-up ASCII art style is awesome and shows from the dev a particular reverence for the roguelikes that started it all. Enemies are all easily distinguished and the shifting environment palettes from floor to floor help change things up during a run, although the everpresent hashtag walls are an inescapable visual sameness. There's a variety of trippy screen effects (identified in-game as "mists") that distort & obfuscate the play area, from watery ripples to a rapidly pulsing screen blur to just straight up fog-of-war-ing the edges of the viewport. These add flavour and interest to the floors where they occur but I must admit the pulsing effect makes me a little queasy; I understand their gameplay-altering intent but some control over the intensity of these effects would be most welcome for sensitive players.
Sound design is excellent - atmospheric and polished with cold, ambient electronic music, glassy shatters, satisfying crumbles and squeaking monsters comprising the majority of the soundscape. I'd dig some additional audio feedback sprinkled throughout, such as when bullets impact, but everything that's here sounds lovely. The soundtrack sets the perfect mood and I'd totally listen to the main dungeon theme outside the game. One special detail worth noting is the tempo of the music shifts in response to a floor's current mist, turning slow and heavy when submerged or going double time when meth'd (for lack of a better term).
On the configuration side, I very much appreciate the flexible graphics settings offered as the ability to disable filters & bloom gets on my laptop's good side. It's worth noting that graphic / audio options are only accessible from the escape menu, never from the main menu. Windowed resolution presets to switch between would be welcome, as opposed to the free resizing the game exclusively offers now, but there's an adequate level of configurability here, and while controls don't appear to be rebindable, the default is perfectly sensible for QWERTY users (WASD + mouse). The game detected (and plays quite nicely with) an Xbox 360 gamepad, but it would seem controller support is limited to xinput devices as a Logitech Dual Action wasn't seen at all. Tiny side note, the boot-up sequence is supremely charming and an early sign of the attention to detail & quirky personality present throughout Gemstone Keeper.
I've run into some bugs during my relatively brief time with the game which have required the session be killed, such as getting stuck on a purely white or glitched-out screen. Here's a link to a thread on the community forums with more detail on the technical issues encountered: http://steamcommunity.com/app/522080/discussions/0/135512931365353024/
All in all, recommended based on my experience thus far. Gemstone Keeper is just begging to be played by more people, fingers crossed it finds an appreciable audience here on Steam :)
Amazing!!!!
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Дополнительная информация
Разработчик | Gamepopper |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 100% положительных (5) |