
Разработчик: oddByte
Описание
The land of Arventous is perilous and combat is fast-paced, challenging you to quickly adapt to whatever stands in your way. Discover weapons, enchantments, trinkets, shrines and more to aid you on your journey. However, be warned, death carries a heavy price, requiring you to start again from the beginning, but this time with knowledge of past mistakes and new gear!
A UNIQUE ADVENTURE EVERY PLAY
Fight your way through an endless number of unique dungeons! Dungeons are created through a combination of hand-crafted design and procedural generation, providing a unique experience on each play-through.LOCAL CO-OP
Adventure alone or with a friend in shared screen local co-op!FIND YOUR COMBAT STYLE
All combat stats, such as speed, damage, slam damage, etc. are weapon specific. Giving each weapon you find a unique feel and style of play.EXPAND YOUR ARSENAL
Unlock over 150 different pieces of gear, including weapons, armor, enchantments, and dyes for your future adventures!A WEATHERED WORLD
Get to know your new "friends" in the town of Recluse, or your new enemies, the constructs. Detailed descriptions of each boss and enemy you defeat are added to a bestiary in town. Every weapon or set of armor you collect gives insight into the state of the world and pages of a mysterious journal reveal long lost information.ROGUISH GOOD LOOKS
Fully customize your character by mixing and matching armor and dyes to achieve that perfect look!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or Higher
- Processor: Intel Pentium Core 2 Duo E8500 3.17GHz or AMD Phenom II X2 555 3.2GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 630 GT or AMD Radeon HD 6670
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: DirectX 9 sound device
- Additional Notes: These minimum specs may not be accurate, that is why we need your help!
- OS *: Windows 8 or Higher
- Processor: Intel Pentium Core i3 2100 3.10GHz or AMD A8 3870K 3.0GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 750ti or AMD Radeon HD 7900 Series
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX 9 sound device
- Additional Notes: These recommended specs may not be accurate, that is why we need your help!
Mac
- OS: OS X Lion (10.7)
- Processor: Intel Core 2 Duo
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 1 GB available space
- Sound Card: DirectX 9 sound device
- Additional Notes: These minimum specs may not be accurate, that is why we need your help!
- OS: OS X El Capitan (10.11)
- Processor: Intel Core i5 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce GTX 775M or better
- Storage: 1 GB available space
- Sound Card: DirectX 9 sound device
- Additional Notes: These minimum specs may not be accurate, that is why we need your help!
Отзывы пользователей
Fairly short but decent game. Enjoyment was about a 6/10.
No major glitches or bugs in my playthrough. Gameplay was consistent - no jank other than health/armor pickups being picky about how much you touch them before they are absorbed. Controls are simple but give a decent mix of combat strategy based on what weapons you find and what enemies you encounter. Combat in engaging enough to encourage playing past your first time beating the final boss.
Took roughly 7 hours to beat the final boss for the first time and 12 hours to 100% all unlockables. Once you've beat the game once you've probably experienced all there is to it. 100%-ing was just something I did to extend my money's worth and is usually something I have no interest in. Perhaps a tad short if only beating the final boss but once you get all collectibles it feels like the perfect length.
It's alright
// Rogues Like Us
Positive reviews. Not a Procedural (randomly generated) game.
Cool controls; e.g. Aim w/ LT and fire with RT
[RB] Map
[A] Sword
[B] Slam
[X] Dash
[Y] Recall (Hold to mark the map with a quick travel porta > then click Y to travel between point you were at, and point you marked)
[RS] Move camera
[LT] Hold for AIM
[RT] Shoot
Works with Xbox One Core and 8BitDo Pro 2 controllers.
This is a really good game- even if when I look at it, it feels like it shouldnt be.
ive enjoyed playing this more than titles with very big budget.
Very specific and entertaining action roguelike.
It gets more difficult with each level. The last levels are hard, so this game requires of you to sharpen your skills. After each level there is a boss that you must study and master.
What is unique about this game is that it features mini-progression type of gameplay.
You have 3 campains, of 4, 5 and 6 levels each. After you finish all 3 campains you open the portal to the last boss.
It is very important to state: when you are in a campain run, you can't save the game, if you quit you are automatically teleported back to town and then you have to start from the first level of a campain. So you have to complete the campain in 1 sitting. If you die there is a penalty.
The thing that makes this game specific is that all the loot (money, weapon, armor) and stat increase that you gather in a campain isn't permanent, but it is active only in that specific campain run! When you return to town and then start a new campain run, you start from scratch!!
The only thing that stays after a campain run is ultra cores that you are rewarded for beating bosses. With ultra cores you can buy weapon chests, armor chests, dye chests or enchantment chests. When you open a chest, it doesn't give you an item, it just gives you the probability of finding that specific item from that moment onwards.
Finding items, money and stat upgrade is randomly generated, and so is the structure of levels.
So with each campain run you just build the probability of finding better weapons, armor and enchantment in the ultimate campain run that will be used to find and kill the final boss.
It isn't easy to explain the mechanics of this game, as I said, it is very unique, but you get the picture.
There are many interesting bosses, but not many enemy types.
It is hard to reach the final boss, I did it, but not many players were able. Just go to youtube, there isn't a single last boss guide. So it is very rewarding to beat this game.
The graphics and sound aren't very good.
I can recommend Rogues Like Us only to roguelike fans and people who want a challenge.
A decent game with consistent menu and helpful tutorial. Online co-op would have been nice.
All in all a neat game. Although there is no builtin co-op the steam remote play together feature works very well (very good internet connection required).
I honestly didn't expect too much from this game as it was released 2018 and has 19 reviews as of now. The first run through the game we immediately finished all the available levels, but luckily you unlock more levels and the existing ones even get harder as you continue to play. It has a slight rogue-lite feeling as you have to unlock weapons and armor with bonuses, but I would say it's still mostly skill-based.
If you want to play this game with a friend I would say it's definitely worth it if you can do couch-coop or have a good internet connection for steam remote play.
Rogues like us is a fun roguelite game with simple but ok artwork , i had some probs with a bug in the tutorial but the devs immidiately helped me and i solved it! after that the game seems to play ok without major bugs (while im writing it the game is in early access so some minor bugs are expected)..The music of the game is kinda not fitting at all, its a total relaxing music while you fight lol :P but i guess they ll add something else later and keep this music only in the menu:P I was waiting long to play this game it looks pretty nice and its a good buy for its price especially if you find it on sales.. Its a YES for me ...
I can't really recommend it yet until they release a patch that allows you to change your skills and abilities, but overall it's ok not incredible but ok a little clunky on combat though
Bought the game on release to try something new. Not normally a hack n' slash player, and still not a good one, but I found fun in this game. The game rewards players for dungeons that they complete, with each succeeding one being harder that the last. Combat is typical of the genre, and very straight forward, but there are some special attacks movement abilities that make it unique to itself. The bosses are unique and fun to play against, albeit a bit simple. The randomness of the layout of the dungeons as well as the weapons and possible enchantments make each run unique, although I still have my favorite items and weapons to use. The rewards come in the form of chests which contain armor, weapon enchantments, armor dyes, or weapons which are given to the player as rewards for defeating a boss at the end of a dungeon, and are purchasable in game from a merchant with ingame currency. (Hooray! No microtransactions) The story is present throughout the dungeon runs, but this is not a story centric game where each interaction will impact or progress plot. The game is not very long, but has a lot of replayability and will require more than a few runs to unlock everything the game has to offer to the player.
The graphics are simple and unique and a bit stylized. They make it feel like like you're playing a comic book, and add to the light nature of the game. The music that is always silently humming in the background also keeps the game relaxing while still setting the mood properly for the dungeon or boss fight that you are in.
Overall a fun that I enjoyed playing, and plan on continuing to play. Perfect game to unwind with. I would reccommend picking it up and having a good time as you slash your way through mobs and bosses alike.
The combat is a classic easy to learn, tough to master type. The story easy to follow, and the game rewards players that clear areas flawlessly. It's well worth the price. The difficulty isn't too hard, especially if you are playing with a controller instead of mouse and keyboard. I would highly recommend this game.
This one lost my interest very rapidly.
When you start out it seems decent enough. The graphics are simple but work, the pacing feels nice, and the difficulty is about where you would want it to be.
But there is just -ZERO- meat on the bones of this game. The framework is all it has. You dont get anything transformative like new powers or abilities, you dont get items with interesting effects, and from what I've seen literally every weapon and armor piece is just alterations on stats. This could change if you make it further in the game, but everything I've seen indicates this as being the case. The only items with effects are trinkets, and they are minor effects.
There is also a very bad bug that exists (for me at least) that if you alt+tab the frame rate cuts in half and starts to severely stutter. The only way I was able to resolve it is close the game and re-open. This bug made the game close to unplayable simply from alt+tabbing.
There is no reason to ever play this game, it has nothing to offer in a world where good rogue-likes are a dime-a-dozen.
Pretty fun game, runs can be fairly quick too.
Great indie game i just randomly picked up on steam today.
Highly recommend a controller but im using mouse and keyboard just fine. I love the fact that the dungeons are random everytime. Always makes for good replay value. Sound effects and special effects are nice and no crashes so far.
Good job oddByte!!
This game is pretty great.
I played this game at GDEX this year and decided to buy it and give it a go.
It has a lot of content for an early access game. Lots of enemies, bosses, collectable armor and weapons and levels.
If you are a fan of rogue-likes you should definitely check this out.
I've enjoyed this game immensely since purchase. The difficulty curve is honestly very well-done, enemy design is simple but fun, meaningful progression and customization options, and lots of hours of gameplay. Only complaint is the lack of audio (sfx mostly), but the game's still in alpha, so it's understandable.
Really like the concept of this game and the graphics are great. Also, like the way the weapon changes. Definitely should play it with a controller for better control. Installed really well, no problems.
I cant recomend this game as it stands.
it looks great and I enjoy the play style but:
Its too dificult! I know how that sounds but frankly there is no difficulty slider or settings, When you die you have to repeat vast swathes of the level over and over to get back to where you are. The loot drops are too infrequent. The upgrades arent as helpful as they should be (you have to find them, earn enough to unlock them and then earn enough to engage them when playing)
This would be more fun if you speed it up, add more variety, a checkpoint system. Grinding is fine if its a bit more fast paced and shows some progression.
I hope a dev reads this because there is so much good here I really want to play more!
Rogues Like Us is unsurprisingly a Roguelike dungeon crawler with hack and slash combat that’s currently in early access on steam. It’s a pretty basic game, one sword attack, one ranged attack and one area of effect attack alongside a quick dodge and that’s all you’ve got to work with at least early on. There’s a few different weapons to choose from with different damages and speeds but that’s about it for variety. There’s plenty of cosmetic changes which you can gather through loot giving you different colours or armour pieces but these are purely cosmetic which is a little disappointing.
The enemy composition has a little variety ranging from these green blob dudes, some turrets that burrow underground and this robot spheres that float around. All of them have a specific routine to kill and the main difficulty for me was timing my dodges and after a few goes it became quite easy. I only fought one boss who was a giant sandworm thingy and I beat him first time but only just. The difficulty is solid, at no time was it too easy or too hard but within the first hour of the game it’s hard to gauge the rest of it.
It’s kinda bland in the presentation department, the graphics are basic but they work and the music and sound effects are much the same, they’re there but very unremarkable. I guess that’s the best way to describe Rogues Like Us. It’s not a bad game by any means but it’s just unremarkable.
If you want to watch my quick video on it you can see it here: https://www.youtube.com/watch?v=5XP1F9g02hE&feature=youtu.be
It's only a minute long!
Definitley one of the better Indie games I've played. Should say ahead of time I'm not a Kickstarter backer just found this game browsing through Steam.
There are a lot of things I enjoy about this game, i'll get into that below.
What I like:
-Progression. While it's still in an early state the progession system isn't bad. Each dungeon level you get treasure, which you can in turn open back at the Hub. The items you get from them range from gems to empower your weapons, armour, dye, and weapons. You definitley see yourself powering up overtime atleast early in the game.
-The Art style. Love the graphics and how the game looks and feels.
-Soundtrack. Honestly love the music.
-The bosses. Each boss has several mechanics to watch out for. Feels like Zelda boss fights, and it's fun to see yourself figure out the mechanics of a boss after fighting it a few times.
-Loot/Customization. Love the customization in this game. There are a ton of Dyes to collect, multiple armour sets, and quite a few weapons.
-Gem. There's acutally a reason to clear every room in each dungeon. You gain "souls" which you use to purchase upgrades for your weapon every run.
What I dislike:
-After a while when the progression slows down it feels a bit grindy and repetitive. I don't personally have an issue with this but it is an issue nontheless.
-I honestly dislike the Charger enemy type. Super annoying and tedious to fight, but I guess what is a game if there arent any challenges.
-Keyboard/Mouse support isn't fantastic. Would definitley like to see you be able to rebind the keys.
What I would like to see:
-Armour giving stats. This could add for build variation not just through the weapon. Pretty sure it said in the Kickstarter sets would give bonuses when the full set is equipped but i have yet to notice that even with a full set.
-Able to switch keybindings for keyboard/mouse.
Honestly the game has a good solid core expirence that just needs to be extended upon. Obviously the game needs additional content down the road, but I have confidence the Devs will deliver and make this a fantastic little game.
In this game, you go through procedurally generated dungeons and gather loot chests that contain a bunch of things, from Stones, to Weapons, to Cosmetic Gear Items, even different color dyes for your gear as well. There are currently only Five levels to go through from what I've been told, but its an EA game so... yeah. But on the bright side, the layout of the dungeon is procedural so it feels like something slightly different each time.
As for the combat, I'm enjoying it. Your weapon's combat style affects the gameplay quite a bit, which I like. You have your Lighter weapons which attack faster but have less damage, your Medium weapons that are a good balance between the two, and the Heavy that has more damage but less attack speed. There are a few abilities in the game as well, which further adds to the combat side of things. Dash, which acts as a sort of Blink in other games. It allows you to traverse the dungeon with more ease and dodge/evade attacks. Soul Blast is your ranged ability that shoots out a laser beam-ish thing that does some damage. If dealing with Turrets (or any enemy for that matter), you can angle this ability to deal damage to multiple. Finally, the Soul Slam is an AOE attack that knocks enemies back as well as dealing damage. Perfect for pushing Floaters out of your way before they unleash their electric bubble thing.
The enemies are pretty well balanced as well. You have the Turret that shoots at you, the Floater that does a sort of AOE electric ability, the Charger that stops for a short time and then... well as the name implies, it charges you, dealing damage. You even have your typical Slime! The Totem enemy puts a shield around surrounding enemies that make them impenetrable until you destroy the Totem.
That pretty much sums up the Pros and my opinions of the game thus far!
The only con that I've found is that sometimes certain sound effects don't play, but that's not that major of an issue. Overall, a great game and I would recommend this game to anyone who is interested in rogue-lite / rogue-like (rogue-likelite?) games. Keep it up, oddByte!
Update #1 2-23: Shrines have beeen added to the game, which is an interesting way to spice things up in your adventures. From what I've read there is 7 different types, these give you either a buff or a debuff. These buffs range from cooldown reductions to the increasing of several things such as speed, crit, and knockback. I've only come across "The Selfless" which makes you take away some of your life in exchange for a buff.
Дополнительная информация
Разработчик | oddByte |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 11.03.2025 |
Отзывы пользователей | 83% положительных (24) |