Разработчик: ciwolsey
Описание
Enjoy the act of graffiti without the hassle of running from the police. Work on walls from down town LA, a huge isolated night time wall or spray on a train. Go in close with your can to get a thick outline suitable spray, or move it away to see the spray open into a mist. Cap Tweak slider adds some control over how your spray behaves. Snap and share your artwork to Steam.
Notice: Requires a virtual reality headset. See the VR Support section for more info.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: i5 4440+
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 970 or equivalent
- DirectX: Version 9.0
- Storage: 200 MB available space
- Sound Card: Any
- VR Support: SteamVR. Standing or Room Scale
- Additional Notes: Requires HTC Vive
Отзывы пользователей
+Interesting Idea
+Costs money for an unfinished product
-Devs are somewhat scummy
-Devs "released" this unfinished game then started new game with the rest of the content hours later.
0/5
Great concept and a decent artsy game, but I can't recommend games that literally get split into 2 just so the dev can get more money off of their idea. Literally an hour or so after they "Fully Released it" Vive Spray 2.0 popped up on the store with the exact same game but "Now Sporting the Features we originally promised in 1!"
If you liked this review Click here and follow for more reviews of VR titles. And Click here if you want to request reviews on other VR titles.
Experienced on the Oculus Rift with Touch Controllers
Even though this is called VivesSray, it works on the Oculus Rift with Touch Controllers. However, the controls are pretty wonky because the touchpad is what is being used for stuff like changing colors or saving / loading and on the Oculus Touch you have to press down on the joystick and either up/down/left/right. It ends up being very inconsistent and unwieldy. However, it does work as long as you are patient.
The actual program is very barebones. I was surprised that people thought this was an alternative to Kingspray. It is not. Then the dev decided to make Vivespray 2 and leave this here as is, outdated and all. The only reason I bought this game is because the bundle (ViveSpray 1 + Vivespray 2) was actually cheaper than just buying Vivespray 2. Because I was harsh on the dev for leaving this game behind, I'll review Vivespray with fresh eyes without any mention of this abandonment.
Rate 4.5/10. I mean if you get it for less than a dollar it may be worth it if you have no other spray paint sim game. It's not worth $4 though, which is sad to think about how that's even possible
When King Spray turned out to be an Oculus exclusive, everybody got really butt hurt and stuff on reddit. This game appeared out of nowhere to save the day and everybody said he was going to be good enough and nobody was butt hurt anymore. I don't know about KingSpray nor how it compares to this, but ViveSpray is very, very simple, and too expensive for the amount of work they put in, and the butt hurt now resumes.
If it only existed on its own, I could see giving it a positive review, but instead of improving on this title, the developer is now selling the updates you would normally be entitled to as a separate title 'ViveSpray 2' at nine dollars. You suck. There are countless art/drawing/modeling apps for the Vive, many of them free, don't pay for this tech demo, nor the 'sequal'. If you must draw graffiti in VR, there is a very nice free app on viveport. https://www.viveport.com/apps/902ce28d-c780-4d83-8dfe-6c6f9ef11780
- [*][quote]
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ːemo_neon1ːːstarskyːːfiery_heartːːfiery_heartːːstarskyːːfiery_heartːːfiery_heartːːstarskyːːemo_neon1ː
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ːDarkBeamsːːemo_neon1ːːstarskyːːfiery_heartːːheartforyouːːfiery_heartːːstarskyːːemo_neon1ːːDarkBeamsː
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ːsporeːːemo_neon1ːːDarkBeamsːːemo_neon1ːːstarskyːːemo_neon1ːːDarkBeamsːːemo_neon1ːːsmbmoonː [/quote]
Game had very little with respect to updates, and was very basic, but functional.
Very dissappointed the the developer terminated this title moments after "releasing" it from EA. only to migrate to a "new" title immediately, soliciting original purchasers buy the new version (akin to buying the same title again.) a 20% discount was an unsatisfactory gesture. A key for the new game to EA supported would have been more appropriate and acheived the same objective of letting people know that was some meaningful rework in the title.
If ever, A clear violation of the EA social contract. very unethical!
The developer seems to think that effort refactoring from his early learnings justified sticking it to the people who supported his Early Release Effort. very clearly the title shouldn't have been split, given the modicum of new functionality.
He also deleted multiple messages from the community from other EA supports who made fair and polite criticisms of his behavior.
He could learn a lot from Anton Hand, the developer of H3VR on how to iteratively deliver a product, and how to treat your community.
Cannot possibly recommend buying this or any other title from this developer. I STRONGLY and advise others to buy a different graffiti/painter experience, since this developer has established a pattern of treating customers poorly.
Does not buy this product or ViveSpray 2!
Better go to Kingspray!
Unwanted posts are deleted and then banned buyers and supporters.
As a buyer and supporter of ViveSpray, I was banned by the developer because of legitimate criticism of ViveSpray 2.
This product is unrivaled and more like a bad Photoshop program than a Graffitti simulator.
(This also applies to ViveSpray 2!)
[Edit]
According to the developer, I am not a supporter, then I want my money back.
If you were also banned, reports the procedure on Steam.
Feels weird that this is going to be left as is and there is vive spray 2 released right after ;/ I feel like this has never been finished so spray 2 should be awarded at no cost to all vive spray users as it looks liek its the continuation of its development.
I wanted to support this project as an alternative to kingspray but it seems I was wrong and Im defineteley not going to buy vive spray 2.
EDIT: I just been blatantly banned from Vive Spray 2 discussion for stating that the game shoudl be free of charge for vive spray 1 users...
rather dissapointed that instead of implementing the features into vivespray that have been requested since the very beginning, this gets abandoned and then vivespray 2 gets tossed at us asking for money for stuff that should have been in the first game. This didn't need a sequel, it needed to be finished in the first place.
The developer decided to stop continuing on this game (literally hours after the game has been released lol) and instead releases Vive Spray2.
I never felt Vive Spray was completed and it absolutely lacks in environments (they aren't real environments to begin with, just black boxes with an ugly few polygon wall).
On top of that, the game looks downright bad, boring and flat.There is a much better graffity game around called Kingspray.
I think I'll try to remove the game from my library just so I don't have to see it again.
At this point I can not recommend this product at this price.
The spray does feel fairly realistic, although the paint doesnt drip, and angling the can does'nt work very well.
The rest is *very* bare bones, and really feels like a quick hack to fill the gap until Kingspray is out.
The most annoying thing is that undo click is very close to 'scale resolution up' click. Scaling up (or down) the resolution clears the painting. So you can imagine the frustration when you try to undo the last stroke, and the entire painting clears.. no way back. happened atleast 3 times in less than an hour for me, gave up after that.
Max resolution (which you'll want to use) has very bad performance, if you move your head while spraying FPS instantly goes to puke-level..
Further, there is only *one* level of undo, which tbh is not adequate for a painting app. Menus and colorpicker also lack visual feedback, main menu feels very rushed.
Pick this up at a discount, or wait for Kingspray.
In general, it's good fun. But, interface-wise, it still needs consideration.
Too many features are grouped into touches and hard clicks on the same controller, and it's easy to do the wrong thing. This seems like it's done for programming ease rather than going the correct route of creating more menus (like Kingspray), or making better use of the fact that it uses both controllers and one only uses the trigger (for spraying).
I always like to know what's wrong first, so "Cons" then "Pros":
Cons
1) It's too easy to accidentally change the resolution of the image when you go to click "Undo", which loses your work.
2) Changing resolution starts you from scratch rather than scaling your work to match.
3) You only have 6 save slots (2 per map)
4) You have a huge wall to paint on, but there's no way of ever painting the top part, so why have it? Are you going to put ladders in your living room to reach the top of the virtual wall? Maybe allow teleporting up?
5) Too easy to accidentally lose your current colour settings by touching the ink dropper with your thumb
6) You use both controllers, but the touchpad on the spray hand does nothing, yet the off-hand is over crowded with options causing the above accidental clicks/touches
7) Black paint won't spray on the subway car's windows - even though it's a different lustre (paint is matte, the windows are slightly shiny) so you can't see your layout unless you first paint in a different colour, or go over when doing your outline/highlight in another colour
8) Could do with a paintbrush option to paint large single colour backgrounds, rather than spend ages colouring in the wall when you want a single colour base to work on - which is made more frustrating when you accidentally lose it by clicking the rescale button instead of undo.
9) Remember to teleport away from the wall before you snapshot, otherwise the camera captures you opening the menu as part of the snap
10) Snapshots would be better if you could take them from the angle you're standing at, or somehow position the secondary camera
11) No open/save dialogs. I realise that Unity is pretty pants for standard VR dialogs, so you have to make these from scratch (as I am with my apps), but I like to choose where to put my saves (usually on my external drive so they're technically already backed up).
12) Would be good to have a help option if you forget the keys. The explanation is in the map selection area and felt like a lot to remember on my first go.
13) Setting it to the highest resolution (snaps just don't look as good as they do in VR if you export in lower resolutions...I found out the hard way...:( ) has very poor performance. The screen rotated, stuttered when I started to spray, frame rate went through the floor. If I had an old spec I would understand.
14) Just noticed that it keeps changing one of my active colour to brown/red randomly (perhaps sampling the wall colour). Luckily, one level of undo was enough to correct the problem
15) A single level of undo... I can't think of an app that has only 1 level of undo? I imagine it's something to do with storing a previous copy of the entire image and replacing when you undo, rather than transparent layers/each spray being an overlayed object or similar/other method.
Pros
1) I feel like I'm spraying a wall. You can spray up close and pull away.
2) Quick learning curve
3) Can rattle is a nice touch
4) Cheap-ish (£2.99 feels more the correct price point)
5) The developer is fairly involved with the community and takes comments on board (comments on Steam, YouTube, etc.)
6) Not immediately obvious, to me, but you can see the colour you've picked by looking at the top of the spray can
7) No paint fumes. :D
It's nowhere near as complex or as polished as Kingspray already is (and it's not even on general release yet), but it has been a (mostly) fun introduction to VR spray painting.
In general, it feels like it didn't take long to put it together, something done in someone's spare time. Accidentally losing work has been a frustrating experience, but I'm glad this exists.
I will be buying Kingspray when it's released on Steam, though. It even has dripping paint. :)
Awesome physics, impressive real. I love it! spray looks real it feels real. Im coming from graffiti and this is a dream.
New Review:
Has potential, this time when I played I was able to see a white outline on a wall that let me spray on it. I haven't picked up a spray can since the early 90s and this was a good feeling again ;)
I REALLY wish the cans made noise when you shake them, I also wish there was paint drip. There are zero ambient noises which I'm not sure if it's me or the game but I think it would be nice to hear something besides silence and the paint hiss. Theres no indication on how to spray other walls, I couldnt get the white box to move (even tho it's a game it still doesn't feel right spraying over someone elses graf). I would do the control scheme to be like the lab it would make more sense moving around because the grip buttons are a bitch to click sometimes. I appreciate the dev reaching out too.
Original Review below with bug:
Would be cool if it worked. Spawn in alley way, finally figure out you hit grip to walk... Walk to a wall and spray can will not spray and show up on the wall for the life of me. Tried different walls and paint colors and no luck. Tried for 5 minutes before I finally gave up. Frustrating experience all around.
FREAKING AWESOME! I've been doing graffiti for over 13+yrs and I gotta say "The experience was great!" I freaking loved it! I ended up Spray painting a pretty cool piece! Check out the Vive Spray video I made:
https://youtu.be/_lf4Nfb5ez8
Thanks again to the creators of this game for such an amazing experience it was super cool, and it has definitely became one of my favorite games on here! Thanks! I'm happy with the game as it is to be honest! Though I gotta say I wasn't a huge fan of the Color selection tool, it was still super cool! but I think it could be better! would like to see where this game is headed being an early access game and all! it has alot of potential!
If you paint or if you use cans a lot or even markers this is an amazing tool to play with. It is dirt cheap stop reading and just buy it. If you want to be convinced read more.
Solid tool in development here. As an artist and avid user of Aerosol this is probably invaluable to a new painter as you can switch up colors fast and flip the saturation and so on with just a few movements. Once you've been in it for about an hour the controls are super fast. Finding your color or matching a current one is pretty easy as well. I cannot wait to see what the dev does with this.
Pros
Only Graff sim right now that is available.
Fast intuitive color selection and alteration.
Fades work reasonably well with practice.
One cap makes for great practice for beginners teaches you to get closer and farther. As well as being able to practice hand motions. If you're a writer you know what I mean by this. Your flares and so on can be done nicely with this also.
Teleport and a decent size wall make for hours and hours of paint time. Hopefully by the time you are over the one wall he will have added more.
Cons
No pressure control yet
Lighting is very dark at the moment
There is only one wall
No UNDO is a huge problem and to me the only one I see at all actually. It needs to be implemented immediately as anytime the program bugs or the can doesn't work exactly how it is supposed to; you will end up with an error that cannot be fixed without redoing an entire area... This is not a huge issue for me as I can replicate what I did fairly easy. However someone starting out would lose their mind over that lol. And I admit even I personally hate having to fix my mistakes by redoing the whole area. Realistic yes needed no.
That's my quick review and pro con list. Honestly there are NO CONS it is dirt cheap and if you take one look at the reddit or his comments in the forums it is a good developer and is open to ideas and sounds optimistic and hopeful for the project.
This is getting better and better with each update and the dev is not only great at doing them very often, but he's also really great at communicating with his customers and letting people know what's going on and what's planned for the near future. He's taken on a lot of feedback and delivered on changes and it's just really nice to see someone dedicated to delivering a good product. I'm looking forward to the future with this one.
Respect to the dev for getting something this good out this quickly. Good software. Don't get me wrong, it needs a whole lot of polish and features, but personally I'm having a blast with this as it is.
I am having a blast with it, game mechanics work pretty good. yes it still needs a few more improvements but as it is right now i can highly reccomend this. And the developer is such a nice person, i was having problems with the app when it first released and i asked for help on the discussion board, he proceeded to add me as a friend in order to help me out, in the end i only needed to restart my computer, since then the app runs great.
It might not have as many features or look as pretty as other 'questionable' spray-paint VR games advertised, but the fact is that this game is here NOW. It works well. And its not expensive.
Definitely worth the price if you are interested at all in VR art.
Blown away by how well the can mechanics work. Hold a can close to the wall, it does a sharp strong burst. Hold a can farther away from the wall, it mists the wall. I wish I was a real graffiti artist.
Some feedback is I wish the wall was slightly more centered so my chaperone doesn't show up when I am close to the wall and add more than one save slot for lots of paintings.
Super pumped to see where this is going though. Highly recommend.
Still missing some polish, but hopefully it will come with time. I personally would perfer a brighter area but its a small complaint. Fantastic and solid game. Worth every penny.
Дополнительная информация
Разработчик | ciwolsey |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 66% положительных (64) |