Разработчик: WinterSpring Games
Описание
Features:
Diverse Classes:
Play as a Rogue, Wizard, Fighter or Hunter. The choice is yours. Each has its own unique gameplay style and 3 custom specializations to add even more variety! Turn your rogue into a Swashbuckler or an Assassin, your wizard into a Pyromancer or Necromancer, your fighter into a Berserker or a Paladin and your Hunter into a Sharpshooter or a Fey Archer!
Powerful Equipment:
Streamlined Progression:
Fantastical Dungeons:
Challenging Enemies:
To request a press/YouTuber copy, click here!
Поддерживаемые языки: english, simplified chinese
Системные требования
Windows
- OS *: Windows 7, 8, 10
- Processor: SSE2 instruction set support.
- Memory: 4 GB RAM
- Graphics: DirectX11 compatible graphics card
- DirectX: Version 11
- Storage: 300 MB available space
Mac
- OS: Mac OS X 10.9+
- Processor: SSE2 instruction set support.
- Memory: 4 GB RAM
- Graphics: DirectX10 compatible graphics card
- Storage: 300 MB available space
Отзывы пользователей
I love roguelike card games, but I feel like I should have listened to the negative reviews with this one.
The mechanics are all quite cool, but for me the entire design falls apart on one fatal flaw. I usually play these kind of games to do some quick up to one hour long runs in the evening. However, with this one, two evenings in a row, the runs ended up in a lengthy slog that almost lasted past midnight. And the worst thing was that the gameplay did not even change very much during those 2+ hr long runs, I just eventually felt like I was doing the same thing over and over again. The resulting boredom and loss of concentration (which is highly required ALL the time or you will lose fast) made me perform worse, so I did not even win in the end.
Idk, it just feels like it is a game for a different, more slow-paced era than this one. There are just so many more interesting games of the same genre, that spending 50+ hours to unlock most the different content of this one seems highly unlikely for most gamers imo.
Having fun with it.
GREAT GREAT GREAAAAT GAME THAT DOES ITS OWN THING.
In the current era where anything with cards (that isn't a TCG) must be a variation of Slay the Spire, Card Quest is different and it's a lot of fun. I'd remove the "rogue-like" tag for sure. Strangely, I'd say this plays more like a unique strategy or even puzzle game, with the replay value coming from the learning and retry you need to succeed.
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THE BASIC CONCEPT
Your character may be fixed from the start of an adventure by choosing your 6 items, and it can perform quite consistently after that. The deck is built from your style/school, main hand, and off hand; each part giving around 5 cards. Plus picking armor and two trinkets; these give passives and/or quasi-consumable actives. Just a couple of trinkets end up being redundant/too weak in comparison.
The way this creates variety is amazing. It's like each of the four characters has 3 or 4 subclasses that you can merge in different degrees. All, I do mean ALL, strategies are distinct and fun.
The puzzle comes in because each zone presents unique enemies that might ask you to do very different things to win (especially the later ones). So, you'll sometimes get into fights that counter you terribly. Next time, you'll plan your build to beat that harsh zone. This game had me making a Word document to record details of the zones, so I could plan out the best complete paths for the different characters I wanted to win with. It was all very fun and rewarding.
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THE PROGRESSION
When you beat a zone, it gives you 1 item for the character you're playing with. It was also very rewarding to discover piece by piece the vast possibilities of what each character could become.
In this sense, there is meta-prgression, but I never felt like it was grinding, each item was the well deserved prize for solving an interesting fight. Also, the game does not become boring due to unlocking super powerful things.
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THE VIBE
The art seemed a bit off at first, but it really ended up growing on me. It all brings a lot of flavor into what you're doing. For a game with no animations and no depiction of your character in-game, the art really pulled it off!!! It got me vividly imagining and acting how the fights might play out in real time.
Weird, but even the plain black background ended up working well. It was just a nice canvas to imagine the dark forests, caves, stormy mountains, corrupted streets, roofs at night, castles, and all the atmospheric scenes suggested.
Everything flows in a nice simple story that branches with your decision of which zone to explore.
It all just works!
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THE BAD
Card Quest does have bits of jank. Mostly issues with unclear or incomplete explanations of what items do (and plenty details that are important if you really want to plan your adventure), specially the info around buff/debuffs. I did encounter 1 or 2 mechanics with such quirky inconsistencies that I must assume they're bugged.
Again, the game had me writing details about this in my Word document... but it's all worth it.
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Thank you for all the fun!
Cool, sometimes hard deck-building card game.
I LOVE CARD GAMES. Also this one is extremely good
This is truly an underrated gem classic. I'm really sad that this hasn't received more attention but I think that's only because of the slight difficulty curve in learning how to micro-manage your deck and cycle through efficiently. Here's hoping to the remaster 🍻.
It was very fun
So far, so good, and better. This game might not make the most spectacular first impression, but it's made with skill, care and subtle charm, and despite being a card-based sorta-roguelite, it is most decidedly NOT a Slay clone. But given that it came out two years before Slay, perhaps this shouldn't be surprising :)
Great little gem of a game!
I almost smashed my LCD lights in my streamer room and spilt my Gamer Fuel© in ANGER when I played this. This game does NOT fill any criteria for being a modern game:
- NOT full price.
- NO diversity.
- NO live service.
- Replay value with NO overpriced DLC.
- FUN (ugh)
- Not even any large empty open worlds or pointless pickups to collect.
Absolutely disgusting, this has NO RIGHT to exist in the modern era of gaming and I WILL be filling out a report of complaint to send to my soy lords for this.
I like the concept where the equipped items determine the composition of your deck.
But the UI/UX is terrible. There are no tooltips for the icons. Attack cards require two motions to play, even though there's no reason they can't be played with a single drag like in Slay the Spire. The enemies that appear out of the darkness seem to exist solely to annoy the player for no good reason.
Very good little game with lots of content. A little bit difficult though and after a while you realize that there is only one specific way of combinations and card play to win some combats.
Дополнительная информация
Разработчик | WinterSpring Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 85% положительных (239) |