
Разработчик: Sean O'Connor
Описание
There are 9 maps to choose from, and each map has eight scenarios. The scenarios give you the option to play as any of the major nationalities involved in fighting on the Western Front from 1939 right up to 1945.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Graphics: DirectX
Отзывы пользователей
Much revamped version of the old Sean O'Connor game very much in the vein of the classic "Close Combat" series, but without the same campaign structure and instead offering a series of individual battles and custom battles. Easy breezy controls but with a bunch of mechanical depth and some neat (for a top down, 2D game) ballistic physics.
There's admittedly some things I miss from the original Firefight, like the generated, linked campaigns, but I understand that it's probably not something that can be so easily done with this engine and higher fidelity maps. Plus the original is still out there, if you know where to look.
While it lacks some cool features that Close Combat has, the game is definitely very good and will please every CC fan.
worth every cent, perfect game and developer is always adding something new
very good
Very fun and easy to learn but also difficult and requires strategy to do well. Huge amount of content with 27 maps and 8 scenarios for each. Lots of vehicles and different units.
This is a great game in principle and ha some really nice attention to detail, but the pathfinding and unit logic leaves a LOT to be desired. This makes matches significantly more difficult because your units die needlessly. For a game of this price, especially one that has been around this long, I really expected it to be more polished and honestly think I'll be refunding unfortunately.
- Units default to 'careful' movement logic. Commanding a unit to move somewhere doesn't result in them moving there if there's even the slightest amount of action near to them. The only way to make them move is with the 'hurry' command. However if they take too long to move away from the action, the 'hurry' action times-out and they're again stuck there. If I tell a unit to move somewhere, I expect them to do so. This is a game where you are commanding the units but they seem to ignore your commands the vast majority of the time which is incredibly infuriating.
- Enemy units should at very least ALL be highlighted once engaged. Instead they go invisible and show up and disappear again completely randomly making it very hard to strategise what to do when you have no idea the enemy force size or where they are. Ideally you'd be able to see where the enemy are at all times because currently the first round requires you to send a bunch of infantry out to be ambushed so figure out where the starting locations of enemy are - otherwise your tanks will all be destroyed by the hidden tanks and AT teams - then you restart the match and play normally.
- Mortar teams fire absurdly slow and take multiple rounds to get even remotely close to the designated target. By the time they start getting accurate (5+ minutes of firing at a rate of around 1 round a minute) the targets have moved already. Yet the enemy mortar teams are able to fire off 5 rounds at one time with amazing accuracy. Of course they're invisible though so you'll end up half your infantry destroyed before you can deal with them since they start mortaring you from across the entire map and your own infantry keep ignoring your move commands or moving only when it pleases them, at a snail's pace.
- Same deal with artillery, takes an age for it to get accurate and the strike itself is not very accurate.
- Tanks constantly favour targeting infantry even when there is a much bigger threat of another tank right in front of them. This results in you losing a lot of a tanks completely unnecessarily. For some reason they always travel with the turret facing the complete random direction to where the action is as well...why?
- If you slightly adjust your tank's position, it might move, it might not, or it might do a 20-point turn, reverse and drive all over the place to readjust, depends on how random it wants to be.
- You have zero idea of a unit's effective range. If you command an 'open fire' order at a particular target, you have no idea if the LOS is blocked, or it's out of range etc. Yet enemy infantry manage to snipe you from all the way across the map when your own infantry can't seem to see anything unless it 10 metres in front of them.
- This game has no built-in guide or tutorial other than a brief overview of the controls. When an infantryman gets injured, can he be treated? Is he out of action? Why do tank crews bail out but are then completely uncontrollable? What does the house icon mean on some infantrymen? The tanks constantly fire at enemy infantry in buildings - can they actually cause damage or are they just wasting ammo? Sometime you get reinforcements in the middle of the game, is that because the crews made it back or because they were scheduled? No idea...and the game doesn't tell you....
Rebirth of the old close combat games - its a work in progress but it has real potential
absolutely 10/10 difficult learning curve and sometimes tanks can be somewhate stevie wonderish and quite slow to aim and fire in spite of this having great fun with it
Please do not let me be a general
A 2D mix between Men of War, Mius Front, and Combat Arms. You give orders to squads or platoons to move, then they move and shoot on their own. It's developed really well and overall a game of good quality.
SO I REALISED THIS IS A WORLD WAR TWO GAME AND I PLAYED IT BUT IT WAS GOOD,
This is my first review (but i don't have the mindset of an 19 year old my brain is underdeveloped and damaged so don't expect this to be totally understandable hell even i get confused about things I'm talking about or i say things I didn't want to say) it is a good strategic game almost like emergency 4 with modded maps and dealing with 3+ calls at the same time but i think this might be better for that I'm not to sure I haven't played long and i forgot most of what i did so i played more today but it makes you think about how you'll take out tanks using your own tanks for example moving close to an enemy tank then have one tank appear behind the enemy tank then as the enemy tank moves to face the tank behind it then have two maybe three tanks show up on the other side of the tank then it'll get confused or something giving you enough time to blow that tank up but with using people that's very hard for me to do cause my people always get seen and tanks or the other explosive i cant spell starts shooting shells at my people but i have no problem with tanks i cant do multiple things at once so i spot one enemy at a time and corner them so i can take them out sometimes you might get frusterated repeating the same mission and doctors say getting your mind thinking is good for your health me more so cause my brain sucks and is probably slower than a sloth plus i got lots more medical problems so i need games like this and it'll be good for your health as well there's no such thing as being to healthy other than that that's all i have to say about that hope you'll have a good day and good health
This is an amazing game, and the constant updates by the one man dev is beyond expectation.
Shockingly in-depth. I wasn't really expecting much for a US$15 ww2 indie game, just a quick roll through some sort of campaign, maybe I'd get to feel like a big hero and tactical genius for a few minutes.
I'm still trying to beat my first mission. I've had my clothes folded before I could even take them off six ways to Sunday, and the amount and number of options and variety in the game is incredible. I'd recommend it to anyone reading this who wants a challenging RTS experience where it's less about your knowledge of the meta/production abilities/build order and more about your tactics and ability to read terrain and react to threats. If only I could use my resources well, I would surely prevail, and I can't wait to see what I feel when it finally clicks for me.
The only good milsim.
War is only hell because of how bad I am at it
This is great! Like a good version of the old top down close combat games
Just bought the game and played a bit. I was very excited to see Mods (modern Warfare) and options to create your own! Began reading through the forums and I see a lot of questions from user on how to install mods or make a Workshop, but nothing from developer. He is around as a few minor updates came out in 2024, but nothing about mods/workshop. The price of the game is fair, but refunding. I will maybe come back if a Workshop is set up for modders as there is so much potential for this game.
great game
explosun
More fun than CC by far. Looking better too.
Дополнительная информация
Разработчик | Sean O'Connor |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Отзывы пользователей | 83% положительных (115) |