Разработчик: MostWanted Game Development
Описание
Fight off steam-powered machines literally bent on destroying you. Use your arsenal of modified western weapons to fight back, using abilities such as shields and slow motion to get the upper hand. Use Room-Scale VR to duck and dive behind cover (you may even find yourself rolling and army crawling around to avoid fire). The weapons at your disposal range from scoped revolver snipers to gatling rifles.
Current Progress
- 6 varied weapons - Double Barrel Sawed Off Shotgun, Lever Action Rifle, Gatling Rifle, Scoped Revolver Sniper Rifle, Heavy Pistol, Rapid Fire Pistol
- 2 Abilities - Wrist Shield (expands when activated, recharges after taking too much damage), Slow Motion (Dodge enemy fire and line up your shots)
- 2 Enemies - Small Grunt, Large Golem
- 1 Location - Town Main Street
Work in Progress
- More Weapons - At least 3 more weapons, 1 pistol and two shotguns, as well as throwables like dynamite, knives, and tomahawks
- More Locations - Moving train (fight off steam-powered bandits), Large cage dome (captured by the machine leader, survive as long as you can. May have VS multiplayer later as well)
- More Enemies - New enemies for each location
- More Abilities - Based on locations
- Revision of Current Assets - Making the weapons and scenery look more steampunk
Development/Community
- Development is sometimes streamed at
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 8
- Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or better
- DirectX: Version 11
- Storage: 2 GB available space
- VR Support: SteamVR. Room Scale 2m by 1.5m area required
- OS: Windows 10
- Processor: Intel i7-4770 equivalent or better
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 980/AMD Radeon RX 480 equivalent or better
- DirectX: Version 11
- Storage: 2 GB available space
Отзывы пользователей
This fun albeit limited wave shooter can be enjoyable if you're willing to overlook its flaws - which are plentiful - sadly, its no longer necessary to do so given the vast array of available titles in the genre. Best missed unless you have finished all other shooters! the game is now abandonware and has not been finished as promised.
Not realy ready in so many ways...Sound popped in and out and the shooting was dodgy...It may take awhile to get some improvement but my $5.99 should show that I am in and waitng for someething better...I too was excited about a western themed shooter but it did not fufill its promise..
Fun game but I keep having issues with movement. I am constantly drifting which makes aiming and hitting targets very difficult. Would be great if you could fix the movement issue.
This is a promising early access game. For $6, it is a fun stand and shoot game (although you can dodge and move around your zone a bit, of course). Surely the design of robots in a western style town is an interesting and refreshing concept. This is a brief summary, but as of now I would consider this game worth the $6, and I've already seen some additions since I bought the game. The weapons are unique and fit the style well, and the actual gameplay and design works.
https://youtu.be/ZcTid2Jtmws
A prime example of a title going EA too soon.
Was disappointed when I thought it was free. After remembering that I paid $5.99 for it. Getting out of the game to see a dev console covering 1/4 of the game window was not a happy moment. Granted I could have closed it but there's no indication that it's there inside the game and it didn't pop up until after I put the headset on.
Overall, this game is not in a state where it should be in EA yet much less should it be charging for the experience. I get that EA titles should be buggy but this isn't a release candidate build it's a dev build. Something I would run locally to test, not release to the public. Even as an 'EA' title.
Focusing solely on the working wave shooter gameplay:
The weapon swap system is awkward and clunky.
The weapons themselves didn't feel good. It didn't feel like aiming was something I should take the time to do. It felt like it rewarded spray and pray more than accurate shots.
It also felt like there was artificial accuracy rather than my own accuracy being the only factor.
Weapon instructions provided as tool tips were inaccurate.
Music setting does not appear to be maintained in the survival main menu.
The fast and frantic gameplay was enjoyable once I dropped trying to use any of the other weapons aside from the six shooters. It also gets points for an Exit to Desktop button instead of making us force close like a good number of other titles.
It's not an outright bad wave shooter if you can overlook that it was released too soon however...
It's hard to overlook the faults when it's currently in the mid range as far as pricing for these games go. It's got a nice premise, even if it is an over saturated wave shooter, but it's been released to the public faaaar too soon.
Have not played much of this game and probably won't. It is not bad however, it has nothing unique about it. Its just another one of those stand and shoot games. It was not bad but was not great or unique.
4/10
I was real excited to finally see a shooter that actually had some cover, because there have been about 30 Vive shooters where you stand in the open with nothing to duck behind, and ducking behind things is fun.
Unfortunately, in its current state, Cogs and Cowboys is extremely clunky and not enjoyable in the slightest. You'll watch the trailer and think of exciting cowboy action, rapid-firing away with dual revolvers like classic cowboy fare, but in reality the the gameplay is bland and unenjoyable, with many major flaws. [Note: At the time I wrote this review a major issue was that there were all kinds of delays on your rate of fire, although supposedly some have been fixed since.]
*The weapon selection system uses a great idea, but the execution is very poor, so it takes intense concentration and several attemps to change weapons. The first robot has always started shooting at me by the time I've equipped a weapon in both hands
*There is an unacceptably long delay (maybe .2 or .25 seconds?) between when you pull the trigger and when the gun actually fires. As if the game needed more excuses to limit your ROF
*The game encourages you to dual-wield, but your guns are so unresponsive and your effective rate of fire is so severely limited that you'll never hit anything in this manner. Might as well put down one controller and only use one gun.
*The sound is bland to the extreme and poorly mixed. The audio would be more exciting if your friend was watching you play and making sound effects with his mouth
*There's a long rifle but no two-handed aiming afaict
*Forces you to type in your name every time you die
Supposedly these issues have been fixed, but I already refunded the game and can't verify:
*Loading the revolvers and rifle seems to require you to swipe from top-to-bottom on the touchpad, which I guess is supposed to simulate pulling the hammer down, but it's way too finicky. Sometimes it doesn't work, othertimes it works with just a tap
*There's at least half a second of delay between when you pull the hammer back and when you can actually fire, painfully limiting your rate of fire and making it very difficult to tell if you've actually cocked the gun correctly
This game has some promise as a wave based shooter if the story mode is added and it has some casual game play options added. The western theme is good. The game play is not very unique though. You have guns and you have a shield and you can slow time and you are stuck in your room scale space and not able to travel any where on the map. Sound familiar? I am not going to be buying many more of these WBS's and probably more like never again. There are too many and they are just not exciting to me anymore. VR needs more than just arcade games. I grew up in the 70's too and understand the arcade craze like anyone else but that was then and this is now. I want the future not the past. I am going to recommend this based on the video below which you can watch and the fact that the dev says he is going to add a story mode. It took some getting used but it had its fun and the guns were a good mix of oldish style and future style even though the whole game is obviously a sci-fi western so don't go into this thinking you are back in and I say ,respectfully, Vietnam or Iraq and things have to work that way. Let a game be a game. Games for the most part are for fun and not real life re-enactments. The game is cheap but that is not why I bought it. I don't care about cheap anymore if devs are just going to slap a VR game together in another skin and let the VR game grabbers scrounge for the dish. That is not my style nor do I appreciate that as a game consumer. I read a review and got soft and that is why I bought this. It had some fun but it does need work as of this writing but if you love WBS's then this will satisfy I am sure. Enjoy the game and the video below after it processes. Peace.
https://youtu.be/4J8SojbDf64
I know it's early access, but so are most VR games. Yet, this one is still less fun and less polished than many others.
Great fun, and the dev is very active and open. I was ducking, crawling and rolling all the time, popping up to take shots in slow motion. The weapons are pretty cool, though they could use some refinement - they're sometimes not reliable. I was able to fan-fire the revolver, but it was really hit or miss - sometimes it worked flawlessly, other times it didn't work at all.
The first update was also just released, though I haven't tried it; It features a teaser for the upcoming story mode, among other things. I would definitely recommend this game for the low price.
The game is pretty fun already, but it could use a couple of tweaks. To me, it felt like the time between pulling the trigger and the gun actually firing was too long. There's this slight delay which often resulted in me missing shots. It's like you have to lead your targets even though they're 10 feet away from you and you're shooting lightning. That just felt very off to me. The rest of the game is cool, though. The enemies look/move well, dodging the projectiles from the larger enemies feels awesome, and the game has a lot of polish/runs well with a decent set of options and settings. Worth picking up for the price, but not perfect.
Hi,
First of all, a good start for an early access game.
here are my suggestions/notes for future updates based on the first try of the game:
- weopon sound doesnt fit the game. I would expect having something more powerfull/smoother relying to the weapon-sound that shows "hey, ive got a gun! Currently it feels like a 8bit sound-compilation.
- for myself i feel like some weopons miss a reloadsound, eg sniper or the double barrel needs an additional sound when ammo is "getting back"
- personally i dont like to drive around the trackpad to reload a weopon (it always gets annoying when the game has reached a specific speed level)
- when the music/sfx volume is being reduced (out of the game) and the game has been restarted, the first couple of seconds are on a wrong volume and gets lowered afterwards.
- the weapon-menu ... well, for now i cant say whether i like or hate it :). only noticed when i had my arm reached during the fight, choosing a weopon is not a good idea as the menue is being put a short distance off which means i need to reach my hand further or get it back and reopen the menu. maybe you can balance it a bit.
- weopon damage needs small balance-update
- weopon aiming seems a bit broken (especially noticed within the sniper)
- to have an option to set the weopon angle would be great
- global leaderboard missing - you already said its on the run :)
- power ups would be great like (laserpointer, health recovery, autoreload, semifire and something like that)
- bots could need a smoother moving
- a radar which shows spoted enemys would be helpful especially on higher waves
- getting close to an enemys shot that puts you under slow motion feels pretty nice (like it is SpacePirateTrainer) or even reduce the bullet-speed. its not that easy to to evade (or is it just me?)
- how about dynamite!!! (hey we are cowboys :) )
- honestly i thought to have enough space to play but this game takes a bit too much. Some kind of teleporting would be great. Reducing the game-space could be an option as well.
This game is also known as....squats
I was crawling on the ground the first time I played so that's something. Wave based shooter (again) but it's fun for the price. Just hope the developer works on the graphics and reload mechanics.
Good little shooter, makes a refreshing change from shooting zombies, just needs more levels/areas. Good buy tho
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Дополнительная информация
Разработчик | MostWanted Game Development |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.12.2024 |
Отзывы пользователей | 60% положительных (15) |