Разработчик: Florastamine
Описание
Go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living. A short experience where your choices and your actions don't matter. Texting messages to a social network account that has been inactive for 121 days, have the habit of watering the cacti without any clear reason, fencing your apartment to isolate yourself from the outside world - what else someone can possibly do when they are at their bottom?
"Aren't we all puppets and the modern world is what pulling the strings?
It is tearing us apart.
The closer we are to each other, the more lonely we feel."
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP SP2 32-bit or higher
- Processor: Pentium IV 2.0GHz
- Memory: 3 GB RAM
- Graphics: Intel HD series with 64 MB of memory or higher.
- DirectX: Version 9.0c
- Storage: 300 MB available space
- Sound Card: DirectX compatible sound card
Отзывы пользователей
While this game is heavy and not for everyone, it provides insight into some difficult topics, and that was comforting to me.
The game is a short walking simulator that has a simple and heart wrenching concept. But it is executed poorly, the story does not make sense and it is not helped by the extremely poor grammar and spelling throughout the game.
if you want a game that does this topic well try "When the Darkness Comes" it's free and is executed much better.
It was fun, i played it 2 times in case there is a different ending based on the choice but there wasnt. That disappointed me a little. I generally didnt like the open ending thing to much.
English
The game is just silly and was glad when it was finally over.
The story is totally confusing, just like the ending.
The game consists only of blunt running around through any houses or for a change through a dark or light corridor, where the whole view is blocked by any text that simply does not offer any added value.
The only positive is possibly the slightly creepy mood and also the one or the other jumpscare.
Deutsch
Das Spiel ist einfach nur komisch und war froh, als es endlich zu Ende war.
Die Story ist total verwirrend, genau so wie das Ende.
Das Spiel besteht nur aus stumpfen herumlaufen durch irgendwelche Häuser oder zur Abwechslung durch einen dunklen oder hellen Gang, wobei noch die ganze Sicht durch irgendwelche Texte versperrt wird, die einfach keinen Mehrwert bieten.
Das einzig positive ist evtl. die etwas gruselige Stimmung und auch der ein oder andere Jumpscare.
unfinished boring story, which would be for somebody interesting, but u can finish it in few minutes. After that u will just wait for trading cards...
P.S. I hate to walk slowly in games and you can't run here
The game itself might me a bit on the bad side, I liked the story and message it wanted to deliver a lot. Thus the reason I recommend it.
I really wish I could say more good things about this game, but I'd be lying. I like this game. It was good for the 49 cents it costs right now, but I wouldn't recommend it. The story is short, the text is confusing, and I felt like it didn't really convey the theme it was trying to. It was a cool experience, but very chaotic. I never truly understood what was going on until near the end.
I found this "game" while I was looking for cheap games with trading cards on the store and added it to my wishlist. I finally bought it during the holiday sale 2016 and started it yesterday. To be honest the game was not what I expected it to be... It was really short but too long for a healthy person. I don't know what depression feels like but this was enough for me to state that I don't want to ever know. It is slow and after the first minute you start to become as shiftless as the protagonist.
I guess the whole game tries to pull you down to a level where you can feel what a depressed person might feel and that you try to understand what that whole illness is about. Of course I chose the (in my opinion) good door but in the end I was alone with a subdued feeling that I can do nothing.
Thank you for pulling me down ;)
The English needs improvement, but the game as a walking simulator is a good view of people who are actually going through these feelings. The story is nice. This game is comforting in a somber way.
7/10
The story makes no sense.
The game is filled with grammatical errors.
The gameplay is to walk for 20-30 minutes while reading text that pops up on your screen, that is if you can handle reading a terrible so-called story with horrible English.
The game is far from pretty to look at, music is alright but nothing to brag about.
This is yet another game that touches on a controversial/sensitive subject in hopes of people to buy it because of that.
*Similar to The Housewife.
All this game does is just... say vaguely relevant things to people with self-isolation issues, depression etc...
Just because it touches on a few subjects that are touchy to some doesn't make it a good game.
This is a terrible game.
Just don't buy it.
I spent 24 minutes in the game, rest of my playtime was spent AFKing for card drops.
A few bullet points to end the review.
-Virtually no options menu, which translates to no graphics menu, no volume menu, no keybinding menu etc..
There is just 1 main menu that gives you a slider for the Master volume, a slider of mouse-speed and an FoV slider.
-Do not buy the DLC, whatever the "bonus content" is, I did not find it, it is just another money-grab by the developer.
-The story nags on things like "modern medicine doesn't work, it is just so they can make money."
-I enjoy almost all Walking Simulators, especially those that provoke thought, but this game, as I've explained, doesn't. It just mentions a few things.
It's like me going onto an asset store, buying a couple assets, make that into a walking simulator and as you walk at the speed of a mouse to create the illusion that the game is long I periodically make text pop up that say things like;
Depression.
Suicide.
Endless cycle.
Nightmares.
Money problems.
No one to love.
etc... and expecting that to make it a good game. It is nonsensical.
-The game feels unfinished, no real ending.
Curator page
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I purchased this game, because it was only $1, and looked pretty interesting. The mixed reviews threw me off, but I went for it anyways, since it's been on my Steam Wishlist for about a month now.
In Gone in November, you play the role of a man who is about to die, and you see fragments of his memory as he dies. It sounds really sad, and admitedly, it is sad, but the game doesn't really do a whole lot with it's premise to make the themes it presents powerful. At the end of the game, you pretty much have more questions, then you do answers, and a good chunk of the story is vague.
Gameplay is your standard walking simulator title, and it does everything pretty well. No real complaints in that department. The soundtrack is fitting, and I actually quite like it. The soft, sad-sounding music is fitting for this game, and the themes it attempts to tackle.
Graphically, the game looks pretty solid for a 3D indie title. Unfortunately, the game tries to fit your monitor on startup, instead of giving you an option to adjust the game yourself. There's an easy way around this, using Notepad, but it's frustrating it wasn't included in the final product.
The game is also exceptionally short, with my playtime being around 20 minutes. With this game being $1, I expected it to be short, but it felt a bit too short for my taste.
I wouldn't recommend Gone In November, unless it's at least 50% off. It's not an absolutely awful experience, but it felt like the game didn't last long enough to make an impact.
Pros:
+ Solid graphics.
+ Controls work exceptionally.
+ Great soundtrack.
Cons:
- Story is lacking, and doesn't use it's themes to it's full potential.
- No way to manually change resolution, unless you adjust a file with Notepad.
- Very short (20 minutes of gameplay)
Final Rating: 5/10
This is one of the many emotional and depressing games you will find on Steam and this one suits it well. Granted its not a work of art in the graphical means, but it does tell a very good story with nice decisions to make. Kind of reminds me of myself however :(
Having gone through depression, I can relate to this game a little too much.. What it lacks in visual graphics it makes up for in emotion. I had to stop a couple times because it just got too real for me. Great game either way.
I'm recommending this game, though I don't believe it is for a lot of people. It's short, has terrible graphics, and is the very definition of a walking simulator with very little interaction. But I liked it. I enjoyed the message it was trying to deliver (though it is a little convoluted) and expressed it in a few experimental and interesting ways. One aspect I really liked was how the dialouge and the characters thoughts would pop up on screen but as you walked further more and more text would pop up clouding the screen in disturbing thoughts and misunderstood perceptions. I was frantically trying to read them all, but as I tried to read them others would disapear and others would appear before I could fully grasp them. I don't know if this was intentionally trying to create that sense of mental bombardment we can sometimes go through, but I found it pretty effective. Overall it's a short experience that costs less than a dollar. It has no replayability but leaves you thinking about it afterwords. I enjoy this "short story" type gaming and I hope to see more of it. If you're looking for a short and semi-interesting experience that's worth every one of your 84 cents (but not much more), this is your game.
A respectable idea at its core bogged down by poor presentation. It's a couple of minutes of poorly written sentences that fails to make sense of the story - in Segoe Script no less, so good luck reading it. There are also times where the developer punishes you for having installed it on your SSD by showing some text for about two seconds before it disappears.
Didn't hit me hard in the wallet, but I think buying some bread and feeding it to some local ducks would have been a more fulfilling experience for the same amount.
While the game is rather cheap (less than $1 on sale) and has a strong concept of what it wants to do- it is executed extremely poorly by the developers. I do not mind text based games- but the text itself is confusing and often overlaps onto itself- I also had difficulty understanding who was saying what. It felt difficult to understand and a bit nonsensical if you moved too quickly and had text overlapping on text and scattered test on the grounds.
It's difficult to say that I recommend this game in its state since the pricing is about what I expected for this type of game with a lack of visual presentation.
Pros:
+ Cheap, Cheap, Cheap
+ Good Concept, Difficult Subject
+ Runs Well, No Crashing ( Functions )
+ Decent Writing
Cons:
+ Confusing Narritive Presentation
+ Lack of Visuals
+ Overlapping text ( where text is not suppose to overlap )
+ Some spelling errors
+ Issues with hitbox on pills in kitchen
Conclusion: If you feel like spending 30 minutes reading a narritive that is semi-difficult to understand but has some heart behind the writing- feel free to spend a $0.84 on it. I didn't feel like it added anything to my life, personally, so I cannot recommend it.
As a fan of story-based games I was excited to see Gone In November appear on the Steam New Releases page. After playing it however I came away very disappointed. Nothing about this game whatsoever has any positive merits. The story is almost non-existent, confused and underdeveloped, never once grabbing the player’s attention or imagination. The level design and graphical elements also fall very flat, even for a cheap little indie game. Plus there are some noticeable texture flickering and other issues. And worst of all the text within the game is not only trying too hard to be deep with no actual meaning, but it is blatantly obvious that it hasn't even been proofread.
Overall Gone In November is an amateur, underdeveloped game that I would not recommend to even the most die-hard of story-based gaming/walking simulator fans.
When I first saw this I honestly was excited, I love little depressing, or meaningful story games that don't cost to much. A good example is Emily is Away but I got this and I extremely don't like it. First off the story is REALLY complicated in all honestly, There isn't much story in general, The whole time I sorta thought, man when he wakes up from this drug dream he'll go to his computer and message this girl he loves and an actual story will start, not just background and telling how depressed he feels. The part where you're introduced to killing himself or to keep going I thought it was going to get intresting, I thought if I choose Keep going I'll keep going through a cooler story, one that happens in the present, but no, the game just ends there The game also likes to do these random jump scares to make it seem indie and cool but its really just frighting and off point, mostly getting hit by the truck one that made no sense what so ever In the end I don't recommend this game at all, It seems to be made by a sixteen year old cringy indie and super edgy game developer. It also has a ton of inaccurate things and every single graphic is completely just reused a ton of the time. Save the dollar but most important, the time.
(Some spoilers!)
Money wasn’t even an issue here, and it shouldn’t be an issue for anyone considering this game is a cent short of a dollar.
Anyway - this is a great game. Very short, I finished it in about 10 minutes. The topics presented are deep, personal, and for some, very relatable. For me indeed. The story is straightforward, part of it can be interpreted, though. Essentially it’s the story of a man who has a form of cancer, presumably lung cancer, based on the cigarette seen on the livingroom table. You control this unnamed main character through his journey. Not a lot is presented, and the information the player receives is through reading. The player can infer that the main character is dying, very quickly. He goes through his final moments remembering the good and the bad times throughout his life. If you haven’t already assumed - this is a very depressing game. I’m depressed just writing this review. I didn’t cry, but there’s deep, sad feeling, which will linger for a while. This game reminds us of things we often forget. That’s all there’s to say about this. The graphics aren’t anything special, they weren't the priority however. The story is engaging, incredibly sad; I found myself smiling at the things I read, and I found myself nearly crying because of the things I read. This is a wonderful game, and a wonderful journey to experience.
9/10 I highly recommend this masterpiece.
A very sad and depressing game... It literally hit me in the heart while playing this game and almost made me cry... Life is too short to be sad, but this game sort of remind me of myself a bit... :(
For the price - I didn't mind it.
This doesn't have super top notch graphics but it has quite an interesting story and flow.
They're are some really cool moments that occur too that work perfectly between the scene and the sound design.
It also has 2 types of endings in a way so you can replay it taking to approx 45 mins since the 1st playthrough - you'll end up doing more exploration.
1 thing that would of made this perfect is some voice over.
Spend the $1, or 84c (on special). You won't regret.
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Дополнительная информация
Разработчик | Florastamine |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 52% положительных (140) |