Разработчик: Wizard Mode
Описание
Official Soundtrack
The official MoonQuest OST by Aliceffekt is now available! It is rich in xenomorphic IDM textures and drones and you can listen to it here: .
Linux and MacOS Ports
MoonQuest is also now available for Linux and MacOS! You can download these versions from Itch.io at .
About the Game
MoonQuest is a procedurally-generated adventure game. Each game generates a new world to explore with wild forests, giant mountains and ancient ruins. Harvest resources, find treasure, and forge the weapons that will help you on your journey.Every game in MoonQuest features a unique, procedurally-generated world to explore. Each world contains a variety of regions, each with their own resources, wildlife, enemies, merchants, weather, and moon. Delve into the caves below the forest to find rare metal ores, adventure into ancient ruins to discover powerful items, and find the lost cathedral to discover its secrets. The world in MoonQuest is fully destructible, so you'll be chopping through thick vines to gain entrance to lairs and demolishing walls to infiltrate castles and ruins.
Some examples of regions you may encounter are:
- A forest buried in snow, with frozen ponds and wandering bandits;
- A grand castle atop a mountain, guarded by a silver legion;
- A labyrinthine ruin preceding a desolate tomb;
- A rope bridge leading to a deserted beach;
- A sewer system hiding an ancient rusted machine;
- A winding system of sugar caves, populated by bats;
- A cathedral plagued by demons, hidden below an altar; and,
- A bustling village of craftspeople.
There are many playable characters in MoonQuest, many with unique abilities or items. Some characters affect the world that is generated and some characters pursue different quests. Some of the characters available include:
- Moonman: a cheerful green alien whose smile illuminates the world;
- Amphibian: a creature from the sea who breathes underwater;
- Argonax: a powerful wizard who wields a magic wand;
- Spartan: a warrior equipped with golden armour who must vanquish the undead;
- Gromlet: a famous actor with something to prove;
- Elemental: a being who can attune to ore with his powerful antennae;
- Carl: a stranded astronaut who must avoid the giants and return home;
- Meteor: an entity of hellfire which burns everything he loves;
- Hunter: an assassin who must fulfill a deadly contract; and,
- Many others!
There are hundreds of items to discover and craft, including weapons, tools, and armour. These items may be hidden deep within a mountain, in the cellar of a merchant, or locked away in a dungeon. Finding these items will help you not die. In the town you'll find merchants and crafting tools, and by locating the right currency or resources you can buy, forge, cook, or weave many useful items. Some of the items in MoonQuest are:
- Weapons, such as the Ornate Silver Sword, Polymorph Wand, and Dragon Staff;
- Tools, such as the Golden Shovel, Royal Longbroom, and Giant Feather;
- Helmets, such as the Bell Helmet, Royal Kabuto, and Plumed Bascinet;
- Masks, such as the Skull Mask, Bird Mask, and Salamander Mask;
- Armour, such as the Moon Robe, Gloom's Curse, and Sky Raiment;
- Shields, such as the Buckler, Glorious Bench, and Guard of the Serpent;
- Useful items, such as the Spyglass, Compass, and Map;
- Precious resources, such as Iron Ingots, Coins, and Crystals; and,
- Accessories, such as the Smorkin' Pipe, Walking Stick, and Round Glasses.
The world in MoonQuest is surrounded by a number of strange moons. Each new game uses a randomly generated set of moons, each with subtle influences on the landscape below it. Some of the moons you may encounter are:
- Giant Moon: a featureless orb which embiggens many things;
- Treasure Moon: a shining beacon which symbolises great wealth;
- Water Moon: a beautiful blue sphere which brings relentless rain and flood; and,
- Frog Moon: a green rock that creates frogs, lots of frogs.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Memory: 2 GB RAM
- Graphics: Integrated Graphics with OpenGL 3
- Storage: 300 MB available space
- Memory: 2 GB RAM
- Graphics: Dedicated Graphics Card (2GB VRAM) and OpenGL 3
- Storage: 300 MB available space
Отзывы пользователей
In love with this game, its like the early game of minecraft mixed with the gameplay style of terraria
I remember randomly finding out about this game when I was a kid and was completely enamored by it before it released. Recently I remembered the game might have came out and get the urge to buy it. It's not a very hard or deep game, but the art style is really nice and OST had me immersed. Really felt like a lone traveler on a cosmic quest for a bit there. If anything check it out for the vibes.
hello there,
this game is too good- perfect- but all it needs is some "clout!"
if more people knew of its existence it would be well loved, get it, and share it for the survival Moon Quest (pog game)
It is a fun little game to while away a couple of hours. If I have to be critical I would say that this game is bit of everything, yet excells at nothing in particular. There is exploration, you can build stuff and there is some rudementary combat, What is great is the sense of wonder and exploration; The world feels mysterious and alien.I do not regret my purchase at all.
First off this game is not bad by any means, I suppose I am just a bit lost there is no clear indication of what I should be doing ive found weapons and stuff to build with and also the main town where you can craft stuff but i don't know if I should be building a base, exploring, hunting for bosses or trying to find some epic loot, also the music in the game all of a sudden changes to a high energetic music and you think o wow boss fight yea? no you get nothing its just the games music.
I wish this game was multiplayer I know a lot of friends that would like to play together like in Terraria or Starbound
The Game is not bad at all, I need to play more and get further in game 👍
MoonQuest is an undeniably beautiful 2D mining/crafting/spider-slashing indie game.
I've been following it's development for 5+ years, and I'm so happy to see the game it has grown into. The art is beautiful, the sound design is fantastic, the gameplay is solid and satisfying.
MQ is a lovely play-at-your-own pace game, there's no pressure, sessions can be short or long - you can focus on a quick end-goal or simply meander and explore the lovely world that this team has created.
All in all, a beautiful (not-so) little game. Highly recommend.
I've only owned the game for five hours and I'm already in love. Reminiscent of Terraria, but (seemingly) with simpler game mechanics and far less world to explore. I hope the devs continue to update and expand the game. I'm fairly certain I'll get my money's worth out of this game.
If you want to rescue the world as a cute Lemon while wearing a Batsuit and your golden shovel, this is the right game.
In fact, my expectations weren't super high, since this is an almost one-man indie project. But i really like the style and feel of the game. The atmosphere it has in its different regions ist quite cool, made posssible by its great pixel-art style and the soothing yet strange soundtrack.
Sure, there are some things, that could be better, like the melee fighting system isn't that varied and sometimes it is hard to find everything in the level. Also you get really spare explanations how the mining and crafting works.
But if you like exploring and testing things on your own and don't get too frustrated by things like spending some coins on useless hats or selling all your lumber instead of using it, you may like this little game. You can definetly tell how much love is put into the details.
I enjoyed playing it, an yet i have to discover a lot more stuff.
Bought this game years ago when it first went into EA because it looked like an interesting game similar to terraria and starbound. What the game ended up being was much more simple in a pretty disappointing way. It's essentially a randomly generated world with points scattered all over with everything feeling it was just chucked into the game just because it could be. It's a bummer because this game was in development for like 8 years and it sure as heck doesn't feel like it, especially since before the push into full release, the game developer went radio silent for nearly 2 years without an update. All in all, it feels like a cheap imitation of those two games I mentioned and I'd really only recommend it on sale because there's just no real substance to the game.
So what makes this 2D survive and build platformer game? Though MoonQuest does not reinvent the wheel, it manages to create a satisfying gameplay loop of "harvest -> explore -> embiggen". There's just something particularly charming about he art style and setting that keeps me playing. I don't know why but I just find something about this game very appealing and enjoyable. There's tons to explore, weapons to build, and fun items to discover. I will say that this game doesn't reinvent the wheel but it's well made and what the game does, it does well.
Pros
- Charming Visuals
- Simple Gameplay Loop
- Stable for Early Access
Cons
- Nothing Incredibly New
- Content Updates Take Time
Despite it still being in early access I would say ten dollars for the price of admission is reasonable. 3/5 on the GamePro Scale. I will adjust my review of this accordingly.
Initially this review was positive as I had high hopes for the game.
Unfortunately there has been 0 activity on the MoonQuest discord and next to zero updates on both the MoonQuest Twitter (@playmoonquest) and developer's Twitter (@eigenbom).
The only recent news is that Eigenbom (the developer) is looking for beta testers with integrated GPUs (as of Sep 10th), and that well - he wishes twitter had car horns.
I understand that it's a tough project to tackle solo, especially with all the complications of life.
But when I have to pay $15 AUD for what is essentially a barebones project, while it has a Discord server, and two potential Twitter handles, I expect much better communication. I want to see this game thrive but all of the others who did too have probably moved on because nothing has happened, nor has anything really been said, in the past god-knows-how-many-months.
There really isn't any excuse for it. I'm sure that if you can afford the time to go on Twitter to say "I wish twitter had car horns", then you could give an actual update on whatever progress has been made. The most recent build was released in August... of 2018.
The game itself looks pretty and has potential, but I haven't touched it in many many moons because I've already seen all there is to be seen, and at this point I think the game has lost any oomph it had earlier because people are sick of hearing and seeing nothing. I stand by this project as long as there is communication.
MORE COMMUNICATION, PLEASE.
The pixel art is great, but that's about it. The actual gameplay is frustrating and terrible. The camera system is really hard to control and the combat is annoying. The one mechanic I do really like though is how you can press Q to eat whatever food you have in your inventory to heal yourself.
So far it's nice. While it is stated that the game still has some way to go in terms of content, there's already enough to last a few decade hours of playtime. Compared to most games of similar layout, has this sort of non-overwhelming quality to it - you can play the game for 20 minutes, or you can play the game for a few hours straight, and not be lost as to what you were doing either way.
MoonQuest is a really fun game with a great pixel art style. As with most procedural generated games the fun lies in exploring the world and finding hidden areas. It's definitely necessary several runs to see everything the game has.
Also, the procedural generation is great, with several hidden areas in caves, doors leading to ruins and temples and fortress to explore.
Like minecraft you can collect almost every block (itens) that are part of the world, and just like Minecraft, you have to gather a lot of resources and build tools, weapons, food and hats, among several other things to make it through the game.
There are several different characters to play as, you start with three available to you, and the rest are unlocked through playing the game, each with small different traits. Your quest is to find two moonstones to power the moon machine.
The combat is really simple and often I try to avoid it, especially in the beggining, but the dev said he was already working on adding more depth to it. Pretty much you swing your weapon at the enemy and hope to do more damage than he does, there is not a dodge or dash ability.
What I end up doing is trying to place blocks around the enemy to lock him in place, but when facing several enemies at once this doesn't work very well and it gets really tough. If combat is something important to you I recommend doing more research before getting the game.
Overall I definitely recommend MoonQuest, especially if you like exploring a different and strange world and enjoy crafting/managing/building resources.
So let me sum this up. Just get Terraria.
This game is boring.
(Coming from someone who enjoyed No Man's Sky)
Tools progression... you start, you finish, MEH.
Armor progression. ^ Same as above ^
Crafting station progression... steal them all from a village. Done.
Level progression... Good luck finding the one that's not a dead end.
Inventory managment... Drag and drop / Split stack. Seriously that is it. No quick tranfer of any sorts.
Toolbar managment... again, Drag and drop.
Mining in straight lines is a pain.
Using tools... moves you forward bit by bit until you fall into a
OH GREAT a random design every time I place this block, just what I'll wanted. /s
Overall. Disapointing. Zzzz
This reminds me of early Starbound. There's a solid foundation here, haven't been far enough to see the quest progression other than find two moonstones. I'm playing with controller and it's well optimized for that. IT IS NOT TERRARIA (exactly) , so remember how bewildering Terraria was when you first started playing, if you can. Here's the really basic tutorial which isn't in the game yet:
- Start with the human (easy mode)
- Attack or dig by holding X - you don't need to keep clicking (thank gawd), and your guy will even helpfully move forward to dig more.
- Jump with A
- Pulsing crystals will teleport you to anywhere you've been before. Doors and signposts will take you to specific places.
- Places aren't infinite - they're limited left and right, though as far as I can tell you could mine every single place to the ground if your pick is strong enough. Mine isn't strong enough for gold yet (yes, I know, gold is hard unless it's Starbound).
- Eat anything in your inventory with LB at any time - this is great, you don't need to juggle. Just run away a little because you can't eat while attacking.
- Inventory should be somewhat familiar. Use hatchet to chop lumber (or attack), mallet to break structures, pick to dig. They can all attack in a pinch.
- Use left and right d-pad to select your inventory item from the toolbar up top.
- Use select (the left meta-button on the controller which is not the start button) to manage your inventory and craft things.
- Build a toolbox to craft more things which will let you... you should know how this works.
- If you die, you just drop some things, get an injury, and respawn nearby. Haven't figured out how to get rid of injuries yet, but they're not terribly crippling, just remove about 5% of your health bar.
Great game! It's got Terraria vibes but with more variation in environments, and more fun quirkiness. Main storyline is completable in one day, but there's a lot of replayability with character unlocks and different storylines, not to mention the collection / sandbox / construction aspect! Worth the money already in its pre-release state, can't wait to see what's next.
I'm disappointed.
From the trailer, I assumed I would have an epic adventure of a game. Instead, I was given a slow, meandering plod that was absolutely no fun. I could post at length about the number of issues I had with every aspect of the gameplay in the short time I played, but the most important one for the success of this game is the combat.
There is no interactivity. The combat is worse than launch Starbound.
If they're an animal, they hurt you on contact. If they're a human, you can attempt to dodge or run through them but you move so slowly that they recover from swings fast enough to catch you twice. Unlike other games where different weapon types have swing speed/recovery differences, it seems like everything is the same.
The terrain/cave generation is wack right now, so maneuvering is pointless. If there is anything you can do movement-wise, it's better to find a way to get whatever you're fighting stuck so that you can hit them and they can't hit you.
For melee you have no other option than to sit still and trade blows with any enemy you come across. There's no knockback, and for some insane reason every swing of a weapon/tool moves you forward half a block. Attempting to keep out of range of the enemy becomes near-impossible, especially because you can only swing in the direction you're facing.
Maybe ranged weaponry is better, but despite finding arrows and a merchant / upgraded crafting stations I was unable to discover how to make a bow.
For 6 years I honestly expected better, especially due to the strides similar games have already made in updating their combat. Terraria, a game developed by one man over the course of 5 months, was better than this even without any of its updates.
Maybe look into what other people are doing instead of trying to reinvent everything yourselves, poorly.
I think this is the most pressing issue to resolve before this leaves Early Access. Unless that happens, I would avoid this game. 30 minutes of play was enough to completely turn me off.
Loving this so much.. it fits perfectly into what I wish terraria was, some of what junk jack has and the satisfaction of hoarding all the blocks and things that minecraft has.. I am yet to build a house but I can not wait to see where this game goes! Would love some multiplayer obviously and server based gameplay would just make this the perfect game. Added bonus is it runs on my wacom for some nice gameplay in bed!
Really fun game, good art-style and a unique take on the roguelike experience. Highly recommend, although it can be confusing to begin with, as a lot of the gameplay has to be worked out on your own.
MoonQuest is my first digging roguelite, it is not my cup of tea but I bought it for the pixel art. I don't have to love the genre to see that developers put a lot of work and love into this project. I mean I play a lot of roguelites because it is hard to avoid them, although I never played one with so much reliance on crafting and collecting resources (I know there are plenty). Honestly, this isn't much of a review as I am still very confused about the whole thing, on that note, maybe it needs to explain the rules better, perhaps even a basic tutorial. The game is obviously very complex and requires a certain amount of patience that I do not have, that does not mean the game is bad though. So it is kind of like a roguelite because the environment, enemies, resources, and shops are randomly generated. Most of the scenery can be destroyed if you have the right tools that require crafting. It seems like you have to complete a certain quest, so it is not just a sandbox experience.
As far as I can tell you will die permanently after like 5 deaths, which to be fair is more forgiving than your average roguelite. However, I think it would be cool to have a more casual mode where I don't have to worry about losing progress, just add some fancy achievements for those that want to play with limited lives. I like the gameplay and the difficulty, I just don't have as much time anymore for this type of game. There are several playable characters, it seems like they start with different weapons, not sure if they have any passive bonuses (if not, they really should). I don't think that game has a "visible stat system" despite having gear and different effects, that is something that I want to be more transparent. Show me my hp, damage and everything else. You can also use your materials to create platforms and buildings, a feature limited only by your imagination.
The game does not hold your hand but that is usually how this genre goes. If we don't count a steep learning curve, I have not noticed any huge problems; it seems a lot better than most EA titles. I have to admit that I have not enjoyed the soundtrack so far, it is a bit too ambient and not very memorable. I think the aesthetic quality justifies that $12 price tag, I feel like I bought a worthwhile game.
Pros:
+ good pixel art, detailed environments
+ good visual variety, many types of enemies
+ complex crafting system, lots of items and resources
+ several playable characters
+ gear shows up on the body
+ plenty of things to do, or waste time
Cons:
- mostly nitpicks, works well enough for me
- not a fan of the soundtrack though
Early Access Thoughts: Good start, not that many obvious issues. (13/July/2018)
Generally speaking, these games tend to get ridiculously popular, and I don't see why this one would be different. I have to emphasize that it's not my type of game and I still enjoy it, a testament to its dynamic gameplay and variety of content. If you like that type of crafting complexity with a lot of grinding, definitely give a shoot. It has more polish than just about any EA game that I bought recently.
Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
Дополнительная информация
Разработчик | Wizard Mode |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 81% положительных (58) |