Разработчик: Hesketh Studios Ltd
Описание
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About the Game
Prepare to embark on an epic journey into the depths of space with "Executive Assault 2," a fusion of real-time strategy (RTS) and first-person shooter (FPS) gameplay. Assemble your fleet of spaceships, deploy formidable tanks, harness the power of lasers, and command an army of robots in your quest for dominance in the cosmos. Brace yourself for intense battles and exhilarating base-building on asteroids.Play Executive Assault 2 in multiple ways including:
Build your base on an asteroid or deploy outposts in space to claim sectors, mine resources, and boost your economy. Sell goods to traders to get promoted and gain access to new technologies. Manage base power, design units to adapt to the situation, and upgrade defence grids. Command fleets of ships or armies of robots and mechs, but be careful - rival corporations and rebellious protestors will do all they can to thwart your aspirations of intergalactic domination!
Fed up of watching the action from above and want to dive in and blow stuff up yourself? Seamlessly switch from RTS to FPS mode for manic fast-paced combat; whether that’s playing as a robot defending your base or in the cockpit of a starship under your control.
Help your friends run their company by immersing yourself in a pure first-person experience as their Executron! Capture outposts, take starfighters out for a spin, board and pilot massive starships, control space fleets or armies of troops, invade asteroid bases with tanks and mechs, explore derelict stations and find loot you can bring back to the base, infiltrate enemy structures and disable them and more!
RTS Gameplay Features:
- Play as one of three distinct factions.
- Build an asteroid base with over 70 different structures.
- Establish command outposts and expand with buildings to control sectors.
- Construct and control customizable starships, and engage in tactical battles on a grand scale.
- Multiplayer mode supporting up to 4 CEO companies.
- Engage with up to 3 AI-driven CEOs.
- Manufacture robots and mechs to help guard your base in invade others.
- Mine asteroids for valuable resources with each faction having their own unique method.
- Manufacture and trade goods to earn promotions and unlock new tech.
- Prioritize power management within your installations.
- Delve into a large tech tree.
- Enhance station turrets for optimal defence.
- Launch invasions on space stations via dropships or gateways.
- Witness the destruction of entire star systems.
- Delve in espionage and resource theft.
- Craft your galaxy with the map editor.
- Personalize your company with a custom logo and determine your goods.
First-person Executron Gameplay Features
- Play under an AI controlled CEO or hop into a friend's company for a pure FPS experience.
- Help them get promoted to unlock more powerful tech.
- Get into tanks, mechs, space fighters or even board starships to command them.
- Capture outposts to gain their special abilities by fighting off Infestors and other enemies.
- Explore the mysteries of various star systems and raid derelict outposts for resources and upgrades.
- Sprint around your base, defending against invasions and interacting with buttons and panels.
- Raid enemy bases and steal their tech or cause havoc by hacking into their systems.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: windows 10 - 64 bit
- Processor: AMD Duel core or Intel i5
- Memory: 6 GB RAM
- Graphics: Mid range - 4GB VRAM, game is graphically intensive.
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Additional Notes: Specs are subject to change as the game develops, game also has graphical quality options to cater for different setups
- Requires a 64-bit processor and operating system
- Processor: AMD Quad core or Intel i7
- Memory: 12 GB RAM
- Graphics: High range
- DirectX: Version 11
- Additional Notes: Make sure you have the latest drivers installed for your graphics card.
Mac
- OS: Catalina
- Processor: Intel i7
- Memory: 8 GB RAM
- Graphics: A really good Radeon or Nvidia card
- Storage: 2 GB available space
- Additional Notes: You really do need a good Mac to play this for example it wont be smooth on 2016 Macbook pro
- OS: Catalina
- Processor: Intel i7
Linux
Отзывы пользователей
Its so damn good, and gone so soon before its time.
Fun game especially with friends, very underrated IMO
as long as your not a mongoloid you can learn how to play the game and it is very fun
Gameplay mechanics are way better than most of the AAA competitors. This game actually lets you do things you want to do rather than race to the baddest ass units and launch a frontal assault. Deep tactics and interesting af!
My PC just has a bluescreen when i try to launch a map.
This might be the best game I have ever played. If your'e and RTS fan and you have some FPS blood in you, this game has combined the two; I never thought it would be done at such a graphic and detailed way this game has done it. I have to play this more but this might challenge my favorite game of all time. 100/10 recommend.
Fun game to play with the bros. One commander, a few fighters and quite a blast
Very good, excited for the new update. Nothing better than escaping like an evil villain to an outpost or ally HQ while being bombarded from the sky.
the new american dream but i can sell new mexico as a product
I really want to like this game but the UI is clunky and unintuitive. Half the time spent playing is trying to make sense of this bizarre menu system
Fun but bug filled.
Half the buttons don't work until you close and re enter a game most of the time.
As a player of Executive Assault 2, I’ve enjoyed its unique mix of RTS and FPS gameplay set in deep space. Building and customizing my base, commanding fleets, and engaging in fast-paced combat are thrilling. The ability to seamlessly switch between commanding from the top-down view and jumping into the cockpit for direct control of units adds depth to the gameplay. Despite the steep learning curve and lack of tutorials, mastering the game feels rewarding. Multiplayer is a blast, especially with friends, as you collaborate on strategies and dominate together. Overall, it's a solid choice for fans of space-themed strategy games who enjoy a bit of everything.
an excellent RTS/FPS hybrid that needs polishing and balancing but you will have fun here, whatever it'll be watching big battles taking place on ground or in space or flying around in a fighter craft or a corvette taking part in the battle or leading the battle as a CEO (RTS)
This game is one of those gems that has gone mostly unnoticed.
Looking forward to the big update that is coming!
(Please keep in mind it's only one guy working on this game and whats been made thus far is great!)
I quite enjoy this game. It's not perfectly polished, but it's very fun and unique.
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☑ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Great game with friends
I've never owned this game...
Can someone just buy it to tell me if its worth it?
The Graphics are that of a PS2 era game. The UI is not manageable, but not great. The base building is very restrictive with the power supply and only being able to have one power plant. The FPS is designed for pretty much Multiplayer only and you have no AI to back you up solo against multiple opponents on single player. If you die you get sent back all the way to the starting spawn and have to travel all the way back to where you previously died. Definitely needs a lot of polish and more single player FPS quality of life improvements.
very good
fought my friends to a stalemate, so we decided to all land on one asteroid and duel it out, executive to executive.
One of them crashed their ship on the way there, and the other accidentally summoned what few troops he had left and they riddled me with plasma.
No notes, perfect game.
amazing game so happy with new update
Good. Very Very good. Overall just a fun game to play. Enjoyable either way, and a whole bunch of gameplay, + a new update soon!
Yeah, this is pretty good... but needs heavy polishing. Is this a fun time? Yes. But it REALLY needs some balancing, and for there to be a higher troop limit. (I think I saw that's in the works.) Ah heck, I'll do a list of pros and cons.
Pros:
1) This game is rather unique in it's sense of scale. The CEO builds the buildings, and you can roam freely through a massive base. And looking into space as a small soldier, seeing titanic ships flying overhead, battling to the death, while every bit of it is dynamic and not a cutscene, is truly one of the strongest points of the game.
2) Every ship, every soldier, tank, and mech, can be piloted. The overall gameplay is relatively simplistic in FPS mode, but again, the scale can get crazy. You can direct control with ease as the CEO any of your ships and troops, the Executron (FPS only mode who protects the CEO) has to go to the ships and board them (you'll find out how in the in-game guide), and otherwise manually do such things.
3) The three factions are varied and unique with almost all of their ships, troops, tech, and weaponry. The Industrial faction focuses on massive ships with equally large HP pools, missiles, kinetic weaponry, and dropships to send in absurd numbers of clone troops. The Science faction focuses on shielded ships, laser weaponry, and gates to send troops through. The Spy faction has the ability to deflect and redirect nearly all weapons till their energy runs out, serving a similar effect as the Science faction's shield. The Spy faction also focuses on camoflage, subterfuge, and overall being sneaky, and while the Science and Industrial factions can fight rather evenly, the Spy faction definitely is not built for head to head combat, as one would assume.
4) The way to win the game is to assassinate the enemy CEO. It can literally take just one bullet to kill the CEO (barring a personal shield which the Science CEO can obtain). There is something particularly adrenaline inducing at looking from above as the CEO, seeing enemy troops storm your base, and realizing that if even one reaches you, you can die. You can literally just leave as the CEO, but it's very easy to die even without enemy intervention. You can make a misstep and fall off a catwalk in a facility, you can crash the ship you're piloting. The Spy CEO has a teleporter to quickly flee to a command outpost from the HQ, making a wily Spy player potentially hard to pin down. Be advised, you cannot use RTS mode as the CEO without being in your chair at HQ (notably, the Spy CEO can use RTS mode from any command outpost), so don't spend long from the chair, as the situation can change QUICKLY.
Cons:
1) The game is still clearly in need of yet more time in the oven, despite not being an Early Access title anymore in name. It still FEELS like an Early Access game. The loadout screen still missing certain items, for instance, there is literally no reason to use a sidearm unless you're the CEO with no other choice, and there's no sidearm upgrades, no leg upgrades, etc.
2) There are certain upgrades you can only get through the trader or through exploring derelict outposts and bases. These items could use a tooltip to tell the player whether they're upgrades or not, as it can be pretty hard to tell.
3) The factions need some heavy balancing. Overall the science faction feels the most powerful, which fits, though I think their shields, at the highest tech level, makes them overpowered. The Industrial faction manages to hold their own though... but the Spy faction feels like it needs tweaking. Their ships seem to lose at an equivalent level to either faction, especially Science of course. Their ability to teleport troops sounds powerful on paper, but the teleprobe has to get close to it's target to work, which is understandable... but ships are FLOATY when you tell them to go to a spot. They'll often overshoot badly, and this is REALLY bad for teleprobes, as it puts the thing in range of enemy defense more often than not. Spy gets a lot of benefits, but it feels like it gets so many nerfs that those benefits are heavily outnumbered. Spy feels like it can't get off the ground without working alongside another faction to take the heat off. And the AI REALLY cannot play Spy. Now, once Spy manages to get settled, once they have a few hidden command outposts, they can become a force to be reckoned with... but it takes a LOT to get the ball rolling. If Science likely has the strongest spike in early power, and Industrial has a steady growth, Spy only becomes powerful right near the end. Even the Spy's super ship, despite being visually intimidating, is way more difficult to use. Science's Monolith can fire it's super weapon and annihilate the target HQ, home asteroid and all, from the warp point. But the Spy super ship, has to sloooooowly move over the HQ, sustaining fire from the defenses if they weren't brought down, and then prep to fire.
4) The unit cap needs to be increased, because it feels like we can't properly defend our claimed territories. Too many things eat into the ship cap, I'm pretty sure even the cargo ships do. The defense platforms also do, and especially feel like a poor investment due to their limited range and the fact they seem to not be able to un-deploy, meaning wherever you deploy them, they STAY there, and you can't self-destruct them for whatever reason. A savvy player would just go around them and hit whatever the platform is trying to defend while staying out of reach. You'd also be stretching your ground troops far too thin if you tried to put a defense force on your most important facilities as well as your HQ, considering just how quickly they can get cut down.
5) The AI of your ships is rather dumb. The only time you should have your ships on "defend system" would be a handful of ships you've set to guard your HQ from the protestors and asteroids. In any other system, if there's actual enemy activity, your ships will pick the dumbest target to single out, like a cargo ship, and split up the fleet like a bunch of idiots. You want to set them to guard and micromanage them when in contested territory. There's a LOT of micromanagement needed as the CEO, while you can direct control any unit, with how crazy the skirmishes can get and how fast things can get out of hand, you likely won't get many opportunities to exit RTS mode.
6)Alerts. There's not enough of them. We get alerted when an unknown ship is warping into our home base, we get alerted by protestors and asteroids, and when a troop carrier is outright landing at your base. It doesn't say a single word when your ships, your mining outposts, and even your command posts, are being attacked. I'll see this tiny, TINY little red ping on the small map that shows the system nodes, but that gives little information of note. So I'll leave my ships on guard in a system, only to come back after setting a couple of defenses, and a couple of buildings up, to see that they got flanked by a second force from another waypoint, and already they're half dead. With not a single peep said about it by the alerts. CEO can get exhausting as a result, with you having to switch between each system node quickly to check on the situation every half minute, giving me Five Nights at Freddy's flashbacks.
There's likely more things, but they're not coming to mind. I've not yet played multiplayer with anyone and honestly, I'd admittedly likely get owned. But, despite the longer list of cons, and the general lack of polish the game has, the game is still way more fun than not... I just wish it was a little more, well, done.
even in EA still cant get ground troops to work properly played a game that took me 15 mins to move my ground troops to engage other team but thay keep stoping and doing nothing was a bug at the start of EA a few years ago and still a bug affter lunche even affter being made aware of this bug
good game and there coming out with a big update soon.
Wonderful strategy game that I like to call 3D chess in space. The game is more heavy on the RTS side, but is tied together by the FPS mode when you stand on the bridge of your capital ship watching your fleet in battle or fighting through the halls with your troops. Am having a blast preparing for a 1v1 with a friend later this month.
fun game cant wait for future updates
Me and some friends got it the other day and have been having a blast with it. Amazing game when you use voice coordination.
the most epicest game to ever epic
My friends introduced me to this game. I love it! First experience was bad, but I didn't do the tutorials xD
Pog game
Really fun game with a lot of depth, I just keep discovering new stuff.
Space combat is amazing, very spectacular to watch especially when running around.
Soundtrack is epic.
Don't be fooled by all the reviews, this game is not it yet. I see a future but right now it's so bare it's not even funny.
I think the game needs some polishing, but other than that it's great.
Дополнительная информация
Разработчик | Hesketh Studios Ltd |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 84% положительных (1016) |