Разработчик: Final Boss Entertainment
Описание
Build a Deadly Maze
Construct a maze out of tower bases, and place turrets on top to lead enemies to their doom. Upgrade your turrets for maximum firepower, and complete your maze with controlling fields and explosive mines.
Shoot & Slash Your Enemies
Join in on the action! From pistols & shotguns to alien weapons, use your arsenal of weapons to get in there and take down the enemies yourself. It's the best way to rack up money through kill streaks and combos.
Unleash Power Shots
Build up your ultimate attack by damaging enemies. Then, when the time is right, unleash a powerful attack to devastate your foes. Every weapon has its own power shot with different properties, so choose carefully.
Assemble Your Inventory
Collect a wide variety of powerful items with game-changing properties to aid you in your mission. New weapons, runes, artifacts and more can spawn in before waves, drop from enemies, or be purchased in the shop.
Ever-changing Worlds
Keep on having fun! Thanks to procedurally generated worlds, never will you succumb to the boredom of playing the same thing over and over again. Each world has its own unique challenges, and each run has its own highlights and pitfalls.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Microsoft Windows 64-bit
- Processor: Dual core 2.0 GHz
- Memory: 2 GB RAM
- Graphics: Nvidia 8600GT/ATI HD 4650
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Requires a 64-bit processor and operating system
Mac
Linux
Отзывы пользователей
very fun game
A game that tried to do too many things, and ended up not doing any of them well. Sadly the developers have also gone out of business, so there are probably no fixes in the future.
My own experience was that it was enjoyable for a little over half an hour, then bogged down and I walked away. Oddly enough that is just long enough to make a refund impossible. Coincidence? No clue.
Shame too, because it looked good, but it never really lived up to that promise. In addition a tower defense with towers that only shoot in one direction is pretty rough to play. The first-person-shooter aspect overwhelms the TD stuff anyway, and TD is what I was hoping for, with a little FPS on the side.
Simply cannot give this a thumbs up, sorry.
Let me preface this with: https://steamcommunity.com/app/520660/discussions/0/1626286205697241168/
That being said, the game is extremely laggy on minimum settings with a GTX 1060 and an Intel Core i7-8750H. 16 GB of RAM. The only drive is an SSD.
This makes the game almost unplayable even in the tutorial.
Tower Defense and Action Roguelike genres don't mix very well with each other, and the core gameplay here isn't much fun either.
Turrets can't rotate, can overheat from firing, and have overly complex attack patterns. Random items also spawn between waves. I'm not sure about it but levels and enemy wave compositions might be randomized too. Considering all this, the gunplay becomes wildly randomized as well. It's very hard to keep track of everything so you're just going to be running around trying to do your best not to let the situation spiral out of control. I felt like level completion boils down to my luck much more than my strategy.
Honestly, in my opinion Tower Defense games should be about figuring out the most effective setups for each level. Yet here I felt like everything is just kind of thrown together. It probably wouldn't be too bad but I once found a turret not shooting at all because I totally misunderstood its attack pattern and the other one being disabled due to overheat for a while, almost losing me the wave - all while I was too busy dodging and headshotting enemies. Can't say I was excited to continue soon afterwards. Just go play Sanctum 2 instead.
Game deletes your save and makes you start from scratch again when you lose a mission. AVOID LIKE THE PLAGUE.
Orcs Must Die 2 + Sanctum 2 + Risk of Rain = Wrack
I love this game. It has all the stuff I loved from Sanctum 2 and perfected it then put it in a Rougelite form. It works beautifully. The comic book graphics are amazing. Gibbing lizards has never been so satisfying.
Looking forward to the many hours I'm going to put into this game.
There's no game quite like Wrack: Exoverse
A Roguelike, Tower Defense, FPS
Just the genres speak for themselves. This is a fun, unique experience. Just like the first game Wrack, the gameplay feels pretty good and the comic visual style is amazing. The experimental blend of genres and the Wrack universe is what makes this game a gem. Making a fun or interesting Roguelike or Tower Defense is tough but Exoverse does both! Keeping it casual and not overdoing it, this game is layback. I played for around 10 hours and felt satisfied, and has potential for replayability.
Not many complaints. My game crashed a few times and lost that current run. Game can look a little unfinished in some areas but nothing too bad or gamebreaking. Just wish there was more levels, achievements, unlockables or reasons to just keep playing.
Overall
If this game looks at all interesting to you, get it! This is a nice, little, experimental, Gem. As a fan of Tower Defenses, FPS's, and newly to RogueLites, this game can scratch all of those itches. If you enjoy the varied gameplay, you'll love this game!
Good game play but no depth. There are many turrets and weapons and hints at an interesting universe but you don't really work towards any of that. There is no persistent progress or growth. Every game is an island of its own and while it is fun enough, there isn't enough depth to hold you in for more than a few matches.
This is like a janky version of Orcs Must Die.
+ Lots of turrets and guns
+ Cool aesthetic.
+ Enemy path can be shaped.
- Seriously bad maps.
- Guns feel terrible to shoot.
- Turrets don't rotate.
- Garbage boss fights.
- Path shaping is very poorly implemented.
Better that Sanctum.You need to add endless mode, multi-user mode, fix some errors, add the ability to pay in the store for updating items so that players can assemble the assembly that they would like to play!
8/10
Postscript I have been playing Tover Defense for 10 years, thanks to the developers for this game! Please do not stop improving the game!
-Please redo the mechanics of the machine-gun tower, for 3 worlds I could not find the marker, the balance of the game.
Passed a game on hardcore.
2/10
Pros: It's a game that turns on
It has an alright soundtrack.
Cons: *deep breath*
Animations, and sounds are both terrible - placeholders at best (but not what the devs claim).
Combat does not feel rewarding, and is incredibly clunky; the "range" system feels forced and unnecessary, making ALL gunplay that isn't a shotgun feel as forced as wiping your butt with sandpaper after a really wet and runny poop. Shotguns aren't really much better - just trade rough and forced for tedious and slow.
Ready for my favorite part?
Turrets not being able to pivot... completely defeats the entire point of them being a "turret".
Cambridge Dictionary states: turret noun [ C ] (GUN PART)
a part of a military vehicle that contains a large gun or guns and ***can be moved to face any direction***.
(https://dictionary.cambridge.org/us/dictionary/english/turret)
Building mazes is already going to be necessary - this feels like the developer is trying to force every player into laying things out the way THEY want it done, in stead of giving more freedom to the player.
Every map feels more like a puzzle game of placing your tismo-turrets in what feels like the only logical place they can go given their firing square restraints and the space of the map VS the very clear an obvious intent for you to build snaking paths.
For all the alleged "variety" in this game, there is only one way you are allowed to skin cats... but with the excuses of there being a lot of different cats to skin.
Past all of that - I want to know how the optimization is so bad with a game using stylized dated graphics that actually look WORSE than the 1st Borderlands from over a decade ago - the visual style is fine, but why does it lag out on an 8g V-card and 16g ram?
None of these things can be excused by "early access" when the devs themselves claim that everything is functionally up to their standards and intend on expanding more than optimizing. Sad this game even needs optimization.
The whole thing is basically a cardboard-cut-out of a game to give you something to spend money on just like the fake building in North Korea that are all just one wall with 2x4's holding them up akin to a movie set piece - it's a sham. Even in early access - a sham.
The people giving this game good reviews must be out of their minds on opioids to be paying so little attention to what they are doing, or they seriously have no standards at all.
Wrack: Exoverse, is one of those games to keep an eye on. I have been playing this game for a few weeks now. Definitely scratches the Tower Defense and First Person Shooter elements I have been craving. The art style for the game is great. Though the game bothers in in certain ways for example not having multiple turret options at one time the Developers are taking critique. Also, listening to the community to improve the game week by week which is a A+ in my book. Definitely try the game out if you are into Turret building madness and shooting enemies. All and all cant wait for the next update, and i hope this review helped.
So Wrack: Exoverse is basically a tower defense FPS similar to Sanctum with roguelike elements and set in the world of Wrack.
Edit 04/16/2019: Okay so, I'm starting to see the game shape up and feel more complete. I have no clue if it's because of me unlocking more stuff or the dev(s) figured out the missing ingredient but I'm beginning to enjoy Exoverse a lot more.
Grand game that breathes some damn fresh life into the genre, Sanctum 2 with some Borderlands vibes and with much better gunplay and animations and weapon sounds than Sanctum. An impressive amount of variety with the variables you can play with. I never was much of a tower defense guy so I was on edge to buy the game, watched the dev stream it for a bit and was immediately blown away by the way it felt. Just FEELS good to play, ya know? Amazing work, can't wait to see what more comes outtah it, keep it up ya badasses!
Well, after a lot of gameplay, I hope I can show what the game has to offer in this review if you are not sure on buying it.
The game is a "sequel" to Wrack, coming in an Arcade FPS Rogue-like Tower Defense(wow!) format, and what we already have it's pretty good and solid. The graphics are beautiful, the animations are pretty good(even on early access) and the soundtrack is amazing like the first game. (at least the ones we have right now)
The start may seem a little slow because there are a lot of mechanics to introduce and items and skills to unlock, but after you start unlocking things it gets much better.
Shooting is satisfying. The game is challenging. Power-shots are the most delicious thing in the entire fucking world.
About the mechanics: The game rewards you with money if you keep a good kill streak, and makes it possible with the fact that you can blow out corpses to full your "kill-streak" bar or swap weapons fast enough to keep the chain going(you can have 4 weapons max) and it gives you enough time for it. The Power-Shot(now unlocked earlier on "Scattered and Shaken" update) is an "alt-fire" that you can use to boost the power of your normal weapon shot and increases the power of the shot based on the stats of the original weapon. For example: the bazooka does splash damage. The power-shot of the bazooka applies burning and increases the splash range. The power-shot has a meter that you increase by hitting enemies, and it doesn't have a time-limit or drop rate if you don't use it, so you can save it to critical times, like when you have a lot of enemies grouped for a nice bazooka shot or a very big strong enemy with a giant shield and you have that sweet revolver to do that extra damage.
The weapons have strengths and weaknesses and they are very clear(just press tab during gameplay). Some are useful against shields(revolver, for example) some are good close quarters, and do extra damage(shotgun), some have splash damage(bazooka) and this in particular changes your gameplay a lot through runs(consider the game right now has half of the promised arsenal)
The game has some real tactic to it, since enemies can destroy the walls you build, the turrets you put, or even chase you around, depending on what you do, where you stay. So you can aggro some enemies near turrets or far from the Beacon, and if you run too far they will ignore you and go for the Beacon again. That's a pretty good way to spice things up, and change how good you perform on your run.
The other RNG aspects like runes, items and artifacts are very cool and enough to change the gameplay. The weapons have limited range, so if you get a range rune with a Sniper character, or you got a good rifle, or you got a burning bullet rune and you have a shotgun(that's pretty sweet btw), you maybe have to change the way you play, it depends a lot on what you get. You change your game style quite often because you keep receiving different runes, consumables, weapons and power ups through the entire game, and you can carry only one rune, and one consumable item at a time.
The latest update completely changed the relic system, which was kinda clunky. But now, it's working well. Let me explain: Level 13 you unlock relics, items that drop from enemies and you use to unlock new items to the stores or to increase your money by selling them, and they keep on your inventory forever, even after you close the game. It encourages you to risk yourself to get it, especially the rarest ones, like the tubaki wing for example.
You can play the game with more than one character, each one having a different weapon and stats, and that's great, since Wrack itself suffered from variety in combat and lack of weapons. My favorite one for now is Vance.
I say give it a go. It's already good and worth the price, and probably will be awesome. It has variety, strong gunplay, lots of enemy types to fight...And at least in this new Wrack game you can actually see projectiles coming at you lol
Pretty good game, I look forward to more updates so I can update my review too but I at the moment what the game offers is very addictive and fun!, it have the Early Acess feel but you know that beforehand.
Interesting concept, that's already working better than Wrack. It's fun and surprisingly addictive, however right now it's definitley worth of it's Early Access title - it feels fairly incomplete and it's a bit buggy.
interesting game. Feels very incomplete, unbalanced, with missing UI clues and prompts; lots of unlocks required before being able to use some basic starting gear,
seems to run well enough, though.
I'd say wait until people start writing rave reviews.
Дополнительная информация
Разработчик | Final Boss Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 61% положительных (18) |